Cleanup:
[supertux.git] / src /
2010-03-26 Wolfgang BeckerCleanup:
2010-03-26 Wolfgang BeckerDon't copy width and height because collision_static...
2010-03-23 Mathnerd314Minor logic change to KamikazeSnowball
2010-03-23 Mathnerd314Clean up Tile a bit
2010-03-20 Ingo Ruhnke-Weffc++ fix
2010-03-20 Mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-03-19 Mathnerd314Revert camera until I come up with a better idea
2010-03-15 Florian ForsterUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-12 Florian Forstersupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 Florian Forstersupertux/sector.cpp: Add support for "south", "west...
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 Florian ForsterRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 Florian ForsterMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-08 Florian ForsterBombfish: Create the explosion at the bottom of the...
2010-03-08 Ingo RuhnkeAdded missing '('
2010-03-08 Ingo RuhnkeReverted r6576, Menus don't belong into JoystickKeyboar...
2010-03-07 Mathnerd314make joystick_options_menu and key_options_menu part...
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-07 Mathnerd314Placeholder for player_id
2010-03-07 Florian Forster"whereami()" function: Print coordinates as integers.
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Ingo RuhnkeCompiler warning fix
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 Florian Forsteraddon_manager.cpp: Changed add-on URL to supertux.letha...
2010-03-05 Florian Forsterbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 Florian Forsterbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 Florian Forstersupertux/game_session.[ch]pp: Fix a segmantation fault...
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Minor cleanup in SoundManager
2010-03-04 Mathnerd314Use static casts in GL::Renderer
2010-03-04 Mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 Mathnerd314Remove walk key
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 Mathnerd314Apparently C++ doesn't automatically convert from std...
2010-03-03 Mathnerd314Check that savegame exists before trying to load it.
2010-03-03 Mathnerd314someone forgot a ! in world.cpp...
2010-03-02 Ingo RuhnkeRemoved unused TileSet member variable from Tile
2010-03-02 Florian ForsterHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian Forsterobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-02 Florian Forstersupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-03-02 Florian Forsterbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Florian Forstersdl_texture.cpp: Rewrite the optimize() function.
2010-03-01 Ingo RuhnkeImplemented proper clipping
2010-03-01 Ingo RuhnkeAdded DrawingContext::get_cliprect()
2010-03-01 Ingo RuhnkeAdded constructor te Rectf() that takes a Sizef
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Mathnerd314Small ctor change.
2010-02-28 Florian Forsterlisp/parser.cpp: Remove a forgotten debug message.
2010-02-28 Mathnerd314Fix Sprite class once and for all.
2010-02-28 Florian Forsterlisp/parser.cpp: Use absolute directory when talking...
2010-02-28 Florian Forstersprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
2010-02-28 Florian Forsterbadguy/haywire.cpp: Use BadGuy::get_nearest_player().
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian Forstersupertux/sector.hpp: Add a version of Sector::get_neare...
2010-02-28 Florian Forstersupertux/sector.cpp: Use Rectf::distance().
2010-02-28 Florian ForsterRectf: Implement distance().
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Mathnerd314Fix frame out of range error for -O2 release build...
2010-02-27 Florian ForsterUpdate copyright information to: "Copyright (c) 2003...
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
2010-02-27 Mathnerd314Some documentation for physic and what it does
2010-02-27 Mathnerd314Slightly more interesting yeti_stalactites.
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
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