Belarusian translation and font
[supertux.git] / src /
2013-10-13 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-02 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-09-28 Tobias MarkusMore effective method of freeing tilesets
2013-09-27 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-09-25 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-21 Benjamin LeducMerge branch 'master' of https://code.google.com/p...
2013-09-17 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-09-15 LMHSnowman enhancements: dead-script is passed to snowball...
2013-09-15 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-09-15 LMHAdded a warning message alerting that a badguy included...
2013-09-12 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-09-10 LMH--amend
2013-09-10 LMHAddon manager references a different index to keep...
2013-09-10 LMHHaywire makes noise when enraged
2013-09-10 LMHWeakBlocks draw in front of other objects allowing...
2013-09-08 LMHPrevent livefire from wakeing from sleep while in the...
2013-09-08 LMHAdded a missing 'break' statement to statistics
2013-09-07 LMHBonusBlock drawn on same layer as Block again
2013-09-07 LMHSecret areas can also trigger a script
2013-09-07 LMHLevel into screen will now display target time if defin...
2013-09-07 LMHWorldmap stats report level target time
2013-09-06 LMHAdded ability to define a 'target time' for levels...
2013-09-06 LMHHide stats on levels that have none
2013-09-06 LMHStalactites break free when disturbed by fire and ice...
2013-09-04 LMHAdded a negative y-velocity component to horizontal...
2013-09-04 LMHIcecrusher will no longer drop if there are static...
2013-09-03 LMHTweaked worldmap HUD.
2013-09-03 LMHAdded a secondary coin sound to distinguish between...
2013-09-03 LMHWorldmap now supports an additional level sprite action...
2013-09-02 LMHMade short_fuse explode when hit with bullets of all...
2013-09-02 LMHImproved death mechanics of livefire
2013-09-02 LMHImproved death mechanics of flame and iceflame.
2013-09-02 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-09-02 LMHRemoved coin penalty for aborting a level- this needs...
2013-09-02 LMHUsing a reset point no longer marks statistics as invalid.
2013-09-02 LMHDispensed badguys are no longer counted in level stats.
2013-08-31 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-08-29 LMHReverted part of revision 02c347cdae86.
2013-08-29 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-08-27 Tobias MarkusChanging the order in which the components are loaded...
2013-08-26 LMHCleaned up some junk in bonus_block.
2013-08-25 Tobias MarkusPrevent previous music from playing when sound file...
2013-08-25 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-08-23 Tobias MarkusChecking if badguy is active before double-killing...
2013-08-22 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-08-21 LMHFinish making powerups drop out of bonus blocks when...
2013-08-21 LMHStart working on a bonusblock drop procedure for when...
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
2013-08-17 Tobias MarkusPartial resolution of bug 952
2013-08-13 LMHSet default behavior for red potion powerups to flip...
2013-08-13 LMHTweaks to HeavyCoin to make it placeable in the editor
2013-08-12 Tobias MarkusStrings in the addon manager can now be translated...
2013-08-12 Tobias MarkusReset points no longer activate if already in ringing...
2013-08-10 LMHOmit the copyright date from translation in the title...
2013-08-10 Tobias MarkusAllow butt-jumping on infoblocks
2013-08-08 LMHAdded a phase factor to dazed icecrusher eye motion...
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-25 LMHIcecrusher makes noise when hitting and throws up parti...
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-16 LMHModified conditions in which Tux can release objects.
2013-07-16 LMHHeavyCoins make noise when they collide with solid...
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-13 LMHShort Fuse runs dead-script when exploding, not just...
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2013-07-11 LMHClimbing animation stops when Tux is not in motion
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-07-08 LMHSet version to 0.3.4-GIT
2013-07-08 Daniela FerrazOwl releases payload when killed by fire of invincibili...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-07-03 Daniela FerrazOwl releases payload just prior to leaving the sector...
2013-06-19 LMHTextscroller tweak to prevent jumping when 'Jump with...
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-06-15 LMHSet SSpiky max drop height to the same value as Spiky...
2013-06-15 LMHImproved color candle light appearance
2013-06-15 LMHImproved iceflame graphics
2013-05-28 Jann HornLisp parsing tweak: use atoi and strtof instead of...
2013-05-21 Jann HornSame PNG file no longer decoded multiple times for...
2013-05-21 Tobias MarkusFixed compiler warnings, see bug962
2013-05-12 Arian BehvandnejadFixed issue #959: Joystick configuration lost if not...
2013-04-23 Arian BehvandnejadFixed issue #956: mouse wheel scroll toggles active...
2013-04-16 LMHPowerups placed outside of bonus blocks glow if default...
2013-04-16 LMHStrawboxes glow when burning in the dark
2013-04-09 LMHInvincibility sparkles glow in the dark
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2013-04-09 LMHImproved glow radius of powerups
2013-04-09 LMHExplosions light up immediate area
2013-04-09 LMHFireballs glow in the dark, and added basic torch sprit...
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