[cppcheck] Part 1: Performance
[supertux.git] / src / sprite / sprite_data.cpp
2014-11-21 Tobias Markus[cppcheck] Part 1: Performance
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-14 Ingo RuhnkeAdded Surface::clone() method
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-11-25 Mathnerd314* Make it compile again
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-06-09 Ryan Flegel#303: Typo fixes from mathnerd314
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-08-15 Tim GoyaRefactored video/ subsystem to make adding other method...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-03-25 Christoph SommerUnified Messaging Subsystem
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-07-02 Matthias Braunupdate miniswig to handle multiple inheritance
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game