Changed egg shadow draw layer so it will no longer appear in front of bonusblocks...
[supertux.git] / src / object / growup.cpp
2014-11-28 LMHChanged egg shadow draw layer so it will no longer...
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Mathnerd314Fix egg sprite
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-01 Tobias MarkusOnly rotate egg when its actually moving (velocity...
2014-03-09 LMHSeparated shading on egg from the rotating graphic...
2014-03-08 LMHAlternative approach to rotating egg powerup.
2014-01-24 Tobias MarkusWIP improvement: Egg powerup rotation
2013-12-18 Tobias MarkusWIP improvement: Egg powerup rotation
2013-07-19 LMHMerge branch 'glow_effects'
2013-04-09 LMHImproved glow radius of powerups
2013-04-09 LMHPowerups glow in the dark
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-05-09 Marek Moeckelnew oldschool growup sound
2008-03-14 Wolfgang BeckerIf Tux can't grow the egg turns around instead of pushi...
2008-02-18 Christoph SommerMerged patch for issue 0000298: supertux fails to compi...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerBonus block items' spawn direction depends on player...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-05-13 Christoph SommerSome more objects now inherit from MovingSprite
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-11-24 Matthias Braunfurhter improve collision detection by reintroducing...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)