Fixed a counting bug when using butt-jump on a multi-hit bonus block
[supertux.git] / src / object / bonus_block.cpp
2014-07-18 LMHFixed a counting bug when using butt-jump on a multi...
2013-09-07 LMHBonusBlock drawn on same layer as Block again
2013-09-07 LMHSecret areas can also trigger a script
2013-08-26 LMHCleaned up some junk in bonus_block.
2013-08-21 LMHFinish making powerups drop out of bonus blocks when...
2013-08-21 LMHStart working on a bonusblock drop procedure for when...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-05-01 Eric NewberryBracked case statements in bonus_block.cpp fixing build...
2012-02-20 LMHCleaned up code slop in bonus_block.cpp introduced...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-18 Ingo RuhnkeInclude optimizations
2009-11-18 Ingo RuhnkeSplit object/block.?pp