Language update
[supertux.git] / data /
2013-10-26 Benjamin LeducLanguage update
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Tobias MarkusCredits fix
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Tobias MarkusRevert "Belarusian translation and font" due to startup...
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Benjamin Leducdevanagari font basic support
2013-10-26 Benjamin Leducforgoten files for greek support
2013-10-26 Benjamin Leductranslation update and addition
2013-10-26 Benjamin Leducaddition of greek font
2013-10-26 LMHMore options for narrow snow tiles, bug# 1029.
2013-10-26 LMHFixed a background flaw in 'The Escape'
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 Benjamin LeducUpdated translations
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHRecast 'Arctic Ruins' in icebridge and antarctic water...
2013-10-26 LMHRemoved annoying white line that appeared on big Tux...
2013-10-26 LMHTouched up antarctic water tiles
2013-10-26 LMHBadguy and graphic upgrades to level 'The Shattered...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 LMHParallax background and badguy tweaks to level 'The...
2013-10-26 LMHParallax background to 'A Mysterious House of Ice'
2013-10-26 LMHAdded parallax background and made tweaks to 'A Path...
2013-10-26 CT. da'Bombhalf fix for bug 622
2013-10-26 LMHRecast the end of the cave sequence in darksnow2 tiles
2013-10-26 LMHReplaced holes with spikes and removed useless badguys...
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHAdded some space back to a couple of tilegroups so...
2013-10-26 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-10-26 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
2013-10-26 LMHMore recoloring of editor icons
2013-10-26 LMHMoved a bouncing snowball in 'Under the Ice' so that...
2013-10-26 LMHRecolored secret area editor icon to match area color...
2013-10-26 LMHAdded ability to define a 'target time' for levels...
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
2013-10-26 Tobias MarkusRecompressing newly added files
2013-10-26 LMHWorldmap now supports an additional level sprite action...
2013-10-26 LMHImproved death mechanics of livefire
2013-10-26 LMHAdded level to Incubator Island: 'Primed for Action'
2013-10-26 LMHUsing a reset point no longer marks statistics as invalid.
2013-10-26 LMHAdded ice-slick tiles that can be used to make various...
2013-10-26 LMHSpikes for all directions
2013-10-26 LMHConcept art for LiveFire
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 Tobias MarkusFix credits font size for Marcin Kocur
2013-10-26 LMHAppearance of vertical movement to owl graphics
2013-10-26 LMHMade the eyes of owl more owl-like
2013-10-26 LMHAdded some contrast, blended colors, and added texture...
2013-08-21 LMHRemoved level 'The Mountain Pass' introduced climbing...
2013-08-21 CT. da'BombImproved owl graphics
2013-08-17 Tobias MarkusRecompress PNG images to save space, load time. Bug...
2013-08-17 LMHReplaced flames with iceflames in 'You Have 1 Minute...
2013-08-17 LMHNew elements and tweaks to world 1 levels prior to...
2013-08-14 LMHNew level: 'The Mountain Pass' designed to introduce...
2013-08-12 LMHRemoved intro/extro.txt from world1 since they are...
2013-08-12 LMHAdded diagonal pole tiles
2013-08-10 LMHCredit where credit is due for French Translation.
2013-08-10 LMHRemade darksnow concave and slope tiles
2013-08-08 teratux.mailAdded slopes and concave tiles for darksnow
2013-08-08 LMHFilled out darksnow tileset some
2013-08-08 LMHImproved tileability of snow/unisolid2 tiles
2013-08-08 LMHFixed coloring of snow celing slopes and reorganized...
2013-08-08 LMHAdded some coin sprite actions for the editor
2013-08-08 LMHConsolidated some tilegroups
2013-08-07 Marcin KocurTranslations: Polish updated with UTF-8, resolves Issue 19
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-19 LMHAdded a version of mriceblock that does not fall off...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 LMHNew BadGuy: GoldBomb - a bomb that throws a bunch of...
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHIcy Island levels 10-12 badguy and graphic tweaks
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-06 LMHRenamed walkingflame to livefire including sleeping...
2013-07-06 LMHConsolidated code for walkingflame and swalking flame...
2013-06-29 LMHIcy Island levels 8-9 parallax backgrounds and graphics...
2013-06-28 LMHIcy Island levels 5-7 added parallax backgrounds as...
2013-06-27 Daniela FerrazTranslations: PT and PT_BR remaining updates
2013-06-25 LMHImproved tileability of clouds
2013-06-25 LMHNew level to introduce players to switches, trampolines...
2013-06-25 LMHTweaked first four levels of Icy Island- removed severa...
2013-06-21 LMHFixed sprite for flyingsnowball-editor which was causin...
2013-06-18 LMHUpdated localization credits addressing Issue 22
2013-06-15 LMHNew BadGuys (code only): 'walkingflame', 'swalkingflame...
2013-06-15 LMHImproved color candle light appearance
2013-06-15 LMHImproved iceflame graphics
2013-06-05 Daniela FerrazTranslations: PT and PT_BR update for world 2
2013-05-28 Daniela FerrazTranslations: PT and PT_BR update
2013-05-21 Daniela FerrazTranslations: Portuguese update for World 1
2013-04-23 Karl Ove HufthammerNew and updated Norwegian (Nynorsk and Bokmål) translat...
2013-04-16 LMHPowerups placed outside of bonus blocks glow if default...
2013-04-16 LMHStrawboxes glow when burning in the dark
2013-04-09 LMHInvincibility sparkles glow in the dark
2013-04-09 LMHEnhanced Willowisp glow, added Kugelblitz glow
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHAdded glow and ice vulnerability to flame
2013-04-09 LMHExplosions light up immediate area
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