From: Tobias Markus Date: Wed, 4 Mar 2015 21:49:57 +0000 (+0100) Subject: better sound for splash effect X-Git-Url: https://git.octo.it/?p=supertux.git;a=commitdiff_plain;h=c4a1129cfccd204f4267f8ee838f95dd6ebad1cc better sound for splash effect --- diff --git a/data/AUTHORS b/data/AUTHORS index b6c32239a..85fe5dc32 100644 --- a/data/AUTHORS +++ b/data/AUTHORS @@ -92,6 +92,7 @@ These are just more code. * shoot.wav - added Fri May 14 05:24:24 2004 UTC by sik0fewl. Message was "added sounds from Nathan McCoy" -sommer 22:43, 4 Jan 2007 (CET) * skid.wav - replaced with a self-made sound by wansti * splash.ogg - self-made by WolfgangB GPLv2+CC-by-sa +* splash.wav - sound created by soundscalpel.com, licensed under CC-by http://freesound.org/people/soundscalpel.com/sounds/110393/ * squish.wav - replaced with a self-made sound by Some_Person * stomp.wav - replaced with a self-made sound by Some_Person * switch.ogg - self-made by WolfgangB GPLv2+CC-by-sa diff --git a/data/sounds/splash.wav b/data/sounds/splash.wav new file mode 100644 index 000000000..d42954682 Binary files /dev/null and b/data/sounds/splash.wav differ diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index cc0638eac..888694e0f 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -55,7 +55,7 @@ BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); - SoundManager::current()->preload("sounds/splash.ogg"); + SoundManager::current()->preload("sounds/splash.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -83,7 +83,7 @@ BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); - SoundManager::current()->preload("sounds/splash.ogg"); + SoundManager::current()->preload("sounds/splash.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -118,7 +118,7 @@ BadGuy::BadGuy(const Reader& reader, const std::string& sprite_name_, int layer_ SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); - SoundManager::current()->preload("sounds/splash.ogg"); + SoundManager::current()->preload("sounds/splash.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -242,7 +242,7 @@ BadGuy::collision_tile(uint32_t tile_attributes) if(tile_attributes & Tile::WATER && !is_in_water()) { in_water = true; - SoundManager::current()->play("sounds/splash.ogg", get_pos()); + SoundManager::current()->play("sounds/splash.wav", get_pos()); } if(!(tile_attributes & Tile::WATER) && is_in_water()) { diff --git a/src/object/player.cpp b/src/object/player.cpp index f661134c5..7aa2004d0 100644 --- a/src/object/player.cpp +++ b/src/object/player.cpp @@ -185,7 +185,7 @@ Player::Player(PlayerStatus* _player_status, const std::string& name_) : SoundManager::current()->preload("sounds/skid.wav"); SoundManager::current()->preload("sounds/flip.wav"); SoundManager::current()->preload("sounds/invincible_start.ogg"); - SoundManager::current()->preload("sounds/splash.ogg"); + SoundManager::current()->preload("sounds/splash.wav"); init(); } @@ -1336,7 +1336,7 @@ Player::collision_tile(uint32_t tile_attributes) if( tile_attributes & Tile::WATER ){ swimming = true; no_water = false; - SoundManager::current()->play( "sounds/splash.ogg" ); + SoundManager::current()->play( "sounds/splash.wav" ); } } #endif