- SoundManager doesn't need Effects for now - ambient sound volume
authorBastiaan Zapf <bzapf@example.org>
Fri, 6 May 2005 22:12:38 +0000 (22:12 +0000)
committerBastiaan Zapf <bzapf@example.org>
Fri, 6 May 2005 22:12:38 +0000 (22:12 +0000)
commita21fb5079827ea71ff263a6ad3311b89976b445e
tree597ae5cba6f51ef0cdfe2ca61281e408e6f4f088
parent137c4c25840c36661c8b68b8eaba77afccd76199
- SoundManager doesn't need Effects for now - ambient sound volume
  can be adjusted via mix_volume
- ambient_sound is doing so now. Still clicks, because volume is done
  frame wise, not sample wise as it ought to be.

SVN-Revision: 2422
data/levels/test/ambient_sound.stl
src/audio/sound_manager.cpp
src/audio/sound_manager.h
src/object/ambient_sound.cpp
src/object/ambient_sound.h