* Peek in X and Y direction at the same time.
authorWolfgang Becker <uafr@gmx.de>
Fri, 11 Apr 2008 18:12:27 +0000 (18:12 +0000)
committerWolfgang Becker <uafr@gmx.de>
Fri, 11 Apr 2008 18:12:27 +0000 (18:12 +0000)
commit60301a8f1268695058e2241473e1aaa7c28cd9d9
tree4488d1a1de7fccc83f8bb349cdb29d387b2158f5
parent4a019de79c7a5ff6e56440f4ef4319b6d35e7a2c
* Peek in X and Y direction at the same time.
* Print used renderer information. (GL or SDL)
* Spikes on tiles 2120 and 2178 do hurt.

SVN-Revision: 5386
data/images/tiles.strf
src/object/camera.cpp
src/object/player.cpp
src/object/player.hpp
src/video/video_systems.cpp