Replace sq_newslot with sq_createslot where appropriate (shorter and does the same...
[supertux.git] / src / supertux / savegame.cpp
index ba2670c..f6f456a 100644 (file)
 
 #include "supertux/savegame.hpp"
 
+#include <algorithm>
+
 #include "lisp/lisp.hpp"
 #include "lisp/parser.hpp"
 #include "lisp/writer.hpp"
 #include "physfs/ifile_streambuf.hpp"
+#include "scripting/scripting.hpp"
 #include "scripting/serialize.hpp"
 #include "scripting/squirrel_util.hpp"
-#include "scripting/squirrel_util.hpp"
 #include "supertux/player_status.hpp"
 #include "util/file_system.hpp"
 #include "util/log.hpp"
@@ -41,7 +43,29 @@ void get_table_entry(HSQUIRRELVM vm, const std::string& name)
   else
   {
     // successfully placed result on stack
-  } 
+  }
+}
+
+void get_or_create_table_entry(HSQUIRRELVM vm, const std::string& name)
+{
+  sq_pushstring(vm, name.c_str(), -1);
+  if(SQ_FAILED(sq_get(vm, -2)))
+  {
+    sq_pushstring(vm, name.c_str(), -1);
+    sq_newtable(vm);
+    if(SQ_FAILED(sq_createslot(vm, -3)))
+    {
+      throw std::runtime_error("failed to create '" + name + "' table entry");
+    }
+    else
+    {
+      get_table_entry(vm, name);
+    }
+  }
+  else
+  {
+    // successfully placed result on stack
+  }
 }
 
 std::vector<std::string> get_table_keys(HSQUIRRELVM vm)
@@ -53,7 +77,7 @@ std::vector<std::string> get_table_keys(HSQUIRRELVM vm)
   {
     //here -1 is the value and -2 is the key
     const char* result;
-    if(SQ_FAILED(sq_getstring(vm, -2, &result))) 
+    if(SQ_FAILED(sq_getstring(vm, -2, &result)))
     {
       std::ostringstream msg;
       msg << "Couldn't get string value for key";
@@ -80,7 +104,7 @@ std::vector<LevelState> get_level_states(HSQUIRRELVM vm)
   {
     //here -1 is the value and -2 is the key
     const char* result;
-    if(SQ_FAILED(sq_getstring(vm, -2, &result))) 
+    if(SQ_FAILED(sq_getstring(vm, -2, &result)))
     {
       std::ostringstream msg;
       msg << "Couldn't get string value";
@@ -105,6 +129,45 @@ std::vector<LevelState> get_level_states(HSQUIRRELVM vm)
 
 } // namespace
 
+void
+LevelsetState::store_level_state(const LevelState& in_state)
+{
+  auto it = std::find_if(level_states.begin(), level_states.end(),
+                         [&in_state](const LevelState& state)
+                         {
+                           return state.filename == in_state.filename;
+                         });
+  if (it != level_states.end())
+  {
+    *it = in_state;
+  }
+  else
+  {
+    level_states.push_back(in_state);
+  }
+}
+
+LevelState
+LevelsetState::get_level_state(const std::string& filename)
+{
+  auto it = std::find_if(level_states.begin(), level_states.end(),
+                         [filename](const LevelState& state)
+                         {
+                           return state.filename == filename;
+                         });
+  if (it != level_states.end())
+  {
+    return *it;
+  }
+  else
+  {
+    log_warning << "failed to retrieve level state for " << filename << std::endl;
+    LevelState state;
+    state.filename = filename;
+    return state;
+  }
+}
+
 Savegame::Savegame(const std::string& filename) :
   m_filename(filename),
   m_player_status(new PlayerStatus)
@@ -124,6 +187,8 @@ Savegame::load()
     return;
   }
 
+  clear_state_table();
+
   if(!PHYSFS_exists(m_filename.c_str()))
   {
     log_info << m_filename << ": doesn't exist, not loading state" << std::endl;
@@ -170,19 +235,10 @@ Savegame::load()
           }
           else
           {
-            // delete existing state table, if it exists
             sq_pushroottable(vm);
-            sq_pushstring(vm, "state", -1);
-            if(SQ_FAILED(sq_deleteslot(vm, -2, SQFalse)))
-              sq_pop(vm, 1);
-
-            // create a new empty state table
-            sq_pushstring(vm, "state", -1);
-            sq_newtable(vm);
+            get_table_entry(vm, "state");
             scripting::load_squirrel_table(vm, -1, *state);
-            if(SQ_FAILED(sq_createslot(vm, -3)))
-              throw std::runtime_error("Couldn't create state table");
-            sq_pop(vm, 1);
+            sq_pop(vm, 2);
           }
         }
       }
@@ -195,6 +251,25 @@ Savegame::load()
 }
 
 void
+Savegame::clear_state_table()
+{
+  HSQUIRRELVM vm = scripting::global_vm;
+
+  // delete existing state table, if it exists
+  sq_pushroottable(vm);
+  {
+    // create a new empty state table
+    sq_pushstring(vm, "state", -1);
+    sq_newtable(vm);
+    if(SQ_FAILED(sq_createslot(vm, -3)))
+    {
+      throw std::runtime_error("Couldn't create state table");
+    }
+  }
+  sq_pop(vm, 1);
+}
+
+void
 Savegame::save()
 {
   if (m_filename.empty())
@@ -341,7 +416,7 @@ Savegame::get_levelsets()
 }
 
 LevelsetState
-Savegame::get_levelset_state(const std::string& name)
+Savegame::get_levelset_state(const std::string& basedir)
 {
   LevelsetState result;
 
@@ -353,7 +428,7 @@ Savegame::get_levelset_state(const std::string& name)
     sq_pushroottable(vm);
     get_table_entry(vm, "state");
     get_table_entry(vm, "levelsets");
-    get_table_entry(vm, name);
+    get_table_entry(vm, basedir);
     get_table_entry(vm, "levels");
 
     result.level_states = get_level_states(vm);
@@ -368,4 +443,35 @@ Savegame::get_levelset_state(const std::string& name)
   return result;
 }
 
+void
+Savegame::set_levelset_state(const std::string& basedir,
+                             const std::string& level_filename,
+                             bool solved)
+{
+  LevelsetState state = get_levelset_state(basedir);
+
+  HSQUIRRELVM vm = scripting::global_vm;
+  int oldtop = sq_gettop(vm);
+
+  try
+  {
+    sq_pushroottable(vm);
+    get_table_entry(vm, "state");
+    get_or_create_table_entry(vm, "levelsets");
+    get_or_create_table_entry(vm, basedir);
+    get_or_create_table_entry(vm, "levels");
+    get_or_create_table_entry(vm, level_filename);
+
+    bool old_solved = false;
+    scripting::get_bool(vm, "solved", old_solved);
+    scripting::store_bool(vm, "solved", solved || old_solved);
+  }
+  catch(const std::exception& err)
+  {
+    log_warning << err.what() << std::endl;
+  }
+
+  sq_settop(vm, oldtop);
+}
+
 /* EOF */