Fixing a few cppcheck warnings
[supertux.git] / src / supertux / player_status.cpp
index 281c809..2c95b8f 100644 (file)
@@ -16,6 +16,7 @@
 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
 #include <math.h>
+#include <sstream>
 
 #include "audio/sound_manager.hpp"
 #include "util/writer.hpp"
 static const int START_COINS = 100;
 static const int MAX_COINS = 9999;
 
+static const int DISPLAYED_COINS_UNSET = -1;
+
 PlayerStatus* player_status = 0;
 
 PlayerStatus::PlayerStatus() :
+  /* Do we really want -Weffc++ to bully us into duplicating code from "reset" here? */
   coins(START_COINS),
   bonus(NO_BONUS),
   max_fire_bullets(0),
   max_ice_bullets(0),
+  max_air_time(0),
+  max_earth_time(0),
+  displayed_coins(DISPLAYED_COINS_UNSET),
+  displayed_coins_frame(0),
   coin_surface()
 {
   reset();
 
-  coin_surface.reset(new Surface("images/engine/hud/coins-0.png"));
-  sound_manager->preload("sounds/coin.wav");
-  sound_manager->preload("sounds/lifeup.wav");
+  coin_surface = Surface::create("images/engine/hud/coins-0.png");
+  SoundManager::current()->preload("sounds/coin.wav");
+  SoundManager::current()->preload("sounds/lifeup.wav");
 }
 
 PlayerStatus::~PlayerStatus()
@@ -53,20 +61,23 @@ void PlayerStatus::reset()
 {
   coins = START_COINS;
   bonus = NO_BONUS;
+  displayed_coins = DISPLAYED_COINS_UNSET;
 }
 
 void
 PlayerStatus::add_coins(int count, bool play_sound)
 {
-  static float sound_played_time = 0;
   coins = std::min(coins + count, MAX_COINS);
-  if(play_sound) {
-    if(count >= 100)
-      sound_manager->play("sounds/lifeup.wav");
-    else if (real_time > sound_played_time + 0.010) {
-      sound_manager->play("sounds/coin.wav");
-      sound_played_time = real_time;
-    }
+
+  if(!play_sound)
+    return;
+
+  static float sound_played_time = 0;
+  if(count >= 100)
+    SoundManager::current()->play("sounds/lifeup.wav");
+  else if (real_time > sound_played_time + 0.010) {
+    SoundManager::current()->play("sounds/coin.wav");
+    sound_played_time = real_time;
   }
 }
 
@@ -86,12 +97,20 @@ PlayerStatus::write(lisp::Writer& writer)
     case ICE_BONUS:
       writer.write("bonus", "iceflower");
       break;
+    case AIR_BONUS:
+      writer.write("bonus", "airflower");
+      break;
+    case EARTH_BONUS:
+      writer.write("bonus", "earthflower");
+      break;
     default:
       log_warning << "Unknown bonus type." << std::endl;
       writer.write("bonus", "none");
   }
   writer.write("fireflowers", max_fire_bullets);
   writer.write("iceflowers", max_ice_bullets);
+  writer.write("airflowers", max_air_time);
+  writer.write("earthflowers", max_earth_time);
 
   writer.write("coins", coins);
 }
@@ -111,6 +130,10 @@ PlayerStatus::read(const Reader& lisp)
       bonus = FIRE_BONUS;
     } else if(bonusname == "iceflower") {
       bonus = ICE_BONUS;
+    } else if(bonusname == "airflower") {
+      bonus = AIR_BONUS;
+    } else if(bonusname == "earthflower") {
+      bonus = EARTH_BONUS;
     } else {
       log_warning << "Unknown bonus '" << bonusname << "' in savefile" << std::endl;
       bonus = NO_BONUS;
@@ -118,6 +141,8 @@ PlayerStatus::read(const Reader& lisp)
   }
   lisp.get("fireflowers", max_fire_bullets);
   lisp.get("iceflowers", max_ice_bullets);
+  lisp.get("airflowers", max_air_time);
+  lisp.get("earthflowers", max_earth_time);
 
   lisp.get("coins", coins);
 }
@@ -125,14 +150,15 @@ PlayerStatus::read(const Reader& lisp)
 void
 PlayerStatus::draw(DrawingContext& context)
 {
-  static int displayed_coins = -1;
-  static int next_count = 0;
+  int player_id = 0;
 
-  if ((displayed_coins == -1) || (fabsf(displayed_coins - coins) > 100)) {
+  if ((displayed_coins == DISPLAYED_COINS_UNSET) ||
+      (fabsf(displayed_coins - coins) > 100)) {
     displayed_coins = coins;
+    displayed_coins_frame = 0;
   }
-  if (++next_count > 2) {
-    next_count = 0;
+  if (++displayed_coins_frame > 2) {
+    displayed_coins_frame = 0;
     if (displayed_coins < coins) displayed_coins++;
     if (displayed_coins > coins) displayed_coins--;
   }
@@ -145,11 +171,20 @@ PlayerStatus::draw(DrawingContext& context)
   context.push_transform();
   context.set_translation(Vector(0, 0));
 
-  Surface* coin_surf = coin_surface.get();
-  if (coin_surf) {
-    context.draw_surface(coin_surf, Vector(SCREEN_WIDTH - BORDER_X - coin_surf->get_width() - fixed_font->get_text_width(coins_text), BORDER_Y + 1), LAYER_HUD);
+  if (coin_surface)
+  {
+    context.draw_surface(coin_surface,
+                         Vector(SCREEN_WIDTH - BORDER_X - coin_surface->get_width() - Resources::fixed_font->get_text_width(coins_text),
+                                BORDER_Y + 1 + (Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
+                         LAYER_HUD);
   }
-  context.draw_text(fixed_font, coins_text, Vector(SCREEN_WIDTH - BORDER_X, BORDER_Y), ALIGN_RIGHT, LAYER_HUD, PlayerStatus::text_color);
+  context.draw_text(Resources::fixed_font,
+                    coins_text,
+                    Vector(SCREEN_WIDTH - BORDER_X - Resources::fixed_font->get_text_width(coins_text),
+                           BORDER_Y + (Resources::fixed_font->get_text_height(coins_text) + 5) * player_id),
+                    ALIGN_LEFT,
+                    LAYER_HUD,
+                    PlayerStatus::text_color);
 
   context.pop_transform();
 }