{
if(item->id >= 0 && item->id < Controller::CONTROLCOUNT){
item->change_input(_("Press Key"));
- m_input_manager.keyboard_manager->wait_for_key = item->id;
+ m_input_manager.keyboard_manager->bind_next_event_to(static_cast<Controller::Control>(item->id));
} else if( item->id == Controller::CONTROLCOUNT) {
g_config->keyboard_config.jump_with_up_kbd = item->toggled;
}