Load audio earlier in the process. Might save us some time
[supertux.git] / src / supertux / main.cpp
index 5958a92..17571a3 100644 (file)
 //  You should have received a copy of the GNU General Public License
 //  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
+#include "supertux/main.hpp"
+
 #include <config.h>
 #include <version.h>
 
 #include <SDL_image.h>
-#include <physfs.h>
-#include <iostream>
-#include <binreloc.h>
-#include <tinygettext/log.hpp>
 #include <boost/format.hpp>
+#include <boost/optional.hpp>
+#include <iostream>
+#include <physfs.h>
 #include <stdio.h>
+#include <tinygettext/log.hpp>
 extern "C" {
 #include <findlocale.h>
 }
 
-#include "video/renderer.hpp"
-#include "supertux/main.hpp"
-
 #include "addon/addon_manager.hpp"
 #include "audio/sound_manager.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
+#include "control/input_manager.hpp"
 #include "math/random_generator.hpp"
 #include "physfs/ifile_stream.hpp"
-#include "physfs/physfs_sdl.hpp"
 #include "physfs/physfs_file_system.hpp"
+#include "physfs/physfs_sdl.hpp"
 #include "scripting/squirrel_util.hpp"
+#include "scripting/scripting.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/command_line_arguments.hpp"
+#include "supertux/game_manager.hpp"
 #include "supertux/gameconfig.hpp"
 #include "supertux/globals.hpp"
 #include "supertux/player_status.hpp"
-#include "supertux/screen_manager.hpp"
 #include "supertux/resources.hpp"
+#include "supertux/screen_fade.hpp"
+#include "supertux/screen_manager.hpp"
 #include "supertux/title_screen.hpp"
 #include "util/file_system.hpp"
 #include "util/gettext.hpp"
 #include "video/drawing_context.hpp"
+#include "video/lightmap.hpp"
+#include "video/renderer.hpp"
 #include "worldmap/worldmap.hpp"
 
-namespace { DrawingContext *context_pointer; }
+class ConfigSubsystem
+{
+public:
+  ConfigSubsystem()
+  {
+    g_config.reset(new Config);
+    try {
+      g_config->load();
+    }
+    catch(const std::exception& e)
+    {
+      log_info << "Couldn't load config file: " << e.what() << ", using default settings" << std::endl;
+    }
 
-#ifdef _WIN32
-# define WRITEDIR_NAME PACKAGE_NAME
-#else
-# define WRITEDIR_NAME "." PACKAGE_NAME
-#endif
+    // init random number stuff
+    g_config->random_seed = gameRandom.srand(g_config->random_seed);
+    graphicsRandom.srand(0);
+    //const char *how = config->random_seed? ", user fixed.": ", from time().";
+    //log_info << "Using random seed " << config->random_seed << how << std::endl;
+  }
 
-void 
-Main::init_config()
-{
-  g_config = new Config();
-  try {
-    g_config->load();
-  } catch(std::exception& e) {
-    log_info << "Couldn't load config file: " << e.what() << ", using default settings" << std::endl;
+  ~ConfigSubsystem()
+  {
+    if (g_config)
+    {
+      g_config->save();
+    }
+    g_config.reset();
   }
-}
+};
 
 void
 Main::init_tinygettext()
 {
-  dictionary_manager = new tinygettext::DictionaryManager();
+  g_dictionary_manager.reset(new tinygettext::DictionaryManager);
   tinygettext::Log::set_log_info_callback(0);
-  dictionary_manager->set_filesystem(std::auto_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
+  g_dictionary_manager->set_filesystem(std::unique_ptr<tinygettext::FileSystem>(new PhysFSFileSystem));
 
-  dictionary_manager->add_directory("locale");
-  dictionary_manager->set_charset("UTF-8");
+  g_dictionary_manager->add_directory("locale");
+  g_dictionary_manager->set_charset("UTF-8");
 
   // Config setting "locale" overrides language detection
-  if (g_config->locale != "") 
+  if (g_config->locale != "")
+  {
+    g_dictionary_manager->set_language(tinygettext::Language::from_name(g_config->locale));
+  }
+  else
   {
-    dictionary_manager->set_language(tinygettext::Language::from_name(g_config->locale));
-  } else {
     FL_Locale *locale;
     FL_FindLocale(&locale);
     tinygettext::Language language = tinygettext::Language::from_spec( locale->lang?locale->lang:"", locale->country?locale->country:"", locale->variant?locale->variant:"");
     FL_FreeLocale(&locale);
-    dictionary_manager->set_language(language);
+    g_dictionary_manager->set_language(language);
   }
 }
 
-void
-Main::init_physfs(const char* argv0)
+class PhysfsSubsystem
 {
-  if(!PHYSFS_init(argv0)) {
-    std::stringstream msg;
-    msg << "Couldn't initialize physfs: " << PHYSFS_getLastError();
-    throw std::runtime_error(msg.str());
-  }
-
-  // allow symbolic links
-  PHYSFS_permitSymbolicLinks(1);
-
-  // Initialize physfs (this is a slightly modified version of
-  // PHYSFS_setSaneConfig)
-  const char *env_writedir;
-  std::string writedir;
-
-  if ((env_writedir = getenv("SUPERTUX2_USER_DIR")) != NULL) {
-    writedir = env_writedir;
-    if(!PHYSFS_setWriteDir(writedir.c_str())) {
-      std::ostringstream msg;
-      msg << "Failed to use configuration directory '"
-          <<  writedir << "': " << PHYSFS_getLastError();
+private:
+  boost::optional<std::string> m_forced_datadir;
+  boost::optional<std::string> m_forced_userdir;
+
+public:
+  PhysfsSubsystem(const char* argv0,
+                  boost::optional<std::string> forced_datadir,
+                  boost::optional<std::string> forced_userdir) :
+    m_forced_datadir(forced_datadir),
+    m_forced_userdir(forced_userdir)
+  {
+    if (!PHYSFS_init(argv0))
+    {
+      std::stringstream msg;
+      msg << "Couldn't initialize physfs: " << PHYSFS_getLastError();
       throw std::runtime_error(msg.str());
     }
+    else
+    {
+      // allow symbolic links
+      PHYSFS_permitSymbolicLinks(1);
 
-  } else {
-    std::string userdir = PHYSFS_getUserDir();
-
-    // Set configuration directory
-    writedir = userdir + WRITEDIR_NAME;
-    if(!PHYSFS_setWriteDir(writedir.c_str())) {
-      // try to create the directory
-      if(!PHYSFS_setWriteDir(userdir.c_str()) || !PHYSFS_mkdir(WRITEDIR_NAME)) {
-        std::ostringstream msg;
-        msg << "Failed creating configuration directory '"
-            << writedir << "': " << PHYSFS_getLastError();
-        throw std::runtime_error(msg.str());
-      }
-
-      if(!PHYSFS_setWriteDir(writedir.c_str())) {
-        std::ostringstream msg;
-        msg << "Failed to use configuration directory '"
-            <<  writedir << "': " << PHYSFS_getLastError();
-        throw std::runtime_error(msg.str());
-      }
-    }
-  }
-  PHYSFS_addToSearchPath(writedir.c_str(), 0);
-
-  // when started from source dir...
-  char* base_path = SDL_GetBasePath();
-  std::string dir = base_path;
-  SDL_free(base_path);
-
-  if (dir[dir.length() - 1] != '/')
-    dir += "/";
-  dir += "data";
-  std::string testfname = dir;
-  testfname += "/credits.txt";
-  bool sourcedir = false;
-  FILE* f = fopen(testfname.c_str(), "r");
-  if(f) {
-    fclose(f);
-    if(!PHYSFS_addToSearchPath(dir.c_str(), 1)) {
-      log_warning << "Couldn't add '" << dir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
-    } else {
-      sourcedir = true;
+      find_userdir();
+      find_datadir();
     }
   }
 
-  if(!sourcedir) {
-    std::string datadir = PHYSFS_getBaseDir();
-    datadir = datadir.substr(0, datadir.rfind(INSTALL_SUBDIR_BIN));
-    datadir += "/" INSTALL_SUBDIR_SHARE;
-#ifdef ENABLE_BINRELOC
-
-    char* dir;
-    br_init (NULL);
-    dir = br_find_data_dir(datadir.c_str());
-    datadir = dir;
-    free(dir);
+  void find_datadir()
+  {
+    std::string datadir;
+    if (m_forced_datadir)
+    {
+      datadir = *m_forced_datadir;
+    }
+    else if (const char* env_datadir = getenv("SUPERTUX2_DATA_DIR"))
+    {
+      datadir = env_datadir;
+    }
+    else
+    {
+      // check if we run from source dir
+      char* basepath_c = SDL_GetBasePath();
+      std::string basepath = basepath_c;
+      SDL_free(basepath_c);
+
+      datadir = FileSystem::join(basepath, "data");
+      std::string testfname = FileSystem::join(datadir, "credits.txt");
+      if (!FileSystem::exists(testfname))
+      {
+        // if the game is not run from the source directory, try to find
+        // the global install location
+        datadir = datadir.substr(0, datadir.rfind(INSTALL_SUBDIR_BIN));
+        datadir = FileSystem::join(datadir, INSTALL_SUBDIR_SHARE);
+      }
+    }
 
-#endif
-    if(!PHYSFS_addToSearchPath(datadir.c_str(), 1)) {
+    if (!PHYSFS_addToSearchPath(datadir.c_str(), 1))
+    {
       log_warning << "Couldn't add '" << datadir << "' to physfs searchpath: " << PHYSFS_getLastError() << std::endl;
     }
   }
 
-  //show search Path
-  char** searchpath = PHYSFS_getSearchPath();
-  for(char** i = searchpath; *i != NULL; i++)
-    log_info << "[" << *i << "] is in the search path" << std::endl;
-  PHYSFS_freeList(searchpath);
-}
-
-void
-Main::print_usage(const char* argv0)
-{
-  std::string default_user_data_dir =
-      std::string(PHYSFS_getUserDir()) + WRITEDIR_NAME;
-
-  std::cerr << boost::format(_(
-                 "\n"
-                 "Usage: %s [OPTIONS] [LEVELFILE]\n\n"
-                 "Options:\n"
-                 "  -f, --fullscreen             Run in fullscreen mode\n"
-                 "  -w, --window                 Run in window mode\n"
-                 "  -g, --geometry WIDTHxHEIGHT  Run SuperTux in given resolution\n"
-                 "  -a, --aspect WIDTH:HEIGHT    Run SuperTux with given aspect ratio\n"
-                 "  -d, --default                Reset video settings to default values\n"
-                 "  --renderer RENDERER          Use sdl, opengl, or auto to render\n"
-                 "  --disable-sfx                Disable sound effects\n"
-                 "  --disable-music              Disable music\n"
-                 "  -h, --help                   Show this help message and quit\n"
-                 "  -v, --version                Show SuperTux version and quit\n"
-                 "  --console                    Enable ingame scripting console\n"
-                 "  --noconsole                  Disable ingame scripting console\n"
-                 "  --show-fps                   Display framerate in levels\n"
-                 "  --no-show-fps                Do not display framerate in levels\n"
-                 "  --record-demo FILE LEVEL     Record a demo to FILE\n"
-                 "  --play-demo FILE LEVEL       Play a recorded demo\n"
-                 "  -s, --debug-scripts          Enable script debugger.\n"
-                "  --print-datadir              Print supertux's primary data directory.\n"
-                 "\n"
-                 "Environment variables:\n"
-                 "  SUPERTUX2_USER_DIR           Directory for user data (savegames, etc.);\n"
-                 "                               default %s\n"
-                 "\n"
-                 ))
-            % argv0 % default_user_data_dir
-            << std::flush;
-}
-
-/**
- * Options that should be evaluated prior to any initializations at all go here
- */
-bool
-Main::pre_parse_commandline(int argc, char** argv)
-{
-  for(int i = 1; i < argc; ++i) {
-    std::string arg = argv[i];
-
-    if(arg == "--version" || arg == "-v") {
-      std::cout << PACKAGE_NAME << " " << PACKAGE_VERSION << std::endl;
-      return true;
+  void find_userdir()
+  {
+    std::string userdir;
+    if (m_forced_userdir)
+    {
+      userdir = *m_forced_userdir;
     }
-    if(arg == "--help" || arg == "-h") {
-      print_usage(argv[0]);
-      return true;
+    else if (const char* env_userdir = getenv("SUPERTUX2_USER_DIR"))
+    {
+      userdir = env_userdir;
     }
-    if(arg == "--print-datadir") {
-      /*
-       * Print the datadir searchpath to stdout, one path per
-       * line. Then exit. Intended for use by the supertux-editor.
-       */
-      char **sp;
-      size_t sp_index;
-      sp = PHYSFS_getSearchPath();
-      if (sp)
-        for (sp_index = 0; sp[sp_index]; sp_index++)
-          std::cout << sp[sp_index] << std::endl;
-      PHYSFS_freeList(sp);
-      return true;
+    else
+    {
+      std::string physfs_userdir = PHYSFS_getUserDir();
+#ifdef _WIN32
+      userdir = FileSystem::join(physfs_userdir, PACKAGE_NAME);
+#else
+      userdir = FileSystem::join(physfs_userdir, "." PACKAGE_NAME);
+#endif
     }
-  }
 
-  return false;
-}
+    if (!FileSystem::is_directory(userdir))
+    {
+      FileSystem::mkdir(userdir);
+      log_info << "Created SuperTux userdir: " << userdir << std::endl;
+    }
 
-/**
- * Options that should be evaluated after config is read go here
- */
-bool
-Main::parse_commandline(int argc, char** argv)
-{
-  for(int i = 1; i < argc; ++i) {
-    std::string arg = argv[i];
-
-    if(arg == "--fullscreen" || arg == "-f") {
-      g_config->use_fullscreen = true;
-    } else if(arg == "--default" || arg == "-d") {
-      g_config->use_fullscreen = false;
-      
-      g_config->window_size     = Size(800, 600);
-      g_config->fullscreen_size = Size(800, 600);
-      g_config->fullscreen_refresh_rate = 0;
-      g_config->aspect_size     = Size(0, 0);  // auto detect
-      
-    } else if(arg == "--window" || arg == "-w") {
-      g_config->use_fullscreen = false;
-    } else if(arg == "--geometry" || arg == "-g") {
-      i += 1;
-      if(i >= argc) 
-      {
-        print_usage(argv[0]);
-        throw std::runtime_error("Need to specify a size (WIDTHxHEIGHT) for geometry argument");
-      } 
-      else 
-      {
-        int width, height;
-        if (sscanf(argv[i], "%dx%d", &width, &height) != 2)
-        {
-          print_usage(argv[0]);
-          throw std::runtime_error("Invalid geometry spec, should be WIDTHxHEIGHT");
-        }
-        else
-        {
-          g_config->window_size     = Size(width, height);
-          g_config->fullscreen_size = Size(width, height);
-          g_config->fullscreen_refresh_rate = 0;
-        }
-      }
-    } else if(arg == "--aspect" || arg == "-a") {
-      i += 1;
-      if(i >= argc) 
-      {
-        print_usage(argv[0]);
-        throw std::runtime_error("Need to specify a ratio (WIDTH:HEIGHT) for aspect ratio");
-      } 
-      else 
-      {
-        int aspect_width  = 0;
-        int aspect_height = 0;
-        if (strcmp(argv[i], "auto") == 0)
-        {
-          aspect_width  = 0;
-          aspect_height = 0;
-        }
-        else if (sscanf(argv[i], "%d:%d", &aspect_width, &aspect_height) != 2) 
-        {
-          print_usage(argv[0]);
-          throw std::runtime_error("Invalid aspect spec, should be WIDTH:HEIGHT or auto");
-        }
-        else 
-        {
-          float aspect_ratio = static_cast<float>(aspect_width) / static_cast<float>(aspect_height);
-
-          // use aspect ratio to calculate logical resolution
-          if (aspect_ratio > 1) {
-            g_config->aspect_size = Size(static_cast<int>(600 * aspect_ratio + 0.5),
-                                         600);
-          } else {
-            g_config->aspect_size = Size(600, 
-                                         static_cast<int>(600 * 1/aspect_ratio + 0.5));
-          }
-        }
-      }
-    } else if(arg == "--renderer") {
-      i += 1;
-      if(i >= argc) 
-      {
-        print_usage(argv[0]);
-        throw std::runtime_error("Need to specify a renderer for renderer argument");
-      } 
-      else 
-      {
-        g_config->video = VideoSystem::get_video_system(argv[i]);
-      }
-    } else if(arg == "--show-fps") {
-      g_config->show_fps = true;
-    } else if(arg == "--no-show-fps") {
-      g_config->show_fps = false;
-    } else if(arg == "--console") {
-      g_config->console_enabled = true;
-    } else if(arg == "--noconsole") {
-      g_config->console_enabled = false;
-    } else if(arg == "--disable-sfx") {
-      g_config->sound_enabled = false;
-    } else if(arg == "--disable-music") {
-      g_config->music_enabled = false;
-    } else if(arg == "--play-demo") {
-      if(i+1 >= argc) {
-        print_usage(argv[0]);
-        throw std::runtime_error("Need to specify a demo filename");
-      }
-      g_config->start_demo = argv[++i];
-    } else if(arg == "--record-demo") {
-      if(i+1 >= argc) {
-        print_usage(argv[0]);
-        throw std::runtime_error("Need to specify a demo filename");
-      }
-      g_config->record_demo = argv[++i];
-    } else if(arg == "--debug-scripts" || arg == "-s") {
-      g_config->enable_script_debugger = true;
-    } else if(arg[0] != '-') {
-      g_config->start_level = arg;
-    } else {
-      log_warning << "Unknown option '" << arg << "'. Use --help to see a list of options" << std::endl;
+    if (!PHYSFS_setWriteDir(userdir.c_str()))
+    {
+      std::ostringstream msg;
+      msg << "Failed to use userdir directory '"
+          <<  userdir << "': " << PHYSFS_getLastError();
+      throw std::runtime_error(msg.str());
     }
+
+    PHYSFS_addToSearchPath(userdir.c_str(), 0);
   }
 
-  return false;
-}
+  void print_search_path()
+  {
+    const char* writedir = PHYSFS_getWriteDir();
+    log_info << "PhysfsWritedDir: " << (writedir ? writedir : "(null)") << std::endl;
+    log_info << "PhysfsSearchPath:" << std::endl;
+    char** searchpath = PHYSFS_getSearchPath();
+    for(char** i = searchpath; *i != NULL; ++i)
+    {
+      log_info << "  " << *i << std::endl;
+    }
+    PHYSFS_freeList(searchpath);
+  }
 
-void
-Main::init_sdl()
-{
-  if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
-    std::stringstream msg;
-    msg << "Couldn't initialize SDL: " << SDL_GetError();
-    throw std::runtime_error(msg.str());
+  ~PhysfsSubsystem()
+  {
+    PHYSFS_deinit();
   }
-  // just to be sure
-  atexit(SDL_Quit);
-
- // SDL_EnableUNICODE(1); //old code, mofif by giby 
- //   SDL_JoystickID myID = SDL_JoystickInstanceID(myOpenedStick);
-  
-
-  // wait 100ms and clear SDL event queue because sometimes we have random
-  // joystick events in the queue on startup...
-  SDL_Delay(100);
-  SDL_Event dummy;
-  while(SDL_PollEvent(&dummy))
-    ;
-}
+};
 
-void
-Main::init_rand()
+class SDLSubsystem
 {
-  g_config->random_seed = gameRandom.srand(g_config->random_seed);
-
-  graphicsRandom.srand(0);
+public:
+  SDLSubsystem()
+  {
+    if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0)
+    {
+      std::stringstream msg;
+      msg << "Couldn't initialize SDL: " << SDL_GetError();
+      throw std::runtime_error(msg.str());
+    }
+    // just to be sure
+    atexit(SDL_Quit);
+  }
 
-  //const char *how = config->random_seed? ", user fixed.": ", from time().";
-  //log_info << "Using random seed " << config->random_seed << how << std::endl;
-}
+  ~SDLSubsystem()
+  {
+    SDL_Quit();
+  }
+};
 
 void
 Main::init_video()
 {
-  SDL_SetWindowTitle(Renderer::instance()->get_window(), PACKAGE_NAME " " PACKAGE_VERSION);
+  SDL_SetWindowTitle(VideoSystem::current()->get_renderer().get_window(), PACKAGE_NAME " " PACKAGE_VERSION);
 
   const char* icon_fname = "images/engine/icons/supertux-256x256.png";
   SDL_Surface* icon = IMG_Load_RW(get_physfs_SDLRWops(icon_fname), true);
@@ -434,7 +267,7 @@ Main::init_video()
   }
   else
   {
-    SDL_SetWindowIcon(Renderer::instance()->get_window(), icon);
+    SDL_SetWindowIcon(VideoSystem::current()->get_renderer().get_window(), icon);
     SDL_FreeSurface(icon);
   }
   SDL_ShowCursor(0);
@@ -445,78 +278,100 @@ Main::init_video()
            << " Area: "       << g_config->aspect_size << std::endl;
 }
 
-void
-Main::init_audio()
-{
-  sound_manager = new SoundManager();
-
-  sound_manager->enable_sound(g_config->sound_enabled);
-  sound_manager->enable_music(g_config->music_enabled);
-}
+static Uint32 last_timelog_ticks = 0;
+static const char* last_timelog_component = 0;
 
-void
-Main::quit_audio()
+static inline void timelog(const char* component)
 {
-  if(sound_manager != NULL) {
-    delete sound_manager;
-    sound_manager = NULL;
+  Uint32 current_ticks = SDL_GetTicks();
+
+  if(last_timelog_component != 0) {
+    log_info << "Component '" << last_timelog_component <<  "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
   }
+
+  last_timelog_ticks = current_ticks;
+  last_timelog_component = component;
 }
 
 void
-Main::wait_for_event(float min_delay, float max_delay)
+Main::launch_game()
 {
-  assert(min_delay <= max_delay);
+  SDLSubsystem sdl_subsystem;
+  ConsoleBuffer console_buffer;
 
-  Uint32 min = (Uint32) (min_delay * 1000);
-  Uint32 max = (Uint32) (max_delay * 1000);
+  timelog("audio");
+  SoundManager sound_manager;
+  sound_manager.enable_sound(g_config->sound_enabled);
+  sound_manager.enable_music(g_config->music_enabled);
 
-  Uint32 ticks = SDL_GetTicks();
-  while(SDL_GetTicks() - ticks < min) {
-    SDL_Delay(10);
-    sound_manager->update();
-  }
+  timelog("controller");
+  InputManager input_manager(g_config->keyboard_config, g_config->joystick_config);
 
-  // clear event queue
-  SDL_Event event;
-  while (SDL_PollEvent(&event))
-  {}
-
-  /* Handle events: */
-  bool running = false;
-  ticks = SDL_GetTicks();
-  while(running) {
-    while(SDL_PollEvent(&event)) {
-      switch(event.type) {
-        case SDL_QUIT:
-          g_screen_manager->quit();
-          break;
-        case SDL_KEYDOWN:
-        case SDL_JOYBUTTONDOWN:
-        case SDL_MOUSEBUTTONDOWN:
-          running = false;
-      }
+  timelog("commandline");
+
+  timelog("video");
+  std::unique_ptr<VideoSystem> video_system = VideoSystem::create(g_config->video);
+  DrawingContext context(*video_system);
+  init_video();
+
+  Console console(console_buffer);
+
+  timelog("scripting");
+  scripting::Scripting scripting(g_config->enable_script_debugger);
+
+  timelog("resources");
+  TileManager tile_manager;
+  SpriteManager sprite_manager;
+  Resources resources;
+
+  timelog("addons");
+  AddonManager addon_manager("addons", g_config->addons);
+
+  timelog(0);
+
+  const std::unique_ptr<Savegame> default_savegame(new Savegame(std::string()));
+
+  GameManager game_manager;
+  ScreenManager screen_manager;
+
+  if(g_config->start_level != "") {
+    // we have a normal path specified at commandline, not a physfs path.
+    // So we simply mount that path here...
+    std::string dir = FileSystem::dirname(g_config->start_level);
+    std::string fileProtocol = "file://";
+    std::string::size_type position = dir.find(fileProtocol);
+    if(position != std::string::npos) {
+      dir = dir.replace(position, fileProtocol.length(), "");
     }
-    if(SDL_GetTicks() - ticks >= (max - min))
-      running = false;
-    sound_manager->update();
-    SDL_Delay(10);
-  }
-}
+    log_debug << "Adding dir: " << dir << std::endl;
+    PHYSFS_addToSearchPath(dir.c_str(), true);
+
+    if(g_config->start_level.size() > 4 &&
+       g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0)
+    {
+      screen_manager.push_screen(std::unique_ptr<Screen>(
+                                              new worldmap::WorldMap(
+                                                FileSystem::basename(g_config->start_level), *default_savegame)));
+    } else {
+      std::unique_ptr<GameSession> session (
+        new GameSession(FileSystem::basename(g_config->start_level), *default_savegame));
 
-static Uint32 last_timelog_ticks = 0;
-static const char* last_timelog_component = 0;
+      g_config->random_seed = session->get_demo_random_seed(g_config->start_demo);
+      g_config->random_seed = gameRandom.srand(g_config->random_seed);
+      graphicsRandom.srand(0);
 
-static inline void timelog(const char* component)
-{
-  Uint32 current_ticks = SDL_GetTicks();
+      if(g_config->start_demo != "")
+        session->play_demo(g_config->start_demo);
 
-  if(last_timelog_component != 0) {
-    log_info << "Component '" << last_timelog_component <<  "' finished after " << (current_ticks - last_timelog_ticks) / 1000.0 << " seconds" << std::endl;
+      if(g_config->record_demo != "")
+        session->record_demo(g_config->record_demo);
+      screen_manager.push_screen(std::move(session));
+    }
+  } else {
+    screen_manager.push_screen(std::unique_ptr<Screen>(new TitleScreen(*default_savegame)));
   }
 
-  last_timelog_ticks = current_ticks;
-  last_timelog_component = component;
+  screen_manager.run(context);
 }
 
 int
@@ -524,121 +379,62 @@ Main::run(int argc, char** argv)
 {
   int result = 0;
 
-  try {
-    /* Do this before pre_parse_commandline, because --help now shows the
-     * default user data dir. */
-    init_physfs(argv[0]);
-
-    if(pre_parse_commandline(argc, argv))
-      return 0;
+  try
+  {
+    CommandLineArguments args;
 
-    init_sdl();
-    Console::instance = new Console();
+    try
+    {
+      args.parse_args(argc, argv);
+      g_log_level = args.get_log_level();
+    }
+    catch(const std::exception& err)
+    {
+      std::cout << "Error: " << err.what() << std::endl;
+      return EXIT_FAILURE;
+    }
 
-    timelog("controller");
-    g_jk_controller = new JoystickKeyboardController();
+    PhysfsSubsystem physfs_subsystem(argv[0], args.datadir, args.userdir);
+    physfs_subsystem.print_search_path();
 
     timelog("config");
-    init_config();
-
-    timelog("commandline");
-    if(parse_commandline(argc, argv))
-      return 0;
-
-    timelog("video");
-    std::auto_ptr<Renderer> renderer(VideoSystem::new_renderer());
-    std::auto_ptr<Lightmap> lightmap(VideoSystem::new_lightmap());
-    DrawingContext context(*renderer, *lightmap);
-    context_pointer = &context;
-    init_video();
-    
-    timelog("audio");
-    init_audio();
-    
+    ConfigSubsystem config_subsystem;
+    args.merge_into(*g_config);
+
     timelog("tinygettext");
     init_tinygettext();
 
-    Console::instance->init_graphics();
-
-    timelog("scripting");
-    scripting::init_squirrel(g_config->enable_script_debugger);
-
-    timelog("resources");
-    Resources::load_shared();
-    
-    timelog("addons");
-    AddonManager::get_instance().load_addons();
-
-    timelog(0);
+    switch (args.get_action())
+    {
+      case CommandLineArguments::PRINT_VERSION:
+        args.print_version();
+        return 0;
 
-    const std::auto_ptr<PlayerStatus> default_playerstatus(new PlayerStatus());
+      case CommandLineArguments::PRINT_HELP:
+        args.print_help(argv[0]);
+        return 0;
 
-    g_screen_manager = new ScreenManager();
+      case CommandLineArguments::PRINT_DATADIR:
+        args.print_datadir();
+        return 0;
 
-    init_rand();
-
-    if(g_config->start_level != "") {
-      // we have a normal path specified at commandline, not a physfs path.
-      // So we simply mount that path here...
-      std::string dir = FileSystem::dirname(g_config->start_level);
-      std::string fileProtocol = "file://";
-      int position = dir.find(fileProtocol);
-      if(position != std::string::npos) {
-         dir = dir.replace(position, fileProtocol.length(), "");
-      }
-      log_debug << "Adding dir: " << dir << std::endl;
-      PHYSFS_addToSearchPath(dir.c_str(), true);
-
-      if(g_config->start_level.size() > 4 &&
-         g_config->start_level.compare(g_config->start_level.size() - 5, 5, ".stwm") == 0) {
-        g_screen_manager->push_screen(new worldmap::WorldMap(
-                                 FileSystem::basename(g_config->start_level), default_playerstatus.get()));
-      } else {
-        std::auto_ptr<GameSession> session (
-          new GameSession(FileSystem::basename(g_config->start_level), default_playerstatus.get()));
-
-        g_config->random_seed =session->get_demo_random_seed(g_config->start_demo);
-        init_rand();//initialise generator with seed from session
-
-        if(g_config->start_demo != "")
-          session->play_demo(g_config->start_demo);
-
-        if(g_config->record_demo != "")
-          session->record_demo(g_config->record_demo);
-        g_screen_manager->push_screen(session.release());
-      }
-    } else {
-      g_screen_manager->push_screen(new TitleScreen(default_playerstatus.get()));
+      default:
+        launch_game();
+        break;
     }
-
-    g_screen_manager->run(context);
-  } catch(std::exception& e) {
+  }
+  catch(const std::exception& e)
+  {
     log_fatal << "Unexpected exception: " << e.what() << std::endl;
     result = 1;
-  } catch(...) {
+  }
+  catch(...)
+  {
     log_fatal << "Unexpected exception" << std::endl;
     result = 1;
   }
 
-  delete g_screen_manager;
-  g_screen_manager = NULL;
-
-  Resources::unload_shared();
-  quit_audio();
-
-  if(g_config)
-    g_config->save();
-  delete g_config;
-  g_config = NULL;
-  delete g_jk_controller;
-  g_jk_controller = NULL;
-  delete Console::instance;
-  Console::instance = NULL;
-  scripting::exit_squirrel();
-  delete texture_manager;
-  texture_manager = NULL;
-  SDL_Quit();
-  PHYSFS_deinit();
+  g_dictionary_manager.reset();
 
   return result;
 }