Exclude end sequence from focus lose code
[supertux.git] / src / supertux / game_session.cpp
index 50e235d..4d7652d 100644 (file)
 #include "object/endsequence_walkright.hpp"
 #include "object/level_time.hpp"
 #include "object/player.hpp"
+#include "scripting/scripting.hpp"
+#include "scripting/squirrel_util.hpp"
 #include "scripting/squirrel_util.hpp"
 #include "supertux/gameconfig.hpp"
 #include "supertux/globals.hpp"
 #include "supertux/levelintro.hpp"
+#include "supertux/levelset_screen.hpp"
 #include "supertux/menu/menu_storage.hpp"
 #include "supertux/menu/options_menu.hpp"
 #include "supertux/player_status.hpp"
+#include "supertux/savegame.hpp"
 #include "supertux/screen_fade.hpp"
 #include "supertux/screen_manager.hpp"
 #include "supertux/sector.hpp"
@@ -44,7 +48,7 @@
 #include "util/gettext.hpp"
 #include "worldmap/worldmap.hpp"
 
-GameSession::GameSession(const std::string& levelfile_, PlayerStatus* player_status, Statistics* statistics) :
+GameSession::GameSession(const std::string& levelfile_, Savegame& savegame, Statistics* statistics) :
   level(),
   statistics_backdrop(Surface::create("images/engine/menu/score-backdrop.png")),
   scripts(),
@@ -53,34 +57,35 @@ GameSession::GameSession(const std::string& levelfile_, PlayerStatus* player_sta
   pause_menu_frame(),
   end_sequence(0),
   game_pause(false),
-  speed_before_pause(g_screen_manager->get_speed()),
-  levelfile(levelfile_), 
+  speed_before_pause(ScreenManager::current()->get_speed()),
+  levelfile(levelfile_),
   reset_sector(),
   reset_pos(),
   newsector(),
   newspawnpoint(),
   best_level_statistics(statistics),
-  player_status(player_status),
-  capture_demo_stream(0), 
+  m_savegame(savegame),
+  capture_demo_stream(0),
   capture_file(),
-  playback_demo_stream(0), 
+  playback_demo_stream(0),
   demo_controller(0),
-  play_time(0), 
-  edit_mode(false), 
+  play_time(0),
+  edit_mode(false),
   levelintro_shown(false),
   coins_at_start(),
   bonus_at_start(),
   max_fire_bullets_at_start(),
-  max_ice_bullets_at_start()
+  max_ice_bullets_at_start(),
+  active(false)
 {
   if (restart_level() != 0)
     throw std::runtime_error ("Initializing the level failed.");
 }
 
 int
-GameSession::restart_level()
+GameSession::restart_level(bool after_death)
 {
-    PlayerStatus* currentStatus = get_player_status();
+    PlayerStatus* currentStatus = m_savegame.get_player_status();
     coins_at_start = currentStatus->coins;
     bonus_at_start = currentStatus->bonus;
     max_fire_bullets_at_start = currentStatus->max_fire_bullets;
@@ -94,7 +99,7 @@ GameSession::restart_level()
   game_pause   = false;
   end_sequence = 0;
 
-  g_input_manager->reset();
+  InputManager::current()->reset();
 
   currentsector = 0;
 
@@ -123,12 +128,16 @@ GameSession::restart_level()
     }
   } catch(std::exception& e) {
     log_fatal << "Couldn't start level: " << e.what() << std::endl;
-    g_screen_manager->exit_screen();
+    ScreenManager::current()->pop_screen();
     return (-1);
   }
-
-  sound_manager->stop_music();
-  currentsector->play_music(LEVEL_MUSIC);
+  if(after_death == true) {
+    currentsector->resume_music();
+  }
+  else {
+    SoundManager::current()->stop_music();
+    currentsector->play_music(LEVEL_MUSIC);
+  }
 
   if(capture_file != "") {
     int newSeed=0;               // next run uses a new seed
@@ -184,6 +193,8 @@ GameSession::get_demo_random_seed(const std::string& filename)
     else
       log_info << "Demo file contains no random number" << std::endl;
   }
+  delete test_stream;
+  test_stream = nullptr;
   return 0;
 }
 
@@ -238,10 +249,12 @@ void
 GameSession::toggle_pause()
 {
   // pause
-  if(!game_pause) {
-    speed_before_pause = g_screen_manager->get_speed();
-    g_screen_manager->set_speed(0);
+  if (!game_pause && !MenuManager::instance().is_active())
+  {
+    speed_before_pause = ScreenManager::current()->get_speed();
+    ScreenManager::current()->set_speed(0);
     MenuManager::instance().set_menu(MenuStorage::GAME_MENU);
+    SoundManager::current()->pause_music();
     game_pause = true;
   }
 
@@ -252,23 +265,29 @@ void
 GameSession::abort_level()
 {
   MenuManager::instance().clear_menu_stack();
-  g_screen_manager->exit_screen();
+  ScreenManager::current()->pop_screen();
   currentsector->player->set_bonus(bonus_at_start);
-  PlayerStatus *currentStatus = get_player_status();
+  PlayerStatus *currentStatus = m_savegame.get_player_status();
   currentStatus->coins = coins_at_start;
   currentStatus->max_fire_bullets = max_fire_bullets_at_start;
   currentStatus->max_ice_bullets = max_ice_bullets_at_start;
 }
 
+bool
+GameSession::is_active() const
+{
+  return !game_pause && active && !end_sequence;
+}
+
 void
-GameSession::set_editmode(bool edit_mode)
+GameSession::set_editmode(bool edit_mode_)
 {
-  if (this->edit_mode == edit_mode) return;
-  this->edit_mode = edit_mode;
+  if (this->edit_mode == edit_mode_) return;
+  this->edit_mode = edit_mode_;
 
-  currentsector->get_players()[0]->set_edit_mode(edit_mode);
+  currentsector->get_players()[0]->set_edit_mode(edit_mode_);
 
-  if (edit_mode) {
+  if (edit_mode_) {
 
     // entering edit mode
 
@@ -344,7 +363,7 @@ GameSession::process_events()
 
   // save input for demo?
   if(capture_demo_stream != 0) {
-    Controller *controller = g_input_manager->get_controller();
+    Controller *controller = InputManager::current()->get_controller();
     capture_demo_stream ->put(controller->hold(Controller::LEFT));
     capture_demo_stream ->put(controller->hold(Controller::RIGHT));
     capture_demo_stream ->put(controller->hold(Controller::UP));
@@ -363,7 +382,7 @@ GameSession::check_end_conditions()
   if(end_sequence && end_sequence->is_done()) {
     finish(true);
   } else if (!end_sequence && tux->is_dead()) {
-    restart_level();
+    restart_level(true);
   }
 }
 
@@ -399,23 +418,47 @@ GameSession::setup()
   int total_stats_to_be_collected = level->stats.total_coins + level->stats.total_badguys + level->stats.total_secrets;
   if ((!levelintro_shown) && (total_stats_to_be_collected > 0)) {
     levelintro_shown = true;
-    g_screen_manager->push_screen(std::unique_ptr<Screen>(new LevelIntro(level.get(), best_level_statistics)));
+    active = false;
+    ScreenManager::current()->push_screen(std::unique_ptr<Screen>(new LevelIntro(level.get(), best_level_statistics)));
   }
 }
 
 void
+GameSession::leave()
+{
+}
+
+void
 GameSession::update(float elapsed_time)
 {
+  // Set active flag
+  if(!active)
+  {
+    active = true;
+  }
   // handle controller
-  if(g_input_manager->get_controller()->pressed(Controller::PAUSE_MENU))
+  if(InputManager::current()->get_controller()->pressed(Controller::ESCAPE) ||
+     InputManager::current()->get_controller()->pressed(Controller::START))
+  {
     on_escape_press();
+  }
+
+  if(InputManager::current()->get_controller()->pressed(Controller::CHEAT_MENU) &&
+     g_config->developer_mode)
+  {
+    if (!MenuManager::instance().is_active())
+    {
+      game_pause = true;
+      MenuManager::instance().set_menu(MenuStorage::CHEAT_MENU);
+    }
+  }
 
   process_events();
-  MenuManager::instance().check_menu();
 
   // Unpause the game if the menu has been closed
   if (game_pause && !MenuManager::instance().is_active()) {
-    g_screen_manager->set_speed(speed_before_pause);
+    ScreenManager::current()->set_speed(speed_before_pause);
+    SoundManager::current()->resume_music();
     game_pause = false;
   }
 
@@ -454,8 +497,11 @@ GameSession::update(float elapsed_time)
     }
   }
 
+  if(currentsector == NULL)
+    return;
+  
   // update sounds
-  if (currentsector && currentsector->camera) sound_manager->set_listener_position(currentsector->camera->get_center());
+  if (currentsector->camera) SoundManager::current()->set_listener_position(currentsector->camera->get_center());
 
   /* Handle music: */
   if (end_sequence)
@@ -485,10 +531,17 @@ GameSession::finish(bool win)
 
   if(win) {
     if(WorldMap::current())
+    {
       WorldMap::current()->finished_level(level.get());
+    }
+
+    if (LevelsetScreen::current())
+    {
+      LevelsetScreen::current()->finished_level(win);
+    }
   }
 
-  g_screen_manager->exit_screen();
+  ScreenManager::current()->pop_screen();
 }
 
 void
@@ -536,33 +589,33 @@ GameSession::start_sequence(const std::string& sequencename)
 
   if (sequencename == "endsequence") {
     if (currentsector->get_players()[0]->get_physic().get_velocity_x() < 0) {
-      end_sequence = new EndSequenceWalkLeft();
+      end_sequence = std::make_shared<EndSequenceWalkLeft>();
     } else {
-      end_sequence = new EndSequenceWalkRight();
+      end_sequence = std::make_shared<EndSequenceWalkRight>();
     }
   } else if (sequencename == "fireworks") {
-    end_sequence = new EndSequenceFireworks();
+    end_sequence = std::make_shared<EndSequenceFireworks>();
   } else {
     log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl;
     return;
   }
 
   /* slow down the game for end-sequence */
-  g_screen_manager->set_speed(0.5f);
+  ScreenManager::current()->set_speed(0.5f);
 
   currentsector->add_object(end_sequence);
   end_sequence->start();
 
-  sound_manager->play_music("music/leveldone.ogg", false);
+  SoundManager::current()->play_music("music/leveldone.ogg", false);
   currentsector->player->set_winning();
 
   // Stop all clocks.
-  for(std::vector<GameObject*>::iterator i = currentsector->gameobjects.begin();
+  for(auto i = currentsector->gameobjects.begin();
       i != currentsector->gameobjects.end(); ++i)
   {
-    GameObject* obj = *i;
+    GameObjectPtr obj = *i;
 
-    LevelTime* lt = dynamic_cast<LevelTime*> (obj);
+    auto lt = std::dynamic_pointer_cast<LevelTime>(obj);
     if(lt)
       lt->stop();
   }
@@ -572,7 +625,7 @@ GameSession::start_sequence(const std::string& sequencename)
 void
 GameSession::drawstatus(DrawingContext& context)
 {
-  player_status->draw(context);
+  m_savegame.get_player_status()->draw(context);
 
   // draw level stats while end_sequence is running
   if (end_sequence) {