if (backflipping && (backflip_timer.get_timegone() > 0.15f)) {
backflipping = false;
backflip_direction = 0;
+ physic.set_velocity_x(0);
if (!stone) {
sprite->set_angle(0.0f);
powersprite->set_angle(0.0f);
// TODO: need nice way to handle players dying in co-op mode
Sector::current()->effect->fade_out(3.0);
- SoundManager::current()->stop_music(3.0);
+ SoundManager::current()->pause_music(3.0);
}
}