Sector* parent = Sector::current();
if (!parent) return;
for (Sector::GameObjects::iterator i = parent->gameobjects.begin(); i != parent->gameobjects.end(); i++) {
- InfoBlock* block = dynamic_cast<InfoBlock*>(*i);
+ InfoBlock* block = dynamic_cast<InfoBlock*>(i->get());
if (!block) continue;
if (block != this) block->hide_message();
}