Icecrusher crushes bricks.
[supertux.git] / src / object / icecrusher.cpp
index 1e94d65..72220a4 100644 (file)
@@ -149,11 +149,11 @@ IceCrusher::collision_solid(const CollisionHit& hit)
           {
           Sector::current()->add_object(std::make_shared<Particles>(
                                           Vector(get_bbox().p2.x - j*8 - 4, get_bbox().p2.y),
-                                          0, 90-5*j, Vector(140, -380), Vector(0, 300),
+                                          0, 90-5*j, 140, 380, Vector(0, 300),
                                           1, Color(.6f, .6f, .6f), 5, 1.8f, LAYER_OBJECTS+1));
           Sector::current()->add_object(std::make_shared<Particles>(
                                           Vector(get_bbox().p1.x + j*8 + 4, get_bbox().p2.y),
-                                          270+5*j, 360, Vector(140, -380), Vector(0, 300),
+                                          270+5*j, 360, 140, 380, Vector(0, 300),
                                           1, Color(.6f, .6f, .6f), 5, 1.8f, LAYER_OBJECTS+1));
           }
         }
@@ -166,11 +166,11 @@ IceCrusher::collision_solid(const CollisionHit& hit)
           {
           Sector::current()->add_object(std::make_shared<Particles>(
                                           Vector(get_bbox().p2.x - j*8 - 4, get_bbox().p2.y),
-                                          0, 90+10*j, Vector(140, -260), Vector(0, 300),
+                                          0, 90+10*j, 140, 260, Vector(0, 300),
                                           1, Color(.6f, .6f, .6f), 4, 1.6f, LAYER_OBJECTS+1));
           Sector::current()->add_object(std::make_shared<Particles>(
                                           Vector(get_bbox().p1.x + j*8 + 4, get_bbox().p2.y),
-                                          270+10*j, 360, Vector(140, -260), Vector(0, 300),
+                                          270+10*j, 360, 140, 260, Vector(0, 300),
                                           1, Color(.6f, .6f, .6f), 4, 1.6f, LAYER_OBJECTS+1));
           }
         }