sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
SoundManager::current()->preload("sounds/fire-flower.wav");
lightsprite->set_color(Color(0.0f, 0.1f, 0.2f));
+ }
+ else if(type == AIR_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/iceflower/iceflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.15f, 0.0f, 0.15f));
+ }
+ else if(type == EARTH_BONUS) {
+ sprite = SpriteManager::current()->create("images/powerups/fireflower/fireflower.sprite");
+ SoundManager::current()->preload("sounds/fire-flower.wav");
+ lightsprite->set_color(Color(0.0f, 0.3f, 0.0f));
} else {
assert(false);
}