//float green = 0.9;
(void) red;
(void) green;
- sector->add_object(std::make_shared<Particles>(pos, 0, 360, Vector(140, 140),
+ sector->add_object(std::make_shared<Particles>(pos, 0, 360, 140, 140,
Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
LAYER_FOREGROUND1+1));
SoundManager::current()->play("sounds/fireworks.wav");