Generated particles need not have any randomness in either angle or velocity.
[supertux.git] / src / object / fireworks.cpp
index c557453..8ecbb0a 100644 (file)
@@ -49,7 +49,7 @@ Fireworks::update(float )
     //float green = 0.9;
     (void) red;
     (void) green;
-    sector->add_object(std::make_shared<Particles>(pos, 0, 360, Vector(140, 140),
+    sector->add_object(std::make_shared<Particles>(pos, 0, 360, 140, 140,
                                                    Vector(0, 0), 45, Color(red, green, 0), 3, 1.3f,
                                                    LAYER_FOREGROUND1+1));
     SoundManager::current()->play("sounds/fireworks.wav");