burning(true),
flicker(true),
lightcolor(1.0f, 1.0f, 1.0f),
- candle_light_1(sprite_manager->create("images/objects/candle/candle-light-1.sprite")),
- candle_light_2(sprite_manager->create("images/objects/candle/candle-light-2.sprite"))
+ candle_light_1(SpriteManager::current()->create("images/objects/candle/candle-light-1.sprite")),
+ candle_light_2(SpriteManager::current()->create("images/objects/candle/candle-light-2.sprite"))
{
- lisp.get("name", name);
- lisp.get("burning", burning);
- lisp.get("flicker", flicker);
+
+ if(!lisp.get("name", name))
+ {
+ log_warning << "Couldn't get \"name\" property for candle." << std::endl;
+ }
+ if(!lisp.get("burning", burning))
+ {
+ log_warning << "Couldn't get \"burning\" property for candle." << std::endl;
+ }
+ if(!lisp.get("flicker", flicker))
+ {
+ log_warning << "Couldn't get \"flicker\" property for candle." << std::endl;
+ }
//get color from lisp
std::vector<float> vColor;
- lisp.get("color", vColor);
+ if(lisp.get("color", vColor))
+ {
+ log_warning << "Couldn't get \"color\" property for candle." << std::endl;
+ }
+
//change the light color if defined
if (vColor.size() >= 3) {
lightcolor = Color(vColor);
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);
Vector paccel = Vector(0,0);
- Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_BACKGROUNDTILES+2));
+ Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/smoke.sprite",
+ "default",
+ ppos, ANCHOR_MIDDLE,
+ pspeed, paccel,
+ LAYER_BACKGROUNDTILES+2));
}
bool