private:
InputManager* m_parent;
KeyboardConfig& m_keyboard_config;
-
-public:
int wait_for_key;
public:
void process_console_key_event(const SDL_KeyboardEvent& event);
void process_menu_key_event(const SDL_KeyboardEvent& event);
+ void bind_next_event_to(Controller::Control id);
+
private:
KeyboardManager(const KeyboardManager&) = delete;
KeyboardManager& operator=(const KeyboardManager&) = delete;