Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / audio / stream_sound_source.cpp
index fceab80..e51a2e5 100644 (file)
@@ -21,7 +21,7 @@
 #include "util/log.hpp"
 
 StreamSoundSource::StreamSoundSource() :
-  file(0),
+  file(),
   fade_state(NoFading),
   fade_start_time(),
   fade_time(),
@@ -30,24 +30,23 @@ StreamSoundSource::StreamSoundSource() :
   alGenBuffers(STREAMFRAGMENTS, buffers);
   SoundManager::check_al_error("Couldn't allocate audio buffers: ");
   //add me to update list
-  sound_manager->register_for_update( this );
+  SoundManager::current()->register_for_update( this );
 }
 
 StreamSoundSource::~StreamSoundSource()
 {
   //don't update me any longer
-  sound_manager->remove_from_update( this );
-  delete file;
+  SoundManager::current()->remove_from_update( this );
+  file.reset();
   stop();
   alDeleteBuffers(STREAMFRAGMENTS, buffers);
   SoundManager::check_al_error("Couldn't delete audio buffers: ");
 }
 
 void
-StreamSoundSource::set_sound_file(SoundFile* newfile)
+StreamSoundSource::set_sound_file(std::unique_ptr<SoundFile> newfile)
 {
-  delete file;
-  file = newfile;
+  file = std::move(newfile);
 
   ALint queued;
   alGetSourcei(source, AL_BUFFERS_QUEUED, &queued);
@@ -80,7 +79,7 @@ StreamSoundSource::update()
     play();
   }
 
-  if(fade_state == FadingOn) {
+  if(fade_state == FadingOn || fade_state == FadingResume) {
     float time = real_time - fade_start_time;
     if(time >= fade_time) {
       set_gain(1.0);
@@ -88,10 +87,13 @@ StreamSoundSource::update()
     } else {
       set_gain(time / fade_time);
     }
-  } else if(fade_state == FadingOff) {
+  } else if(fade_state == FadingOff || fade_state == FadingPause) {
     float time = real_time - fade_start_time;
     if(time >= fade_time) {
-      stop();
+      if(fade_state == FadingOff)
+        stop();
+      else
+        pause();
       fade_state = NoFading;
     } else {
       set_gain( (fade_time-time) / fade_time);
@@ -100,10 +102,10 @@ StreamSoundSource::update()
 }
 
 void
-StreamSoundSource::set_fading(FadeState state, float fade_time)
+StreamSoundSource::set_fading(FadeState state, float fade_time_)
 {
   this->fade_state = state;
-  this->fade_time = fade_time;
+  this->fade_time = fade_time_;
   this->fade_start_time = real_time;
 }
 
@@ -111,10 +113,10 @@ bool
 StreamSoundSource::fillBufferAndQueue(ALuint buffer)
 {
   // fill buffer
-  char* bufferdata = new char[STREAMFRAGMENTSIZE];
+  std::unique_ptr<char[]> bufferdata(new char[STREAMFRAGMENTSIZE]);
   size_t bytesread = 0;
   do {
-    bytesread += file->read(bufferdata + bytesread,
+    bytesread += file->read(bufferdata.get() + bytesread,
                             STREAMFRAGMENTSIZE - bytesread);
     // end of sound file
     if(bytesread < STREAMFRAGMENTSIZE) {
@@ -126,14 +128,13 @@ StreamSoundSource::fillBufferAndQueue(ALuint buffer)
   } while(bytesread < STREAMFRAGMENTSIZE);
 
   if(bytesread > 0) {
-    ALenum format = SoundManager::get_sample_format(file);
-    alBufferData(buffer, format, bufferdata, bytesread, file->rate);
+    ALenum format = SoundManager::get_sample_format(*file);
+    alBufferData(buffer, format, bufferdata.get(), bytesread, file->rate);
     SoundManager::check_al_error("Couldn't refill audio buffer: ");
 
     alSourceQueueBuffers(source, 1, &buffer);
     SoundManager::check_al_error("Couldn't queue audio buffer: ");
   }
-  delete[] bufferdata;
 
   // return false if there aren't more buffers to fill
   return bytesread >= STREAMFRAGMENTSIZE;