Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / audio / sound_manager.cpp
index d00c93c..ace96c1 100644 (file)
@@ -301,6 +301,30 @@ SoundManager::play_music(const std::string& filename, bool fade)
 }
 
 void
+SoundManager::pause_music(float fadetime)
+{
+  if(fadetime > 0) {
+    if(music_source
+       && music_source->get_fade_state() != StreamSoundSource::FadingPause)
+      music_source->set_fading(StreamSoundSource::FadingPause, fadetime);
+  } else {
+    music_source->pause();
+  }
+}
+
+void
+SoundManager::resume_music(float fadetime)
+{
+  if(fadetime > 0) {
+    if(music_source
+       && music_source->get_fade_state() != StreamSoundSource::FadingResume)
+      music_source->set_fading(StreamSoundSource::FadingResume, fadetime);
+  } else {
+    music_source->resume();
+  }
+}
+
+void
 SoundManager::set_listener_position(const Vector& pos)
 {
   static Uint32 lastticks = SDL_GetTicks();