void
SoundManager::pause_music(float fadetime)
{
+ if(music_source == NULL || !music_source->playing())
+ return;
+
if(fadetime > 0) {
if(music_source
&& music_source->get_fade_state() != StreamSoundSource::FadingPause)
void
SoundManager::resume_music(float fadetime)
{
+ if(music_source == NULL || !music_source->paused())
+ return;
+
if(fadetime > 0) {
if(music_source
&& music_source->get_fade_state() != StreamSoundSource::FadingResume)