supertux.git
2004-04-12 Ingo Ruhnkebug fix in the converter, in case anybody still cares
2004-04-12 Ingo Ruhnke- missing gfx
2004-04-11 Ingo Ruhnke- tweaked scroll behaviour a little bit
2004-04-11 Ricardo CruzFixed a simple bug that was not letting levelsets to...
2004-04-11 Ricardo CruzUpdated and added a new level from Wansti.
2004-04-11 Ricardo CruzWhat's this level doing here?!
2004-04-11 Ricardo CruzMade drawgradient() to use our fillrect(), instead...
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- added contrib menu generator
2004-04-11 Ricardo CruzRemoved supertux.h (its useless).
2004-04-11 Ricardo CruzIncluded supertux.h stuff into it.
2004-04-11 Ingo Ruhnke- turned some pointer-foo into a std::vector
2004-04-11 Ingo Ruhnke- turned menu_item_type into a class
2004-04-11 Ingo Ruhnke- moved the global_world into the leveleditors namespace
2004-04-11 Ingo Ruhnke- fixed missing menu on level editor exit
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- moved loadshared() to the right point
2004-04-11 Ingo Ruhnke- removed local (un)loadshared() stuff and replaced...
2004-04-11 Ingo Ruhnkerenamed timer_type to Timer
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnkestarted to convert timer into a class
2004-04-11 Ingo Ruhnke- moved time_left timer into gamesession
2004-04-11 Ingo Ruhnke- made frame ration local
2004-04-11 Ingo Ruhnke- moved some global variables into a seperate class
2004-04-11 Ingo Ruhnke- localized some more variables
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- turned special into classes
2004-04-11 Ingo Ruhnke- renamed 'world' to 'global_world' to emphasis that...
2004-04-11 Ingo Ruhnke- moved some collision code into the world class, since...
2004-04-11 Ingo Ruhnke- change gameobjs names from lower case to upper case
2004-04-11 Ingo Ruhnke- moved some more stuff into the world class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- fixed worldmap a bit
2004-04-11 Ingo Ruhnke- moved some activate_bad_guy stuff into the world...
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved stuff from scene into a World class, just an...
2004-04-10 Ricardo CruzNew stalactites done by Settra Gaia, they fit very...
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ricardo Cruza few levels contributed by 'Wantsi'.
2004-04-10 Ingo Ruhnke- reduced menu fadness a bit (ie. balanced the edges)
2004-04-10 Ingo Ruhnke- turned gameloop into a class, in the hope to reduce...
2004-04-10 Ricardo CruzAnother background image by a guy whose nickname is...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-04-10 Ingo Ruhnke- reorganized menu flow as descripted in the todo,...
2004-04-10 Ingo Ruhnke- fixed tile properties
2004-04-10 Ingo Ruhnke- level cleanup
2004-04-10 Ingo Ruhnkeremoved title from main menu
2004-04-10 Ingo Ruhnke- fixed water/fish
2004-04-10 Ingo Ruhnke- test level for badguys
2004-04-10 Ingo Ruhnke- added test level for exits
2004-04-10 Ingo Ruhnke- added iglo for level end sequence
2004-04-10 Ingo Ruhnke- fixed quit
2004-04-10 Ingo Ruhnke- fixed menu/logo overdraw problem
2004-04-10 Ingo Ruhnke- introduced mriceblock (at least a bit)
2004-04-10 Tobias Gläßerupdate
2004-04-09 Ingo Ruhnke- fixed snowball anim
2004-04-09 Ingo Ruhnke- added new smalltux
2004-04-09 Ingo Ruhnke- added new smalltux (still needs cleanup)
2004-04-09 Ingo Ruhnke- moved title-demo code into its own function
2004-04-09 Ingo Ruhnke- fixed credits screen a bit
2004-04-09 Ingo Ruhnke- cleaned up title screen a bit
2004-04-09 Ingo Ruhnke- added some new title menu gfx
2004-04-04 Ricardo Cruzaccording to the author: "there was one line that cause...
2004-04-04 Ricardo Cruz1 more song
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerupdate
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-04-03 Tobias Gläßerscaled
2004-04-03 Tobias Gläßerinitial
2004-04-01 Ingo Ruhnke- more tiles
2004-03-31 Ingo Ruhnke- improved tileability
2004-03-31 Ingo Ruhnke- new tiles
2004-03-31 Ingo Ruhnke- scaled down fish
2004-03-30 Ingo Ruhnke- more tiles
2004-03-30 Ingo Ruhnke- more gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnkemore gfx
2004-03-30 Ingo Ruhnke- new usercontributed level
2004-03-30 Ingo Ruhnke- added some more tiles
2004-03-29 Tobias Gläßerimproved to work flawless on more computers
2004-03-29 Tobias Gläßer- introduced new function wait_for_event
2004-03-29 Ingo Ruhnke- added enemies and such
2004-03-28 Ingo Ruhnke- fixed datadir
2004-03-28 Tobias Gläßerlittle improvement
2004-03-28 Tobias Gläßertilegroup definitions
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- added some flames
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Tobias Gläßer*** empty log message ***
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Ingo Ruhnke- use new boxes everywhere
2004-03-28 Tobias Gläßernew link image
2004-03-28 Tobias Gläßerinitial
2004-03-28 Tobias Gläßerapplied flame badguy patch from Matze Braun
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