supertux.git
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Ingo Ruhnke- added object support (untested)
2004-03-27 Tobias Gläßermore kinds of menu_event are handled directly in the...
2004-03-27 Ingo Ruhnke- added enemies and some other tweaks
2004-03-27 Tobias Gläßerold Makefile works again
2004-03-27 Ingo Ruhnke- added enemies
2004-03-27 Tobias GläßerMN_BACK works for multiple layers of menus now.
2004-03-27 Tobias Gläßerlittle change to improve win32 portability
2004-03-27 Ingo Ruhnke- added some enemies
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-27 Tobias Gläßerfixed BSOD hopping
2004-03-26 Tobias GläßerC++ port of Ricarod Cruz's menu-handling code patch.
2004-03-26 Ingo Ruhnke- added new deactivated bonus box
2004-03-26 Tobias Gläßermerged bad_guy patch from Matze Braun. (recycling Ricar...
2004-03-26 Tobias Gläßerinitial
2004-03-26 Ingo Ruhnke- added new bonus block
2004-03-26 Tobias Gläßerparticle_system changed to clouds
2004-03-26 Ingo Ruhnke- added more bricks
2004-03-26 Tobias Gläßertux isn't jumping like on drugs anymore in the demo
2004-03-26 Tobias Gläßerquick fix for bug introduced by the last commit
2004-03-26 Tobias Gläßeradded demo to make SuperTux looking nice from the start ;)
2004-03-26 Tobias Gläßerdemo level created by Ingo Ruhnke
2004-03-26 Ingo Ruhnke- converted levels to the new format
2004-03-26 Ingo Ruhnke- added some error checking, so that we get more useful...
2004-03-26 Ingo Ruhnke- added some enemies
2004-03-26 Ingo Ruhnke- hooked up more levels to the worldmap
2004-03-25 Ingo Ruhnke- fixed levelend (well, maybe more of an workaround
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- moved a few int's inside the for-loops
2004-03-25 Ingo Ruhnke- fixed brick-bug (or maybe not, they still behave...
2004-03-25 Ingo Ruhnke- cleanup in the worldmap
2004-03-25 Tobias Gläßerfixed some "solids" to be non-solid
2004-03-25 Ingo Ruhnke- fixed file extension
2004-03-25 Ingo Ruhnke- fixed syntax
2004-03-25 Ingo Ruhnke- added new levels
2004-03-25 Ingo Ruhnke- cleaned up the way badguys are handled
2004-03-25 Ingo Ruhnkebye, bye dn_tm
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-25 Ingo Ruhnke- fixed badguys a little bit
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- fixes for the converter
2004-03-25 Ingo Ruhnke- fixed up tileset a bit
2004-03-25 Ingo Ruhnke- fixed bricktile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-25 Ingo Ruhnke- created a tileset that is compatible with the old...
2004-03-25 Ingo Ruhnkefixed converter to handle the new format
2004-03-24 Ingo Ruhnkefixed incorrect color handling
2004-03-24 Tobias Gläßerimages for particle_sytem
2004-03-24 Tobias Gläßeradded line for use of particle_system
2004-03-24 Tobias Gläßerthe new tiles and tileset-definitions for the new level...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-24 Ingo Ruhnke- renamed input/input_
2004-03-24 Tobias Gläßernew levelformat with multiple layers, new particlesystem
2004-03-24 Ingo Ruhnke- minor cleanup
2004-03-24 Ingo Ruhnke- removed a few redundant "== true"'s
2004-03-24 Ingo Ruhnke- minor cleanup, removed some evil variable recycling
2004-03-24 Ingo Ruhnke- converted Player into a class (naming still needs...
2004-03-24 Ingo Ruhnke- commited Michael George's config-file patch
2004-03-24 Ingo Ruhnke- coverted badguy type into an object
2004-03-24 Ingo Ruhnke- created a named enum for badguys
2004-03-24 Ingo Ruhnkesplitted actions commands for different badguys into...
2004-03-24 Ingo Ruhnkesplitted drawing commands for different badguys into...
2004-03-24 Ingo Ruhnke- commited Michael George's config-file patch
2004-03-24 Ingo Ruhnkefixed little type error
2004-03-24 Ingo Ruhnke- turned menu into a class, still a lot of public varia...
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-23 Ingo Ruhnke- fixed joystick code a bit
2004-03-22 Ingo Ruhnkenew news
2004-03-22 Ingo Ruhnke- removed NO_UPDATE and let the default argument handle it
2004-03-22 Ingo Ruhnke- replaced YES/NO with true/false
2004-03-22 Ingo Ruhnke- added read_string_vector
2004-03-22 Ingo Ruhnke*** empty log message ***
2004-03-22 Ingo Ruhnkeminor cleanup
2004-03-22 Ingo Ruhnke*** empty log message ***
2004-03-22 Ingo Ruhnkefixed indention to look a bit nicer
2004-03-22 Ingo Ruhnke- added ability to position menu freely on the screen
2004-03-22 Ingo Ruhnke- fixed menu motion bug
2004-03-22 Ingo Ruhnke- added config flag to change the joystick
2004-03-22 Ingo Ruhnke- added shurtcut function to create menu items
2004-03-22 Ingo Ruhnke- converted menu enums into named enums
2004-03-22 Ingo Ruhnke- removed AC_PATH_SDL from acinclude, replaced by mk...
2004-03-22 Ingo Ruhnkewin32 fixes
2004-03-22 Ingo Ruhnkecommited Matzes Win32 patch
2004-03-22 Ingo Ruhnke- more menu cleanup
2004-03-21 Ingo Ruhnke- some more menu cleanup
2004-03-21 Ingo Ruhnke- more menu cleanup
2004-03-21 Tobias Gläßerfixed warnings
2004-03-21 Tobias Gläßerconverted game object arrays to std::vector
2004-03-21 Ingo Ruhnke- added default argument instead of NO_UPDATE
2004-03-21 Ingo Ruhnkebye, bye, joystick ifdefs
2004-03-21 Ingo Ruhnke- replaced char* with string
2004-03-21 Ingo Ruhnkefixed extension
2004-03-21 Tobias Gläßerfixed creating of new level subset again, because
2004-03-21 Ingo Ruhnke- fixed file extension, removed pwd.h header
2004-03-21 Ingo Ruhnkeuse C for SDL_mixer/image test
2004-03-21 Ingo Ruhnke- changed suffix
2004-03-21 Ingo Ruhnkesome news
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
2004-03-21 Ingo Ruhnke- replaced a few char* with std::string
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