supertux.git
2014-01-24 LMHSome minor code cleanup resulting from a user running...
2014-01-24 LMHChanges to gitignore to make working with translations...
2014-01-24 Tobias MarkusDon't resurrect zeekling when colliding after squished
2014-01-24 CT. da'Bombfixed forest slop tiling issues bug#73
2014-01-24 Tobias MarkusDo not resurrect squished bouncing snowball when collid...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2014-01-24 Tobias MarkusFixing some more compiler errors in Maverick
2014-01-24 Tobias MarkusFixing variable warnings in mrtree.cpp
2014-01-24 LMHInform players of coin cost to use checkpoints, fixes...
2014-01-24 LMHTweak to allow MinGW to compile, issues #26 & 27
2014-01-24 Benjamin LeducDevanagari upgrade
2014-01-24 Benjamin LeducDevanagari upgrade
2013-10-26 Benjamin LeducLanguage update
2013-10-26 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-26 Tobias MarkusNit: typo
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Tobias MarkusCredits fix
2013-10-26 Benjamin LeducTranslation updates
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Tobias MarkusRevert "Belarusian translation and font" due to startup...
2013-10-26 Benjamin LeducBelarusian translation and font
2013-10-26 Tobias MarkusHaywire not moving when jumping on it after freezing
2013-10-26 Benjamin Leducdevanagari font basic support
2013-10-26 Benjamin Leducforgoten files for greek support
2013-10-26 Benjamin Leductranslation update and addition
2013-10-26 Benjamin Leducaddition of greek font
2013-10-26 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-26 LMHMore options for narrow snow tiles, bug# 1029.
2013-10-26 LMHAdded several OS-specific rules to .gitignore
2013-10-26 Tobias MarkusMore effective method of freeing tilesets
2013-10-26 Tobias MarkusIssue 952: Unloading/freeing all tilesets prior to...
2013-10-26 LMHChanged the draw layer of coins from LAYER_TILES to...
2013-10-26 LMHFixed a background flaw in 'The Escape'
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-10-26 Benjamin LeducUpdated translations
2013-10-26 LMHNew sounds: cracking, icecrash, pop, and sizzle.
2013-10-26 LMHSnowman enhancements: dead-script is passed to snowball...
2013-10-26 LMHCheck to make sure worldmap level sprite has a 'perfect...
2013-10-26 LMHRecast 'Arctic Ruins' in icebridge and antarctic water...
2013-10-26 LMHRemoved annoying white line that appeared on big Tux...
2013-10-26 LMHTouched up antarctic water tiles
2013-10-26 LMHBadguy and graphic upgrades to level 'The Shattered...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 LMHParallax background and badguy tweaks to level 'The...
2013-10-26 LMHParallax background to 'A Mysterious House of Ice'
2013-10-26 LMHAdded parallax background and made tweaks to 'A Path...
2013-10-26 CT. da'Bombhalf fix for bug 622
2013-10-26 Tobias MarkusIssue 1015: Adding null-checks to GLRenderer::draw_surface
2013-10-26 LMH--amend
2013-10-26 LMHAddon manager references a different index to keep...
2013-10-26 LMHRecast the end of the cave sequence in darksnow2 tiles
2013-10-26 LMHReplaced holes with spikes and removed useless badguys...
2013-10-26 LMHHaywire makes noise when enraged
2013-10-26 LMHWeakBlocks draw in front of other objects allowing...
2013-10-26 LMHAdded some space back to a couple of tilegroups so...
2013-10-26 LMHMade the secret area in 'Entrance to the Cave' a bit...
2013-10-26 LMHPrevent livefire from wakeing from sleep while in the...
2013-10-26 LMHAdded a missing 'break' statement to statistics
2013-10-26 LMHRecast 'Living in a Fridge' in the darksnow2 tileset...
2013-10-26 LMHBonusBlock drawn on same layer as Block again
2013-10-26 LMHMore recoloring of editor icons
2013-10-26 LMHMoved a bouncing snowball in 'Under the Ice' so that...
2013-10-26 LMHRecolored secret area editor icon to match area color...
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHLevel into screen will now display target time if defin...
2013-10-26 LMHWorldmap stats report level target time
2013-10-26 LMHAdded ability to define a 'target time' for levels...
2013-10-26 LMHHide stats on levels that have none
2013-10-26 LMHStalactites break free when disturbed by fire and ice...
2013-10-26 LMHAdded a negative y-velocity component to horizontal...
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-10-26 LMHTweaked worldmap HUD.
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
2013-10-26 Tobias MarkusRecompressing newly added files
2013-10-26 LMHWorldmap now supports an additional level sprite action...
2013-10-26 LMHMade short_fuse explode when hit with bullets of all...
2013-10-26 LMHImproved death mechanics of livefire
2013-10-26 LMHImproved death mechanics of flame and iceflame.
2013-10-26 LMHAdded level to Incubator Island: 'Primed for Action'
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-10-26 LMHRemoved coin penalty for aborting a level- this needs...
2013-10-26 LMHUsing a reset point no longer marks statistics as invalid.
2013-10-26 LMHDispensed badguys are no longer counted in level stats.
2013-10-26 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-10-26 LMHReverted part of revision 02c347cdae86.
2013-10-26 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-10-26 LMHAdded ice-slick tiles that can be used to make various...
2013-10-26 LMHSpikes for all directions
2013-10-26 LMHConcept art for LiveFire
2013-10-26 Tobias MarkusChanging the order in which the components are loaded...
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 Tobias MarkusPrevent previous music from playing when sound file...
2013-10-26 Tobias Markus[bug 952 partial] Free mouse cursor surface before...
2013-10-26 Tobias MarkusChecking if badguy is active before double-killing...
2013-10-26 Tobias MarkusFix credits font size for Marcin Kocur
2013-10-26 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2013-10-26 LMHAppearance of vertical movement to owl graphics
2013-10-26 LMHMade the eyes of owl more owl-like
2013-10-26 LMHAdded some contrast, blended colors, and added texture...
2013-10-26 LMHFinish making powerups drop out of bonus blocks when...
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