supertux.git
2010-02-21 Mathnerd314Remove domain from findlocale + some unused stuff under...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Mathnerd314Use decal for forest worldmap.
2010-02-21 Ingo RuhnkeAnother experimental tileset
2010-02-21 Ingo RuhnkeUpdated tiles.strf
2010-02-21 Florian ForsterLevel 1-20 "End of the Tunnel": Resize level to height...
2010-02-21 Florian ForsterLevel 1-19 "Miyamoto Monument": Resize level to height...
2010-02-21 Florian ForsterLevel 1-18 "Ice in the Hole": Resize level to height...
2010-02-21 Florian ForsterLevel 1-16 "Living in a Fridge": Resize level to height...
2010-02-21 Florian ForsterLevel 1-25 "Arctic Ruins": Resize level to height 25...
2010-02-21 Ingo RuhnkeLimit max visible area to 1280x800
2010-02-21 Florian ForsterLevel 1-23 "The Escape": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-22 "A Mysterious House of Ice": Resize level...
2010-02-21 Florian ForsterLevel 1-09 "Grumbels Sense of Snow": Resize level to...
2010-02-21 Florian ForsterLevel 1-07 "Oh No More Snowballs": Resize level to...
2010-02-21 Florian ForsterLevel 1-06 "The Frosted Fields": Resize level to height...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-05 "The Somewhat Smaller Bath": Resize level...
2010-02-21 Ingo RuhnkeMore crystal cave tiles
2010-02-21 Florian ForsterLevel 1-04 "Tobgle Road": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-02 "The Journey Begins": Resize level to height...
2010-02-21 Ingo RuhnkeAdded crystal cave tiles, not very useful at this point
2010-02-21 Florian ForsterLevel 1-03 "Via Nostalgica": Resize level to height...
2010-02-21 Florian ForsterLevel 1-21 "A Path in the Clouds": Resize level to...
2010-02-21 Ingo RuhnkeRemoved some confusing tiles at the end of the level
2010-02-21 Ingo RuhnkeAddded some basic decal
2010-02-21 Florian ForsterLevel 1-17 "Or is it just me": Resize level to height...
2010-02-21 Florian ForsterLevel 1-26 "The Castle of Nolok": Resize level to heigh...
2010-02-21 Florian ForsterLevel 1-24 "The Shattered Bridge": Resize level to...
2010-02-21 Ingo RuhnkeFixes issues in tilespec
2010-02-21 Ingo RuhnkeAdded some more slope documentation
2010-02-21 Florian ForsterLevel 1-15 "Under the Ice": Resize level to height...
2010-02-21 Florian ForsterLevel 1-14 "Entrance to the Cave": Resize level to...
2010-02-21 Florian ForsterLevel 1-12 "Into the Stars": Resize level to height...
2010-02-21 Florian ForsterLevel 1-11 "Night Chill": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-09 "Grumbels Sense of Snow": Remove auxiliary...
2010-02-21 Florian ForsterLevel 1-08 "Stone Cold": Resize level to height 25...
2010-02-21 Florian ForsterLevel 1-03 "Via Nostalgica": Create unisolid platform...
2010-02-21 Florian ForsterLevel 1-13 "Above the Arctic Skies": Remove auxiliary...
2010-02-21 Florian Forsterdata/images/tiles.strf: Added slope data for the nightc...
2010-02-21 Florian ForsterNightCave test level: Added level name.
2010-02-21 Florian ForsterBug 524: Fading TileMaps may change solidity of the...
2010-02-20 Ingo RuhnkeAdded some more slopes for nightcave
2010-02-20 Florian Forstermakedist.sh: Include the external/ subdirectory in...
2010-02-20 Florian Forstermakedist.sh: Updated to current build system and availa...
2010-02-20 Ingo RuhnkeAdded some basic slopes and a test level for nightcave
2010-02-20 Ingo RuhnkeAdded some new tiles (unfinished work in progress)
2010-02-17 Ingo RuhnkeMinor cleanup
2010-02-15 Matt McCutchenAdjust music definition files.
2010-02-15 Mathnerd314Replace data README with AUTHORS file. (based heavily...
2010-02-13 Wolfgang BeckerNot everything is dual licensed. See [DataFiles] and...
2010-02-13 Wolfgang BeckerSlope is essential for badguys to reach Tux when he...
2010-02-13 Mathnerd314Align stalactites more precisely in Yeti level.
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-02-12 Florian Forster{,data/}README: Document license of data files.
2010-02-12 Mathnerd314Remove SCons build system.
2010-02-12 Mathnerd314Pass Vector by value
2010-02-12 Mathnerd314CometParticleSystem include fix
2010-02-11 Mathnerd314Update install file a bit.
2010-02-11 Florian ForsterBug 574: Check whether the Console instance still exist...
2010-02-11 Florian ForsterVarious objects: Use "reader_get_layer" to parse the...
2010-02-11 Florian Forstersrc/util/reader.[ch]pp: Add "reader_get_layer" ...
2010-02-11 Florian ForsterLevel 1-23 "The Escape": Use "ice" background add uniso...
2010-02-11 Florian ForsterBug 527: Limit tilemap and background layers to (LAYER_...
2010-02-11 Florian ForsterLevel 1-13 "Above the Arctic Skies": Fix unreasonable...
2010-02-11 Florian ForsterBug 568: Level 2-builder "Tux the Builder": Remove...
2010-02-11 Florian ForsterBug 568: Level 2-"Crumbling Path": Remove "ugly" slope...
2010-02-11 Florian ForsterBug 568: Level 2-leaves "Walking Leaves": Remove "ugly...
2010-02-11 Florian ForsterBug 576: Level 1-22 "A Mysterious House of Ice": Use...
2010-02-11 Florian ForsterBug 577: (Re)allow Player to low-jump from a stopped...
2010-02-09 Mathnerd314Update squirrel to 2.2.4 (keeping const-correctness...
2010-02-09 Florian ForsterLevel 1-21 "A Path in the Clouds": Make edges between...
2010-02-09 Florian ForsterBug 570: Level 1-07 "Oh no! More Snowballs!": Add fadin...
2010-02-09 Florian ForsterBug 570: Level 1-06 "The Frosted Fields": Add fading...
2010-02-09 Florian ForsterBug 570: Level 1-04 "Tobgle Road": Add fading secret...
2010-02-06 Ingo RuhnkeAdded missing variable initialisation and replaced...
2010-02-01 Florian Forstersupertux/collision.[ch]pp: Use "contrain_*" rather...
2010-01-31 Florian ForsterBug 571: Take tilemap movement into account when handli...
2010-01-31 Florian Forstersrc/supertux/sector.cpp: Use shift delta when checking...
2010-01-31 Florian ForsterBug 566: Implement handling of unisolid slopes.
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 562: Collision detection for unisolid tiles doesn...
2010-01-30 Florian ForsterBug 474: Flip bonus-block flowers and partial-size...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 565: Support "editor-images" within "tiles".
2010-01-30 Florian ForsterFurther cleanups to texture caching, from bug 523:
2010-01-30 Florian ForsterBug 557: config.h misses INSTALL_SUBDIR_* variables...
2010-01-30 Florian ForsterBug 560: Fix 1-pixel gaps between tiles near hidden...
2010-01-30 Florian ForsterBug 541: Version-sort the level filenames.
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 509: Omit "Best" stats in end sequence for non...
2010-01-30 Florian ForsterBug 508: Make PlayerStatus::reset reset displayed_coins.
2010-01-30 Florian Forstersrc/math/aatriangle.cpp: Added forgotten new file.
2010-01-30 Florian ForsterBug 100: Flip slopes properly.
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-30 Florian ForsterBug 456: Avoid hurting Tux in a ravine.
2010-01-30 Florian Forstersrc/video/sdl_renderer.cpp: Work around a segmentation...
2010-01-28 Mathnerd314Fix spawnpoint in "Down the rabbit hole"
2010-01-26 Mathnerd314Shake camera on buttjump.
2010-01-25 Mathnerd314Use supertux2 on Windows, zeekling squish animation...
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