From 5ed536f1993c8c2c90ed534fb4954722e8861534 Mon Sep 17 00:00:00 2001 From: Tim Goya Date: Sun, 16 Dec 2007 23:13:18 +0000 Subject: [PATCH] clean out source SVN-Revision: 5206 --- src/Jamfile | 35 - src/addon.cpp | 102 - src/addon.hpp | 84 - src/addon_manager.cpp | 315 -- src/addon_manager.hpp | 61 - src/audio/dummy_sound_source.cpp | 81 - src/audio/dummy_sound_source.hpp | 26 - src/audio/openal_sound_source.cpp | 105 - src/audio/openal_sound_source.hpp | 57 - src/audio/sound_file.cpp | 422 -- src/audio/sound_file.hpp | 44 - src/audio/sound_manager.cpp | 430 -- src/audio/sound_manager.hpp | 125 - src/audio/sound_source.hpp | 49 - src/audio/stream_sound_source.cpp | 144 - src/audio/stream_sound_source.hpp | 71 - src/badguy/angrystone.cpp | 177 - src/badguy/angrystone.hpp | 56 - src/badguy/badguy.cpp | 580 --- src/badguy/badguy.hpp | 243 - src/badguy/bomb.cpp | 104 - src/badguy/bomb.hpp | 49 - src/badguy/bouncing_snowball.cpp | 90 - src/badguy/bouncing_snowball.hpp | 42 - src/badguy/dart.cpp | 136 - src/badguy/dart.hpp | 56 - src/badguy/darttrap.cpp | 107 - src/badguy/darttrap.hpp | 57 - src/badguy/dispenser.cpp | 153 - src/badguy/dispenser.hpp | 50 - src/badguy/fish.cpp | 162 - src/badguy/fish.hpp | 55 - src/badguy/flame.cpp | 86 - src/badguy/flame.hpp | 45 - src/badguy/flyingsnowball.cpp | 127 - src/badguy/flyingsnowball.hpp | 50 - src/badguy/ghosttree.cpp | 253 - src/badguy/ghosttree.hpp | 75 - src/badguy/igel.cpp | 127 - src/badguy/igel.hpp | 53 - src/badguy/jumpy.cpp | 119 - src/badguy/jumpy.hpp | 47 - src/badguy/kugelblitz.cpp | 216 - src/badguy/kugelblitz.hpp | 56 - src/badguy/mole.cpp | 168 - src/badguy/mole.hpp | 59 - src/badguy/mole_rock.cpp | 114 - src/badguy/mole_rock.hpp | 56 - src/badguy/mrbomb.cpp | 149 - src/badguy/mrbomb.hpp | 55 - src/badguy/mriceblock.cpp | 279 -- src/badguy/mriceblock.hpp | 67 - src/badguy/mrrocket.cpp | 90 - src/badguy/mrrocket.hpp | 44 - src/badguy/mrtree.cpp | 102 - src/badguy/mrtree.hpp | 37 - src/badguy/plant.cpp | 117 - src/badguy/plant.hpp | 50 - src/badguy/poisonivy.cpp | 66 - src/badguy/poisonivy.hpp | 39 - src/badguy/root.cpp | 98 - src/badguy/root.hpp | 51 - src/badguy/skullyhop.cpp | 150 - src/badguy/skullyhop.hpp | 57 - src/badguy/snail.cpp | 248 - src/badguy/snail.hpp | 63 - src/badguy/snowball.cpp | 52 - src/badguy/snowball.hpp | 39 - src/badguy/spidermite.cpp | 98 - src/badguy/spidermite.hpp | 49 - src/badguy/spiky.cpp | 52 - src/badguy/spiky.hpp | 39 - src/badguy/sspiky.cpp | 123 - src/badguy/sspiky.hpp | 50 - src/badguy/stalactite.cpp | 153 - src/badguy/stalactite.hpp | 56 - src/badguy/stumpy.cpp | 167 - src/badguy/stumpy.hpp | 50 - src/badguy/toad.cpp | 164 - src/badguy/toad.hpp | 57 - src/badguy/totem.cpp | 283 -- src/badguy/totem.hpp | 58 - src/badguy/treewillowisp.cpp | 157 - src/badguy/treewillowisp.hpp | 76 - src/badguy/walking_badguy.cpp | 146 - src/badguy/walking_badguy.hpp | 59 - src/badguy/walkingleaf.cpp | 48 - src/badguy/walkingleaf.hpp | 41 - 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Wildcard trigger : *.cpp *.hpp ] - [ Wildcard video : *.cpp *.hpp ] - [ Wildcard worldmap : *.cpp *.hpp ] - [ Wildcard obstack : *.c *.h *.hpp ] -; -TRANSLATABLE_SOURCES += [ SearchSource $(sources) ] ; - -#Application supertux : $(sources) $(wrapper_objects) ; -Application supertux2 : $(sources) $(wrapper_objects) : linkerfile ; -C++Flags supertux2 : -DAPPDATADIR=\'\"$(appdatadir)\"\' ; -LinkWith supertux2 : squirrel ; -ExternalLibs supertux2 : SDL SDLIMAGE GL OPENAL VORBIS VORBISFILE OGG ICONV PHYSFS BINRELOC LIBCURL ; -Help supertux2 : "Build the supertux2 executable" ; -IncludeDir supertux2 : squirrel/include squirrel ; -Package [ Wildcard scripting : *.cpp *.hpp ] ; - diff --git a/src/addon.cpp b/src/addon.cpp deleted file mode 100644 index 1b6dbdc2c..000000000 --- a/src/addon.cpp +++ /dev/null @@ -1,102 +0,0 @@ -// $Id$ -// -// SuperTux - Add-on -// Copyright (C) 2007 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// - -#include -#include -#include "addon.hpp" -#include "addon_manager.hpp" - -void -Addon::install() -{ - AddonManager& adm = AddonManager::get_instance(); - adm.install(*this); -} - -void -Addon::remove() -{ - AddonManager& adm = AddonManager::get_instance(); - adm.remove(*this); -} - -void -Addon::parse(const lisp::Lisp& lisp) -{ - try { - lisp.get("kind", kind); - lisp.get("title", title); - lisp.get("author", author); - lisp.get("license", license); - lisp.get("http-url", http_url); - lisp.get("file", file); - lisp.get("md5", md5); - } catch(std::exception& e) { - std::stringstream msg; - msg << "Problem when parsing addoninfo: " << e.what(); - throw std::runtime_error(msg.str()); - } -} - -void -Addon::parse(std::string fname) -{ - try { - lisp::Parser parser; - const lisp::Lisp* root = parser.parse(fname); - const lisp::Lisp* addon = root->get_lisp("supertux-addoninfo"); - if(!addon) throw std::runtime_error("file is not a supertux-addoninfo file."); - parse(*addon); - } catch(std::exception& e) { - std::stringstream msg; - msg << "Problem when reading addoninfo '" << fname << "': " << e.what(); - throw std::runtime_error(msg.str()); - } -} - -void -Addon::write(lisp::Writer& writer) const -{ - writer.start_list("supertux-addoninfo"); - if (kind != "") writer.write_string("kind", kind); - if (title != "") writer.write_string("title", title); - if (author != "") writer.write_string("author", author); - if (license != "") writer.write_string("license", license); - if (http_url != "") writer.write_string("http-url", http_url); - if (file != "") writer.write_string("file", file); - if (md5 != "") writer.write_string("md5", md5); - writer.end_list("supertux-addoninfo"); -} - -void -Addon::write(std::string fname) const -{ - lisp::Writer writer(fname); - write(writer); -} - -bool -Addon::equals(const Addon& addon2) const -{ - if ((this->md5 == "") || (addon2.md5 == "")) return (this->title == addon2.title); - return (this->md5 == addon2.md5); -} - diff --git a/src/addon.hpp b/src/addon.hpp deleted file mode 100644 index b65efe704..000000000 --- a/src/addon.hpp +++ /dev/null @@ -1,84 +0,0 @@ -// $Id$ -// -// SuperTux - Add-on -// Copyright (C) 2007 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -#ifndef ADDON_H -#define ADDON_H - -#include -#include -#include "lisp/parser.hpp" -#include "lisp/lisp.hpp" -#include "lisp/writer.hpp" - -/** - * Represents an (available or installed) Add-on, e.g. a level set - */ -class Addon -{ -public: - std::string kind; - std::string title; - std::string author; - std::string license; - std::string http_url; - std::string file; - std::string md5; - - bool isInstalled; - - /** - * Download and install Add-on - */ - void install(); - - /** - * Physically delete Add-on - */ - void remove(); - - /** - * Read additional information from given contents of a (supertux-addoninfo ...) block - */ - void parse(const lisp::Lisp& lisp); - - /** - * Read additional information from given file - */ - void parse(std::string fname); - - /** - * Writes out Add-on metainformation to a Lisp Writer - */ - void write(lisp::Writer& writer) const; - - /** - * Writes out Add-on metainformation to a file - */ - void write(std::string fname) const; - - /** - * Checks if Add-on is the same as given one. - * If available, checks MD5 sum, else relies on title alone. - */ - bool equals(const Addon& addon2) const; - -}; - -#endif diff --git a/src/addon_manager.cpp b/src/addon_manager.cpp deleted file mode 100644 index c60a395a1..000000000 --- a/src/addon_manager.cpp +++ /dev/null @@ -1,315 +0,0 @@ -// $Id$ -// -// SuperTux - Add-on Manager -// Copyright (C) 2007 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// - -#include -#include -#include -//#include -#include -#include -#include -#include -#include "SDL.h" -#include "addon_manager.hpp" -#include "config.h" -#include "log.hpp" -#include "lisp/parser.hpp" -#include "lisp/lisp.hpp" -#include "lisp/list_iterator.hpp" - -#ifdef HAVE_LIBCURL -#include -#include -#include -#endif - -#ifdef HAVE_LIBCURL -namespace { - - size_t my_curl_string_append(void *ptr, size_t size, size_t nmemb, void *string_ptr) - { - std::string& s = *static_cast(string_ptr); - std::string buf(static_cast(ptr), size * nmemb); - s += buf; - log_debug << "read " << size * nmemb << " bytes of data..." << std::endl; - return size * nmemb; - } - - /*size_t my_curl_physfs_write(void *ptr, size_t size, size_t nmemb, void *f_p) - { - PHYSFS_file* f = static_cast(f_p); - PHYSFS_sint64 written = PHYSFS_write(f, ptr, size, nmemb); - log_debug << "read " << size * nmemb << " bytes of data..." << std::endl; - return size * written; - }*/ - - size_t my_curl_sdl_write(void *ptr, size_t size, size_t nmemb, void *f_p) - { - SDL_RWops* f = static_cast(f_p); - int written = SDL_RWwrite(f, ptr, size, nmemb); - log_debug << "wrote " << size * nmemb << " bytes of data..." << std::endl; - return size * written; - } - -} -#endif - -AddonManager& -AddonManager::get_instance() -{ - static AddonManager instance; - return instance; -} - -AddonManager::AddonManager() -{ -#ifdef HAVE_LIBCURL - curl_global_init(CURL_GLOBAL_ALL); -#endif -} - -AddonManager::~AddonManager() -{ -#ifdef HAVE_LIBCURL - curl_global_cleanup(); -#endif -} - -std::vector -AddonManager::get_installed_addons() const -{ - std::vector addons; - - Unison::VFS::FileSystem &fs = Unison::VFS::FileSystem::get(); - std::vector search_path = fs.get_search_path(); - for(std::vector::iterator iter = search_path.begin();iter != search_path.end();++iter) - { - // get filename of potential archive - std::string fileName = *iter; - - // make sure it's in the writeDir - static const std::string writeDir = fs.get_write_dir(); - if (fileName.compare(0, writeDir.length(), writeDir) != 0) continue; - - // make sure it looks like an archive - static const std::string archiveExt = ".zip"; - if (fileName.compare(fileName.length()-archiveExt.length(), archiveExt.length(), archiveExt) != 0) continue; - - // make sure it exists - struct stat stats; - if (stat(fileName.c_str(), &stats) != 0) continue; - - // make sure it's an actual file - if (!S_ISREG(stats.st_mode)) continue; - - Addon addon; - - // extract nice title as fallback for when the Add-on has no addoninfo file - static std::string dirSep = fs.get_dir_sep(); - std::string::size_type n = fileName.rfind(dirSep) + 1; - if (n == std::string::npos) n = 0; - addon.title = fileName.substr(n, fileName.length() - n - archiveExt.length()); - std::string shortFileName = fileName.substr(n, fileName.length() - n); - addon.file = shortFileName; - - // read an accompaining .nfo file, if it exists - static const std::string infoExt = ".nfo"; - std::string infoFileName = fileName.substr(n, fileName.length() - n - archiveExt.length()) + infoExt; - if (fs.exists(infoFileName)) { - addon.parse(infoFileName); - if (addon.file != shortFileName) { - log_warning << "Add-on \"" << addon.title << "\", contained in file \"" << shortFileName << "\" is accompained by an addoninfo file that specifies \"" << addon.file << "\" as the Add-on's file name. Skipping." << std::endl; - } - } - - // make sure the Add-on's file name does not contain weird characters - if (addon.file.find_first_not_of("match.quiz-proxy_gwenblvdjfks0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ") != std::string::npos) { - log_warning << "Add-on \"" << addon.title << "\" contains unsafe file name. Skipping." << std::endl; - continue; - } - - addon.isInstalled = true; - addons.push_back(addon); - } - - return addons; -} - -std::vector -AddonManager::get_available_addons() const -{ - std::vector addons; - -#ifdef HAVE_LIBCURL - - char error_buffer[CURL_ERROR_SIZE+1]; - - const char* baseUrl = "http://supertux.lethargik.org/addons/index.nfo"; - std::string addoninfos = ""; - - CURL *curl_handle; - curl_handle = curl_easy_init(); - curl_easy_setopt(curl_handle, CURLOPT_URL, baseUrl); - curl_easy_setopt(curl_handle, CURLOPT_USERAGENT, "SuperTux/" PACKAGE_VERSION " libcURL"); - curl_easy_setopt(curl_handle, CURLOPT_WRITEFUNCTION, my_curl_string_append); - curl_easy_setopt(curl_handle, CURLOPT_WRITEDATA, &addoninfos); - curl_easy_setopt(curl_handle, CURLOPT_ERRORBUFFER, error_buffer); - curl_easy_setopt(curl_handle, CURLOPT_NOPROGRESS, 1); - curl_easy_setopt(curl_handle, CURLOPT_NOSIGNAL, 1); - curl_easy_setopt(curl_handle, CURLOPT_FAILONERROR, 1); - CURLcode result = curl_easy_perform(curl_handle); - curl_easy_cleanup(curl_handle); - - if (result != CURLE_OK) { - std::string why = error_buffer[0] ? error_buffer : "unhandled error"; - throw std::runtime_error("Downloading Add-on list failed: " + why); - } - - try { - lisp::Parser parser; - std::stringstream addoninfos_stream(addoninfos); - const lisp::Lisp* root = parser.parse(addoninfos_stream, "supertux-addons"); - - const lisp::Lisp* addons_lisp = root->get_lisp("supertux-addons"); - if(!addons_lisp) throw std::runtime_error("Downloaded file is not an Add-on list"); - - lisp::ListIterator iter(addons_lisp); - while(iter.next()) { - const std::string& token = iter.item(); - if(token == "supertux-addoninfo") { - Addon addon; - addon.parse(*(iter.lisp())); - - // make sure the Add-on's file name does not contain weird characters - if (addon.file.find_first_not_of("match.quiz-proxy_gwenblvdjfks0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ") != std::string::npos) { - log_warning << "Add-on \"" << addon.title << "\" contains unsafe file name. Skipping." << std::endl; - continue; - } - - addon.isInstalled = false; - addons.push_back(addon); - } else { - log_warning << "Unknown token '" << token << "' in Add-on list" << std::endl; - } - } - } catch(std::exception& e) { - std::stringstream msg; - msg << "Problem when reading Add-on list: " << e.what(); - throw std::runtime_error(msg.str()); - } - -#endif - - return addons; -} - - -void -AddonManager::install(const Addon& addon) -{ - // make sure the Add-on's file name does not contain weird characters - if (addon.file.find_first_not_of("match.quiz-proxy_gwenblvdjfks0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ") != std::string::npos) { - throw std::runtime_error("Add-on has unsafe file name (\""+addon.file+"\")"); - } - - Unison::VFS::FileSystem &fs = Unison::VFS::FileSystem::get(); - -#ifdef HAVE_LIBCURL - - char error_buffer[CURL_ERROR_SIZE+1]; - - char* url = (char*)malloc(addon.http_url.length() + 1); - strncpy(url, addon.http_url.c_str(), addon.http_url.length() + 1); - - //PHYSFS_file* f = PHYSFS_openWrite(addon.file.c_str()); - SDL_RWops *f = Unison::VFS::SDL::Utils::open_physfs_in(addon.file); - - log_debug << "Downloading \"" << url << "\"" << std::endl; - - CURL *curl_handle; - curl_handle = curl_easy_init(); - curl_easy_setopt(curl_handle, CURLOPT_URL, url); - curl_easy_setopt(curl_handle, CURLOPT_USERAGENT, "SuperTux/" PACKAGE_VERSION " libcURL"); - curl_easy_setopt(curl_handle, CURLOPT_WRITEFUNCTION, my_curl_sdl_write); - curl_easy_setopt(curl_handle, CURLOPT_WRITEDATA, f); - curl_easy_setopt(curl_handle, CURLOPT_ERRORBUFFER, error_buffer); - curl_easy_setopt(curl_handle, CURLOPT_NOPROGRESS, 1); - curl_easy_setopt(curl_handle, CURLOPT_NOSIGNAL, 1); - curl_easy_setopt(curl_handle, CURLOPT_FAILONERROR, 1); - CURLcode result = curl_easy_perform(curl_handle); - curl_easy_cleanup(curl_handle); - - //PHYSFS_close(f); - SDL_RWclose(f); - - free(url); - - if (result != CURLE_OK) { - //PHYSFS_delete(addon.file.c_str()); - fs.rm(addon.file); - std::string why = error_buffer[0] ? error_buffer : "unhandled error"; - throw std::runtime_error("Downloading Add-on failed: " + why); - } - - // write an accompaining .nfo file - static const std::string archiveExt = ".zip"; - static const std::string infoExt = ".nfo"; - std::string infoFileName = addon.file.substr(0, addon.file.length()-archiveExt.length()) + infoExt; - addon.write(infoFileName); - - //static const std::string writeDir = PHYSFS_getWriteDir(); - //static const std::string dirSep = PHYSFS_getDirSeparator(); - static const std::string writeDir = fs.get_write_dir(); - static const std::string dirSep = fs.get_dir_sep(); - std::string fullFilename = writeDir + dirSep + addon.file; - log_debug << "Finished downloading \"" << fullFilename << "\"" << std::endl; - fs.mount(fullFilename, "/", true); - //PHYSFS_addToSearchPath(fullFilename.c_str(), 1); -#else - (void) addon; -#endif - -} - -void -AddonManager::remove(const Addon& addon) -{ - // make sure the Add-on's file name does not contain weird characters - if (addon.file.find_first_not_of("match.quiz-proxy_gwenblvdjfks0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ") != std::string::npos) { - throw std::runtime_error("Add-on has unsafe file name (\""+addon.file+"\")"); - } - - log_debug << "deleting file \"" << addon.file << "\"" << std::endl; - - Unison::VFS::FileSystem &fs = Unison::VFS::FileSystem::get(); - fs.umount(addon.file); - fs.rm(addon.file); - - // remove an accompaining .nfo file - static const std::string archiveExt = ".zip"; - static const std::string infoExt = ".nfo"; - std::string infoFileName = addon.file.substr(0, addon.file.length()-archiveExt.length()) + infoExt; - if (fs.exists(infoFileName)) { - log_debug << "deleting file \"" << infoFileName << "\"" << std::endl; - fs.rm(infoFileName); - } -} - diff --git a/src/addon_manager.hpp b/src/addon_manager.hpp deleted file mode 100644 index 23b3415c7..000000000 --- a/src/addon_manager.hpp +++ /dev/null @@ -1,61 +0,0 @@ -// $Id$ -// -// SuperTux - Add-on Manager -// Copyright (C) 2007 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -// -#ifndef ADDON_MANAGER_H -#define ADDON_MANAGER_H - -#include -#include -#include "addon.hpp" - -/** - * Checks for, installs and removes Add-ons - */ -class AddonManager -{ -public: - /** - * returns a list of installed Add-ons - */ - std::vector get_installed_addons() const; - - /** - * returns a list of available Add-ons - */ - std::vector get_available_addons() const; - - /** - * Download and install Add-on - */ - void install(const Addon& addon); - - /** - * Physically delete Add-on - */ - void remove(const Addon& addon); - - static AddonManager& get_instance(); - -protected: - AddonManager(); - ~AddonManager(); -}; - -#endif diff --git a/src/audio/dummy_sound_source.cpp b/src/audio/dummy_sound_source.cpp deleted file mode 100644 index 1a9c274e0..000000000 --- a/src/audio/dummy_sound_source.cpp +++ /dev/null @@ -1,81 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "dummy_sound_source.hpp" - -class DummySoundSource : public SoundSource -{ -public: - DummySoundSource() - {} - virtual ~DummySoundSource() - {} - - virtual void play() - { - is_playing = true; - } - - virtual void stop() - { - is_playing = false; - } - - virtual bool playing() - { - return is_playing; - } - - virtual void set_looping(bool ) - { - } - - virtual void set_gain(float ) - { - } - - virtual void set_pitch(float ) - { - } - - virtual void set_position(const Vector& ) - { - } - - virtual void set_velocity(const Vector& ) - { - } - - virtual void set_reference_distance(float ) - { - } - - virtual void set_rollof_factor(float ) - { - } - -private: - bool is_playing; -}; - -SoundSource* create_dummy_sound_source() -{ - return new DummySoundSource(); -} diff --git a/src/audio/dummy_sound_source.hpp b/src/audio/dummy_sound_source.hpp deleted file mode 100644 index 458c1e834..000000000 --- a/src/audio/dummy_sound_source.hpp +++ /dev/null @@ -1,26 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __DUMMY_SOUND_SOURCE_HPP__ -#define __DUMMY_SOUND_SOURCE_HPP__ - -#include "sound_source.hpp" - -SoundSource* create_dummy_sound_source(); - -#endif diff --git a/src/audio/openal_sound_source.cpp b/src/audio/openal_sound_source.cpp deleted file mode 100644 index 252cc6ee5..000000000 --- a/src/audio/openal_sound_source.cpp +++ /dev/null @@ -1,105 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "openal_sound_source.hpp" -#include "sound_manager.hpp" - -OpenALSoundSource::OpenALSoundSource() -{ - alGenSources(1, &source); - SoundManager::check_al_error("Couldn't create audio source: "); - set_reference_distance(128); -} - -OpenALSoundSource::~OpenALSoundSource() -{ - stop(); - alDeleteSources(1, &source); -} - -void -OpenALSoundSource::stop() -{ - alSourceStop(source); - alSourcei(source, AL_BUFFER, AL_NONE); - SoundManager::check_al_error("Problem stopping audio source: "); -} - -void -OpenALSoundSource::play() -{ - alSourcePlay(source); - SoundManager::check_al_error("Couldn't start audio source: "); -} - -bool -OpenALSoundSource::playing() -{ - ALint state = AL_PLAYING; - alGetSourcei(source, AL_SOURCE_STATE, &state); - return state != AL_STOPPED; -} - -void -OpenALSoundSource::update() -{ -} - -void -OpenALSoundSource::set_looping(bool looping) -{ - alSourcei(source, AL_LOOPING, looping ? AL_TRUE : AL_FALSE); -} - -void -OpenALSoundSource::set_position(const Vector& position) -{ - alSource3f(source, AL_POSITION, position.x, position.y, 0); -} - -void -OpenALSoundSource::set_velocity(const Vector& velocity) -{ - alSource3f(source, AL_VELOCITY, velocity.x, velocity.y, 0); -} - -void -OpenALSoundSource::set_gain(float gain) -{ - alSourcef(source, AL_GAIN, gain); -} - -void -OpenALSoundSource::set_pitch(float pitch) -{ - alSourcef(source, AL_PITCH, pitch); -} - -void -OpenALSoundSource::set_reference_distance(float distance) -{ - alSourcef(source, AL_REFERENCE_DISTANCE, distance); -} - -void -OpenALSoundSource::set_rollof_factor(float factor) -{ - alSourcef(source, AL_ROLLOFF_FACTOR, factor); -} diff --git a/src/audio/openal_sound_source.hpp b/src/audio/openal_sound_source.hpp deleted file mode 100644 index 4b03ed6d7..000000000 --- a/src/audio/openal_sound_source.hpp +++ /dev/null @@ -1,57 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __OPENAL_SOUND_SOURCE_H__ -#define __OPENAL_SOUND_SOURCE_H__ - -#ifndef MACOSX -#include -#else -#include -#endif - -#include "math/vector.hpp" -#include "sound_source.hpp" - -class OpenALSoundSource : public SoundSource -{ -public: - OpenALSoundSource(); - virtual ~OpenALSoundSource(); - - virtual void play(); - virtual void stop(); - virtual bool playing(); - - virtual void update(); - - virtual void set_looping(bool looping); - virtual void set_gain(float gain); - virtual void set_pitch(float pitch); - virtual void set_position(const Vector& position); - virtual void set_velocity(const Vector& position); - virtual void set_reference_distance(float distance); - virtual void set_rollof_factor(float factor); - -protected: - friend class SoundManager; - - ALuint source; -}; - -#endif diff --git a/src/audio/sound_file.cpp b/src/audio/sound_file.cpp deleted file mode 100644 index 2495bbbb0..000000000 --- a/src/audio/sound_file.cpp +++ /dev/null @@ -1,422 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -/** Used SDL_mixer and glest source as reference */ -#include - -#include "sound_file.hpp" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include "log.hpp" -#include "lisp/parser.hpp" -#include "lisp/lisp.hpp" -#include "file_system.hpp" - -class WavSoundFile : public SoundFile -{ -public: - WavSoundFile(PHYSFS_file* file); - ~WavSoundFile(); - - size_t read(void* buffer, size_t buffer_size); - void reset(); - -private: - PHYSFS_file* file; - - PHYSFS_sint64 datastart; -}; - -static inline uint32_t read32LE(PHYSFS_file* file) -{ - uint32_t result; - if(PHYSFS_readULE32(file, &result) == 0) - throw std::runtime_error("file too short"); - - return result; -} - -static inline uint16_t read16LE(PHYSFS_file* file) -{ - uint16_t result; - if(PHYSFS_readULE16(file, &result) == 0) - throw std::runtime_error("file too short"); - - return result; -} - -WavSoundFile::WavSoundFile(PHYSFS_file* file) -{ - this->file = file; - - char magic[4]; - if(PHYSFS_read(file, magic, sizeof(magic), 1) != 1) - throw std::runtime_error("Couldn't read file magic (not a wave file)"); - if(strncmp(magic, "RIFF", 4) != 0) { - log_debug << "MAGIC: " << magic << std::endl; - throw std::runtime_error("file is not a RIFF wav file"); - } - - uint32_t wavelen = read32LE(file); - (void) wavelen; - - if(PHYSFS_read(file, magic, sizeof(magic), 1) != 1) - throw std::runtime_error("Couldn't read chunk header (not a wav file?)"); - if(strncmp(magic, "WAVE", 4) != 0) - throw std::runtime_error("file is not a valid RIFF/WAVE file"); - - char chunkmagic[4]; - uint32_t chunklen; - - // search audio data format chunk - do { - if(PHYSFS_read(file, chunkmagic, sizeof(chunkmagic), 1) != 1) - throw std::runtime_error("EOF while searching format chunk"); - chunklen = read32LE(file); - - if(strncmp(chunkmagic, "fmt ", 4) == 0) - break; - - if(strncmp(chunkmagic, "fact", 4) == 0 - || strncmp(chunkmagic, "LIST", 4) == 0) { - // skip chunk - if(PHYSFS_seek(file, PHYSFS_tell(file) + chunklen) == 0) - throw std::runtime_error("EOF while searching fmt chunk"); - } else { - throw std::runtime_error("complex WAVE files not supported"); - } - } while(true); - - if(chunklen < 16) - throw std::runtime_error("Format chunk too short"); - - // parse format - uint16_t encoding = read16LE(file); - if(encoding != 1) - throw std::runtime_error("only PCM encoding supported"); - channels = read16LE(file); - rate = read32LE(file); - uint32_t byterate = read32LE(file); - (void) byterate; - uint16_t blockalign = read16LE(file); - (void) blockalign; - bits_per_sample = read16LE(file); - - if(chunklen > 16) { - if(PHYSFS_seek(file, PHYSFS_tell(file) + (chunklen-16)) == 0) - throw std::runtime_error("EOF while reading reast of format chunk"); - } - - // set file offset to DATA chunk data - do { - if(PHYSFS_read(file, chunkmagic, sizeof(chunkmagic), 1) != 1) - throw std::runtime_error("EOF while searching data chunk"); - chunklen = read32LE(file); - - if(strncmp(chunkmagic, "data", 4) == 0) - break; - - // skip chunk - if(PHYSFS_seek(file, PHYSFS_tell(file) + chunklen) == 0) - throw std::runtime_error("EOF while searching fmt chunk"); - } while(true); - - datastart = PHYSFS_tell(file); - size = static_cast (chunklen); -} - -WavSoundFile::~WavSoundFile() -{ - PHYSFS_close(file); -} - -void -WavSoundFile::reset() -{ - if(PHYSFS_seek(file, datastart) == 0) - throw std::runtime_error("Couldn't seek to data start"); -} - -size_t -WavSoundFile::read(void* buffer, size_t buffer_size) -{ - PHYSFS_sint64 end = datastart + size; - PHYSFS_sint64 cur = PHYSFS_tell(file); - if(cur >= end) - return 0; - - size_t readsize = std::min(static_cast (end - cur), buffer_size); - if(PHYSFS_read(file, buffer, readsize, 1) != 1) - throw std::runtime_error("read error while reading samples"); - -#ifdef WORDS_BIGENDIAN - if (bits_per_sample != 16) - return readsize; - char *tmp = (char*)buffer; - - size_t i; - char c; - for (i = 0; i < readsize / 2; i++) - { - c = tmp[2*i]; - tmp[2*i] = tmp[2*i+1]; - tmp[2*i+1] = c; - } - - buffer = tmp; -#endif - - return readsize; -} - -//--------------------------------------------------------------------------- - -class OggSoundFile : public SoundFile -{ -public: - OggSoundFile(PHYSFS_file* file, double loop_begin, double loop_at); - ~OggSoundFile(); - - size_t read(void* buffer, size_t buffer_size); - void reset(); - -private: - static size_t cb_read(void* ptr, size_t size, size_t nmemb, void* source); - static int cb_seek(void* source, ogg_int64_t offset, int whence); - static int cb_close(void* source); - static long cb_tell(void* source); - - PHYSFS_file* file; - OggVorbis_File vorbis_file; - ogg_int64_t loop_begin; - ogg_int64_t loop_at; - size_t normal_buffer_loop; -}; - -OggSoundFile::OggSoundFile(PHYSFS_file* file, double loop_begin, double loop_at) -{ - this->file = file; - - ov_callbacks callbacks = { cb_read, cb_seek, cb_close, cb_tell }; - ov_open_callbacks(file, &vorbis_file, 0, 0, callbacks); - - vorbis_info* vi = ov_info(&vorbis_file, -1); - - channels = vi->channels; - rate = vi->rate; - bits_per_sample = 16; - size = static_cast (ov_pcm_total(&vorbis_file, -1) * 2); - - double sample_len = 1.0f / rate; - double samples_begin = loop_begin / sample_len; - double sample_loop = loop_at / sample_len; - - this->loop_begin = (ogg_int64_t) samples_begin; - if(loop_begin < 0) { - this->loop_at = (ogg_int64_t) -1; - } else { - this->loop_at = (ogg_int64_t) sample_loop; - } -} - -OggSoundFile::~OggSoundFile() -{ - ov_clear(&vorbis_file); -} - -size_t -OggSoundFile::read(void* _buffer, size_t buffer_size) -{ - char* buffer = reinterpret_cast (_buffer); - int section = 0; - size_t totalBytesRead = 0; - - while(buffer_size>0) { -#ifdef WORDS_BIGENDIAN - int bigendian = 1; -#else - int bigendian = 0; -#endif - - size_t bytes_to_read = buffer_size; - if(loop_at > 0) { - size_t bytes_per_sample = 2; - ogg_int64_t time = ov_pcm_tell(&vorbis_file); - ogg_int64_t samples_left_till_loop = loop_at - time; - ogg_int64_t bytes_left_till_loop - = samples_left_till_loop * bytes_per_sample; - if(bytes_left_till_loop <= 4) - break; - - if(bytes_left_till_loop < (ogg_int64_t) bytes_to_read) { - bytes_to_read = (size_t) bytes_left_till_loop; - } - } - - long bytesRead - = ov_read(&vorbis_file, buffer, bytes_to_read, bigendian, - 2, 1, §ion); - if(bytesRead == 0) { - break; - } - buffer_size -= bytesRead; - buffer += bytesRead; - totalBytesRead += bytesRead; - } - - return totalBytesRead; -} - -void -OggSoundFile::reset() -{ - ov_pcm_seek(&vorbis_file, loop_begin); -} - -size_t -OggSoundFile::cb_read(void* ptr, size_t size, size_t nmemb, void* source) -{ - PHYSFS_file* file = reinterpret_cast (source); - - PHYSFS_sint64 res - = PHYSFS_read(file, ptr, static_cast (size), - static_cast (nmemb)); - if(res <= 0) - return 0; - - return static_cast (res); -} - -int -OggSoundFile::cb_seek(void* source, ogg_int64_t offset, int whence) -{ - PHYSFS_file* file = reinterpret_cast (source); - - switch(whence) { - case SEEK_SET: - if(PHYSFS_seek(file, static_cast (offset)) == 0) - return -1; - break; - case SEEK_CUR: - if(PHYSFS_seek(file, PHYSFS_tell(file) + offset) == 0) - return -1; - break; - case SEEK_END: - if(PHYSFS_seek(file, PHYSFS_fileLength(file) + offset) == 0) - return -1; - break; - default: -#ifdef DEBUG - assert(false); -#else - return -1; -#endif - } - return 0; -} - -int -OggSoundFile::cb_close(void* source) -{ - PHYSFS_file* file = reinterpret_cast (source); - PHYSFS_close(file); - return 0; -} - -long -OggSoundFile::cb_tell(void* source) -{ - PHYSFS_file* file = reinterpret_cast (source); - return static_cast (PHYSFS_tell(file)); -} - -//--------------------------------------------------------------------------- - -SoundFile* load_music_file(const std::string& filename) -{ - lisp::Parser parser(false); - const lisp::Lisp* root = parser.parse(filename); - const lisp::Lisp* music = root->get_lisp("supertux-music"); - if(music == NULL) - throw std::runtime_error("file is not a supertux-music file."); - - std::string raw_music_file; - float loop_begin = 0; - float loop_at = -1; - - music->get("file", raw_music_file); - music->get("loop-begin", loop_begin); - music->get("loop-at", loop_at); - - if(loop_begin < 0) { - throw std::runtime_error("can't loop from negative value"); - } - - std::string basedir = FileSystem::dirname(filename); - raw_music_file = FileSystem::normalize(basedir + raw_music_file); - - PHYSFS_file* file = PHYSFS_openRead(raw_music_file.c_str()); - if(!file) { - std::stringstream msg; - msg << "Couldn't open '" << raw_music_file << "': " << PHYSFS_getLastError(); - throw std::runtime_error(msg.str()); - } - - return new OggSoundFile(file, loop_begin, loop_at); -} - -SoundFile* load_sound_file(const std::string& filename) -{ - if(filename.length() > 6 - && filename.compare(filename.length()-6, 6, ".music") == 0) { - return load_music_file(filename); - } - - PHYSFS_file* file = PHYSFS_openRead(filename.c_str()); - if(!file) { - std::stringstream msg; - msg << "Couldn't open '" << filename << "': " << PHYSFS_getLastError(); - throw std::runtime_error(msg.str()); - } - - try { - char magic[4]; - if(PHYSFS_read(file, magic, sizeof(magic), 1) != 1) - throw std::runtime_error("Couldn't read magic, file too short"); - PHYSFS_seek(file, 0); - if(strncmp(magic, "RIFF", 4) == 0) - return new WavSoundFile(file); - else if(strncmp(magic, "OggS", 4) == 0) - return new OggSoundFile(file, 0, -1); - else - throw std::runtime_error("Unknown file format"); - } catch(std::exception& e) { - std::stringstream msg; - msg << "Couldn't read '" << filename << "': " << e.what(); - throw std::runtime_error(msg.str()); - } -} diff --git a/src/audio/sound_file.hpp b/src/audio/sound_file.hpp deleted file mode 100644 index fd777b22a..000000000 --- a/src/audio/sound_file.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SOUND_FILE_H__ -#define __SOUND_FILE_H__ - -#include -#include - -class SoundFile -{ -public: - virtual ~SoundFile() - { } - - virtual size_t read(void* buffer, size_t buffer_size) = 0; - virtual void reset() = 0; - - int channels; - int rate; - int bits_per_sample; - /// size in bytes - size_t size; -}; - -SoundFile* load_sound_file(const std::string& filename); - -#endif diff --git a/src/audio/sound_manager.cpp b/src/audio/sound_manager.cpp deleted file mode 100644 index 7d285ffb3..000000000 --- a/src/audio/sound_manager.cpp +++ /dev/null @@ -1,430 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "sound_manager.hpp" - -#include -#include -#include -#include -#include -#include - -#include "sound_file.hpp" -#include "sound_source.hpp" -#include "openal_sound_source.hpp" -#include "stream_sound_source.hpp" -#include "dummy_sound_source.hpp" -#include "log.hpp" -#include "timer.hpp" - -#ifndef DEBUG - /** Older openal versions often miss this function and it isn't that vital for - * supertux... - */ -#ifdef alcGetString -#undef alcGetString -#endif -#define alcGetString(x,y) "" -#endif - -SoundManager* sound_manager = 0; - -SoundManager::SoundManager() - : device(0), context(0), sound_enabled(false), music_source(0), - music_enabled(false) -{ - try { - device = alcOpenDevice(0); - if (device == NULL) { - throw std::runtime_error("Couldn't open audio device."); - } - - int attributes[] = { 0 }; - context = alcCreateContext(device, attributes); - check_alc_error("Couldn't create audio context: "); - alcMakeContextCurrent(context); - check_alc_error("Couldn't select audio context: "); - - check_al_error("Audio error after init: "); - sound_enabled = true; - music_enabled = true; - } catch(std::exception& e) { - if(context != NULL) - alcDestroyContext(context); - context = NULL; - if(device != NULL) - alcCloseDevice(device); - device = NULL; - log_warning << "Couldn't initialize audio device: " << e.what() << std::endl; - print_openal_version(); - } -} - -SoundManager::~SoundManager() -{ - delete music_source; - - for(SoundSources::iterator i = sources.begin(); i != sources.end(); ++i) { - delete *i; - } - - for(SoundBuffers::iterator i = buffers.begin(); i != buffers.end(); ++i) { - ALuint buffer = i->second; - alDeleteBuffers(1, &buffer); - } - - if(context != NULL) { - alcDestroyContext(context); - } - if(device != NULL) { - alcCloseDevice(device); - } -} - -ALuint -SoundManager::load_file_into_buffer(SoundFile* file) -{ - ALenum format = get_sample_format(file); - ALuint buffer; - alGenBuffers(1, &buffer); - check_al_error("Couldn't create audio buffer: "); - char* samples = new char[file->size]; - try { - file->read(samples, file->size); - alBufferData(buffer, format, samples, - static_cast (file->size), - static_cast (file->rate)); - check_al_error("Couldn't fill audio buffer: "); - } catch(...) { - delete[] samples; - throw; - } - delete[] samples; - - return buffer; -} - -OpenALSoundSource* -SoundManager::intern_create_sound_source(const std::string& filename) -{ - if(!sound_enabled) - throw std::runtime_error("sound disabled"); - - std::auto_ptr source (new OpenALSoundSource()); - - ALuint buffer; - - // reuse an existing static sound buffer - SoundBuffers::iterator i = buffers.find(filename); - if(i != buffers.end()) { - buffer = i->second; - } else { - // Load sound file - std::auto_ptr file (load_sound_file(filename)); - - if(file->size < 100000) { - buffer = load_file_into_buffer(file.get()); - buffers.insert(std::make_pair(filename, buffer)); - } else { - StreamSoundSource* source = new StreamSoundSource(); - source->set_sound_file(file.release()); - return source; - } - } - - alSourcei(source->source, AL_BUFFER, buffer); - return source.release(); -} - -SoundSource* -SoundManager::create_sound_source(const std::string& filename) -{ - if(!sound_enabled) - return create_dummy_sound_source(); - - try { - return intern_create_sound_source(filename); - } catch(std::exception &e) { - log_warning << "Couldn't create audio source: " << e.what() << std::endl; - return create_dummy_sound_source(); - } -} - -void -SoundManager::preload(const std::string& filename) -{ - if(!sound_enabled) - return; - - SoundBuffers::iterator i = buffers.find(filename); - // already loaded? - if(i != buffers.end()) - return; - - std::auto_ptr file (load_sound_file(filename)); - // only keep small files - if(file->size >= 100000) - return; - - ALuint buffer = load_file_into_buffer(file.get()); - buffers.insert(std::make_pair(filename, buffer)); -} - -void -SoundManager::play(const std::string& filename, const Vector& pos) -{ - if(!sound_enabled) - return; - - try { - std::auto_ptr source - (intern_create_sound_source(filename)); - - if(pos == Vector(-1, -1)) { - source->set_rollof_factor(0); - } else { - source->set_position(pos); - } - source->play(); - sources.push_back(source.release()); - } catch(std::exception& e) { - log_warning << "Couldn't play sound " << filename << ": " << e.what() << std::endl; - } -} - -void -SoundManager::manage_source(SoundSource* source) -{ - assert(source != NULL); - - OpenALSoundSource* openal_source = dynamic_cast (source); - if(openal_source != NULL) { - sources.push_back(openal_source); - } -} - -void -SoundManager::register_for_update( StreamSoundSource* sss ){ - if( sss != NULL ){ - update_list.push_back( sss ); - } -} - -void -SoundManager::remove_from_update( StreamSoundSource* sss ){ - if( sss != NULL ){ - StreamSoundSources::iterator i = update_list.begin(); - while( i != update_list.end() ){ - if( *i == sss ){ - i = update_list.erase(i); - } else { - i++; - } - } - } -} - -void -SoundManager::enable_sound(bool enable) -{ - if(device == NULL) - return; - - sound_enabled = enable; -} - -void -SoundManager::enable_music(bool enable) -{ - if(device == NULL) - return; - - music_enabled = enable; - if(music_enabled) { - play_music(current_music); - } else { - if(music_source) { - delete music_source; - music_source = 0; - } - } -} - -void -SoundManager::stop_music(float fadetime) -{ - if(fadetime > 0) { - if(music_source - && music_source->get_fade_state() != StreamSoundSource::FadingOff) - music_source->set_fading(StreamSoundSource::FadingOff, fadetime); - } else { - delete music_source; - music_source = NULL; - } - current_music = ""; -} - -void -SoundManager::play_music(const std::string& filename, bool fade) -{ - if(filename == current_music && music_source != NULL) - return; - current_music = filename; - if(!music_enabled) - return; - - if(filename == "") { - delete music_source; - music_source = NULL; - return; - } - - try { - std::auto_ptr newmusic (new StreamSoundSource()); - alSourcef(newmusic->source, AL_ROLLOFF_FACTOR, 0); - newmusic->set_sound_file(load_sound_file(filename)); - newmusic->set_looping(true); - if(fade) - newmusic->set_fading(StreamSoundSource::FadingOn, .5f); - newmusic->play(); - - delete music_source; - music_source = newmusic.release(); - } catch(std::exception& e) { - log_warning << "Couldn't play music file '" << filename << "': " << e.what() << std::endl; - } -} - -void -SoundManager::set_listener_position(const Vector& pos) -{ - static Uint32 lastticks = SDL_GetTicks(); - - Uint32 current_ticks = SDL_GetTicks(); - if(current_ticks - lastticks < 300) - return; - lastticks = current_ticks; - - alListener3f(AL_POSITION, pos.x, pos.y, 0); -} - -void -SoundManager::set_listener_velocity(const Vector& vel) -{ - alListener3f(AL_VELOCITY, vel.x, vel.y, 0); -} - -void -SoundManager::update() -{ - static Uint32 lasttime = SDL_GetTicks(); - Uint32 now = SDL_GetTicks(); - - if(now - lasttime < 300) - return; - lasttime = now; - - // update and check for finished sound sources - for(SoundSources::iterator i = sources.begin(); i != sources.end(); ) { - OpenALSoundSource* source = *i; - - source->update(); - - if(!source->playing()) { - delete source; - i = sources.erase(i); - } else { - ++i; - } - } - // check streaming sounds - if(music_source) { - music_source->update(); - } - - if (context) - { - alcProcessContext(context); - check_alc_error("Error while processing audio context: "); - } - - //run update() for stream_sound_source - StreamSoundSources::iterator s = update_list.begin(); - while( s != update_list.end() ){ - (*s)->update(); - s++; - } -} - -ALenum -SoundManager::get_sample_format(SoundFile* file) -{ - if(file->channels == 2) { - if(file->bits_per_sample == 16) { - return AL_FORMAT_STEREO16; - } else if(file->bits_per_sample == 8) { - return AL_FORMAT_STEREO8; - } else { - throw std::runtime_error("Only 16 and 8 bit samples supported"); - } - } else if(file->channels == 1) { - if(file->bits_per_sample == 16) { - return AL_FORMAT_MONO16; - } else if(file->bits_per_sample == 8) { - return AL_FORMAT_MONO8; - } else { - throw std::runtime_error("Only 16 and 8 bit samples supported"); - } - } - - throw std::runtime_error("Only 1 and 2 channel samples supported"); -} - -void -SoundManager::print_openal_version() -{ - log_info << "OpenAL Vendor: " << alGetString(AL_VENDOR) << std::endl; - log_info << "OpenAL Version: " << alGetString(AL_VERSION) << std::endl; - log_info << "OpenAL Renderer: " << alGetString(AL_RENDERER) << std::endl; - log_info << "OpenAl Extensions: " << alGetString(AL_EXTENSIONS) << std::endl; -} - -void -SoundManager::check_alc_error(const char* message) -{ - int err = alcGetError(device); - if(err != ALC_NO_ERROR) { - std::stringstream msg; - msg << message << alcGetString(device, err); - throw std::runtime_error(msg.str()); - } -} - -void -SoundManager::check_al_error(const char* message) -{ - int err = alGetError(); - if(err != AL_NO_ERROR) { - std::stringstream msg; - msg << message << alGetString(err); - throw std::runtime_error(msg.str()); - } -} diff --git a/src/audio/sound_manager.hpp b/src/audio/sound_manager.hpp deleted file mode 100644 index 12f19447c..000000000 --- a/src/audio/sound_manager.hpp +++ /dev/null @@ -1,125 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __SOUND_MANAGER_H__ -#define __SOUND_MANAGER_H__ - -#include -#include -#include - -#ifndef MACOSX -#include -#include -#else -#include -#include -#endif - -#include "math/vector.hpp" - -class SoundFile; -class SoundSource; -class StreamSoundSource; -class OpenALSoundSource; - -class SoundManager -{ -public: - SoundManager(); - virtual ~SoundManager(); - - void enable_sound(bool sound_enabled); - /** - * Creates a new sound source object which plays the specified soundfile. - * You are responsible for deleting the sound source later (this will stop the - * sound). - * This function never throws exceptions, but might return a DummySoundSource - */ - SoundSource* create_sound_source(const std::string& filename); - /** - * Convenience function to simply play a sound at a given position. - */ - void play(const std::string& name, const Vector& pos = Vector(-1, -1)); - /** - * Adds the source to the list of managed sources (= the source gets deleted - * when it finished playing) - */ - void manage_source(SoundSource* source); - /// preloads a sound, so that you don't get a lag later when playing it - void preload(const std::string& name); - - void set_listener_position(const Vector& position); - void set_listener_velocity(const Vector& velocity); - - void enable_music(bool music_enabled); - void play_music(const std::string& filename, bool fade = false); - void stop_music(float fadetime = 0); - - bool is_music_enabled() { return music_enabled; } - bool is_sound_enabled() { return sound_enabled; } - - bool is_audio_enabled() { - return device != 0 && context != 0; - } - - void update(); - - /* - * Tell soundmanager to call update() for stream_sound_source. - */ - void register_for_update( StreamSoundSource* sss ); - /* - * Unsubscribe from updates for stream_sound_source. - */ - void remove_from_update( StreamSoundSource* sss ); - -private: - friend class OpenALSoundSource; - friend class StreamSoundSource; - - /** creates a new sound source, might throw exceptions, never returns NULL */ - OpenALSoundSource* intern_create_sound_source(const std::string& filename); - static ALuint load_file_into_buffer(SoundFile* file); - static ALenum get_sample_format(SoundFile* file); - - void print_openal_version(); - void check_alc_error(const char* message); - static void check_al_error(const char* message); - - ALCdevice* device; - ALCcontext* context; - bool sound_enabled; - - typedef std::map SoundBuffers; - SoundBuffers buffers; - typedef std::vector SoundSources; - SoundSources sources; - - typedef std::vector StreamSoundSources; - StreamSoundSources update_list; - - StreamSoundSource* music_source; - - bool music_enabled; - std::string current_music; -}; - -extern SoundManager* sound_manager; - -#endif diff --git a/src/audio/sound_source.hpp b/src/audio/sound_source.hpp deleted file mode 100644 index 48c3f287a..000000000 --- a/src/audio/sound_source.hpp +++ /dev/null @@ -1,49 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __SOUND_SOURCE_H__ -#define __SOUND_SOURCE_H__ - -#include "math/vector.hpp" - -/** - * A sound source represents the source of audio output. You can place - * sources at certain points in your world or set their velocity to produce - * doppler effects - */ -class SoundSource -{ -public: - virtual ~SoundSource() - { } - - virtual void play() = 0; - virtual void stop() = 0; - virtual bool playing() = 0; - - virtual void set_looping(bool looping) = 0; - /// Set volume (0.0 is silent, 1.0 is normal) - virtual void set_gain(float gain) = 0; - virtual void set_pitch(float pitch) = 0; - virtual void set_position(const Vector& position) = 0; - virtual void set_velocity(const Vector& position) = 0; - virtual void set_reference_distance(float distance) = 0; - virtual void set_rollof_factor(float factor) = 0; -}; - -#endif diff --git a/src/audio/stream_sound_source.cpp b/src/audio/stream_sound_source.cpp deleted file mode 100644 index 5a0172362..000000000 --- a/src/audio/stream_sound_source.cpp +++ /dev/null @@ -1,144 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include -#include - -#include - -#include "stream_sound_source.hpp" -#include "sound_manager.hpp" -#include "sound_file.hpp" -#include "timer.hpp" -#include "log.hpp" - -StreamSoundSource::StreamSoundSource() - : file(0), fade_state(NoFading), looping(false) -{ - alGenBuffers(STREAMFRAGMENTS, buffers); - SoundManager::check_al_error("Couldn't allocate audio buffers: "); - //add me to update list - sound_manager->register_for_update( this ); -} - -StreamSoundSource::~StreamSoundSource() -{ - //don't update me any longer - sound_manager->remove_from_update( this ); - delete file; - stop(); - alDeleteBuffers(STREAMFRAGMENTS, buffers); - SoundManager::check_al_error("Couldn't delete audio buffers: "); -} - -void -StreamSoundSource::set_sound_file(SoundFile* newfile) -{ - delete file; - file = newfile; - - ALint queued; - alGetSourcei(source, AL_BUFFERS_QUEUED, &queued); - for(size_t i = 0; i < STREAMFRAGMENTS - queued; ++i) { - if(fillBufferAndQueue(buffers[i]) == false) - break; - } -} - -void -StreamSoundSource::update() -{ - ALint processed = 0; - alGetSourcei(source, AL_BUFFERS_PROCESSED, &processed); - for(ALint i = 0; i < processed; ++i) { - ALuint buffer; - alSourceUnqueueBuffers(source, 1, &buffer); - SoundManager::check_al_error("Couldn't unqueu audio buffer: "); - - if(fillBufferAndQueue(buffer) == false) - break; - } - - if(!playing()) { - if(processed == 0 || !looping) - return; - - // we might have to restart the source if we had a buffer underrun - log_info << "Restarting audio source because of buffer underrun" << std::endl; - play(); - } - - if(fade_state == FadingOn) { - float time = real_time - fade_start_time; - if(time >= fade_time) { - set_gain(1.0); - fade_state = NoFading; - } else { - set_gain(time / fade_time); - } - } else if(fade_state == FadingOff) { - float time = real_time - fade_start_time; - if(time >= fade_time) { - stop(); - fade_state = NoFading; - } else { - set_gain( (fade_time-time) / fade_time); - } - } -} - -void -StreamSoundSource::set_fading(FadeState state, float fade_time) -{ - this->fade_state = state; - this->fade_time = fade_time; - this->fade_start_time = real_time; -} - -bool -StreamSoundSource::fillBufferAndQueue(ALuint buffer) -{ - // fill buffer - char* bufferdata = new char[STREAMFRAGMENTSIZE]; - size_t bytesread = 0; - do { - bytesread += file->read(bufferdata + bytesread, - STREAMFRAGMENTSIZE - bytesread); - // end of sound file - if(bytesread < STREAMFRAGMENTSIZE) { - if(looping) - file->reset(); - else - break; - } - } while(bytesread < STREAMFRAGMENTSIZE); - - if(bytesread > 0) { - ALenum format = SoundManager::get_sample_format(file); - alBufferData(buffer, format, bufferdata, bytesread, file->rate); - SoundManager::check_al_error("Couldn't refill audio buffer: "); - - alSourceQueueBuffers(source, 1, &buffer); - SoundManager::check_al_error("Couldn't queue audio buffer: "); - } - delete[] bufferdata; - - // return false if there aren't more buffers to fill - return bytesread >= STREAMFRAGMENTSIZE; -} diff --git a/src/audio/stream_sound_source.hpp b/src/audio/stream_sound_source.hpp deleted file mode 100644 index aa621b39f..000000000 --- a/src/audio/stream_sound_source.hpp +++ /dev/null @@ -1,71 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __STREAM_SOUND_SOURCE_H__ -#define __STREAM_SOUND_SOURCE_H__ - -#include -#include -#include "openal_sound_source.hpp" - -class SoundFile; - -class StreamSoundSource : public OpenALSoundSource -{ -public: - StreamSoundSource(); - virtual ~StreamSoundSource(); - - void set_sound_file(SoundFile* file); - - enum FadeState { NoFading, FadingOn, FadingOff }; - - void set_fading(FadeState state, float fadetime); - FadeState get_fade_state() const - { - return fade_state; - } - void update(); - - void set_looping(bool looping) - { - this->looping = looping; - } - bool get_looping() const - { - return looping; - } - -private: - static const size_t STREAMBUFFERSIZE = 1024 * 500; - static const size_t STREAMFRAGMENTS = 5; - static const size_t STREAMFRAGMENTSIZE - = STREAMBUFFERSIZE / STREAMFRAGMENTS; - - bool fillBufferAndQueue(ALuint buffer); - SoundFile* file; - ALuint buffers[STREAMFRAGMENTS]; - - FadeState fade_state; - float fade_start_time; - float fade_time; - bool looping; -}; - -#endif diff --git a/src/badguy/angrystone.cpp b/src/badguy/angrystone.cpp deleted file mode 100644 index 865e43061..000000000 --- a/src/badguy/angrystone.cpp +++ /dev/null @@ -1,177 +0,0 @@ -// $Id$ -// -// AngryStone - A spiked block that charges towards the player -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include - -#include "angrystone.hpp" - -static const float SPEED = 240; - -static const float CHARGE_TIME = .5; -static const float ATTACK_TIME = 1; -static const float RECOVER_TIME = .5; - -AngryStone::AngryStone(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/angrystone/angrystone.sprite"), state(IDLE) -{ -} - -void -AngryStone::write(lisp::Writer& writer) -{ - writer.start_list("angrystone"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("angrystone"); -} - -void -AngryStone::activate() -{ - physic.set_velocity_x(0); - physic.set_velocity_y(0); - physic.enable_gravity(true); - sprite->set_action("idle"); -} - -void -AngryStone::collision_solid(const CollisionHit& hit) -{ - // TODO - (void) hit; -#if 0 - if ((state == ATTACKING) && - (hit.normal.x == -attackDirection.x) && (hit.normal.y == attackDirection.y)) { - state = IDLE; - sprite->set_action("idle"); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - physic.enable_gravity(true); - oldWallDirection.x = attackDirection.x; - oldWallDirection.y = attackDirection.y; - } -#endif -} - -void -AngryStone::kill_fall() -{ - //prevents AngryStone from getting killed by other enemies or the player -} - -HitResponse -AngryStone::collision_badguy(BadGuy& badguy, const CollisionHit& ) -{ - if (state == ATTACKING) { - badguy.kill_fall(); - return FORCE_MOVE; - } - - return FORCE_MOVE; -} - -void -AngryStone::active_update(float elapsed_time) { - BadGuy::active_update(elapsed_time); - - if (state == IDLE) { - MovingObject* player = this->get_nearest_player(); - MovingObject* badguy = this; - const Vector playerPos = player->get_pos(); - const Vector badguyPos = badguy->get_pos(); - float dx = (playerPos.x - badguyPos.x); - float dy = (playerPos.y - badguyPos.y); - - float playerHeight = player->get_bbox().p2.y - player->get_bbox().p1.y; - float badguyHeight = badguy->get_bbox().p2.y - badguy->get_bbox().p1.y; - - float playerWidth = player->get_bbox().p2.x - player->get_bbox().p1.x; - float badguyWidth = badguy->get_bbox().p2.x - badguy->get_bbox().p1.x; - - if ((dx > -playerWidth) && (dx < badguyWidth)) { - if (dy > 0) { - attackDirection.x = 0; - attackDirection.y = 1; - } else { - attackDirection.x = 0; - attackDirection.y = -1; - } - if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { - sprite->set_action("charging"); - timer.start(CHARGE_TIME); - state = CHARGING; - } - } else - if ((dy > -playerHeight) && (dy < badguyHeight)) { - if (dx > 0) { - attackDirection.x = 1; - attackDirection.y = 0; - } else { - attackDirection.x = -1; - attackDirection.y = 0; - } - if ((attackDirection.x != oldWallDirection.x) || (attackDirection.y != oldWallDirection.y)) { - sprite->set_action("charging"); - timer.start(CHARGE_TIME); - state = CHARGING; - } - } - - } - - if (state == CHARGING) { - if (timer.check()) { - sprite->set_action("attacking"); - timer.start(ATTACK_TIME); - state = ATTACKING; - physic.enable_gravity(false); - physic.set_velocity_x(SPEED * attackDirection.x); - physic.set_velocity_y(SPEED * attackDirection.y); - oldWallDirection.x = 0; - oldWallDirection.y = 0; - } - } - - if (state == ATTACKING) { - if (timer.check()) { - timer.start(RECOVER_TIME); - state = RECOVERING; - sprite->set_action("idle"); - physic.enable_gravity(true); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - } - } - - if (state == RECOVERING) { - if (timer.check()) { - state = IDLE; - sprite->set_action("idle"); - physic.enable_gravity(true); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - } - } - -} - -IMPLEMENT_FACTORY(AngryStone, "angrystone") diff --git a/src/badguy/angrystone.hpp b/src/badguy/angrystone.hpp deleted file mode 100644 index 7abd8f18f..000000000 --- a/src/badguy/angrystone.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// AngryStone - A spiked block that charges towards the player -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __ANGRYSTONE_H__ -#define __ANGRYSTONE_H__ - -#include "badguy.hpp" - -class AngryStone : public BadGuy -{ -public: - AngryStone(const lisp::Lisp& reader); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - void active_update(float elapsed_time); - void kill_fall(); - - virtual AngryStone* clone() const { return new AngryStone(*this); } - -protected: - Vector attackDirection; /**< 1-normalized vector of current attack direction */ - Vector oldWallDirection; /**< if wall was hit during last attack: 1-normalized vector of last attack direction, (0,0) otherwise */ - - Timer timer; - - enum AngryStoneState { - IDLE, - CHARGING, - ATTACKING, - RECOVERING - }; - AngryStoneState state; - -}; - -#endif diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp deleted file mode 100644 index 19e8d8b49..000000000 --- a/src/badguy/badguy.cpp +++ /dev/null @@ -1,580 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "badguy.hpp" -#include "object/camera.hpp" -#include "object/tilemap.hpp" -#include "tile.hpp" -#include "statistics.hpp" -#include "game_session.hpp" -#include "log.hpp" -#include "level.hpp" -#include "object/bullet.hpp" -#include "main.hpp" -#include "object/particles.hpp" -#include "random_generator.hpp" - -static const float SQUISH_TIME = 2; -static const float X_OFFSCREEN_DISTANCE = 1600; -static const float Y_OFFSCREEN_DISTANCE = 1200; - -BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name, int layer) - : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), - dir(LEFT), start_dir(AUTO), frozen(false), ignited(false), - state(STATE_INIT), on_ground_flag(false) -{ - start_position = bbox.p1; - - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); -} - -BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer) - : MovingSprite(pos, sprite_name, layer, COLGROUP_DISABLED), countMe(true), - dir(direction), start_dir(direction), frozen(false), ignited(false), - state(STATE_INIT), on_ground_flag(false) -{ - start_position = bbox.p1; - - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); -} - -BadGuy::BadGuy(const lisp::Lisp& reader, const std::string& sprite_name, int layer) - : MovingSprite(reader, sprite_name, layer, COLGROUP_DISABLED), countMe(true), dir(LEFT), start_dir(AUTO), frozen(false), ignited(false), state(STATE_INIT), on_ground_flag(false) -{ - start_position = bbox.p1; - - std::string dir_str = "auto"; - reader.get("direction", dir_str); - start_dir = str2dir( dir_str ); - dir = start_dir; - - reader.get("dead-script", dead_script); - - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); -} - -void -BadGuy::draw(DrawingContext& context) -{ - if(!sprite) - return; - if(state == STATE_INIT || state == STATE_INACTIVE) - return; - if(state == STATE_FALLING) { - DrawingEffect old_effect = context.get_drawing_effect(); - context.set_drawing_effect((DrawingEffect) (old_effect | VERTICAL_FLIP)); - sprite->draw(context, get_pos(), layer); - context.set_drawing_effect(old_effect); - } else { - sprite->draw(context, get_pos(), layer); - } -} - -void -BadGuy::update(float elapsed_time) -{ - if(!Sector::current()->inside(bbox)) { - remove_me(); - return; - } - if(is_offscreen()) { - if (state == STATE_ACTIVE) deactivate(); - set_state(STATE_INACTIVE); - } - - switch(state) { - case STATE_ACTIVE: - active_update(elapsed_time); - break; - case STATE_INIT: - case STATE_INACTIVE: - inactive_update(elapsed_time); - try_activate(); - break; - case STATE_SQUISHED: - if(state_timer.check()) { - remove_me(); - break; - } - movement = physic.get_movement(elapsed_time); - break; - case STATE_FALLING: - movement = physic.get_movement(elapsed_time); - break; - } - - on_ground_flag = false; -} - -Direction -BadGuy::str2dir( std::string dir_str ) -{ - if( dir_str == "auto" ) - return AUTO; - if( dir_str == "left" ) - return LEFT; - if( dir_str == "right" ) - return RIGHT; - - //default to "auto" - log_warning << "Badguy::str2dir: unknown direction \"" << dir_str << "\"" << std::endl;; - return AUTO; -} - -void -BadGuy::activate() -{ -} - -void -BadGuy::deactivate() -{ -} - -void -BadGuy::write(lisp::Writer& ) -{ - log_warning << "tried to write out a generic badguy" << std::endl; -} - -void -BadGuy::active_update(float elapsed_time) -{ - movement = physic.get_movement(elapsed_time); -} - -void -BadGuy::inactive_update(float ) -{ -} - -void -BadGuy::collision_tile(uint32_t tile_attributes) -{ - if(tile_attributes & Tile::HURTS) { - if (tile_attributes & Tile::FIRE) { - if (is_flammable()) ignite(); - } - else if (tile_attributes & Tile::ICE) { - if (is_freezable()) freeze(); - } - else { - kill_fall(); - } - } -} - -HitResponse -BadGuy::collision(GameObject& other, const CollisionHit& hit) -{ - switch(state) { - case STATE_INIT: - case STATE_INACTIVE: - return ABORT_MOVE; - case STATE_ACTIVE: { - BadGuy* badguy = dynamic_cast (&other); - if(badguy && badguy->state == STATE_ACTIVE && badguy->get_group() == COLGROUP_MOVING) { - - // hit from above? - if (badguy->get_bbox().p2.y < (bbox.p1.y + 16)) { - if(collision_squished(*badguy)) { - return ABORT_MOVE; - } - } - - return collision_badguy(*badguy, hit); - } - - Player* player = dynamic_cast (&other); - if(player) { - - // hit from above? - if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { - if(collision_squished(*player)) { - return ABORT_MOVE; - } - } - - return collision_player(*player, hit); - } - - Bullet* bullet = dynamic_cast (&other); - if(bullet) - return collision_bullet(*bullet, hit); - - return FORCE_MOVE; - } - case STATE_SQUISHED: - return FORCE_MOVE; - case STATE_FALLING: - return FORCE_MOVE; - } - - return ABORT_MOVE; -} - -void -BadGuy::collision_solid(const CollisionHit& hit) -{ - physic.set_velocity_x(0); - physic.set_velocity_y(0); - update_on_ground_flag(hit); -} - -HitResponse -BadGuy::collision_player(Player& player, const CollisionHit& ) -{ - if(player.is_invincible()) { - kill_fall(); - return ABORT_MOVE; - } - - if(frozen) - unfreeze(); - player.kill(false); - return FORCE_MOVE; -} - -HitResponse -BadGuy::collision_badguy(BadGuy& , const CollisionHit& ) -{ - return FORCE_MOVE; -} - -bool -BadGuy::collision_squished(GameObject& ) -{ - return false; -} - -HitResponse -BadGuy::collision_bullet(Bullet& bullet, const CollisionHit& hit) -{ - if (is_frozen()) { - if(bullet.get_type() == FIRE_BONUS) { - // fire bullet thaws frozen badguys - unfreeze(); - bullet.remove_me(); - return ABORT_MOVE; - } else { - // other bullets ricochet - bullet.ricochet(*this, hit); - return FORCE_MOVE; - } - } - else if (is_ignited()) { - if(bullet.get_type() == ICE_BONUS) { - // ice bullets extinguish ignited badguys - extinguish(); - bullet.remove_me(); - return ABORT_MOVE; - } else { - // other bullets are absorbed by ignited badguys - bullet.remove_me(); - return FORCE_MOVE; - } - } - else if(bullet.get_type() == FIRE_BONUS && is_flammable()) { - // fire bullets ignite flammable badguys - ignite(); - bullet.remove_me(); - return ABORT_MOVE; - } - else if(bullet.get_type() == ICE_BONUS && is_freezable()) { - // ice bullets freeze freezable badguys - freeze(); - bullet.remove_me(); - return ABORT_MOVE; - } - else { - // in all other cases, bullets ricochet - bullet.ricochet(*this, hit); - return FORCE_MOVE; - } -} - -void -BadGuy::kill_squished(GameObject& object) -{ - sound_manager->play("sounds/squish.wav", get_pos()); - physic.enable_gravity(true); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - set_state(STATE_SQUISHED); - set_group(COLGROUP_MOVING_ONLY_STATIC); - Player* player = dynamic_cast(&object); - if (player) { - if (countMe) Sector::current()->get_level()->stats.badguys++; - player->bounce(*this); - } - - // start dead-script - if(dead_script != "") { - std::istringstream stream(dead_script); - Sector::current()->run_script(stream, "dead-script"); - } -} - -void -BadGuy::kill_fall() -{ - sound_manager->play("sounds/fall.wav", get_pos()); - if (countMe) Sector::current()->get_level()->stats.badguys++; - physic.set_velocity_y(0); - physic.enable_gravity(true); - set_state(STATE_FALLING); - - // start dead-script - if(dead_script != "") { - std::istringstream stream(dead_script); - Sector::current()->run_script(stream, "dead-script"); - } -} - -void -BadGuy::run_dead_script() -{ - if (countMe) - Sector::current()->get_level()->stats.badguys++; - - // start dead-script - if(dead_script != "") { - std::istringstream stream(dead_script); - Sector::current()->run_script(stream, "dead-script"); - } -} - -void -BadGuy::set_state(State state) -{ - if(this->state == state) - return; - - State laststate = this->state; - this->state = state; - switch(state) { - case STATE_SQUISHED: - state_timer.start(SQUISH_TIME); - break; - case STATE_ACTIVE: - set_group(COLGROUP_MOVING); - bbox.set_pos(start_position); - break; - case STATE_INACTIVE: - // was the badguy dead anyway? - if(laststate == STATE_SQUISHED || laststate == STATE_FALLING) { - remove_me(); - } - set_group(COLGROUP_DISABLED); - break; - case STATE_FALLING: - set_group(COLGROUP_DISABLED); - break; - default: - break; - } -} - -bool -BadGuy::is_offscreen() -{ - float scroll_x = Sector::current()->camera->get_translation().x; - float scroll_y = Sector::current()->camera->get_translation().y; - - if(bbox.p2.x < scroll_x - X_OFFSCREEN_DISTANCE - || bbox.p1.x > scroll_x + X_OFFSCREEN_DISTANCE + SCREEN_WIDTH - || bbox.p2.y < scroll_y - Y_OFFSCREEN_DISTANCE - || bbox.p1.y > scroll_y + Y_OFFSCREEN_DISTANCE + SCREEN_HEIGHT) - return true; - - return false; -} - -void -BadGuy::try_activate() -{ - float scroll_x = Sector::current()->camera->get_translation().x; - float scroll_y = Sector::current()->camera->get_translation().y; - - /* Activate badguys if they're just around the screen to avoid - * the effect of having badguys suddenly popping up from nowhere. - */ - //Badguy left of screen - if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && - start_position.x < scroll_x - bbox.get_width() && - start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y + SCREEN_HEIGHT + Y_OFFSCREEN_DISTANCE) { - if (start_dir != AUTO) dir = start_dir; else dir = RIGHT; - set_state(STATE_ACTIVE); - activate(); - //Badguy right of screen - } else if (start_position.x > scroll_x + SCREEN_WIDTH && - start_position.x < scroll_x + SCREEN_WIDTH + X_OFFSCREEN_DISTANCE && - start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y + SCREEN_HEIGHT + Y_OFFSCREEN_DISTANCE) { - if (start_dir != AUTO) dir = start_dir; else dir = LEFT; - set_state(STATE_ACTIVE); - activate(); - //Badguy over or under screen - } else if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && - start_position.x < scroll_x + SCREEN_WIDTH + X_OFFSCREEN_DISTANCE && - ((start_position.y > scroll_y + SCREEN_HEIGHT && - start_position.y < scroll_y + SCREEN_HEIGHT + Y_OFFSCREEN_DISTANCE) || - (start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y - bbox.get_height() ))) { - if (start_dir != AUTO) dir = start_dir; - else{ - // if nearest player is to our right, start facing right - Player* player = get_nearest_player(); - if (player && (player->get_bbox().p1.x > get_bbox().p2.x)) { - dir = RIGHT; - } else { - dir = LEFT; - } - } - set_state(STATE_ACTIVE); - activate(); - } else if(state == STATE_INIT - && start_position.x > scroll_x - X_OFFSCREEN_DISTANCE - && start_position.x < scroll_x + X_OFFSCREEN_DISTANCE + SCREEN_WIDTH - && start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE - && start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE + SCREEN_HEIGHT ) { - if (start_dir != AUTO) { - dir = start_dir; - } else { - // if nearest player is to our right, start facing right - Player* player = get_nearest_player(); - if (player && (player->get_bbox().p1.x > get_bbox().p2.x)) { - dir = RIGHT; - } else { - dir = LEFT; - } - } - set_state(STATE_ACTIVE); - activate(); - } -} - -bool -BadGuy::might_fall(int height) -{ - // make sure we check for at least a 1-pixel fall - assert(height > 0); - - float x1; - float x2; - float y1 = bbox.p2.y + 1; - float y2 = bbox.p2.y + 1 + height; - if (dir == LEFT) { - x1 = bbox.p1.x - 1; - x2 = bbox.p1.x - 1; - } else { - x1 = bbox.p2.x + 1; - x2 = bbox.p2.x + 1; - } - return Sector::current()->is_free_of_statics(Rect(x1, y1, x2, y2)); -} - -Player* -BadGuy::get_nearest_player() -{ - // FIXME: does not really return nearest player - - std::vector players = Sector::current()->get_players(); - for (std::vector::iterator playerIter = players.begin(); playerIter != players.end(); ++playerIter) { - Player* player = *playerIter; - return player; - } - - return 0; -} - -void -BadGuy::update_on_ground_flag(const CollisionHit& hit) -{ - if (hit.bottom) { - on_ground_flag = true; - floor_normal = hit.slope_normal; - } -} - -bool -BadGuy::on_ground() -{ - return on_ground_flag; -} - -Vector -BadGuy::get_floor_normal() -{ - return floor_normal; -} - -void -BadGuy::freeze() -{ - set_group(COLGROUP_MOVING_STATIC); - frozen = true; -} - -void -BadGuy::unfreeze() -{ - set_group(COLGROUP_MOVING); - frozen = false; -} - -bool -BadGuy::is_freezable() const -{ - return false; -} - -bool -BadGuy::is_frozen() const -{ - return frozen; -} - -void -BadGuy::ignite() -{ - kill_fall(); -} - -void -BadGuy::extinguish() -{ -} - -bool -BadGuy::is_flammable() const -{ - return true; -} - -bool -BadGuy::is_ignited() const -{ - return ignited; -} diff --git a/src/badguy/badguy.hpp b/src/badguy/badguy.hpp deleted file mode 100644 index 6c1816612..000000000 --- a/src/badguy/badguy.hpp +++ /dev/null @@ -1,243 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __BADGUY_H__ -#define __BADGUY_H__ - -// moved them here to make it less typing when implementing new badguys -#include -#include "timer.hpp" -#include "object/moving_sprite.hpp" -#include "physic.hpp" -#include "object/player.hpp" -#include "serializable.hpp" -#include "resources.hpp" -#include "sector.hpp" -#include "direction.hpp" -#include "object_factory.hpp" -#include "lisp/parser.hpp" -#include "lisp/lisp.hpp" -#include "lisp/writer.hpp" -#include "video/drawing_context.hpp" -#include "audio/sound_manager.hpp" -#include "audio/sound_source.hpp" - -class BadGuy : public MovingSprite, protected UsesPhysic, public Serializable -{ -public: - BadGuy(const Vector& pos, const std::string& sprite_name, int layer = LAYER_OBJECTS); - BadGuy(const Vector& pos, Direction direction, const std::string& sprite_name, int layer = LAYER_OBJECTS); - BadGuy(const lisp::Lisp& reader, const std::string& sprite_name, int layer = LAYER_OBJECTS); - - /** Called when the badguy is drawn. The default implementation simply draws - * the badguy sprite on screen - */ - virtual void draw(DrawingContext& context); - /** Called each frame. The default implementation checks badguy state and - * calls active_update and inactive_update - */ - virtual void update(float elapsed_time); - /** Called when a collision with another object occured. The default - * implemetnation calls collision_player, collision_solid, collision_badguy - * and collision_squished - */ - virtual HitResponse collision(GameObject& other, const CollisionHit& hit); - - /** Called when a collision with tile with special attributes occured */ - virtual void collision_tile(uint32_t tile_attributes); - - /** Set the badguy to kill/falling state, which makes him falling of the - * screen (his sprite is turned upside-down) - */ - virtual void kill_fall(); - - /** Call this, if you use custom kill_fall() or kill_squashed(GameObject& object) */ - virtual void run_dead_script(); - - /** Writes out the badguy into the included lisp::Writer. Useful e.g. when - * converting an old-format level to the new format. - */ - virtual void write(lisp::Writer& writer); - - /** - * True if this badguy can break bricks or open bonusblocks in his current form. - */ - virtual bool can_break() - { - return false; - } - - Vector get_start_position() const - { - return start_position; - } - void set_start_position(const Vector& vec) - { - start_position = vec; - } - - /** Count this badguy to the statistics? This value should not be changed - * during runtime. */ - bool countMe; - - /** - * Called when hit by a fire bullet, and is_flammable() returns true - */ - virtual void ignite(); - - /** - * Called to revert a badguy when is_ignited() returns true - */ - virtual void extinguish(); - - /** - * Returns whether to call ignite() when a badguy gets hit by a fire bullet - */ - virtual bool is_flammable() const; - - /** - * Returns whether this badguys is currently on fire - */ - bool is_ignited() const; - - /** - * Called when hit by an ice bullet, and is_freezable() returns true. - */ - virtual void freeze(); - - /** - * Called to unfreeze the badguy. - */ - virtual void unfreeze(); - - virtual bool is_freezable() const; - - bool is_frozen() const; - -protected: - enum State { - STATE_INIT, - STATE_INACTIVE, - STATE_ACTIVE, - STATE_SQUISHED, - STATE_FALLING - }; - - /** Called when the badguy collided with a player */ - virtual HitResponse collision_player(Player& player, const CollisionHit& hit); - /** Called when the badguy collided with solid ground */ - virtual void collision_solid(const CollisionHit& hit); - /** Called when the badguy collided with another badguy */ - virtual HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - - /** Called when the player hit the badguy from above. You should return true - * if the badguy was squished, false if squishing wasn't possible - */ - virtual bool collision_squished(GameObject& object); - - /** Called when the badguy collided with a bullet */ - virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit); - - /** called each frame when the badguy is activated. */ - virtual void active_update(float elapsed_time); - /** called each frame when the badguy is not activated. */ - virtual void inactive_update(float elapsed_time); - - /** - * called when the badguy has been activated. (As a side effect the dir - * variable might have been changed so that it faces towards the player. - */ - virtual void activate(); - /** called when the badguy has been deactivated */ - virtual void deactivate(); - - void kill_squished(GameObject& object); - - void set_state(State state); - State get_state() const - { return state; } - - /** - * returns a pointer to the nearest player or 0 if no player is available - */ - Player* get_nearest_player(); - - /// is the enemy activated - bool activated; - /** - * initial position of the enemy. Also the position where enemy respawns when - * after being deactivated. - */ - bool is_offscreen(); - /** - * Returns true if we might soon fall at least @c height pixels. Minimum - * value for height is 1 pixel - */ - bool might_fall(int height = 1); - - Vector start_position; - - /** - * The direction we currently face in - */ - Direction dir; - - /** - * The direction we initially faced in - */ - Direction start_dir; - - /** - * Get Direction from String. - */ - Direction str2dir( std::string dir_str ); - - /** - * Update on_ground_flag judging by solid collision @c hit. - * This gets called from the base implementation of collision_solid, so call this when overriding collision_solid's default behaviour. - */ - void update_on_ground_flag(const CollisionHit& hit); - - /** - * Returns true if we touched ground in the past frame - * This only works if update_on_ground_flag() gets called in collision_solid. - */ - bool on_ground(); - - /** - * Returns floor normal stored the last time when update_on_ground_flag was called and we touched something solid from above. - */ - Vector get_floor_normal(); - - bool frozen; - bool ignited; /**< true if this badguy is currently on fire */ - - std::string dead_script; /**< script to execute when badguy is killed */ - -private: - void try_activate(); - - State state; - Timer state_timer; - bool on_ground_flag; /**< true if we touched something solid from above and update_on_ground_flag was called last frame */ - Vector floor_normal; /**< floor normal stored the last time when update_on_ground_flag was called and we touched something solid from above */ - -}; - -#endif diff --git a/src/badguy/bomb.cpp b/src/badguy/bomb.cpp deleted file mode 100644 index cbc96c0a0..000000000 --- a/src/badguy/bomb.cpp +++ /dev/null @@ -1,104 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "bomb.hpp" -#include "random_generator.hpp" -#include "object/explosion.hpp" - -Bomb::Bomb(const Vector& pos, Direction dir, std::string custom_sprite /*= "images/creatures/mr_bomb/mr_bomb.sprite"*/ ) - : BadGuy( pos, dir, custom_sprite ) -{ - state = STATE_TICKING; - set_action(dir == LEFT ? "ticking-left" : "ticking-right", 1); - countMe = false; - - ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav")); - ticking->set_position(get_pos()); - ticking->set_looping(true); - ticking->set_gain(2.0); - ticking->set_reference_distance(32); - ticking->play(); -} - -Bomb::Bomb(const Bomb& other) - : BadGuy(other), state(other.state) -{ - if (state == STATE_TICKING) { - ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav")); - ticking->set_position(get_pos()); - ticking->set_looping(true); - ticking->set_gain(2.0); - ticking->set_reference_distance(32); - ticking->play(); - } -} - -void -Bomb::write(lisp::Writer& ) -{ - // bombs are only temporarily so don't write them out... -} - -void -Bomb::collision_solid(const CollisionHit& hit) -{ - if(hit.bottom) - physic.set_velocity_y(0); -} - -HitResponse -Bomb::collision_player(Player& , const CollisionHit& ) -{ - return ABORT_MOVE; -} - -HitResponse -Bomb::collision_badguy(BadGuy& , const CollisionHit& ) -{ - return ABORT_MOVE; -} - -void -Bomb::active_update(float ) -{ - ticking->set_position(get_pos()); - if(sprite->animation_done()) { - explode(); - } -} - -void -Bomb::explode() -{ - ticking->stop(); - - remove_me(); - Explosion* explosion = new Explosion(get_bbox().get_middle()); - Sector::current()->add_object(explosion); - - run_dead_script(); -} - -void -Bomb::kill_fall() -{ - explode(); -} diff --git a/src/badguy/bomb.hpp b/src/badguy/bomb.hpp deleted file mode 100644 index e75a32f80..000000000 --- a/src/badguy/bomb.hpp +++ /dev/null @@ -1,49 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __BOMB_H__ -#define __BOMB_H__ - -#include "badguy.hpp" - -class Bomb : public BadGuy -{ -public: - Bomb(const Vector& pos, Direction dir, std::string custom_sprite = "images/creatures/mr_bomb/bomb.sprite" ); - Bomb(const Bomb& bomb); - - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - void active_update(float elapsed_time); - void kill_fall(); - void explode(); - -private: - enum State { - STATE_TICKING - }; - - State state; - - std::auto_ptr ticking; -}; - -#endif diff --git a/src/badguy/bouncing_snowball.cpp b/src/badguy/bouncing_snowball.cpp deleted file mode 100644 index f84561b74..000000000 --- a/src/badguy/bouncing_snowball.cpp +++ /dev/null @@ -1,90 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "bouncing_snowball.hpp" - -static const float JUMPSPEED = -450; -static const float WALKSPEED = 80; - -BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") -{ -} - -BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") -{ -} - -void -BouncingSnowball::write(lisp::Writer& writer) -{ - writer.start_list("bouncingsnowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("bouncingsnowball"); -} - -void -BouncingSnowball::activate() -{ - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -bool -BouncingSnowball::collision_squished(GameObject& object) -{ - sprite->set_action("squished"); - kill_squished(object); - return true; -} - -void -BouncingSnowball::collision_solid(const CollisionHit& hit) -{ - if(hit.bottom) { - if(get_state() == STATE_ACTIVE) { - physic.set_velocity_y(JUMPSPEED); - } else { - physic.set_velocity_y(0); - } - } else if(hit.top) { - physic.set_velocity_y(0); - } - - if(hit.left || hit.right) { // left or right collision - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - -HitResponse -BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - collision_solid(hit); - return CONTINUE; -} - -IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball") diff --git a/src/badguy/bouncing_snowball.hpp b/src/badguy/bouncing_snowball.hpp deleted file mode 100644 index ed2c5cb16..000000000 --- a/src/badguy/bouncing_snowball.hpp +++ /dev/null @@ -1,42 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __BOUNCING_SNOWBALL_H__ -#define __BOUNCING_SNOWBALL_H__ - -#include "badguy.hpp" - -class BouncingSnowball : public BadGuy -{ -public: - BouncingSnowball(const lisp::Lisp& reader); - BouncingSnowball(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - - virtual BouncingSnowball* clone() const { return new BouncingSnowball(*this); } - -protected: - bool collision_squished(GameObject& object); -}; - -#endif diff --git a/src/badguy/dart.cpp b/src/badguy/dart.cpp deleted file mode 100644 index 393474e31..000000000 --- a/src/badguy/dart.cpp +++ /dev/null @@ -1,136 +0,0 @@ -// $Id$ -// -// Dart - Your average poison dart -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include - -#include "dart.hpp" - -namespace { - const float SPEED = 200; -} - -static const std::string SOUNDFILE = "sounds/flame.wav"; - -Dart::Dart(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/dart/dart.sprite"), parent(0) -{ - physic.enable_gravity(false); - countMe = false; - sound_manager->preload("sounds/darthit.wav"); - sound_manager->preload("sounds/stomp.wav"); -} - -Dart::Dart(const Vector& pos, Direction d, const BadGuy* parent = 0) - : BadGuy(pos, d, "images/creatures/dart/dart.sprite"), parent(parent) -{ - physic.enable_gravity(false); - countMe = false; - sound_manager->preload("sounds/darthit.wav"); - sound_manager->preload("sounds/stomp.wav"); -} - -Dart::Dart(const Dart& other) - : BadGuy(other), parent(other.parent) -{ - sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); - sound_manager->preload("sounds/darthit.wav"); - sound_manager->preload("sounds/stomp.wav"); -} - -Dart::~Dart() -{ -} - -bool -Dart::updatePointers(const GameObject* from_object, GameObject* to_object) -{ - if (from_object == parent) { - parent = dynamic_cast(to_object); - return true; - } - return false; -} - -void -Dart::write(lisp::Writer& writer) -{ - writer.start_list("dart"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("dart"); -} - -void -Dart::activate() -{ - physic.set_velocity_x(dir == LEFT ? -::SPEED : ::SPEED); - sprite->set_action(dir == LEFT ? "flying-left" : "flying-right"); - - sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); - sound_source->set_position(get_pos()); - sound_source->set_looping(true); - sound_source->set_gain(1.0); - sound_source->set_reference_distance(32); - sound_source->play(); -} - -void -Dart::deactivate() -{ - sound_source.reset(); - remove_me(); -} - -void -Dart::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - sound_source->set_position(get_pos()); -} - -void -Dart::collision_solid(const CollisionHit& ) -{ - sound_manager->play("sounds/darthit.wav", get_pos()); - remove_me(); -} - -HitResponse -Dart::collision_badguy(BadGuy& badguy, const CollisionHit& ) -{ - // ignore collisions with parent - if (&badguy == parent) { - return FORCE_MOVE; - } - sound_manager->play("sounds/stomp.wav", get_pos()); - remove_me(); - badguy.kill_fall(); - return ABORT_MOVE; -} - -HitResponse -Dart::collision_player(Player& player, const CollisionHit& hit) -{ - sound_manager->play("sounds/stomp.wav", get_pos()); - remove_me(); - return BadGuy::collision_player(player, hit); -} - -IMPLEMENT_FACTORY(Dart, "dart") diff --git a/src/badguy/dart.hpp b/src/badguy/dart.hpp deleted file mode 100644 index bbab1df0f..000000000 --- a/src/badguy/dart.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// Dart - Your average poison dart -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __DART_H__ -#define __DART_H__ - -#include "badguy.hpp" - -/** - * Badguy "Dart" - Your average poison dart - */ -class Dart : public BadGuy -{ -public: - Dart(const lisp::Lisp& reader); - Dart(const Vector& pos, Direction d, const BadGuy* parent); - Dart(const Dart& dart); - ~Dart(); - - void activate(); - void deactivate(); - void write(lisp::Writer& writer); - - void active_update(float elapsed_time); - - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - virtual Dart* clone() const { return new Dart(*this); } - - virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); - -protected: - const BadGuy* parent; /**< collisions with this BadGuy will be ignored */ - std::auto_ptr sound_source; /**< SoundSource for ambient sound */ -}; - -#endif diff --git a/src/badguy/darttrap.cpp b/src/badguy/darttrap.cpp deleted file mode 100644 index 7c6a84b47..000000000 --- a/src/badguy/darttrap.cpp +++ /dev/null @@ -1,107 +0,0 @@ -// $Id$ -// -// DartTrap - Shoots a Dart at regular intervals -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "darttrap.hpp" -#include "dart.hpp" - -namespace { - const float MUZZLE_Y = 25; /**< [px] muzzle y-offset from top */ -} - -DartTrap::DartTrap(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/darttrap/darttrap.sprite", LAYER_TILES-1), initial_delay(0), fire_delay(2), ammo(-1), state(IDLE) -{ - reader.get("initial-delay", initial_delay); - reader.get("fire-delay", fire_delay); - reader.get("ammo", ammo); - countMe = false; - sound_manager->preload("sounds/dartfire.wav"); - if (start_dir == AUTO) log_warning << "Setting a DartTrap's direction to AUTO is no good idea" << std::endl; -} - -void -DartTrap::write(lisp::Writer& writer) -{ - writer.start_list("darttrap"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("initial-delay", initial_delay); - writer.write_float("fire-delay", fire_delay); - writer.write_int("ammo", ammo); - writer.end_list("darttrap"); -} - -void -DartTrap::activate() -{ - state = IDLE; - sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); - set_group(COLGROUP_DISABLED); - - if (initial_delay == 0) initial_delay = 0.1f; - fire_timer.start(initial_delay); -} - -HitResponse -DartTrap::collision_player(Player& , const CollisionHit& ) -{ - return ABORT_MOVE; -} - -void -DartTrap::active_update(float ) -{ - if (state == IDLE) { - if ((ammo != 0) && (fire_timer.check())) { - if (ammo > 0) ammo--; - load(); - fire_timer.start(fire_delay); - } - } - if (state == LOADING) { - if (sprite->animation_done()) { - fire(); - } - } -} - -void -DartTrap::load() -{ - state = LOADING; - sprite->set_action(dir == LEFT ? "loading-left" : "loading-right", 1); -} - -void -DartTrap::fire() -{ - float px = get_pos().x; - if (dir == RIGHT) px += 5; - float py = get_pos().y; - py += MUZZLE_Y; - - sound_manager->play("sounds/dartfire.wav", get_pos()); - Sector::current()->add_object(new Dart(Vector(px, py), dir, this)); - state = IDLE; - sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); -} - -IMPLEMENT_FACTORY(DartTrap, "darttrap") diff --git a/src/badguy/darttrap.hpp b/src/badguy/darttrap.hpp deleted file mode 100644 index 7f2b80ebc..000000000 --- a/src/badguy/darttrap.hpp +++ /dev/null @@ -1,57 +0,0 @@ -// $Id$ -// -// DartTrap - Shoots a Dart at regular intervals -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __DARTTRAP_H__ -#define __DARTTRAP_H__ - -#include "badguy.hpp" -#include "timer.hpp" - -/** - * Badguy "DartTrap" - Shoots a Dart at regular intervals - */ -class DartTrap : public BadGuy -{ -public: - DartTrap(const lisp::Lisp& reader); - - void activate(); - void write(lisp::Writer& writer); - void active_update(float elapsed_time); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - virtual DartTrap* clone() const { return new DartTrap(*this); } - -protected: - enum State { - IDLE, LOADING - }; - - void load(); /**< load a shot */ - void fire(); /**< fire a shot */ - - float initial_delay; /**< time to wait before firing first shot */ - float fire_delay; /**< reload time */ - int ammo; /**< ammo left (-1 means unlimited) */ - - State state; /**< current state */ - Timer fire_timer; /**< time until new shot is fired */ -}; - -#endif diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp deleted file mode 100644 index 123e4aa74..000000000 --- a/src/badguy/dispenser.cpp +++ /dev/null @@ -1,153 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "dispenser.hpp" -#include "badguy/bouncing_snowball.hpp" -#include "badguy/snowball.hpp" -#include "badguy/mrbomb.hpp" -#include "badguy/mriceblock.hpp" -#include "badguy/mrrocket.hpp" -#include "badguy/poisonivy.hpp" -#include "badguy/snail.hpp" -#include "badguy/skullyhop.hpp" -#include "random_generator.hpp" - -Dispenser::Dispenser(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/dispenser/dispenser.sprite") -{ - reader.get("cycle", cycle); - reader.get("badguy", badguy); - if (badguy == "mrrocket") { - if (start_dir == AUTO) log_warning << "Setting a Dispenser's direction to AUTO is no good idea" << std::endl; - sprite->set_action(dir == LEFT ? "working-left" : "working-right"); - } - else {sprite->set_action("dropper");} - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - countMe = false; -} - -void -Dispenser::write(lisp::Writer& writer) -{ - writer.start_list("dispenser"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("cycle", cycle); - writer.write_string("badguy", badguy); - - writer.end_list("dispenser"); -} - -void -Dispenser::activate() -{ - if(frozen) - return; - dispense_timer.start(cycle, true); - launch_badguy(); -} - -void -Dispenser::deactivate() -{ - dispense_timer.stop(); -} - -//TODO: Add launching velocity to certain badguys -bool -Dispenser::collision_squished(GameObject& object) -{ - //TODO: Should it act like a normal tile when killed? - sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); - dispense_timer.start(0); - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - kill_squished(object); - return true; -} - -void -Dispenser::active_update(float ) -{ - if (dispense_timer.check()) { - launch_badguy(); - } -} - -// Add themed randomizer -void -Dispenser::launch_badguy() -{ - //FIXME: Does is_offscreen() work right here? - if (!is_offscreen()) { - if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "snail") - Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "mrrocket") { - Sector::current()->add_object(new MrRocket(Vector(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y), dir));} - else if (badguy == "poisonivy") - Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); - else if (badguy == "skullyhop") - Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); - else if (badguy == "random") - { - switch (systemRandom.rand(7)) - { - case 0: Sector::current()->add_object(new SnowBall(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 1: Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 2: Sector::current()->add_object(new MrBomb(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 3: Sector::current()->add_object(new MrIceBlock(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 4: Sector::current()->add_object(new PoisonIvy(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 5: Sector::current()->add_object(new Snail(Vector(get_pos().x, get_pos().y+32), dir)); break; - case 6: Sector::current()->add_object(new SkullyHop(Vector(get_pos().x, get_pos().y+44), dir)); break; - } - } - } -} - -void -Dispenser::freeze() -{ - BadGuy::freeze(); - dispense_timer.stop(); -} - -void -Dispenser::unfreeze() -{ - BadGuy::unfreeze(); - activate(); -} - -bool -Dispenser::is_freezable() const -{ - return true; -} -IMPLEMENT_FACTORY(Dispenser, "dispenser") diff --git a/src/badguy/dispenser.hpp b/src/badguy/dispenser.hpp deleted file mode 100644 index e553d545d..000000000 --- a/src/badguy/dispenser.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __DISPENSER_H__ -#define __DISPENSER_H__ - -#include "badguy.hpp" -#include "timer.hpp" - -class Dispenser : public BadGuy -{ -public: - Dispenser(const lisp::Lisp& reader); - - void activate(); - void deactivate(); - void write(lisp::Writer& writer); - void active_update(float elapsed_time); - - void freeze(); - void unfreeze(); - bool is_freezable() const; - - virtual Dispenser* clone() const { return new Dispenser(*this); } - -protected: - bool collision_squished(GameObject& object); - void launch_badguy(); - float cycle; - std::string badguy; - Timer dispense_timer; -}; - -#endif diff --git a/src/badguy/fish.cpp b/src/badguy/fish.cpp deleted file mode 100644 index 803512096..000000000 --- a/src/badguy/fish.cpp +++ /dev/null @@ -1,162 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "fish.hpp" -#include "tile.hpp" -#include "object/tilemap.hpp" -#include "log.hpp" - -static const float FISH_JUMP_POWER = -600; -static const float FISH_WAIT_TIME = 1; - -Fish::Fish(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0) -{ - physic.enable_gravity(true); -} - -Fish::Fish(const Vector& pos) - : BadGuy(pos, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0) -{ - physic.enable_gravity(true); -} - -void -Fish::write(lisp::Writer& writer) -{ - writer.start_list("fish"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("fish"); -} - -void -Fish::collision_solid(const CollisionHit& chit) -{ - hit(chit); -} - -HitResponse -Fish::collision_badguy(BadGuy& , const CollisionHit& chit) -{ - return hit(chit); -} - -void -Fish::draw(DrawingContext& context) -{ - if(waiting.started()) - return; - - BadGuy::draw(context); -} - -HitResponse -Fish::hit(const CollisionHit& hit) -{ - if(hit.top) { - physic.set_velocity_y(0); - } - - return CONTINUE; -} - -void -Fish::collision_tile(uint32_t tile_attributes) -{ - if ((tile_attributes & Tile::WATER) && (physic.get_velocity_y() >= 0)) { - - // initialize stop position if uninitialized - if (stop_y == 0) stop_y = get_pos().y + get_bbox().get_height(); - - // stop when we have reached the stop position - if (get_pos().y >= stop_y) { - if(!frozen) - start_waiting(); - movement = Vector(0, 0); - } - - } -} - -void -Fish::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - // waited long enough? - if(waiting.check()) { - jump(); - } - - // set sprite - if(!frozen) - sprite->set_action(physic.get_velocity_y() < 0 ? "normal" : "down"); - - // we can't afford flying out of the tilemap, 'cause the engine would remove us. - if ((get_pos().y - 31.8) < 0) // too high, let us fall - { - physic.set_velocity_y(0); - physic.enable_gravity(true); - } -} - -void -Fish::start_waiting() -{ - waiting.start(FISH_WAIT_TIME); - set_group(COLGROUP_DISABLED); - physic.enable_gravity(false); - physic.set_velocity_y(0); -} - -void -Fish::jump() -{ - physic.set_velocity_y(FISH_JUMP_POWER); - physic.enable_gravity(true); - set_group(COLGROUP_MOVING); -} - -void -Fish::freeze() -{ - BadGuy::freeze(); - sprite->set_action(physic.get_velocity_y() < 0 ? "iced" : "iced-down"); - waiting.stop(); -} - -void -Fish::unfreeze() -{ // does this happen at all? (or do fishes die when they fall frozen?) - BadGuy::unfreeze(); - start_waiting(); -} - -bool -Fish::is_freezable() const -{ - return true; -} - -IMPLEMENT_FACTORY(Fish, "fish") diff --git a/src/badguy/fish.hpp b/src/badguy/fish.hpp deleted file mode 100644 index fa36dee97..000000000 --- a/src/badguy/fish.hpp +++ /dev/null @@ -1,55 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __FISH_H__ -#define __FISH_H__ - -#include "badguy.hpp" - -class Fish : public BadGuy -{ -public: - Fish(const lisp::Lisp& ); - Fish(const Vector& pos); - - void draw(DrawingContext& context); - - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& , const CollisionHit& ); - void collision_tile(uint32_t tile_attributes); - - void write(lisp::Writer& ); - void active_update(float); - - void freeze(); - void unfreeze(); - bool is_freezable() const; - - virtual Fish* clone() const { return new Fish(*this); } - -private: - HitResponse hit(const CollisionHit& ); - void start_waiting(); - void jump(); - - Timer waiting; - float stop_y; /**< y-coordinate to stop at */ -}; - -#endif diff --git a/src/badguy/flame.cpp b/src/badguy/flame.cpp deleted file mode 100644 index 7f8d3562e..000000000 --- a/src/badguy/flame.cpp +++ /dev/null @@ -1,86 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "flame.hpp" -#include "log.hpp" - -static const std::string SOUNDFILE = "sounds/flame.wav"; - -Flame::Flame(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2) -{ - reader.get("radius", radius); - reader.get("speed", speed); - bbox.set_pos(Vector(start_position.x + cos(angle) * radius, - start_position.y + sin(angle) * radius)); - countMe = false; - sound_manager->preload(SOUNDFILE); -} - -void -Flame::write(lisp::Writer& writer) -{ - writer.start_list("flame"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("radius", radius); - writer.write_float("speed", speed); - - writer.end_list("flame"); -} - -void -Flame::active_update(float elapsed_time) -{ - angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); - Vector newpos(start_position.x + cos(angle) * radius, - start_position.y + sin(angle) * radius); - movement = newpos - get_pos(); - - sound_source->set_position(get_pos()); -} - -void -Flame::activate() -{ - set_group(COLGROUP_TOUCHABLE); - - sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); - sound_source->set_position(get_pos()); - sound_source->set_looping(true); - sound_source->set_gain(2.0); - sound_source->set_reference_distance(32); - sound_source->play(); -} - -void -Flame::deactivate() -{ - sound_source.reset(); -} - -void -Flame::kill_fall() -{ -} - -IMPLEMENT_FACTORY(Flame, "flame") diff --git a/src/badguy/flame.hpp b/src/badguy/flame.hpp deleted file mode 100644 index ac8a8fc7b..000000000 --- a/src/badguy/flame.hpp +++ /dev/null @@ -1,45 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __FLAME_H__ -#define __FLAME_H__ - -#include "badguy.hpp" - -class Flame : public BadGuy -{ -public: - Flame(const lisp::Lisp& reader); - Flame(const Flame& flame); - - void activate(); - void deactivate(); - - void write(lisp::Writer& write); - void active_update(float elapsed_time); - void kill_fall(); - -private: - float angle; - float radius; - float speed; - - std::auto_ptr sound_source; -}; - -#endif diff --git a/src/badguy/flyingsnowball.cpp b/src/badguy/flyingsnowball.cpp deleted file mode 100644 index a0abf233a..000000000 --- a/src/badguy/flyingsnowball.cpp +++ /dev/null @@ -1,127 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include - -#include "flyingsnowball.hpp" -#include "random_generator.hpp" -#include "object/sprite_particle.hpp" - -static const float FLYTIME = 1.0f; -static const float FLYSPEED = -100.0f; - -namespace { - const float PUFF_PROBABILITY = 0.1f; /**< chanche of puffs being spawned in the current cycle */ - const float PUFF_INTERVAL_MIN = 0.1f; /**< spawn new puff of smoke at most that often */ - const float PUFF_INTERVAL_MAX = 1.1f; /**< spawn new puff of smoke at least that often */ -} - -FlyingSnowBall::FlyingSnowBall(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite") -{ - physic.enable_gravity(false); -} - -FlyingSnowBall::FlyingSnowBall(const Vector& pos) - : BadGuy(pos, "images/creatures/flying_snowball/flying_snowball.sprite") -{ - physic.enable_gravity(false); -} - -void -FlyingSnowBall::write(lisp::Writer& writer) -{ - writer.start_list("flyingsnowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("flyingsnowball"); -} - -void -FlyingSnowBall::activate() -{ - sprite->set_action(dir == LEFT ? "left" : "right"); - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - timer.start(FLYTIME/2); - puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); -} - -bool -FlyingSnowBall::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -void -FlyingSnowBall::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } -} - -void -FlyingSnowBall::active_update(float elapsed_time) -{ - if(timer.check()) { - if(mode == FLY_UP) { - mode = FLY_DOWN; - physic.set_velocity_y(-FLYSPEED); - - // stop puffing - puff_timer.stop(); - - } else if(mode == FLY_DOWN) { - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - - // roll a dice whether to start puffing - if (systemRandom.randf(0, 1) < PUFF_PROBABILITY) { - puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); - } - - } - timer.start(FLYTIME); - } - movement=physic.get_movement(elapsed_time); - - Player* player = this->get_nearest_player(); - if (player) { - dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - } - - // spawn smoke puffs - if (puff_timer.check()) { - Vector ppos = bbox.get_middle(); - Vector pspeed = Vector(systemRandom.randf(-10, 10), 150); - Vector paccel = Vector(0,0); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - puff_timer.start(systemRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); - } -} - -IMPLEMENT_FACTORY(FlyingSnowBall, "flyingsnowball") diff --git a/src/badguy/flyingsnowball.hpp b/src/badguy/flyingsnowball.hpp deleted file mode 100644 index 43e932494..000000000 --- a/src/badguy/flyingsnowball.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __FLYINGSNOWBALL_H__ -#define __FLYINGSNOWBALL_H__ - -#include "badguy.hpp" - -class FlyingSnowBall : public BadGuy -{ -public: - FlyingSnowBall(const lisp::Lisp& reader); - FlyingSnowBall(const Vector& pos); - - void activate(); - void write(lisp::Writer& writer); - void active_update(float elapsed_time); - void collision_solid(const CollisionHit& hit); - - virtual FlyingSnowBall* clone() const { return new FlyingSnowBall(*this); } - -protected: - enum FlyingSnowballMode { - FLY_UP, - FLY_DOWN - }; - FlyingSnowballMode mode; - bool collision_squished(GameObject& object); -private: - Timer timer; - Timer puff_timer; /**< time until the next smoke puff is spawned */ -}; - -#endif diff --git a/src/badguy/ghosttree.cpp b/src/badguy/ghosttree.cpp deleted file mode 100644 index 973afa86b..000000000 --- a/src/badguy/ghosttree.cpp +++ /dev/null @@ -1,253 +0,0 @@ -// $Id$ -// -// SuperTux - Boss "GhostTree" -// Copyright (C) 2007 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "ghosttree.hpp" -#include "treewillowisp.hpp" -#include "sprite/sprite_manager.hpp" -#include "root.hpp" -#include "random_generator.hpp" -#include "object/lantern.hpp" - -static const size_t WILLOWISP_COUNT = 10; -static const float ROOT_TOP_OFFSET = 64; -static const float WILLOWISP_TOP_OFFSET = -64; -static const Vector SUCK_TARGET_OFFSET = Vector(-16,-16); -static const float SUCK_TARGET_SPREAD = 8; - -GhostTree::GhostTree(const lisp::Lisp& lisp) - : BadGuy(lisp, "images/creatures/ghosttree/ghosttree.sprite", - LAYER_OBJECTS - 10), mystate(STATE_IDLE), - willo_spawn_y(0), willo_radius(200), willo_speed(1.8f), willo_color(0), - treecolor(0), suck_lantern(0) -{ - glow_sprite.reset(sprite_manager->create("images/creatures/ghosttree/ghosttree-glow.sprite")); -} - -GhostTree::~GhostTree() -{ -} - -void -GhostTree::die() -{ - mystate = STATE_DYING; - sprite->set_action("dying", 1); - glow_sprite->set_action("dying", 1); - - std::vector::iterator iter; - for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) { - TreeWillOWisp *willo = *iter; - willo->vanish(); - } -} - -void -GhostTree::activate() -{ - willowisp_timer.start(1.0f, true); - colorchange_timer.start(13, true); - root_timer.start(5, true); - set_group(COLGROUP_TOUCHABLE); -} - -void -GhostTree::active_update(float elapsed_time) -{ - (void) elapsed_time; - - if (mystate == STATE_IDLE) { - if(colorchange_timer.check()) { - sound_manager->play("sounds/tree_howling.ogg", get_pos()); - suck_timer.start(3); - treecolor = (treecolor + 1) % 3; - - Color col; - switch(treecolor) { - case 0: col = Color(1, 0, 0); break; - case 1: col = Color(0, 1, 0); break; - case 2: col = Color(0, 0, 1); break; - case 3: col = Color(1, 1, 0); break; - case 4: col = Color(1, 0, 1); break; - case 5: col = Color(0, 1, 1); break; - default: assert(false); - } - glow_sprite->set_color(col); - } - - if(suck_timer.check()) { - Color col = glow_sprite->get_color(); - sound_manager->play("sounds/tree_suck.ogg", get_pos()); - std::vector::iterator iter; - for(iter = willowisps.begin(); iter != willowisps.end(); ++iter) { - TreeWillOWisp *willo = *iter; - if(willo->get_color() == col) { - willo->start_sucking(get_bbox().get_middle() + SUCK_TARGET_OFFSET + Vector(systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD), systemRandom.randf(-SUCK_TARGET_SPREAD, SUCK_TARGET_SPREAD))); - } - } - mystate = STATE_SUCKING; - } - - if(willowisp_timer.check()) { - if(willowisps.size() < WILLOWISP_COUNT) { - Vector pos = Vector(bbox.get_width() / 2, bbox.get_height() / 2 + willo_spawn_y + WILLOWISP_TOP_OFFSET); - TreeWillOWisp *willowisp - = new TreeWillOWisp(this, pos, 200 + willo_radius, willo_speed); - - Sector::current()->add_object(willowisp); - willowisps.push_back(willowisp); - - willo_spawn_y -= 40; - if(willo_spawn_y < -160) - willo_spawn_y = 0; - - willo_radius += 20; - if(willo_radius > 120) - willo_radius = 0; - - if(willo_speed == 1.8f) { - willo_speed = 1.5f; - } else { - willo_speed = 1.8f; - } - - do { - willo_color = (willo_color + 1) % 3; - } while(willo_color == treecolor); - - switch(willo_color) { - case 0: willowisp->set_color(Color(1, 0, 0)); break; - case 1: willowisp->set_color(Color(0, 1, 0)); break; - case 2: willowisp->set_color(Color(0, 0, 1)); break; - case 3: willowisp->set_color(Color(1, 1, 0)); break; - case 4: willowisp->set_color(Color(1, 0, 1)); break; - case 5: willowisp->set_color(Color(0, 1, 1)); break; - default: assert(false); - } - } - } - - if(root_timer.check()) { - /* TODO indicate root with an animation */ - Player* player = get_nearest_player(); - Root* root = new Root(Vector(player->get_bbox().get_left(), get_bbox().get_bottom()+ROOT_TOP_OFFSET)); - Sector::current()->add_object(root); - } - } else if (mystate == STATE_SWALLOWING) { - if (suck_lantern) { - // suck in lantern - assert (suck_lantern); - Vector pos = suck_lantern->get_pos(); - Vector delta = get_bbox().get_middle() + SUCK_TARGET_OFFSET - pos; - Vector dir = delta.unit(); - if (delta.norm() < 1) { - dir = delta; - suck_lantern->ungrab(*this, RIGHT); - suck_lantern->remove_me(); - suck_lantern = 0; - sprite->set_action("swallow", 1); - } else { - pos += dir; - suck_lantern->grab(*this, pos, RIGHT); - } - } else { - // wait until lantern is swallowed - if (sprite->animation_done()) { - if (is_color_deadly(suck_lantern_color)) { - die(); - } else { - sprite->set_action("default"); - mystate = STATE_IDLE; - spawn_lantern(); - } - } - } - } -} - -bool -GhostTree::is_color_deadly(Color color) const { - if (color == Color(0,0,0)) return false; - Color my_color = glow_sprite->get_color(); - return ((my_color.red != color.red) || (my_color.green != color.green) || (my_color.blue != color.blue)); -} - -void -GhostTree::willowisp_died(TreeWillOWisp *willowisp) -{ - if ((mystate == STATE_SUCKING) && (willowisp->was_sucked)) { - mystate = STATE_IDLE; - } - willowisps.erase(std::find(willowisps.begin(), willowisps.end(), willowisp)); -} - -void -GhostTree::draw(DrawingContext& context) -{ - BadGuy::draw(context); - - context.push_target(); - context.push_transform(); - context.set_target(DrawingContext::LIGHTMAP); - if (mystate == STATE_SUCKING) { - context.set_alpha(0.5 + fmodf(game_time, 0.5)); - } else { - context.set_alpha(0.5); - } - glow_sprite->draw(context, get_pos(), layer); - context.pop_transform(); - context.pop_target(); -} - -bool -GhostTree::collides(GameObject& other, const CollisionHit& ) { - if (mystate != STATE_SUCKING) return false; - if (dynamic_cast(&other)) return true; - if (dynamic_cast(&other)) return true; - return false; -} - -HitResponse -GhostTree::collision(GameObject& other, const CollisionHit& ) { - if(mystate != STATE_SUCKING) return ABORT_MOVE; - - Player* player = dynamic_cast(&other); - if (player) { - player->kill(false); - } - - Lantern* lantern = dynamic_cast(&other); - if (lantern) { - suck_lantern = lantern; - suck_lantern->grab(*this, suck_lantern->get_pos(), RIGHT); - suck_lantern_color = lantern->get_color(); - mystate = STATE_SWALLOWING; - } - - return ABORT_MOVE; -} - -void -GhostTree::spawn_lantern() { - Lantern* lantern = new Lantern(get_bbox().get_middle() + SUCK_TARGET_OFFSET); - Sector::current()->add_object(lantern); -} - -IMPLEMENT_FACTORY(GhostTree, "ghosttree"); - diff --git a/src/badguy/ghosttree.hpp b/src/badguy/ghosttree.hpp deleted file mode 100644 index 7e57d5c19..000000000 --- a/src/badguy/ghosttree.hpp +++ /dev/null @@ -1,75 +0,0 @@ -// $Id$ -// -// SuperTux - Boss "GhostTree" -// Copyright (C) 2007 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __GHOSTTREE_H__ -#define __GHOSTTREE_H__ - -#include -#include "badguy.hpp" - -class TreeWillOWisp; -class Lantern; - -class GhostTree : public BadGuy -{ -public: - GhostTree(const lisp::Lisp& lisp); - ~GhostTree(); - - virtual bool is_flammable() const { return false; } - virtual bool is_freezable() const { return false; } - virtual void kill_fall() { } - - void activate(); - void active_update(float elapsed_time); - void willowisp_died(TreeWillOWisp* willowisp); - virtual void draw(DrawingContext& context); - - virtual bool collides(GameObject& other, const CollisionHit& hit); - virtual HitResponse collision(GameObject& other, const CollisionHit& hit); - - void die(); - -private: - enum MyState { - STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING - }; - MyState mystate; - Timer willowisp_timer; - float willo_spawn_y; - float willo_radius; - float willo_speed; - int willo_color; - - std::auto_ptr glow_sprite; - Timer colorchange_timer; - Timer suck_timer; - Timer root_timer; - int treecolor; - Color suck_lantern_color; - - Lantern* suck_lantern; /**< Lantern that is currently being sucked in */ - - std::vector willowisps; - - bool is_color_deadly(Color color) const; - void spawn_lantern(); -}; - -#endif - diff --git a/src/badguy/igel.cpp b/src/badguy/igel.cpp deleted file mode 100644 index b8450d226..000000000 --- a/src/badguy/igel.cpp +++ /dev/null @@ -1,127 +0,0 @@ -// $Id$ -// -// SuperTux - Badguy "Igel" -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "igel.hpp" -#include "object/block.hpp" -#include "sector.hpp" -#include "object/bullet.hpp" - -namespace { - const float WALKSPEED = 80; /**< speed at which we walk around */ - const float TURN_RECOVER_TIME = 0.5; /**< seconds before we will again turn around when shot at */ - const float RANGE_OF_VISION = 256; /**< range in px at which we can see bullets */ -} - -Igel::Igel(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/igel/igel.sprite", "walking-left", "walking-right") -{ - walk_speed = WALKSPEED; - max_drop_height = 16; -} - -Igel::Igel(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/igel/igel.sprite", "walking-left", "walking-right") -{ - walk_speed = WALKSPEED; - max_drop_height = 16; -} - -void -Igel::write(lisp::Writer& writer) -{ - writer.start_list("igel"); - WalkingBadguy::write(writer); - writer.end_list("igel"); -} - -void -Igel::be_normal() -{ - activate(); -} - -void -Igel::turn_around() -{ - WalkingBadguy::turn_around(); - turn_recover_timer.start(TURN_RECOVER_TIME); -} - -bool -Igel::can_see(const MovingObject& o) -{ - Rect mb = get_bbox(); - Rect ob = o.get_bbox(); - - bool inReach_left = ((ob.p2.x < mb.p1.x) && (ob.p2.x >= mb.p1.x-((dir == LEFT) ? RANGE_OF_VISION : 0))); - bool inReach_right = ((ob.p1.x > mb.p2.x) && (ob.p1.x <= mb.p2.x+((dir == RIGHT) ? RANGE_OF_VISION : 0))); - bool inReach_top = (ob.p2.y >= mb.p1.y); - bool inReach_bottom = (ob.p1.y <= mb.p2.y); - - return ((inReach_left || inReach_right) && inReach_top && inReach_bottom); -} - -void -Igel::active_update(float elapsed_time) -{ - bool wants_to_flee = false; - - // check if we see a fire bullet - Sector* sector = Sector::current(); - for (Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { - Bullet* bullet = dynamic_cast(*i); - if (!bullet) continue; - if (bullet->get_type() != FIRE_BONUS) continue; - if (can_see(*bullet)) wants_to_flee = true; - } - - // if we flee, handle this ourselves - if (wants_to_flee && (!turn_recover_timer.started())) { - turn_around(); - BadGuy::active_update(elapsed_time); - return; - } - - // else adhere to default behaviour - WalkingBadguy::active_update(elapsed_time); -} - -HitResponse -Igel::collision_bullet(Bullet& bullet, const CollisionHit& hit) -{ - // default reaction if hit on front side - if (((dir == LEFT) && hit.left) || ((dir == RIGHT) && hit.right)) { - return BadGuy::collision_bullet(bullet, hit); - } - - // else make bullet ricochet and ignore the hit - bullet.ricochet(*this, hit); - return FORCE_MOVE; -} - -bool -Igel::collision_squished(GameObject& ) -{ - // this will hurt - return false; -} - -IMPLEMENT_FACTORY(Igel, "igel") diff --git a/src/badguy/igel.hpp b/src/badguy/igel.hpp deleted file mode 100644 index 4d2b82f79..000000000 --- a/src/badguy/igel.hpp +++ /dev/null @@ -1,53 +0,0 @@ -// $Id$ -// -// SuperTux - Badguy "Igel" -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __IGEL_H__ -#define __IGEL_H__ - -#include "walking_badguy.hpp" -#include "moving_object.hpp" - -/** - * Badguy "Igel" - a hedgehog that can absorb bullets - */ -class Igel : public WalkingBadguy -{ -public: - Igel(const lisp::Lisp& reader); - Igel(const Vector& pos, Direction d); - - void write(lisp::Writer& writer); - HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit); - - void active_update(float elapsed_time); - - virtual Igel* clone() const { return new Igel(*this); } - -protected: - bool collision_squished(GameObject& object); - void be_normal(); /**< switch to state STATE_NORMAL */ - void turn_around(); /**< reverse direction, assumes we are in STATE_NORMAL */ - bool can_see(const MovingObject& o); /**< check if we can see o */ - -private: - Timer turn_recover_timer; /**< wait time until we will turn around again when shot at */ - -}; - -#endif diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp deleted file mode 100644 index 706a7d7bb..000000000 --- a/src/badguy/jumpy.cpp +++ /dev/null @@ -1,119 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "jumpy.hpp" - -static const float JUMPSPEED=-600; -static const float JUMPY_MID_TOLERANCE=4; -static const float JUMPY_LOW_TOLERANCE=2; - -Jumpy::Jumpy(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/jumpy/jumpy.sprite"), groundhit_pos_set(false) -{ -} - -void -Jumpy::write(lisp::Writer& writer) -{ - writer.start_list("jumpy"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("jumpy"); -} - -void -Jumpy::collision_solid(const CollisionHit& chit) -{ - hit(chit); -} - -HitResponse -Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) -{ - return hit(chit); -} - -HitResponse -Jumpy::hit(const CollisionHit& chit) -{ - if(chit.bottom) { - if (!groundhit_pos_set) - { - pos_groundhit = get_pos(); - groundhit_pos_set = true; - } - - physic.set_velocity_y(frozen ? 0 : JUMPSPEED); - // TODO create a nice sound for this... - //sound_manager->play("sounds/skid.wav"); - } else if(chit.top) { - physic.set_velocity_y(0); - } - - return CONTINUE; -} - -void -Jumpy::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - if(frozen) - return; - - Player* player = this->get_nearest_player(); - if (player) - { - dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; - } - - if (!groundhit_pos_set) - { - sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); - return; - } - - if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) - sprite->set_action(dir == LEFT ? "left-up" : "right-up"); - else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && - get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) - sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); - else - sprite->set_action(dir == LEFT ? "left-down" : "right-down"); -} - -void -Jumpy::freeze() -{ - BadGuy::freeze(); - physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y())); - sprite->set_action(dir == LEFT ? "left-iced" : "right-iced"); -} - -bool -Jumpy::is_freezable() const -{ - return true; -} - -IMPLEMENT_FACTORY(Jumpy, "jumpy") diff --git a/src/badguy/jumpy.hpp b/src/badguy/jumpy.hpp deleted file mode 100644 index b0f9e3ebd..000000000 --- a/src/badguy/jumpy.hpp +++ /dev/null @@ -1,47 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __JUMPY_H__ -#define __JUMPY_H__ - -#include "badguy.hpp" - -class Jumpy : public BadGuy -{ -public: - Jumpy(const lisp::Lisp& reader); - - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - - void write(lisp::Writer& writer); - void active_update(float); - - void freeze(); - bool is_freezable() const; - - virtual Jumpy* clone() const { return new Jumpy(*this); } - -private: - HitResponse hit(const CollisionHit& hit); - Vector pos_groundhit; - bool groundhit_pos_set; -}; - -#endif diff --git a/src/badguy/kugelblitz.cpp b/src/badguy/kugelblitz.cpp deleted file mode 100644 index cbfdd9986..000000000 --- a/src/badguy/kugelblitz.cpp +++ /dev/null @@ -1,216 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "kugelblitz.hpp" -#include "object/tilemap.hpp" -#include "object/camera.hpp" -#include "tile.hpp" -#include "random_generator.hpp" - -#define LIFETIME 5 -#define MOVETIME 0.75 -#define BASE_SPEED 200 -#define RAND_SPEED 150 - -static const float X_OFFSCREEN_DISTANCE = 1600; -static const float Y_OFFSCREEN_DISTANCE = 1200; - -Kugelblitz::Kugelblitz(const lisp::Lisp& reader) - : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false) -{ - reader.get("x", start_position.x); - sprite->set_action("falling"); - physic.enable_gravity(false); -} - -void -Kugelblitz::write(lisp::Writer& writer) -{ - writer.start_list("kugelblitz"); - - writer.write_float("x", start_position.x); - - writer.end_list("kugelblitz"); -} - -void -Kugelblitz::activate() -{ - physic.set_velocity_y(300); - physic.set_velocity_x(-20); //fall a little to the left - direction = 1; - dying = false; -} - -void -Kugelblitz::collision_solid(const CollisionHit& chit) -{ - hit(chit); -} - -HitResponse -Kugelblitz::collision_player(Player& player, const CollisionHit& ) -{ - if(player.is_invincible()) { - explode(); - return ABORT_MOVE; - } - // hit from above? - if(player.get_movement().y - get_movement().y > 0 && player.get_bbox().p2.y < - (get_bbox().p1.y + get_bbox().p2.y) / 2) { - // if it's not is it possible to squish us, then this will hurt - if(!collision_squished(player)) - player.kill(false); - explode(); - return FORCE_MOVE; - } - player.kill(false); - explode(); - return FORCE_MOVE; -} - -HitResponse -Kugelblitz::collision_badguy(BadGuy& other , const CollisionHit& chit) -{ - //Let the Kugelblitz explode, too? The problem with that is that - //two Kugelblitzes would cancel each other out on contact... - other.kill_fall(); - return hit(chit); -} - -HitResponse -Kugelblitz::hit(const CollisionHit& hit) -{ - // hit floor? - if(hit.bottom) { - if (!groundhit_pos_set) - { - pos_groundhit = get_pos(); - groundhit_pos_set = true; - } - sprite->set_action("flying"); - physic.set_velocity_y(0); - //Set random initial speed and direction - direction = systemRandom.rand(2)? 1: -1; - int speed = (BASE_SPEED + (systemRandom.rand(RAND_SPEED))) * direction; - physic.set_velocity_x(speed); - movement_timer.start(MOVETIME); - lifetime.start(LIFETIME); - - } else if(hit.top) { // bumped on roof - physic.set_velocity_y(0); - } - - return CONTINUE; -} - -void -Kugelblitz::active_update(float elapsed_time) -{ - if (lifetime.check()) { - explode(); - } - else { - if (groundhit_pos_set) { - if (movement_timer.check()) { - if (direction == 1) direction = -1; else direction = 1; - int speed = (BASE_SPEED + (systemRandom.rand(RAND_SPEED))) * direction; - physic.set_velocity_x(speed); - movement_timer.start(MOVETIME); - } - } - /* - if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 16) { - //HIT WATER - Sector::current()->add_object(new Electrifier(75,1421,1.5)); - Sector::current()->add_object(new Electrifier(76,1422,1.5)); - explode(); - } - if (Sector::current()->solids->get_tile_at(get_pos())->getAttributes() == 48) { - //HIT ELECTRIFIED WATER - explode(); - } - */ - } - BadGuy::active_update(elapsed_time); -} - -void -Kugelblitz::kill_fall() -{ -} - -void -Kugelblitz::explode() -{ - if (!dying) { - sprite->set_action("pop"); - lifetime.start(0.2f); - dying = true; - } - else remove_me(); -} - -void -Kugelblitz::try_activate() -{ - //FIXME: Don't activate Kugelblitz before it's on-screen - float scroll_x = Sector::current()->camera->get_translation().x; - float scroll_y = Sector::current()->camera->get_translation().y; - - /* Activate badguys if they're just around the screen to avoid - * the effect of having badguys suddenly popping up from nowhere. - */ - if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && - start_position.x < scroll_x - bbox.get_width() && - start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) { - dir = RIGHT; - set_state(STATE_ACTIVE); - activate(); - } else if (start_position.x > scroll_x && - start_position.x < scroll_x + X_OFFSCREEN_DISTANCE && - start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) { - dir = LEFT; - set_state(STATE_ACTIVE); - activate(); - } else if (start_position.x > scroll_x - X_OFFSCREEN_DISTANCE && - start_position.x < scroll_x + X_OFFSCREEN_DISTANCE && - ((start_position.y > scroll_y && - start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) || - (start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE && - start_position.y < scroll_y))) { - dir = start_position.x < scroll_x ? RIGHT : LEFT; - set_state(STATE_ACTIVE); - activate(); - } else if(state == STATE_INIT - && start_position.x > scroll_x - X_OFFSCREEN_DISTANCE - && start_position.x < scroll_x + X_OFFSCREEN_DISTANCE - && start_position.y > scroll_y - Y_OFFSCREEN_DISTANCE - && start_position.y < scroll_y + Y_OFFSCREEN_DISTANCE) { - dir = LEFT; - set_state(STATE_ACTIVE); - activate(); - } -} - -IMPLEMENT_FACTORY(Kugelblitz, "kugelblitz") diff --git a/src/badguy/kugelblitz.hpp b/src/badguy/kugelblitz.hpp deleted file mode 100644 index 5f327f29e..000000000 --- a/src/badguy/kugelblitz.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __KUGELBLITZ_H__ -#define __KUGELBLITZ_H__ - -#include "badguy.hpp" -#include "timer.hpp" -#include "object/electrifier.hpp" - -class Kugelblitz : public BadGuy -{ -public: - Kugelblitz(const lisp::Lisp& reader); - - void activate(); - HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - void collision_solid(const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - void write(lisp::Writer& writer); - void active_update(float); - void kill_fall(); - void explode(); - - virtual Kugelblitz* clone() const { return new Kugelblitz(*this); } - -private: - void try_activate(); - HitResponse hit(const CollisionHit& hit); - Vector pos_groundhit; - bool groundhit_pos_set; - bool dying; - Timer movement_timer; - Timer lifetime; - int direction; - State state; -}; - -#endif diff --git a/src/badguy/mole.cpp b/src/badguy/mole.cpp deleted file mode 100644 index 513274352..000000000 --- a/src/badguy/mole.cpp +++ /dev/null @@ -1,168 +0,0 @@ -// $Id$ -// -// SuperTux - Mole Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "mole.hpp" -#include "mole_rock.hpp" -#include "tile.hpp" -#include "object/tilemap.hpp" -#include "random_generator.hpp" -#include "log.hpp" -#include "level.hpp" - -static const float IDLE_TIME = 0.2f; /**< time to wait before and after throwing */ -static const float THROW_TIME = 4.6f; /**< time to spend throwing */ -static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */ -static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */ - -Mole::Mole(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING) -{ - physic.enable_gravity(false); -} - -Mole::Mole(const Vector& pos) - : BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING) -{ - physic.enable_gravity(false); -} - -void -Mole::write(lisp::Writer& writer) -{ - writer.start_list("mole"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("mole"); -} - -void -Mole::activate() -{ - if (state != DEAD) set_state(PRE_THROWING); -} - -void -Mole::kill_fall() -{ - set_state(DEAD); - sound_manager->play("sounds/fall.wav", get_pos()); - if (countMe) Sector::current()->get_level()->stats.badguys++; -} - -HitResponse -Mole::collision_badguy(BadGuy& , const CollisionHit& ) -{ - return FORCE_MOVE; -} - -bool -Mole::collision_squished(GameObject& ) -{ - set_state(DEAD); - sound_manager->play("sounds/squish.wav", get_pos()); - if (countMe) Sector::current()->get_level()->stats.badguys++; - return true; -} - -void -Mole::throw_rock() -{ - float px = get_bbox().get_middle().x; - float py = get_bbox().get_middle().y; - - float angle = systemRandom.rand(90 - 15, 90 + 15) * (M_PI / 180); - float vx = cos(angle) * THROW_VELOCITY; - float vy = -sin(angle) * THROW_VELOCITY; - - sound_manager->play("sounds/dartfire.wav", get_pos()); - Sector::current()->add_object(new MoleRock(Vector(px, py), Vector(vx, vy), this)); -} - -void -Mole::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - switch (state) { - case PRE_THROWING: - if (timer.check()) { - set_state(THROWING); - } - break; - case THROWING: - if (throw_timer.check()) { - throw_rock(); - throw_timer.start(THROW_INTERVAL); - } - if (timer.check()) { - set_state(POST_THROWING); - } - break; - case POST_THROWING: - if (timer.check()) { - set_state(PEEKING); - } - break; - case PEEKING: - if (sprite->animation_done()) { - set_state(PRE_THROWING); - } - break; - case DEAD: - break; - } - -} - -void -Mole::set_state(MoleState new_state) -{ - switch (new_state) { - case PRE_THROWING: - sprite->set_action("idle"); - set_group(COLGROUP_DISABLED); - timer.start(IDLE_TIME); - break; - case THROWING: - sprite->set_action("idle"); - set_group(COLGROUP_DISABLED); - timer.start(THROW_TIME); - throw_timer.start(THROW_INTERVAL); - break; - case POST_THROWING: - sprite->set_action("idle"); - set_group(COLGROUP_DISABLED); - timer.start(IDLE_TIME); - break; - case PEEKING: - sprite->set_action("peeking", 1); - set_group(COLGROUP_STATIC); - break; - case DEAD: - sprite->set_action("idle"); - set_group(COLGROUP_DISABLED); - break; - } - - state = new_state; -} - -IMPLEMENT_FACTORY(Mole, "mole") diff --git a/src/badguy/mole.hpp b/src/badguy/mole.hpp deleted file mode 100644 index 2a1fa0f39..000000000 --- a/src/badguy/mole.hpp +++ /dev/null @@ -1,59 +0,0 @@ -// $Id$ -// -// SuperTux - Mole Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __MOLE_H__ -#define __MOLE_H__ - -#include "badguy.hpp" - -class Mole : public BadGuy -{ -public: - Mole(const lisp::Lisp& ); - Mole(const Vector& pos); - - void kill_fall(); - HitResponse collision_badguy(BadGuy& , const CollisionHit& ); - bool collision_squished(GameObject& object); - - void activate(); - void write(lisp::Writer& ); - void active_update(float); - - virtual Mole* clone() const { return new Mole(*this); } - -private: - enum MoleState { - PRE_THROWING, - THROWING, - POST_THROWING, - PEEKING, - DEAD - }; - - MoleState state; - Timer timer; - Timer throw_timer; - - void set_state(MoleState new_state); - void throw_rock(); - -}; - -#endif diff --git a/src/badguy/mole_rock.cpp b/src/badguy/mole_rock.cpp deleted file mode 100644 index c9252ff05..000000000 --- a/src/badguy/mole_rock.cpp +++ /dev/null @@ -1,114 +0,0 @@ -// $Id$ -// -// MoleRock - Rock thrown by "Mole" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include - -#include "mole_rock.hpp" - -MoleRock::MoleRock(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), parent(0), initial_velocity(Vector(0, -400)) -{ - physic.enable_gravity(true); - countMe = false; -} - -MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent = 0) - : BadGuy(pos, LEFT, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), parent(parent), initial_velocity(velocity) -{ - physic.enable_gravity(true); - countMe = false; -} - -MoleRock::MoleRock(const MoleRock& other) - : BadGuy(other), parent(other.parent), initial_velocity(Vector(0, -400)) -{ -} - -MoleRock::~MoleRock() -{ -} - -bool -MoleRock::updatePointers(const GameObject* from_object, GameObject* to_object) -{ - if (from_object == parent) { - parent = dynamic_cast(to_object); - return true; - } - return false; -} - -void -MoleRock::write(lisp::Writer& writer) -{ - writer.start_list("mole_rock"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("mole_rock"); -} - -void -MoleRock::activate() -{ - physic.set_velocity(initial_velocity); - sprite->set_action("default"); -} - -void -MoleRock::deactivate() -{ - remove_me(); -} - -void -MoleRock::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); -} - -void -MoleRock::collision_solid(const CollisionHit& ) -{ - sound_manager->play("sounds/darthit.wav", get_pos()); - remove_me(); -} - -HitResponse -MoleRock::collision_badguy(BadGuy& badguy, const CollisionHit& ) -{ - // ignore collisions with parent - if (&badguy == parent) { - return FORCE_MOVE; - } - sound_manager->play("sounds/stomp.wav", get_pos()); - remove_me(); - badguy.kill_fall(); - return ABORT_MOVE; -} - -HitResponse -MoleRock::collision_player(Player& player, const CollisionHit& hit) -{ - sound_manager->play("sounds/stomp.wav", get_pos()); - remove_me(); - return BadGuy::collision_player(player, hit); -} - -IMPLEMENT_FACTORY(MoleRock, "mole_rock") diff --git a/src/badguy/mole_rock.hpp b/src/badguy/mole_rock.hpp deleted file mode 100644 index 42a7e05e4..000000000 --- a/src/badguy/mole_rock.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// MoleRock - Rock thrown by "Mole" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __MOLE_ROCK_H__ -#define __MOLE_ROCK_H__ - -#include "badguy.hpp" - -/** - * Badguy "MoleRock" - Rock thrown by "Mole" Badguy - */ -class MoleRock : public BadGuy -{ -public: - MoleRock(const lisp::Lisp& reader); - MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent); - MoleRock(const MoleRock& mole_rock); - ~MoleRock(); - - void activate(); - void deactivate(); - void write(lisp::Writer& writer); - - void active_update(float elapsed_time); - - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - virtual MoleRock* clone() const { return new MoleRock(*this); } - - virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); - -protected: - const BadGuy* parent; /**< collisions with this BadGuy will be ignored */ - const Vector initial_velocity; /**< velocity at time of creation */ -}; - -#endif diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp deleted file mode 100644 index 93a58c2f2..000000000 --- a/src/badguy/mrbomb.cpp +++ /dev/null @@ -1,149 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "mrbomb.hpp" -#include "bomb.hpp" -#include "object/explosion.hpp" -#include "sprite/sprite_manager.hpp" -#include "audio/sound_manager.hpp" - -MrBomb::MrBomb(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") -{ - walk_speed = 80; - max_drop_height = 16; - grabbed = false; - - //Prevent stutter when Tux jumps on Mr Bomb - sound_manager->preload("sounds/explosion.wav"); - - //Check if we need another sprite - if( !reader.get( "sprite", sprite_name ) ){ - return; - } - if( sprite_name == "" ){ - sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; - return; - } - //Replace sprite - sprite = sprite_manager->create( sprite_name ); -} - -/* MrBomb created by a despencer always gets default sprite atm.*/ -MrBomb::MrBomb(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right") -{ - walk_speed = 80; - max_drop_height = 16; - grabbed = false; - sound_manager->preload("sounds/explosion.wav"); -} - -void -MrBomb::write(lisp::Writer& writer) -{ - writer.start_list("mrbomb"); - WalkingBadguy::write(writer); - writer.end_list("mrbomb"); -} - -HitResponse -MrBomb::collision(GameObject& object, const CollisionHit& hit) -{ - if(grabbed) - return FORCE_MOVE; - return WalkingBadguy::collision(object, hit); -} - -HitResponse -MrBomb::collision_player(Player& player, const CollisionHit& hit) -{ - if(grabbed) - return FORCE_MOVE; - return WalkingBadguy::collision_player(player, hit); -} - -bool -MrBomb::collision_squished(GameObject& object) -{ - remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); - kill_squished(object); - return true; -} - -void -MrBomb::active_update(float elapsed_time) -{ - if(grabbed) - return; - WalkingBadguy::active_update(elapsed_time); -} - -void -MrBomb::kill_fall() -{ - remove_me(); - Explosion* explosion = new Explosion(get_bbox().get_middle()); - Sector::current()->add_object(explosion); - - run_dead_script(); -} - -void -MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) -{ - assert(frozen); - movement = pos - get_pos(); - this->dir = dir; - sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); - set_group(COLGROUP_DISABLED); - grabbed = true; -} - -void -MrBomb::ungrab(MovingObject& , Direction dir) -{ - this->dir = dir; - set_group(COLGROUP_MOVING); - grabbed = false; -} - -void -MrBomb::freeze() -{ - WalkingBadguy::freeze(); - sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); -} - -bool -MrBomb::is_freezable() const -{ - return true; -} - -bool -MrBomb::is_portable() const -{ - return frozen; -} - -IMPLEMENT_FACTORY(MrBomb, "mrbomb") diff --git a/src/badguy/mrbomb.hpp b/src/badguy/mrbomb.hpp deleted file mode 100644 index 14f326dec..000000000 --- a/src/badguy/mrbomb.hpp +++ /dev/null @@ -1,55 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __MRBOMB_H__ -#define __MRBOMB_H__ - -#include "walking_badguy.hpp" -#include "object/portable.hpp" - -class MrBomb : public WalkingBadguy, public Portable -{ -public: - MrBomb(const lisp::Lisp& reader); - MrBomb(const Vector& pos, Direction d); - - void write(lisp::Writer& writer); - void kill_fall(); - HitResponse collision(GameObject& object, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - void active_update(float elapsed_time); - - void grab(MovingObject& object, const Vector& pos, Direction dir); - void ungrab(MovingObject& object, Direction dir); - bool is_portable() const; - - void freeze(); - bool is_freezable() const; - - virtual MrBomb* clone() const { return new MrBomb(*this); } - -protected: - bool collision_squished(GameObject& object); - -private: - bool grabbed; -}; - -#endif diff --git a/src/badguy/mriceblock.cpp b/src/badguy/mriceblock.cpp deleted file mode 100644 index cb801b300..000000000 --- a/src/badguy/mriceblock.cpp +++ /dev/null @@ -1,279 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "mriceblock.hpp" -#include "object/block.hpp" - -namespace { - const float KICKSPEED = 500; - const int MAXSQUISHES = 10; -} - -MrIceBlock::MrIceBlock(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) -{ - walk_speed = 80; - max_drop_height = 600; - sound_manager->preload("sounds/iceblock_bump.wav"); - sound_manager->preload("sounds/stomp.wav"); - sound_manager->preload("sounds/kick.wav"); -} - -MrIceBlock::MrIceBlock(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0) -{ - walk_speed = 80; - max_drop_height = 600; - sound_manager->preload("sounds/iceblock_bump.wav"); - sound_manager->preload("sounds/stomp.wav"); - sound_manager->preload("sounds/kick.wav"); -} - -void -MrIceBlock::write(lisp::Writer& writer) -{ - writer.start_list("mriceblock"); - WalkingBadguy::write(writer); - writer.end_list("mriceblock"); -} - -void -MrIceBlock::activate() -{ - WalkingBadguy::activate(); - set_state(ICESTATE_NORMAL); -} - -void -MrIceBlock::active_update(float elapsed_time) -{ - if(ice_state == ICESTATE_GRABBED) - return; - - if(ice_state == ICESTATE_FLAT && flat_timer.check()) { - set_state(ICESTATE_NORMAL); - } - - if (ice_state == ICESTATE_NORMAL) - { - WalkingBadguy::active_update(elapsed_time); - return; - } - - BadGuy::active_update(elapsed_time); -} - -bool -MrIceBlock::can_break(){ - return ice_state == ICESTATE_KICKED; -} - -void -MrIceBlock::collision_solid(const CollisionHit& hit) -{ - update_on_ground_flag(hit); - - if(hit.top || hit.bottom) { // floor or roof - physic.set_velocity_y(0); - return; - } - - // hit left or right - switch(ice_state) { - case ICESTATE_NORMAL: - WalkingBadguy::collision_solid(hit); - break; - case ICESTATE_KICKED: { - if(hit.right && dir == RIGHT) { - dir = LEFT; - sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - physic.set_velocity_x(-KICKSPEED); - } else if(hit.left && dir == LEFT) { - dir = RIGHT; - sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - physic.set_velocity_x(KICKSPEED); - } - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - break; - } - case ICESTATE_FLAT: - physic.set_velocity_x(0); - break; - case ICESTATE_GRABBED: - break; - } -} - -HitResponse -MrIceBlock::collision(GameObject& object, const CollisionHit& hit) -{ - if(ice_state == ICESTATE_GRABBED) - return FORCE_MOVE; - - return BadGuy::collision(object, hit); -} - -HitResponse -MrIceBlock::collision_player(Player& player, const CollisionHit& hit) -{ - if(ice_state == ICESTATE_GRABBED) - return FORCE_MOVE; - - if(dir == UP) { - return FORCE_MOVE; - } - - // handle kicks from left or right side - if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) { - if(hit.left) { - dir = RIGHT; - player.kick(); - set_state(ICESTATE_KICKED); - return FORCE_MOVE; - } else if(hit.right) { - dir = LEFT; - player.kick(); - set_state(ICESTATE_KICKED); - return FORCE_MOVE; - } - } - - return BadGuy::collision_player(player, hit); -} - -HitResponse -MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - switch(ice_state) { - case ICESTATE_NORMAL: - return WalkingBadguy::collision_badguy(badguy, hit); - case ICESTATE_FLAT: - return FORCE_MOVE; - case ICESTATE_KICKED: - badguy.kill_fall(); - return FORCE_MOVE; - default: - assert(false); - } - - return ABORT_MOVE; -} - -bool -MrIceBlock::collision_squished(GameObject& object) -{ - switch(ice_state) { - case ICESTATE_KICKED: - case ICESTATE_NORMAL: - squishcount++; - if(squishcount >= MAXSQUISHES) { - kill_fall(); - return true; - } - - set_state(ICESTATE_FLAT); - break; - case ICESTATE_FLAT: - { - MovingObject* movingobject = dynamic_cast(&object); - if (movingobject && (movingobject->get_pos().x < get_pos().x)) { - dir = RIGHT; - } else { - dir = LEFT; - } - } - set_state(ICESTATE_KICKED); - break; - case ICESTATE_GRABBED: - assert(false); - break; - } - - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - return true; -} - -void -MrIceBlock::set_state(IceState state) -{ - if(ice_state == state) - return; - - switch(state) { - case ICESTATE_NORMAL: - WalkingBadguy::activate(); - break; - case ICESTATE_FLAT: - if(dir == UP) { - physic.set_velocity_y(-KICKSPEED); - bbox.set_size(34, 31.8f); - } else { - sound_manager->play("sounds/stomp.wav", get_pos()); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - } - flat_timer.start(4); - break; - case ICESTATE_KICKED: - sound_manager->play("sounds/kick.wav", get_pos()); - - physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED); - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - // we should slide above 1 block holes now... - bbox.set_size(34, 31.8f); - break; - case ICESTATE_GRABBED: - flat_timer.stop(); - break; - default: - assert(false); - } - ice_state = state; -} - -void -MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir) -{ - movement = pos - get_pos(); - this->dir = dir; - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - set_state(ICESTATE_GRABBED); - set_group(COLGROUP_DISABLED); -} - -void -MrIceBlock::ungrab(MovingObject& , Direction dir) -{ - this->dir = dir; - set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED); - set_group(COLGROUP_MOVING); -} - -bool -MrIceBlock::is_portable() const -{ - return ice_state == ICESTATE_FLAT; -} - -IMPLEMENT_FACTORY(MrIceBlock, "mriceblock") diff --git a/src/badguy/mriceblock.hpp b/src/badguy/mriceblock.hpp deleted file mode 100644 index a00c5e734..000000000 --- a/src/badguy/mriceblock.hpp +++ /dev/null @@ -1,67 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __MRICEBLOCK_H__ -#define __MRICEBLOCK_H__ - -#include "walking_badguy.hpp" -#include "object/portable.hpp" - -class MrIceBlock : public WalkingBadguy, public Portable -{ -public: - MrIceBlock(const lisp::Lisp& reader); - MrIceBlock(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - HitResponse collision(GameObject& object, const CollisionHit& hit); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - - void active_update(float elapsed_time); - - void grab(MovingObject& object, const Vector& pos, Direction dir); - void ungrab(MovingObject& object, Direction dir); - bool is_portable() const; - - bool can_break(); - - virtual MrIceBlock* clone() const { return new MrIceBlock(*this); } - -protected: - bool collision_squished(GameObject& object); - -private: - enum IceState { - ICESTATE_NORMAL, - ICESTATE_FLAT, - ICESTATE_GRABBED, - ICESTATE_KICKED - }; - - void set_state(IceState state); - - IceState ice_state; - Timer flat_timer; - int squishcount; -}; - -#endif diff --git a/src/badguy/mrrocket.cpp b/src/badguy/mrrocket.cpp deleted file mode 100644 index 4ac7045a0..000000000 --- a/src/badguy/mrrocket.cpp +++ /dev/null @@ -1,90 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "mrrocket.hpp" -#include "object/explosion.hpp" - -static const float SPEED = 200; - -MrRocket::MrRocket(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite") -{ -} - -MrRocket::MrRocket(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite") -{ -} - -void -MrRocket::write(lisp::Writer& writer) -{ - writer.start_list("mrrocket"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("mrrocket"); -} - -void -MrRocket::activate() -{ - physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED); - physic.enable_gravity(false); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -void -MrRocket::active_update(float elapsed_time) -{ - if (collision_timer.check()) { - Sector::current()->add_object(new Explosion(get_bbox().get_middle())); - remove_me(); - } - else if (!collision_timer.started()) { - movement=physic.get_movement(elapsed_time); - sprite->set_action(dir == LEFT ? "left" : "right"); - } -} - -bool -MrRocket::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - kill_fall(); - return true; -} - -void -MrRocket::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } else if(hit.left || hit.right) { - sprite->set_action(dir == LEFT ? "collision-left" : "collision-right"); - physic.set_velocity_x(0); - collision_timer.start(0.2f, true); - } -} - -IMPLEMENT_FACTORY(MrRocket, "mrrocket") diff --git a/src/badguy/mrrocket.hpp b/src/badguy/mrrocket.hpp deleted file mode 100644 index 628df377d..000000000 --- a/src/badguy/mrrocket.hpp +++ /dev/null @@ -1,44 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __MRROCKET_H__ -#define __MRROCKET_H__ - -#include "badguy.hpp" -#include "timer.hpp" - -class MrRocket : public BadGuy -{ -public: - MrRocket(const lisp::Lisp& reader); - MrRocket(const Vector& pos, Direction d); - - void activate(); - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - - virtual MrRocket* clone() const { return new MrRocket(*this); } - -protected: - bool collision_squished(GameObject& object); - Timer collision_timer; -}; - -#endif diff --git a/src/badguy/mrtree.cpp b/src/badguy/mrtree.cpp deleted file mode 100644 index ddcc43aa3..000000000 --- a/src/badguy/mrtree.cpp +++ /dev/null @@ -1,102 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "mrtree.hpp" -#include "stumpy.hpp" -#include "poisonivy.hpp" -#include "random_generator.hpp" -#include "object/sprite_particle.hpp" -#include "sector.hpp" - -static const float WALKSPEED = 100; - -static const float POISONIVY_WIDTH = 32; -static const float POISONIVY_HEIGHT = 32; -static const float POISONIVY_Y_OFFSET = 24; - - -MrTree::MrTree(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right") -{ - walk_speed = WALKSPEED; - max_drop_height = 16; - sound_manager->preload("sounds/mr_tree.ogg"); -} - -void -MrTree::write(lisp::Writer& writer) -{ - writer.start_list("mrtree"); - WalkingBadguy::write(writer); - writer.end_list("mrtree"); -} - -bool -MrTree::collision_squished(GameObject& object) -{ - // replace with Stumpy - Vector stumpy_pos = get_pos(); - stumpy_pos.x += 20; - stumpy_pos.y += 25; - Stumpy* stumpy = new Stumpy(stumpy_pos, dir); - remove_me(); - Sector::current()->add_object(stumpy); - - // give Feedback - sound_manager->play("sounds/mr_tree.ogg", get_pos()); - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) { - Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(45, 90); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 100); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } - - // spawn PoisonIvy - Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET); - Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT); - if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) { - PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT); - leaf1 = leaf1; - Sector::current()->add_object(leaf1); - } - - // spawn PoisonIvy - Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET); - Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT); - if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) { - PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT); - leaf2 = leaf2; - Sector::current()->add_object(leaf2); - } - - return true; -} - -IMPLEMENT_FACTORY(MrTree, "mrtree") diff --git a/src/badguy/mrtree.hpp b/src/badguy/mrtree.hpp deleted file mode 100644 index 0b884a1ce..000000000 --- a/src/badguy/mrtree.hpp +++ /dev/null @@ -1,37 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __MRTREE_H__ -#define __MRTREE_H__ - -#include "walking_badguy.hpp" - -class MrTree : public WalkingBadguy -{ -public: - MrTree(const lisp::Lisp& reader); - void write(lisp::Writer& writer); - virtual MrTree* clone() const { return new MrTree(*this); } - -protected: - bool collision_squished(GameObject& object); - -}; - -#endif diff --git a/src/badguy/plant.cpp b/src/badguy/plant.cpp deleted file mode 100644 index 5830d2b01..000000000 --- a/src/badguy/plant.cpp +++ /dev/null @@ -1,117 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "plant.hpp" - -static const float WALKSPEED = 80; -static const float WAKE_TIME = .5; - -Plant::Plant(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/plant/plant.sprite") -{ - state = PLANT_SLEEPING; -} - -void -Plant::write(lisp::Writer& writer) -{ - writer.start_list("plant"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("plant"); -} - -void -Plant::activate() -{ - //FIXME: turns sspiky around for debugging - dir = dir == LEFT ? RIGHT : LEFT; - - state = PLANT_SLEEPING; - physic.set_velocity_x(0); - sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); -} - -void -Plant::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } else if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } -} - -HitResponse -Plant::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(state != PLANT_WALKING) return CONTINUE; - - if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -void -Plant::active_update(float elapsed_time) { - BadGuy::active_update(elapsed_time); - - if(state == PLANT_SLEEPING) { - - Player* player = this->get_nearest_player(); - if (player) { - Rect mb = this->get_bbox(); - Rect pb = player->get_bbox(); - - bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); - bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); - bool inReach_top = (pb.p2.y >= mb.p2.y); - bool inReach_bottom = (pb.p1.y <= mb.p1.y); - - if (inReach_left && inReach_right && inReach_top && inReach_bottom) { - // wake up - sprite->set_action(dir == LEFT ? "waking-left" : "waking-right"); - if(!timer.started()) timer.start(WAKE_TIME); - state = PLANT_WAKING; - } - } - } - - if(state == PLANT_WAKING) { - if(timer.check()) { - // start walking - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - state = PLANT_WALKING; - } - } - -} - -IMPLEMENT_FACTORY(Plant, "plant") diff --git a/src/badguy/plant.hpp b/src/badguy/plant.hpp deleted file mode 100644 index 7216514e6..000000000 --- a/src/badguy/plant.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __PLANT_H__ -#define __PLANT_H__ - -#include "badguy.hpp" - -class Plant : public BadGuy -{ -public: - Plant(const lisp::Lisp& reader); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - void active_update(float elapsed_time); - - virtual Plant* clone() const { return new Plant(*this); } - -protected: - Timer timer; - - enum PlantState { - PLANT_SLEEPING, - PLANT_WAKING, - PLANT_WALKING - }; - PlantState state; - -}; - -#endif diff --git a/src/badguy/poisonivy.cpp b/src/badguy/poisonivy.cpp deleted file mode 100644 index 67b4c7f06..000000000 --- a/src/badguy/poisonivy.cpp +++ /dev/null @@ -1,66 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "poisonivy.hpp" -#include "random_generator.hpp" -#include "object/sprite_particle.hpp" - -PoisonIvy::PoisonIvy(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") -{ - walk_speed = 80; -} - -PoisonIvy::PoisonIvy(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/poison_ivy/poison_ivy.sprite", "left", "right") -{ - walk_speed = 80; -} - -void -PoisonIvy::write(lisp::Writer& writer) -{ - writer.start_list("poisonivy"); - WalkingBadguy::write(writer); - writer.end_list("poisonivy"); -} - -bool -PoisonIvy::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 3; i++) { - Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(350, 400); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 100); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/poisonivy.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } - kill_squished(object); - return true; -} - -IMPLEMENT_FACTORY(PoisonIvy, "poisonivy") diff --git a/src/badguy/poisonivy.hpp b/src/badguy/poisonivy.hpp deleted file mode 100644 index 783f23254..000000000 --- a/src/badguy/poisonivy.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __POISONIVY_H__ -#define __POISONIVY_H__ - -#include "walking_badguy.hpp" - -class PoisonIvy : public WalkingBadguy -{ -public: - PoisonIvy(const lisp::Lisp& reader); - PoisonIvy(const Vector& pos, Direction d); - - void write(lisp::Writer& writer); - virtual PoisonIvy* clone() const { return new PoisonIvy(*this); } - -protected: - bool collision_squished(GameObject& object); - -}; - -#endif diff --git a/src/badguy/root.cpp b/src/badguy/root.cpp deleted file mode 100644 index cad33cbc0..000000000 --- a/src/badguy/root.cpp +++ /dev/null @@ -1,98 +0,0 @@ -// $Id$ -// -// SuperTux - "Will-O-Wisp" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "root.hpp" -#include "sprite/sprite_manager.hpp" -#include "timer.hpp" - -static const float SPEED_GROW = 256; -static const float SPEED_SHRINK = 128; -static const float HATCH_TIME = 0.75; - -Root::Root(const Vector& pos) - : BadGuy(pos, "images/creatures/ghosttree/root.sprite", LAYER_TILES-1), - mystate(STATE_APPEARING), offset_y(0) -{ - base_sprite.reset(sprite_manager->create("images/creatures/ghosttree/root-base.sprite")); - base_sprite->set_action("appearing", 1); - base_sprite->set_animation_loops(1); // TODO: necessary because set_action ignores loops for default action - physic.enable_gravity(false); -} - -Root::~Root() -{ -} - -void -Root::activate() -{ - set_group(COLGROUP_TOUCHABLE); -} - -void -Root::deactivate() -{ - remove_me(); -} - -void -Root::active_update(float elapsed_time) -{ - if (mystate == STATE_APPEARING) { - if (base_sprite->animation_done()) { - hatch_timer.start(HATCH_TIME); - mystate = STATE_HATCHING; - } - } - if (mystate == STATE_HATCHING) { - if (!hatch_timer.started()) mystate = STATE_GROWING; - } - else if (mystate == STATE_GROWING) { - offset_y -= elapsed_time * SPEED_GROW; - if (offset_y < -sprite->get_height()) { - offset_y = -sprite->get_height(); - mystate = STATE_SHRINKING; - } - set_pos(start_position + Vector(0, offset_y)); - } - else if (mystate == STATE_SHRINKING) { - offset_y += elapsed_time * SPEED_SHRINK; - if (offset_y > 0) { - offset_y = 0; - mystate = STATE_VANISHING; - base_sprite->set_action("vanishing", 2); - base_sprite->set_animation_loops(2); // TODO: doesn't seem to work for loops=1 - } - set_pos(start_position + Vector(0, offset_y)); - } - else if (mystate == STATE_VANISHING) { - if (base_sprite->animation_done()) remove_me(); - } - BadGuy::active_update(elapsed_time); -} - -void -Root::draw(DrawingContext& context) -{ - base_sprite->draw(context, start_position, LAYER_TILES+1); - if ((mystate != STATE_APPEARING) && (mystate != STATE_VANISHING)) BadGuy::draw(context); -} - diff --git a/src/badguy/root.hpp b/src/badguy/root.hpp deleted file mode 100644 index d693f232d..000000000 --- a/src/badguy/root.hpp +++ /dev/null @@ -1,51 +0,0 @@ -// $Id$ -// -// SuperTux - Boss "GhostTree" -// Copyright (C) 2007 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __ROOT_H__ -#define __ROOT_H__ - -#include -#include "badguy.hpp" - -class Timer; - -class Root : public BadGuy -{ -public: - Root(const Vector& pos); - ~Root(); - - void activate(); - void deactivate(); - void active_update(float elapsed_time); - virtual void draw(DrawingContext& context); - virtual bool is_flammable() const { return false; } - virtual bool is_freezable() const { return false; } - virtual void kill_fall() { } - -protected: - enum MyState { - STATE_APPEARING, STATE_HATCHING, STATE_GROWING, STATE_SHRINKING, STATE_VANISHING - }; - MyState mystate; - std::auto_ptr base_sprite; - float offset_y; - Timer hatch_timer; -}; - -#endif diff --git a/src/badguy/skullyhop.cpp b/src/badguy/skullyhop.cpp deleted file mode 100644 index 2b086eae4..000000000 --- a/src/badguy/skullyhop.cpp +++ /dev/null @@ -1,150 +0,0 @@ -// $Id$ -// -// SkullyHop - A Hopping Skull -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "skullyhop.hpp" -#include "random_generator.hpp" - -namespace { - const float VERTICAL_SPEED = -450; /**< y-speed when jumping */ - const float HORIZONTAL_SPEED = 220; /**< x-speed when jumping */ - const float MIN_RECOVER_TIME = 0.1f; /**< minimum time to stand still before starting a (new) jump */ - const float MAX_RECOVER_TIME = 1.0f; /**< maximum time to stand still before starting a (new) jump */ - static const std::string HOP_SOUND = "sounds/hop.ogg"; -} - -SkullyHop::SkullyHop(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite") -{ - sound_manager->preload( HOP_SOUND ); -} - -SkullyHop::SkullyHop(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite") -{ - sound_manager->preload( HOP_SOUND ); -} - -void -SkullyHop::write(lisp::Writer& writer) -{ - writer.start_list("skullyhop"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("skullyhop"); -} - -void -SkullyHop::activate() -{ - // initial state is JUMPING, because we might start airborne - state = JUMPING; - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); -} - -void -SkullyHop::set_state(SkullyHopState newState) -{ - if (newState == STANDING) { - physic.set_velocity_x(0); - physic.set_velocity_y(0); - sprite->set_action(dir == LEFT ? "standing-left" : "standing-right"); - - float recover_time = systemRandom.randf(MIN_RECOVER_TIME,MAX_RECOVER_TIME); - recover_timer.start(recover_time); - } else - if (newState == CHARGING) { - sprite->set_action(dir == LEFT ? "charging-left" : "charging-right", 1); - } else - if (newState == JUMPING) { - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); - physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED); - physic.set_velocity_y(VERTICAL_SPEED); - sound_manager->play( HOP_SOUND, get_pos()); - } - - state = newState; -} - -bool -SkullyHop::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -void -SkullyHop::collision_solid(const CollisionHit& hit) -{ - // just default behaviour (i.e. stop at floor/walls) when squished - if (BadGuy::get_state() == STATE_SQUISHED) { - BadGuy::collision_solid(hit); - } - - // ignore collisions while standing still - if(state != JUMPING) - return; - - // check if we hit the floor while falling - if(hit.bottom && physic.get_velocity_y() > 0 ) { - set_state(STANDING); - } - // check if we hit the roof while climbing - if(hit.top) { - physic.set_velocity_y(0); - } - - // check if we hit left or right while moving in either direction - if(hit.left || hit.right) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); - physic.set_velocity_x(-0.25*physic.get_velocity_x()); - } -} - -HitResponse -SkullyHop::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - // behaviour for badguy collisions is the same as for collisions with solids - collision_solid(hit); - - return CONTINUE; -} - -void -SkullyHop::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - // charge when fully recovered - if ((state == STANDING) && (recover_timer.check())) { - set_state(CHARGING); - return; - } - - // jump as soon as charging animation completed - if ((state == CHARGING) && (sprite->animation_done())) { - set_state(JUMPING); - return; - } -} - -IMPLEMENT_FACTORY(SkullyHop, "skullyhop") diff --git a/src/badguy/skullyhop.hpp b/src/badguy/skullyhop.hpp deleted file mode 100644 index 0569722dc..000000000 --- a/src/badguy/skullyhop.hpp +++ /dev/null @@ -1,57 +0,0 @@ -// $Id$ -// -// SkullyHop - A Hopping Skull -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __SKULLYHOP_H__ -#define __SKULLYHOP_H__ - -#include "badguy.hpp" - -/** - * Badguy "SkullyHop" - A Hopping Skull - */ -class SkullyHop : public BadGuy -{ -public: - SkullyHop(const lisp::Lisp& reader); - SkullyHop(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool collision_squished(GameObject& object); - void active_update(float elapsed_time); - - virtual SkullyHop* clone() const { return new SkullyHop(*this); } - -protected: - enum SkullyHopState { - STANDING, - CHARGING, - JUMPING - }; - - Timer recover_timer; - SkullyHopState state; - - void set_state(SkullyHopState newState); -}; - -#endif diff --git a/src/badguy/snail.cpp b/src/badguy/snail.cpp deleted file mode 100644 index a2695334d..000000000 --- a/src/badguy/snail.cpp +++ /dev/null @@ -1,248 +0,0 @@ -// $Id$ -// -// SuperTux - Badguy "Snail" -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "snail.hpp" -#include "object/block.hpp" - -namespace { - const float KICKSPEED = 500; - const int MAXSQUISHES = 10; - const float KICKSPEED_Y = -500; /**< y-velocity gained when kicked */ -} - -Snail::Snail(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/snail/snail.sprite", "left", "right"), state(STATE_NORMAL), squishcount(0) -{ - walk_speed = 80; - max_drop_height = 600; - sound_manager->preload("sounds/iceblock_bump.wav"); - sound_manager->preload("sounds/stomp.wav"); - sound_manager->preload("sounds/kick.wav"); -} - -Snail::Snail(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/snail/snail.sprite", "left", "right"), state(STATE_NORMAL), squishcount(0) -{ - walk_speed = 80; - max_drop_height = 600; - sound_manager->preload("sounds/iceblock_bump.wav"); - sound_manager->preload("sounds/stomp.wav"); - sound_manager->preload("sounds/kick.wav"); -} - -void -Snail::write(lisp::Writer& writer) -{ - writer.start_list("snail"); - WalkingBadguy::write(writer); - writer.end_list("snail"); -} - -void -Snail::activate() -{ - WalkingBadguy::activate(); - be_normal(); -} - -void -Snail::be_normal() -{ - if (state == STATE_NORMAL) return; - - state = STATE_NORMAL; - WalkingBadguy::activate(); -} - -void -Snail::be_flat() -{ - state = STATE_FLAT; - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - sprite->set_fps(64); - - physic.set_velocity_x(0); - physic.set_velocity_y(0); - - flat_timer.start(4); -} - -void -Snail::be_kicked() -{ - state = STATE_KICKED_DELAY; - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - sprite->set_fps(64); - - physic.set_velocity_x(0); - physic.set_velocity_y(0); - - // start a timer to delay addition of upward movement until we are (hopefully) out from under the player - kicked_delay_timer.start(0.05f); -} - -bool -Snail::can_break(){ - return state == STATE_KICKED; -} - -void -Snail::active_update(float elapsed_time) -{ - switch (state) { - - case STATE_NORMAL: - WalkingBadguy::active_update(elapsed_time); - break; - - case STATE_FLAT: - if (flat_timer.started()) { - sprite->set_fps(64 - 15 * flat_timer.get_timegone()); - } - if (flat_timer.check()) { - be_normal(); - } - BadGuy::active_update(elapsed_time); - break; - - case STATE_KICKED_DELAY: - if (kicked_delay_timer.check()) { - physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED); - physic.set_velocity_y(KICKSPEED_Y); - state = STATE_KICKED; - } - BadGuy::active_update(elapsed_time); - break; - - case STATE_KICKED: - physic.set_velocity_x(physic.get_velocity_x() * pow(0.99, elapsed_time/0.02)); - if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal(); - BadGuy::active_update(elapsed_time); - break; - - } -} - -void -Snail::collision_solid(const CollisionHit& hit) -{ - update_on_ground_flag(hit); - - switch (state) { - case STATE_NORMAL: - WalkingBadguy::collision_solid(hit); - break; - case STATE_FLAT: - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - } - break; - case STATE_KICKED_DELAY: - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - physic.set_velocity_x(0); - } - break; - case STATE_KICKED: - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - - if( ( dir == LEFT && hit.left ) || ( dir == RIGHT && hit.right) ){ - dir = (dir == LEFT) ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - - physic.set_velocity_x(-physic.get_velocity_x()*0.75); - if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal(); - } - - } - break; - } - -} - -HitResponse -Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - switch(state) { - case STATE_NORMAL: - return WalkingBadguy::collision_badguy(badguy, hit); - case STATE_FLAT: - case STATE_KICKED_DELAY: - return FORCE_MOVE; - case STATE_KICKED: - badguy.kill_fall(); - return FORCE_MOVE; - default: - assert(false); - } - - return ABORT_MOVE; -} - -bool -Snail::collision_squished(GameObject& object) -{ - switch(state) { - - case STATE_KICKED: - case STATE_NORMAL: - squishcount++; - if(squishcount >= MAXSQUISHES) { - kill_fall(); - return true; - } - - sound_manager->play("sounds/stomp.wav", get_pos()); - be_flat(); - break; - - case STATE_FLAT: - sound_manager->play("sounds/kick.wav", get_pos()); - { - MovingObject* movingobject = dynamic_cast(&object); - if (movingobject && (movingobject->get_pos().x < get_pos().x)) { - dir = RIGHT; - } else { - dir = LEFT; - } - } - be_kicked(); - break; - - case STATE_KICKED_DELAY: - break; - - } - - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - return true; -} - -IMPLEMENT_FACTORY(Snail, "snail") diff --git a/src/badguy/snail.hpp b/src/badguy/snail.hpp deleted file mode 100644 index 642df55b2..000000000 --- a/src/badguy/snail.hpp +++ /dev/null @@ -1,63 +0,0 @@ -// $Id$ -// -// SuperTux - Badguy "Snail" -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SNAIL_H__ -#define __SNAIL_H__ - -#include "walking_badguy.hpp" - -/** - * Badguy "Snail" - a snail-like creature that can be flipped and tossed around at an angle - */ -class Snail : public WalkingBadguy -{ -public: - Snail(const lisp::Lisp& reader); - Snail(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool can_break(); - - void active_update(float elapsed_time); - - virtual Snail* clone() const { return new Snail(*this); } - -protected: - bool collision_squished(GameObject& object); - void be_normal(); /**< switch to state STATE_NORMAL */ - void be_flat(); /**< switch to state STATE_FLAT */ - void be_kicked(); /**< switch to state STATE_KICKED_DELAY */ - -private: - enum State { - STATE_NORMAL, /**< walking around */ - STATE_FLAT, /**< flipped upside-down */ - STATE_KICKED_DELAY, /**< short delay before being launched */ - STATE_KICKED /**< launched */ - }; - State state; - Timer flat_timer; /**< wait time until flipping right-side-up again */ - Timer kicked_delay_timer; /**< wait time until switching from STATE_KICKED_DELAY to STATE_KICKED */ - int squishcount; -}; - -#endif diff --git a/src/badguy/snowball.cpp b/src/badguy/snowball.cpp deleted file mode 100644 index 8e690cbed..000000000 --- a/src/badguy/snowball.cpp +++ /dev/null @@ -1,52 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "snowball.hpp" - -SnowBall::SnowBall(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right") -{ - walk_speed = 80; -} - -SnowBall::SnowBall(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right") -{ - walk_speed = 80; -} - -void -SnowBall::write(lisp::Writer& writer) -{ - writer.start_list("snowball"); - WalkingBadguy::write(writer); - writer.end_list("snowball"); -} - -bool -SnowBall::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -IMPLEMENT_FACTORY(SnowBall, "snowball") diff --git a/src/badguy/snowball.hpp b/src/badguy/snowball.hpp deleted file mode 100644 index ef32818c3..000000000 --- a/src/badguy/snowball.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SNOWBALL_H__ -#define __SNOWBALL_H__ - -#include "walking_badguy.hpp" - -class SnowBall : public WalkingBadguy -{ -public: - SnowBall(const lisp::Lisp& reader); - SnowBall(const Vector& pos, Direction d); - - void write(lisp::Writer& writer); - virtual SnowBall* clone() const { return new SnowBall(*this); } - -protected: - bool collision_squished(GameObject& object); - -}; - -#endif diff --git a/src/badguy/spidermite.cpp b/src/badguy/spidermite.cpp deleted file mode 100644 index 96a90a0ee..000000000 --- a/src/badguy/spidermite.cpp +++ /dev/null @@ -1,98 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include -#include - -#include "spidermite.hpp" - -static const float FLYTIME = 1.2f; -static const float FLYSPEED = -100.0f; - -SpiderMite::SpiderMite(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/spidermite/spidermite.sprite") -{ - physic.enable_gravity(false); -} - -SpiderMite::SpiderMite(const Vector& pos) - : BadGuy(pos, "images/creatures/spidermite/spidermite.sprite") -{ - physic.enable_gravity(false); -} - -void -SpiderMite::write(lisp::Writer& writer) -{ - writer.start_list("spidermite"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("spidermite"); -} - -void -SpiderMite::activate() -{ - sprite->set_action(dir == LEFT ? "left" : "right"); - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - timer.start(FLYTIME/2); -} - -bool -SpiderMite::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -void -SpiderMite::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { // hit floor or roof? - physic.set_velocity_y(0); - } -} - -void -SpiderMite::active_update(float elapsed_time) -{ - if(timer.check()) { - if(mode == FLY_UP) { - mode = FLY_DOWN; - physic.set_velocity_y(-FLYSPEED); - } else if(mode == FLY_DOWN) { - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - } - timer.start(FLYTIME); - } - movement=physic.get_movement(elapsed_time); - - Player* player = this->get_nearest_player(); - if (player) { - dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - } -} - -IMPLEMENT_FACTORY(SpiderMite, "spidermite") diff --git a/src/badguy/spidermite.hpp b/src/badguy/spidermite.hpp deleted file mode 100644 index ee36b5b20..000000000 --- a/src/badguy/spidermite.hpp +++ /dev/null @@ -1,49 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SPIDERMITE_H__ -#define __SPIDERMITE_H__ - -#include "badguy.hpp" - -class SpiderMite : public BadGuy -{ -public: - SpiderMite(const lisp::Lisp& reader); - SpiderMite(const Vector& pos); - - void activate(); - void write(lisp::Writer& writer); - void active_update(float elapsed_time); - void collision_solid(const CollisionHit& hit); - - virtual SpiderMite* clone() const { return new SpiderMite(*this); } - -protected: - enum SpiderMiteMode { - FLY_UP, - FLY_DOWN - }; - SpiderMiteMode mode; - bool collision_squished(GameObject& object); -private: - Timer timer; -}; - -#endif diff --git a/src/badguy/spiky.cpp b/src/badguy/spiky.cpp deleted file mode 100644 index eebf19a1d..000000000 --- a/src/badguy/spiky.cpp +++ /dev/null @@ -1,52 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "spiky.hpp" - -Spiky::Spiky(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/spiky/spiky.sprite", "left", "right") -{ - walk_speed = 80; - max_drop_height = 600; -} - -void -Spiky::write(lisp::Writer& writer) -{ - writer.start_list("spiky"); - WalkingBadguy::write(writer); - writer.end_list("spiky"); -} - -void -Spiky::freeze() -{ - WalkingBadguy::freeze(); - sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); -} - -bool -Spiky::is_freezable() const -{ - return true; -} - -IMPLEMENT_FACTORY(Spiky, "spiky") diff --git a/src/badguy/spiky.hpp b/src/badguy/spiky.hpp deleted file mode 100644 index b90a0ecca..000000000 --- a/src/badguy/spiky.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SPIKY_H__ -#define __SPIKY_H__ - -#include "walking_badguy.hpp" - -class Spiky : public WalkingBadguy -{ -public: - Spiky(const lisp::Lisp& reader); - - void write(lisp::Writer& writer); - virtual Spiky* clone() const { return new Spiky(*this); } - - void freeze(); - bool is_freezable() const; - -private: -}; - -#endif diff --git a/src/badguy/sspiky.cpp b/src/badguy/sspiky.cpp deleted file mode 100644 index ad80b8de8..000000000 --- a/src/badguy/sspiky.cpp +++ /dev/null @@ -1,123 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "sspiky.hpp" - -static const float WALKSPEED = 80; - -SSpiky::SSpiky(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/spiky/sleepingspiky.sprite", "left", "right"), state(SSPIKY_SLEEPING) -{ - walk_speed = WALKSPEED; - max_drop_height = -1; -} - -void -SSpiky::write(lisp::Writer& writer) -{ - writer.start_list("sspiky"); - WalkingBadguy::write(writer); - writer.end_list("sspiky"); -} - -void -SSpiky::activate() -{ - state = SSPIKY_SLEEPING; - physic.set_velocity_x(0); - sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); -} - -void -SSpiky::collision_solid(const CollisionHit& hit) -{ - if(state != SSPIKY_WALKING) { - BadGuy::collision_solid(hit); - return; - } - WalkingBadguy::collision_solid(hit); -} - -HitResponse -SSpiky::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - if(state != SSPIKY_WALKING) { - return BadGuy::collision_badguy(badguy, hit); - } - return WalkingBadguy::collision_badguy(badguy, hit); -} - -void -SSpiky::active_update(float elapsed_time) { - - if(state == SSPIKY_WALKING) { - WalkingBadguy::active_update(elapsed_time); - return; - } - - if(state == SSPIKY_SLEEPING) { - - Player* player = this->get_nearest_player(); - if (player) { - Rect mb = this->get_bbox(); - Rect pb = player->get_bbox(); - - bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); - bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); - bool inReach_top = (pb.p2.y >= mb.p1.y); - bool inReach_bottom = (pb.p1.y <= mb.p2.y); - - if (inReach_left && inReach_right && inReach_top && inReach_bottom) { - // wake up - sprite->set_action(dir == LEFT ? "waking-left" : "waking-right", 1); - state = SSPIKY_WAKING; - } - } - - BadGuy::active_update(elapsed_time); - } - - if(state == SSPIKY_WAKING) { - if(sprite->animation_done()) { - // start walking - state = SSPIKY_WALKING; - WalkingBadguy::activate(); - } - - BadGuy::active_update(elapsed_time); - } -} - -void -SSpiky::freeze() -{ - WalkingBadguy::freeze(); - sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); - state = SSPIKY_WALKING; // if we get hit while sleeping, wake up :) -} - -bool -SSpiky::is_freezable() const -{ - return true; -} - -IMPLEMENT_FACTORY(SSpiky, "sspiky") diff --git a/src/badguy/sspiky.hpp b/src/badguy/sspiky.hpp deleted file mode 100644 index 8e346cdfe..000000000 --- a/src/badguy/sspiky.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __SSPIKY_H__ -#define __SSPIKY_H__ - -#include "walking_badguy.hpp" - -class SSpiky : public WalkingBadguy -{ -public: - SSpiky(const lisp::Lisp& reader); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - void active_update(float elapsed_time); - - void freeze(); - bool is_freezable() const; - - virtual SSpiky* clone() const { return new SSpiky(*this); } - -protected: - enum SSpikyState { - SSPIKY_SLEEPING, - SSPIKY_WAKING, - SSPIKY_WALKING - }; - SSpikyState state; -}; - -#endif diff --git a/src/badguy/stalactite.cpp b/src/badguy/stalactite.cpp deleted file mode 100644 index 8bde2fbd3..000000000 --- a/src/badguy/stalactite.cpp +++ /dev/null @@ -1,153 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "stalactite.hpp" -#include "random_generator.hpp" - -static const int SHAKE_RANGE_X = 40; -static const float SHAKE_TIME = .8f; -static const float SQUISH_TIME = 2; -static const float SHAKE_RANGE_Y = 400; - -Stalactite::Stalactite(const lisp::Lisp& lisp) - : BadGuy(lisp, "images/creatures/stalactite/stalactite.sprite", LAYER_TILES - 1), state(STALACTITE_HANGING) -{ - countMe = false; -} - -void -Stalactite::write(lisp::Writer& writer) -{ - writer.start_list("stalactite"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("stalactite"); -} - -void -Stalactite::active_update(float elapsed_time) -{ - if(state == STALACTITE_HANGING) { - Player* player = this->get_nearest_player(); - if (player) { - if(player->get_bbox().p2.x > bbox.p1.x - SHAKE_RANGE_X - && player->get_bbox().p1.x < bbox.p2.x + SHAKE_RANGE_X - && player->get_bbox().p2.y > bbox.p1.y - && player->get_bbox().p1.y < bbox.p2.y + SHAKE_RANGE_Y) { - timer.start(SHAKE_TIME); - state = STALACTITE_SHAKING; - } - } - } else if(state == STALACTITE_SHAKING) { - if(timer.check()) { - state = STALACTITE_FALLING; - physic.enable_gravity(true); - } - } else if(state == STALACTITE_FALLING || state == STALACTITE_SQUISHED) { - movement = physic.get_movement(elapsed_time); - if(state == STALACTITE_SQUISHED && timer.check()) - remove_me(); - } -} - -void -Stalactite::squish() -{ - state = STALACTITE_SQUISHED; - set_group(COLGROUP_MOVING_ONLY_STATIC); - sprite->set_action("squished"); - if(!timer.started()) - timer.start(SQUISH_TIME); -} - -void -Stalactite::collision_solid(const CollisionHit& hit) -{ - if(state == STALACTITE_FALLING) { - if (hit.bottom) squish(); - } - if(state == STALACTITE_SQUISHED) { - physic.set_velocity_y(0); - } -} - -HitResponse -Stalactite::collision_player(Player& player) -{ - if(state != STALACTITE_SQUISHED) { - player.kill(false); - } - - return FORCE_MOVE; -} - -HitResponse -Stalactite::collision_badguy(BadGuy& other, const CollisionHit& hit) -{ - if (state == STALACTITE_SQUISHED) return FORCE_MOVE; - if (state != STALACTITE_FALLING) return BadGuy::collision_badguy(other, hit); - - // ignore other Stalactites - if (dynamic_cast(&other)) return FORCE_MOVE; - - if (other.is_freezable()) { - other.freeze(); - } else { - other.kill_fall(); - } - - remove_me(); - - return FORCE_MOVE; -} - -void -Stalactite::kill_fall() -{ -} - -void -Stalactite::draw(DrawingContext& context) -{ - if(get_state() != STATE_ACTIVE) - return; - - - if(state == STALACTITE_SQUISHED) { - sprite->draw(context, get_pos(), LAYER_OBJECTS); - return; - } - - if(state == STALACTITE_SHAKING) { - sprite->draw(context, get_pos() + Vector(systemRandom.rand(-3,3), 0), layer); - } else { - sprite->draw(context, get_pos(), layer); - } -} - -void -Stalactite::deactivate() -{ - if(state != STALACTITE_HANGING) - remove_me(); -} - -IMPLEMENT_FACTORY(Stalactite, "stalactite") diff --git a/src/badguy/stalactite.hpp b/src/badguy/stalactite.hpp deleted file mode 100644 index bf9484bfd..000000000 --- a/src/badguy/stalactite.hpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __STALACTITE_H__ -#define __STALACTITE_H__ - -#include "badguy.hpp" - -class Stalactite : public BadGuy -{ -public: - Stalactite(const lisp::Lisp& reader); - - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_player(Player& player); - HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - - void kill_fall(); - void draw(DrawingContext& context); - void deactivate(); - - virtual Stalactite* clone() const { return new Stalactite(*this); } - - void squish(); - -protected: - Timer timer; - - enum StalactiteState { - STALACTITE_HANGING, - STALACTITE_SHAKING, - STALACTITE_FALLING, - STALACTITE_SQUISHED - }; - StalactiteState state; -}; - -#endif diff --git a/src/badguy/stumpy.cpp b/src/badguy/stumpy.cpp deleted file mode 100644 index c53fe39d3..000000000 --- a/src/badguy/stumpy.cpp +++ /dev/null @@ -1,167 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "stumpy.hpp" -#include "poisonivy.hpp" -#include "random_generator.hpp" -#include "object/sprite_particle.hpp" - -static const float WALKSPEED = 120; -static const float INVINCIBLE_TIME = 1; - -Stumpy::Stumpy(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_NORMAL) -{ - walk_speed = WALKSPEED; - max_drop_height = 16; - sound_manager->preload("sounds/mr_tree.ogg"); - sound_manager->preload("sounds/mr_treehit.ogg"); -} - -Stumpy::Stumpy(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/mr_tree/stumpy.sprite","left","right"), mystate(STATE_INVINCIBLE) -{ - walk_speed = WALKSPEED; - max_drop_height = 16; - sound_manager->preload("sounds/mr_treehit.ogg"); - invincible_timer.start(INVINCIBLE_TIME); -} - - -void -Stumpy::write(lisp::Writer& writer) -{ - writer.start_list("stumpy"); - WalkingBadguy::write(writer); - writer.end_list("stumpy"); -} - -void -Stumpy::activate() -{ - switch (mystate) { - case STATE_INVINCIBLE: - sprite->set_action(dir == LEFT ? "dizzy-left" : "dizzy-right"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - physic.set_velocity_x(0); - break; - case STATE_NORMAL: - WalkingBadguy::activate(); - break; - } -} - -void -Stumpy::active_update(float elapsed_time) -{ - switch (mystate) { - case STATE_INVINCIBLE: - if (invincible_timer.check()) { - mystate = STATE_NORMAL; - WalkingBadguy::activate(); - } - BadGuy::active_update(elapsed_time); - break; - case STATE_NORMAL: - WalkingBadguy::active_update(elapsed_time); - break; - } -} - -bool -Stumpy::collision_squished(GameObject& object) -{ - - // if we're still invincible, we ignore the hit - if (mystate == STATE_INVINCIBLE) { - sound_manager->play("sounds/mr_treehit.ogg", get_pos()); - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - return true; - } - - // if we can die, we do - if (mystate == STATE_NORMAL) { - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - kill_squished(object); - // spawn some particles - // TODO: provide convenience function in MovingSprite or MovingObject? - for (int i = 0; i < 25; i++) { - Vector ppos = bbox.get_middle(); - float angle = systemRandom.randf(-M_PI_2, M_PI_2); - float velocity = systemRandom.randf(45, 90); - float vx = sin(angle)*velocity; - float vy = -cos(angle)*velocity; - Vector pspeed = Vector(vx, vy); - Vector paccel = Vector(0, 100); - Sector::current()->add_object(new SpriteParticle("images/objects/particles/bark.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); - } - - return true; - - } - - //TODO: exception? - return true; -} - -void -Stumpy::collision_solid(const CollisionHit& hit) -{ - update_on_ground_flag(hit); - - switch (mystate) { - case STATE_INVINCIBLE: - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - physic.set_velocity_x(0); - } - break; - case STATE_NORMAL: - WalkingBadguy::collision_solid(hit); - break; - } -} - -HitResponse -Stumpy::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - switch (mystate) { - case STATE_INVINCIBLE: - if(hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - if(hit.left || hit.right) { - physic.set_velocity_x(0); - } - return CONTINUE; - break; - case STATE_NORMAL: - return WalkingBadguy::collision_badguy(badguy, hit); - break; - } - return CONTINUE; -} - -IMPLEMENT_FACTORY(Stumpy, "stumpy") diff --git a/src/badguy/stumpy.hpp b/src/badguy/stumpy.hpp deleted file mode 100644 index 80117feb5..000000000 --- a/src/badguy/stumpy.hpp +++ /dev/null @@ -1,50 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __STUMPY_H__ -#define __STUMPY_H__ - -#include "walking_badguy.hpp" - -class Stumpy : public WalkingBadguy -{ -public: - Stumpy(const lisp::Lisp& reader); - Stumpy(const Vector& pos, Direction d); - - void activate(); - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - - virtual Stumpy* clone() const { return new Stumpy(*this); } - -protected: - enum MyState { - STATE_INVINCIBLE, STATE_NORMAL - }; - MyState mystate; - - Timer invincible_timer; - - bool collision_squished(GameObject& object); -}; - -#endif diff --git a/src/badguy/toad.cpp b/src/badguy/toad.cpp deleted file mode 100644 index 26da7e347..000000000 --- a/src/badguy/toad.cpp +++ /dev/null @@ -1,164 +0,0 @@ -// $Id$ -// -// Toad - A jumping toad -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "toad.hpp" -#include "random_generator.hpp" - -namespace { - const float VERTICAL_SPEED = -450; /**< y-speed when jumping */ - const float HORIZONTAL_SPEED = 320; /**< x-speed when jumping */ - const float RECOVER_TIME = 0.5; /**< time to stand still before starting a (new) jump */ - static const std::string HOP_SOUND = "sounds/hop.ogg"; -} - -Toad::Toad(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/toad/toad.sprite") -{ - sound_manager->preload(HOP_SOUND); -} - -Toad::Toad(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/toad/toad.sprite") -{ - sound_manager->preload(HOP_SOUND); -} - -void -Toad::write(lisp::Writer& writer) -{ - writer.start_list("toad"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("toad"); -} - -void -Toad::activate() -{ - // initial state is JUMPING, because we might start airborne - state = JUMPING; - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); -} - -void -Toad::set_state(ToadState newState) -{ - if (newState == IDLE) { - physic.set_velocity_x(0); - physic.set_velocity_y(0); - sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); - - recover_timer.start(RECOVER_TIME); - } else - if (newState == JUMPING) { - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); - physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED); - physic.set_velocity_y(VERTICAL_SPEED); - sound_manager->play( HOP_SOUND, get_pos()); - } else - if (newState == FALLING) { - Player* player = get_nearest_player(); - // face player - if (player && (player->get_bbox().p2.x < get_bbox().p1.x) && (dir == RIGHT)) dir = LEFT; - if (player && (player->get_bbox().p1.x > get_bbox().p2.x) && (dir == LEFT)) dir = RIGHT; - sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); - } - - state = newState; -} - -bool -Toad::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -void -Toad::collision_solid(const CollisionHit& hit) -{ - // just default behaviour (i.e. stop at floor/walls) when squished - if (BadGuy::get_state() == STATE_SQUISHED) { - BadGuy::collision_solid(hit); - return; - } - - // ignore collisions while standing still - if(state == IDLE) { - return; - } - - // check if we hit left or right while moving in either direction - if(((physic.get_velocity_x() < 0) && hit.left) || ((physic.get_velocity_x() > 0) && hit.right)) { - /* - dir = dir == LEFT ? RIGHT : LEFT; - if (state == JUMPING) { - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); - } else { - sprite->set_action(dir == LEFT ? "idle-left" : "idle-right"); - } - */ - physic.set_velocity_x(-0.25*physic.get_velocity_x()); - } - - // check if we hit the floor while falling - if ((state == FALLING) && hit.bottom) { - set_state(IDLE); - return; - } - - // check if we hit the roof while climbing - if ((state == JUMPING) && hit.top) { - physic.set_velocity_y(0); - } - -} - -HitResponse -Toad::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - // behaviour for badguy collisions is the same as for collisions with solids - collision_solid(hit); - - return CONTINUE; -} - -void -Toad::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - // change sprite when we are falling - if ((state == JUMPING) && (physic.get_velocity_y() > 0)) { - set_state(FALLING); - return; - } - - // jump when fully recovered - if ((state == IDLE) && (recover_timer.check())) { - set_state(JUMPING); - return; - } - -} - -IMPLEMENT_FACTORY(Toad, "toad") diff --git a/src/badguy/toad.hpp b/src/badguy/toad.hpp deleted file mode 100644 index 806716260..000000000 --- a/src/badguy/toad.hpp +++ /dev/null @@ -1,57 +0,0 @@ -// $Id$ -// -// Toad - A jumping toad -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __TOAD_H__ -#define __TOAD_H__ - -#include "badguy.hpp" - -/** - * Badguy "Toad" - A jumping toad - */ -class Toad : public BadGuy -{ -public: - Toad(const lisp::Lisp& reader); - Toad(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - bool collision_squished(GameObject& object); - void active_update(float elapsed_time); - - virtual Toad* clone() const { return new Toad(*this); } - -protected: - enum ToadState { - IDLE, - JUMPING, - FALLING - }; - - Timer recover_timer; - ToadState state; - - void set_state(ToadState newState); -}; - -#endif diff --git a/src/badguy/totem.cpp b/src/badguy/totem.cpp deleted file mode 100644 index 139aa14df..000000000 --- a/src/badguy/totem.cpp +++ /dev/null @@ -1,283 +0,0 @@ -// $Id$ -// -// SuperTux - "Totem" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include - -#include "totem.hpp" -#include "log.hpp" - -static const float WALKSPEED = 100; -static const float JUMP_ON_SPEED_Y = -400; -static const float JUMP_OFF_SPEED_Y = -500; -static const std::string LAND_ON_TOTEM_SOUND = "sounds/totem.ogg"; - -Totem::Totem(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/totem/totem.sprite") -{ - carrying = 0; - carried_by = 0; - sound_manager->preload( LAND_ON_TOTEM_SOUND ); -} - -Totem::Totem(const Totem& other) - : BadGuy(other), carrying(other.carrying), carried_by(other.carried_by) -{ - sound_manager->preload( LAND_ON_TOTEM_SOUND ); -} - -Totem::~Totem() -{ - if (carrying) carrying->jump_off(); - if (carried_by) jump_off(); -} - -bool -Totem::updatePointers(const GameObject* from_object, GameObject* to_object) -{ - if (from_object == carrying) { - carrying = dynamic_cast(to_object); - return true; - } - if (from_object == carried_by) { - carried_by = dynamic_cast(to_object); - return true; - } - return false; -} - -void -Totem::write(lisp::Writer& writer) -{ - writer.start_list("totem"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("totem"); -} - -void -Totem::activate() -{ - if (!carried_by) { - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "walking-left" : "walking-right"); - return; - } else { - synchronize_with(carried_by); - sprite->set_action(dir == LEFT ? "stacked-left" : "stacked-right"); - return; - } -} - -void -Totem::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - if (!carried_by) { - if (on_ground() && might_fall()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - activate(); - } - - Sector* s = Sector::current(); - if (s) { - // jump a bit if we find a suitable totem - for (std::vector::iterator i = s->moving_objects.begin(); i != s->moving_objects.end(); i++) { - Totem* t = dynamic_cast(*i); - if (!t) continue; - - // skip if we are not approaching each other - if (!((this->dir == LEFT) && (t->dir == RIGHT))) continue; - - Vector p1 = this->get_pos(); - Vector p2 = t->get_pos(); - - // skip if not on same height - float dy = (p1.y - p2.y); - if (fabsf(dy - 0) > 2) continue; - - // skip if too far away - float dx = (p1.x - p2.x); - if (fabsf(dx - 128) > 2) continue; - - physic.set_velocity_y(JUMP_ON_SPEED_Y); - p1.y -= 1; - this->set_pos(p1); - break; - } - } - } - - if (carried_by) { - this->synchronize_with(carried_by); - } - - if (carrying) { - carrying->synchronize_with(this); - } - -} - -bool -Totem::collision_squished(GameObject& object) -{ - if (carrying) carrying->jump_off(); - if (carried_by) { - Player* player = dynamic_cast(&object); - if (player) player->bounce(*this); - jump_off(); - } - - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - - kill_squished(object); - return true; -} - -void -Totem::collision_solid(const CollisionHit& hit) -{ - update_on_ground_flag(hit); - - // if we are being carried around, pass event to bottom of stack and ignore it - if (carried_by) { - carried_by->collision_solid(hit); - return; - } - - // If we hit something from above or below: stop moving in this direction - if (hit.top || hit.bottom) { - physic.set_velocity_y(0); - } - - // If we are hit from the direction we are facing: turn around - if (hit.left && (dir == LEFT)) { - dir = RIGHT; - activate(); - } - if (hit.right && (dir == RIGHT)) { - dir = LEFT; - activate(); - } -} - -HitResponse -Totem::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - // if we are being carried around, pass event to bottom of stack and ignore it - if (carried_by) { - carried_by->collision_badguy(badguy, hit); - return CONTINUE; - } - - // if we hit a Totem that is not from our stack: have our base jump on its top - Totem* totem = dynamic_cast(&badguy); - if (totem) { - Totem* thisBase = this; while (thisBase->carried_by) thisBase=thisBase->carried_by; - Totem* srcBase = totem; while (srcBase->carried_by) srcBase=srcBase->carried_by; - Totem* thisTop = this; while (thisTop->carrying) thisTop=thisTop->carrying; - if (srcBase != thisBase) { - srcBase->jump_on(thisTop); - } - } - - // If we are hit from the direction we are facing: turn around - if(hit.left && (dir == LEFT)) { - dir = RIGHT; - activate(); - } - if(hit.right && (dir == RIGHT)) { - dir = LEFT; - activate(); - } - - return CONTINUE; -} - -void -Totem::kill_fall() -{ - if (carrying) carrying->jump_off(); - if (carried_by) jump_off(); - - BadGuy::kill_fall(); -} - -void -Totem::jump_on(Totem* target) -{ - if (target->carrying) { - log_warning << "target is already carrying someone" << std::endl; - return; - } - - target->carrying = this; - - this->carried_by = target; - this->activate(); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - - sound_manager->play( LAND_ON_TOTEM_SOUND , get_pos()); - - - this->synchronize_with(target); -} - -void -Totem::jump_off() { - if (!carried_by) { - log_warning << "not carried by anyone" << std::endl; - return; - } - - carried_by->carrying = 0; - - this->carried_by = 0; - - this->activate(); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - - - physic.set_velocity_y(JUMP_OFF_SPEED_Y); -} - -void -Totem::synchronize_with(Totem* base) -{ - - if (dir != base->dir) { - dir = base->dir; - sprite->set_action(dir == LEFT ? "stacked-left" : "stacked-right"); - } - - Vector pos = base->get_pos(); - pos.y -= sprite->get_current_hitbox_height(); - set_pos(pos); - - physic.set_velocity_x(base->physic.get_velocity_x()); - physic.set_velocity_y(base->physic.get_velocity_y()); -} - - -IMPLEMENT_FACTORY(Totem, "totem") diff --git a/src/badguy/totem.hpp b/src/badguy/totem.hpp deleted file mode 100644 index 682fe456c..000000000 --- a/src/badguy/totem.hpp +++ /dev/null @@ -1,58 +0,0 @@ -// $Id$ -// -// SuperTux - "Totem" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __TOTEM_H__ -#define __TOTEM_H__ - -#include "badguy.hpp" - -/** - * "Totem" Badguy - A variable-height stack of wooden blocks - */ -class Totem : public BadGuy -{ -public: - Totem(const lisp::Lisp& reader); - Totem(const Totem& totem); - ~Totem(); - - void activate(); - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - - virtual Totem* clone() const { return new Totem(*this); } - virtual bool updatePointers(const GameObject* from_object, GameObject* to_object); - -protected: - Totem* carrying; /**< Totem we are currently carrying (or 0) */ - Totem* carried_by; /**< Totem by which we are currently carried (or 0) */ - - bool collision_squished(GameObject& object); - void kill_fall(); - - void jump_on(Totem* target); /**< jump on target */ - void jump_off(); /**< jump off current base */ - - void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */ -}; - -#endif diff --git a/src/badguy/treewillowisp.cpp b/src/badguy/treewillowisp.cpp deleted file mode 100644 index e1eb02721..000000000 --- a/src/badguy/treewillowisp.cpp +++ /dev/null @@ -1,157 +0,0 @@ -// $Id$ -// -// SuperTux - "Will-O-Wisp" Badguy -// Copyright (C) 2007 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "treewillowisp.hpp" -#include "ghosttree.hpp" -#include "object/lantern.hpp" - -static const std::string SOUNDFILE = "sounds/willowisp.wav"; -static const float SUCKSPEED = 25; - -TreeWillOWisp::TreeWillOWisp(GhostTree* tree, const Vector& pos, - float radius, float speed) - : BadGuy(Vector(0, 0), "images/creatures/willowisp/willowisp.sprite", - LAYER_OBJECTS - 20), was_sucked(false), mystate(STATE_DEFAULT), tree(tree) -{ - treepos_delta = pos; - sound_manager->preload(SOUNDFILE); - - this->radius = radius; - this->angle = 0; - this->speed = speed; - start_position = tree->get_pos() + treepos_delta; -} - -TreeWillOWisp::~TreeWillOWisp() -{ -} - -void -TreeWillOWisp::activate() -{ - sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); - sound_source->set_position(get_pos()); - sound_source->set_looping(true); - sound_source->set_gain(2.0); - sound_source->set_reference_distance(32); - sound_source->play(); - - set_group(COLGROUP_MOVING); -} - -void -TreeWillOWisp::vanish() -{ - mystate = STATE_VANISHING; - sprite->set_action("vanishing", 1); - set_group(COLGROUP_DISABLED); -} - -void -TreeWillOWisp::start_sucking(Vector suck_target) -{ - mystate = STATE_SUCKED; - this->suck_target = suck_target; - was_sucked = true; -} - -HitResponse -TreeWillOWisp::collision_player(Player& player, const CollisionHit& hit) -{ - //TODO: basically a no-op. Remove if this doesn't change. - return BadGuy::collision_player(player, hit); -} - -bool -TreeWillOWisp::collides(GameObject& other, const CollisionHit& ) { - Lantern* lantern = dynamic_cast(&other); - if (lantern && lantern->is_open()) - return true; - if (dynamic_cast(&other)) - return true; - - return false; -} - -void -TreeWillOWisp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), layer); - - context.push_target(); - context.set_target(DrawingContext::LIGHTMAP); - - sprite->draw(context, get_pos(), layer); - - context.pop_target(); -} - -void -TreeWillOWisp::active_update(float elapsed_time) -{ - // remove TreeWillOWisp if it has completely vanished - if (mystate == STATE_VANISHING) { - if(sprite->animation_done()) { - remove_me(); - tree->willowisp_died(this); - } - return; - } - - if (mystate == STATE_SUCKED) { - Vector dir = suck_target - get_pos(); - if(dir.norm() < 5) { - vanish(); - return; - } - Vector newpos = get_pos() + dir * elapsed_time; - movement = newpos - get_pos(); - return; - } - - angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); - Vector newpos(tree->get_pos() + treepos_delta + Vector(sin(angle) * radius, 0)); - movement = newpos - get_pos(); - float sizemod = cos(angle) * 0.8f; - /* TODO: modify sprite size */ - - sound_source->set_position(get_pos()); - - if(sizemod < 0) { - layer = LAYER_OBJECTS + 5; - } else { - layer = LAYER_OBJECTS - 20; - } -} - -void -TreeWillOWisp::set_color(const Color& color) -{ - this->color = color; - sprite->set_color(color); -} - -Color -TreeWillOWisp::get_color() const -{ - return color; -} - diff --git a/src/badguy/treewillowisp.hpp b/src/badguy/treewillowisp.hpp deleted file mode 100644 index c95cbc864..000000000 --- a/src/badguy/treewillowisp.hpp +++ /dev/null @@ -1,76 +0,0 @@ -// $Id$ -// -// SuperTux - "Will-O-Wisp" Badguy -// Copyright (C) 2007 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __TREEWILLOWISP_H__ -#define __TREEWILLOWISP_H__ - -#include "badguy.hpp" - -class GhostTree; - -class TreeWillOWisp : public BadGuy -{ -public: - TreeWillOWisp(GhostTree* tree, const Vector& pos, float radius, float speed); - virtual ~TreeWillOWisp(); - - void activate(); - - /** - * make TreeWillOWisp vanish - */ - void vanish(); - void start_sucking(Vector suck_target); - bool was_sucked; - - void active_update(float elapsed_time); - void set_color(const Color& color); - Color get_color() const; - - virtual bool is_flammable() const { return false; } - virtual bool is_freezable() const { return false; } - virtual void kill_fall() { vanish(); } - - virtual void draw(DrawingContext& context); - -protected: - virtual bool collides(GameObject& other, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - -private: - enum MyState { - STATE_DEFAULT, STATE_VANISHING, STATE_SUCKED - }; - MyState mystate; - - Color color; - float angle; - float radius; - float speed; - - std::auto_ptr sound_source; - Vector treepos_delta; - GhostTree* tree; - - Vector suck_target; -}; - -#endif - diff --git a/src/badguy/walking_badguy.cpp b/src/badguy/walking_badguy.cpp deleted file mode 100644 index 3b8f7ab34..000000000 --- a/src/badguy/walking_badguy.cpp +++ /dev/null @@ -1,146 +0,0 @@ -// $Id$ -// -// SuperTux - WalkingBadguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "walking_badguy.hpp" -#include "log.hpp" -#include "timer.hpp" - -WalkingBadguy::WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(pos, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) -{ -} - -WalkingBadguy::WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(pos, direction, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) -{ -} - -WalkingBadguy::WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer) - : BadGuy(reader, sprite_name, layer), walk_left_action(walk_left_action), walk_right_action(walk_right_action), walk_speed(80), max_drop_height(-1) -{ -} - -void -WalkingBadguy::write(lisp::Writer& writer) -{ - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); -} - -void -WalkingBadguy::activate() -{ - if(frozen) - return; - sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); - physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed); -} - -void -WalkingBadguy::active_update(float elapsed_time) -{ - BadGuy::active_update(elapsed_time); - - if (max_drop_height > -1) { - if (on_ground() && might_fall(max_drop_height+1)) - { - turn_around(); - } - } - -} - -void -WalkingBadguy::collision_solid(const CollisionHit& hit) -{ - - update_on_ground_flag(hit); - - if (hit.top) { - if (physic.get_velocity_y() < 0) physic.set_velocity_y(0); - } - if (hit.bottom) { - if (physic.get_velocity_y() > 0) physic.set_velocity_y(0); - } - - if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) { - turn_around(); - } - -} - -HitResponse -WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - - if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) { - turn_around(); - } - - return CONTINUE; -} - -void -WalkingBadguy::turn_around() -{ - if(frozen) - return; - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action); - physic.set_velocity_x(-physic.get_velocity_x()); - - // if we get dizzy, we fall off the screen - if (turn_around_timer.started()) { - if (turn_around_counter++ > 10) kill_fall(); - } else { - turn_around_timer.start(1); - turn_around_counter = 0; - } - -} - -void -WalkingBadguy::freeze() -{ - BadGuy::freeze(); - physic.set_velocity_x(0); -} - -void -WalkingBadguy::unfreeze() -{ - BadGuy::unfreeze(); - WalkingBadguy::activate(); -} - - -float -WalkingBadguy::get_velocity_y() const -{ - return physic.get_velocity_y(); -} - -void -WalkingBadguy::set_velocity_y(float vy) -{ - physic.set_velocity_y(vy); -} diff --git a/src/badguy/walking_badguy.hpp b/src/badguy/walking_badguy.hpp deleted file mode 100644 index 5d8503988..000000000 --- a/src/badguy/walking_badguy.hpp +++ /dev/null @@ -1,59 +0,0 @@ -// $Id$ -// -// SuperTux - WalkingBadguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __WALKING_BADGUY_H__ -#define __WALKING_BADGUY_H__ - -#include "badguy.hpp" - -class Timer; - -/** - * Baseclass for a Badguy that just walks around. - */ -class WalkingBadguy : public BadGuy -{ -public: - WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS); - - void activate(); - void write(lisp::Writer& writer); - void active_update(float elapsed_time); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); - void freeze(); - void unfreeze(); - - float get_velocity_y() const; - void set_velocity_y(float vy); - -protected: - void turn_around(); - - std::string walk_left_action; - std::string walk_right_action; - float walk_speed; - int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */ - Timer turn_around_timer; - int turn_around_counter; /**< counts number of turns since turn_around_timer was started */ -}; - -#endif diff --git a/src/badguy/walkingleaf.cpp b/src/badguy/walkingleaf.cpp deleted file mode 100644 index a05744111..000000000 --- a/src/badguy/walkingleaf.cpp +++ /dev/null @@ -1,48 +0,0 @@ -// $Id$ -// -// SuperTux - Walking Leaf -// Copyright (C) 2006 Wolfgang Becker -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "walkingleaf.hpp" -#include "random_generator.hpp" -#include "object/sprite_particle.hpp" - -WalkingLeaf::WalkingLeaf(const lisp::Lisp& reader) - : WalkingBadguy(reader, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right") -{ - walk_speed = 60; - max_drop_height = 16; -} - -WalkingLeaf::WalkingLeaf(const Vector& pos, Direction d) - : WalkingBadguy(pos, d, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right") -{ - walk_speed = 60; - max_drop_height = 16; -} - -bool -WalkingLeaf::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - return true; -} - -IMPLEMENT_FACTORY(WalkingLeaf, "walkingleaf") diff --git a/src/badguy/walkingleaf.hpp b/src/badguy/walkingleaf.hpp deleted file mode 100644 index e2b84b1e8..000000000 --- a/src/badguy/walkingleaf.hpp +++ /dev/null @@ -1,41 +0,0 @@ -// $Id$ -// -// SuperTux - Walking Leaf -// Copyright (C) 2006 Wolfgang Becker -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __WALKINGLEAF_H__ -#define __WALKINGLEAF_H__ - -#include "walking_badguy.hpp" - -/* - * Easy to kill badguy that does not jump down from it's ledge. - */ -class WalkingLeaf : public WalkingBadguy -{ -public: - WalkingLeaf(const lisp::Lisp& reader); - WalkingLeaf(const Vector& pos, Direction d); - - virtual WalkingLeaf* clone() const { return new WalkingLeaf(*this); } - -protected: - bool collision_squished(GameObject& object); - -}; - -#endif diff --git a/src/badguy/willowisp.cpp b/src/badguy/willowisp.cpp deleted file mode 100644 index cc50d6bcd..000000000 --- a/src/badguy/willowisp.cpp +++ /dev/null @@ -1,279 +0,0 @@ -// $Id$ -// -// SuperTux - "Will-O-Wisp" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "willowisp.hpp" -#include "log.hpp" -#include "game_session.hpp" -#include "object/lantern.hpp" -#include "object/player.hpp" -#include "scripting/squirrel_util.hpp" - -static const float FLYSPEED = 64; /**< speed in px per second */ -static const float TRACK_RANGE = 384; /**< at what distance to start tracking the player */ -static const float VANISH_RANGE = 512; /**< at what distance to stop tracking and vanish */ -static const std::string SOUNDFILE = "sounds/willowisp.wav"; - -WillOWisp::WillOWisp(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/willowisp/willowisp.sprite", LAYER_FLOATINGOBJECTS), mystate(STATE_IDLE), target_sector("main"), target_spawnpoint("main") -{ - bool running = false; - flyspeed = FLYSPEED; - track_range = TRACK_RANGE; - vanish_range = VANISH_RANGE; - - reader.get("sector", target_sector); - reader.get("spawnpoint", target_spawnpoint); - reader.get("name", name); - reader.get("flyspeed", flyspeed); - reader.get("track-range", track_range); - reader.get("vanish-range", vanish_range); - reader.get("hit-script", hit_script); - reader.get("running", running); - - const lisp::Lisp* pathLisp = reader.get_lisp("path"); - if(pathLisp != NULL) { - path.reset(new Path()); - path->read(*pathLisp); - walker.reset(new PathWalker(path.get(), running)); - if(running) - mystate = STATE_PATHMOVING_TRACK; - } - - countMe = false; - sound_manager->preload(SOUNDFILE); -} - -void -WillOWisp::draw(DrawingContext& context) -{ - sprite->draw(context, get_pos(), layer); - - context.push_target(); - context.set_target(DrawingContext::LIGHTMAP); - - sprite->draw(context, get_pos(), layer); - - context.pop_target(); -} - -void -WillOWisp::active_update(float elapsed_time) -{ - Player* player = get_nearest_player(); - if (!player) return; - Vector p1 = this->get_pos() + (this->get_bbox().p2 - this->get_bbox().p1) / 2; - Vector p2 = player->get_pos() + (player->get_bbox().p2 - player->get_bbox().p1) / 2; - Vector dist = (p2 - p1); - - switch(mystate) { - case STATE_STOPPED: - break; - - case STATE_IDLE: - if (dist.norm() <= track_range) { - mystate = STATE_TRACKING; - } - break; - - case STATE_TRACKING: - if (dist.norm() <= vanish_range) { - Vector dir = dist.unit(); - movement = dir * elapsed_time * flyspeed; - } else { - vanish(); - } - sound_source->set_position(get_pos()); - break; - - case STATE_WARPING: - if(sprite->animation_done()) { - remove_me(); - } - - case STATE_VANISHING: { - Vector dir = dist.unit(); - movement = dir * elapsed_time * flyspeed; - if(sprite->animation_done()) { - remove_me(); - } - break; - } - - case STATE_PATHMOVING: - case STATE_PATHMOVING_TRACK: - if(walker.get() == NULL) - return; - movement = walker->advance(elapsed_time) - get_pos(); - if(mystate == STATE_PATHMOVING_TRACK && dist.norm() <= track_range) { - mystate = STATE_TRACKING; - } - break; - - default: - assert(false); - } -} - -void -WillOWisp::activate() -{ - sprite->set_action("idle"); - - sound_source.reset(sound_manager->create_sound_source(SOUNDFILE)); - sound_source->set_position(get_pos()); - sound_source->set_looping(true); - sound_source->set_gain(2.0); - sound_source->set_reference_distance(32); - sound_source->play(); -} - -void -WillOWisp::deactivate() -{ - sound_source.reset(NULL); - - switch (mystate) { - case STATE_STOPPED: - case STATE_IDLE: - case STATE_PATHMOVING: - case STATE_PATHMOVING_TRACK: - break; - case STATE_TRACKING: - mystate = STATE_IDLE; - break; - case STATE_WARPING: - case STATE_VANISHING: - remove_me(); - break; - } -} - -void -WillOWisp::vanish() -{ - mystate = STATE_VANISHING; - sprite->set_action("vanishing", 1); - set_group(COLGROUP_DISABLED); -} - -bool -WillOWisp::collides(GameObject& other, const CollisionHit& ) { - Lantern* lantern = dynamic_cast(&other); - - if (lantern && lantern->is_open()) - return true; - - if (dynamic_cast(&other)) - return true; - - return false; -} - -HitResponse -WillOWisp::collision_player(Player& player, const CollisionHit& ) { - if(player.is_invincible()) - return ABORT_MOVE; - - if (mystate != STATE_TRACKING) - return ABORT_MOVE; - - mystate = STATE_WARPING; - sprite->set_action("warping", 1); - - if(hit_script != "") { - std::istringstream stream(hit_script); - Sector::current()->run_script(stream, "hit-script"); - } else { - GameSession::current()->respawn(target_sector, target_spawnpoint); - } - sound_manager->play("sounds/warp.wav"); - - return CONTINUE; -} - -void -WillOWisp::goto_node(int node_no) -{ - walker->goto_node(node_no); - if(mystate != STATE_PATHMOVING && mystate != STATE_PATHMOVING_TRACK) { - mystate = STATE_PATHMOVING; - } -} - -void -WillOWisp::start_moving() -{ - walker->start_moving(); -} - -void -WillOWisp::stop_moving() -{ - walker->stop_moving(); -} - -void -WillOWisp::set_state(const std::string& new_state) -{ - if(new_state == "stopped") { - mystate = STATE_STOPPED; - } else if(new_state == "idle") { - mystate = STATE_IDLE; - } else if(new_state == "move_path") { - mystate = STATE_PATHMOVING; - walker->start_moving(); - } else if(new_state == "move_path_track") { - mystate = STATE_PATHMOVING_TRACK; - walker->start_moving(); - } else if(new_state == "normal") { - mystate = STATE_IDLE; - } else if(new_state == "vanish") { - vanish(); - } else { - std::ostringstream msg; - msg << "Can't set unknown willowisp state '" << new_state << "', should " - "be stopped, move_path, move_path_track or normal"; - throw new std::runtime_error(msg.str()); - } -} - -void -WillOWisp::expose(HSQUIRRELVM vm, SQInteger table_idx) -{ - if (name.empty()) - return; - - std::cout << "Expose me '" << name << "'\n"; - Scripting::WillOWisp* interface = static_cast (this); - expose_object(vm, table_idx, interface, name); -} - -void -WillOWisp::unexpose(HSQUIRRELVM vm, SQInteger table_idx) -{ - if (name.empty()) - return; - - std::cout << "UnExpose me '" << name << "'\n"; - Scripting::unexpose_object(vm, table_idx, name); -} - -IMPLEMENT_FACTORY(WillOWisp, "willowisp") diff --git a/src/badguy/willowisp.hpp b/src/badguy/willowisp.hpp deleted file mode 100644 index 2ccbc685b..000000000 --- a/src/badguy/willowisp.hpp +++ /dev/null @@ -1,84 +0,0 @@ -// $Id$ -// -// SuperTux - "Will-O-Wisp" Badguy -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __WILLOWISP_H__ -#define __WILLOWISP_H__ - -#include "badguy.hpp" -#include "object/path.hpp" -#include "object/path_walker.hpp" -#include "script_interface.hpp" -#include "scripting/willowisp.hpp" - -class WillOWisp : public BadGuy, public Scripting::WillOWisp, - public ScriptInterface -{ -public: - WillOWisp(const lisp::Lisp& reader); - - void activate(); - void deactivate(); - - void active_update(float elapsed_time); - virtual bool is_flammable() const { return false; } - virtual bool is_freezable() const { return false; } - virtual void kill_fall() { vanish(); } - - /** - * make WillOWisp vanish - */ - void vanish(); - - virtual void draw(DrawingContext& context); - - virtual void goto_node(int node_no); - virtual void set_state(const std::string& state); - virtual void start_moving(); - virtual void stop_moving(); - - virtual void expose(HSQUIRRELVM vm, SQInteger table_idx); - virtual void unexpose(HSQUIRRELVM vm, SQInteger table_idx); - -protected: - virtual bool collides(GameObject& other, const CollisionHit& hit); - HitResponse collision_player(Player& player, const CollisionHit& hit); - -private: - enum MyState { - STATE_STOPPED, STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING, - STATE_PATHMOVING, STATE_PATHMOVING_TRACK - }; - MyState mystate; - - std::string target_sector; - std::string target_spawnpoint; - std::string hit_script; - - std::auto_ptr sound_source; - - std::auto_ptr path; - std::auto_ptr walker; - - float flyspeed; - float track_range; - float vanish_range; -}; - -#endif diff --git a/src/badguy/yeti.cpp b/src/badguy/yeti.cpp deleted file mode 100644 index 79959257d..000000000 --- a/src/badguy/yeti.cpp +++ /dev/null @@ -1,324 +0,0 @@ -// $Id$ -// -// SuperTux - Boss "Yeti" -// Copyright (C) 2005 Matthias Braun -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include -#include -#include -#include "yeti.hpp" -#include "object/camera.hpp" -#include "yeti_stalactite.hpp" -#include "bouncing_snowball.hpp" -#include "game_session.hpp" -#include "level.hpp" - -namespace { - const float JUMP_DOWN_VX = 250; /**< horizontal speed while jumping off the dais */ - const float JUMP_DOWN_VY = -250; /**< vertical speed while jumping off the dais */ - - const float RUN_VX = 350; /**< horizontal speed while running */ - - const float JUMP_UP_VX = 350; /**< horizontal speed while jumping on the dais */ - const float JUMP_UP_VY = -800; /**< vertical speed while jumping on the dais */ - - const float STOMP_VY = -250; /** vertical speed while stomping on the dais */ - - const float LEFT_STAND_X = 16; /**< x-coordinate of left dais' end position */ - const float RIGHT_STAND_X = 800-60-16; /**< x-coordinate of right dais' end position */ - const float LEFT_JUMP_X = LEFT_STAND_X+224; /**< x-coordinate of from where to jump on the left dais */ - const float RIGHT_JUMP_X = RIGHT_STAND_X-224; /**< x-coordinate of from where to jump on the right dais */ - const float STOMP_WAIT = .5; /**< time we stay on the dais before jumping again */ - const float SAFE_TIME = .5; /**< the time we are safe when tux just hit us */ - const int INITIAL_HITPOINTS = 3; /**< number of hits we can take */ - - const float SQUISH_TIME = 5; -} - -Yeti::Yeti(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/yeti/yeti.sprite") -{ - hit_points = INITIAL_HITPOINTS; - countMe = false; - sound_manager->preload("sounds/yeti_gna.wav"); - sound_manager->preload("sounds/yeti_roar.wav"); - hud_head.reset(new Surface("images/creatures/yeti/hudlife.png")); -} - -Yeti::~Yeti() -{ -} - -void -Yeti::activate() -{ - dir = RIGHT; - jump_down(); -} - -void -Yeti::draw(DrawingContext& context) -{ - // we blink when we are safe - if(safe_timer.started() && size_t(game_time*40)%2) - return; - - draw_hit_points(context); - - BadGuy::draw(context); -} - -void -Yeti::draw_hit_points(DrawingContext& context) -{ - int i; - - Surface *hh = hud_head.get(); - if (!hh) - return; - - context.push_transform(); - context.set_translation(Vector(0, 0)); - - for (i = 0; i < hit_points; ++i) - { - context.draw_surface(hh, Vector(BORDER_X + (i * hh->get_width()), BORDER_Y + 1), LAYER_FOREGROUND1); - } - - context.pop_transform(); -} - -void -Yeti::active_update(float elapsed_time) -{ - switch(state) { - case JUMP_DOWN: - physic.set_velocity_x((dir==RIGHT)?+JUMP_DOWN_VX:-JUMP_DOWN_VX); - break; - case RUN: - physic.set_velocity_x((dir==RIGHT)?+RUN_VX:-RUN_VX); - if (((dir == RIGHT) && (get_pos().x >= RIGHT_JUMP_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_JUMP_X))) jump_up(); - break; - case JUMP_UP: - physic.set_velocity_x((dir==RIGHT)?+JUMP_UP_VX:-JUMP_UP_VX); - if (((dir == RIGHT) && (get_pos().x >= RIGHT_STAND_X)) || ((dir == LEFT) && (get_pos().x <= LEFT_STAND_X))) be_angry(); - break; - case BE_ANGRY: - if(state_timer.check()) { - sound_manager->play("sounds/yeti_gna.wav"); - physic.set_velocity_y(STOMP_VY); - sprite->set_action((dir==RIGHT)?"stomp-right":"stomp-left"); - } - break; - case SQUISHED: - if (state_timer.check()) { - remove_me(); - } - break; - } - - movement = physic.get_movement(elapsed_time); -} - -void -Yeti::jump_down() -{ - sprite->set_action((dir==RIGHT)?"jump-right":"jump-left"); - physic.set_velocity_x((dir==RIGHT)?(+JUMP_DOWN_VX):(-JUMP_DOWN_VX)); - physic.set_velocity_y(JUMP_DOWN_VY); - state = JUMP_DOWN; -} - -void -Yeti::run() -{ - sprite->set_action((dir==RIGHT)?"run-right":"run-left"); - physic.set_velocity_x((dir==RIGHT)?(+RUN_VX):(-RUN_VX)); - physic.set_velocity_y(0); - state = RUN; -} - -void -Yeti::jump_up() -{ - sprite->set_action((dir==RIGHT)?"jump-right":"jump-left"); - physic.set_velocity_x((dir==RIGHT)?(+JUMP_UP_VX):(-JUMP_UP_VX)); - physic.set_velocity_y(JUMP_UP_VY); - state = JUMP_UP; -} - -void -Yeti::be_angry() -{ - //turn around - dir = (dir==RIGHT)?LEFT:RIGHT; - - sprite->set_action((dir==RIGHT)?"stand-right":"stand-left"); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - if (hit_points < INITIAL_HITPOINTS) summon_snowball(); - stomp_count = 0; - state = BE_ANGRY; - state_timer.start(STOMP_WAIT); -} - -void -Yeti::summon_snowball() -{ - Sector::current()->add_object(new BouncingSnowball(Vector(get_pos().x+(dir == RIGHT ? 64 : -64), get_pos().y), dir)); -} - -bool -Yeti::collision_squished(GameObject& object) -{ - kill_squished(object); - - return true; -} - -void -Yeti::kill_squished(GameObject& object) -{ - Player* player = dynamic_cast(&object); - if (player) { - player->bounce(*this); - take_hit(*player); - } -} - -void Yeti::take_hit(Player& ) -{ - if(safe_timer.started()) - return; - - sound_manager->play("sounds/yeti_roar.wav"); - hit_points--; - - if(hit_points <= 0) { - // We're dead - physic.enable_gravity(true); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - - state = SQUISHED; - state_timer.start(SQUISH_TIME); - set_group(COLGROUP_MOVING_ONLY_STATIC); - sprite->set_action("dead"); - - if (countMe) Sector::current()->get_level()->stats.badguys++; - - if(dead_script != "") { - std::istringstream stream(dead_script); - Sector::current()->run_script(stream, "Yeti - dead-script"); - } - } - else { - safe_timer.start(SAFE_TIME); - } -} - -void -Yeti::kill_fall() -{ - // shooting bullets or being invincible won't work :) - take_hit(*get_nearest_player()); // FIXME: debug only(?) -} - -void -Yeti::write(lisp::Writer& writer) -{ - writer.start_list("yeti"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("yeti"); -} - -void -Yeti::drop_stalactite() -{ - // make a stalactite falling down and shake camera a bit - Sector::current()->camera->shake(.1f, 0, 10); - - YetiStalactite* nearest = 0; - float dist = FLT_MAX; - - Player* player = this->get_nearest_player(); - if (!player) return; - - Sector* sector = Sector::current(); - for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); - i != sector->gameobjects.end(); ++i) { - YetiStalactite* stalactite = dynamic_cast (*i); - if(stalactite && stalactite->is_hanging()) { - float sdist - = fabsf(stalactite->get_pos().x - player->get_pos().x); - if(sdist < dist) { - nearest = stalactite; - dist = sdist; - } - } - } - - if(nearest) - nearest->start_shaking(); -} - -void -Yeti::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - // hit floor or roof - physic.set_velocity_y(0); - switch (state) { - case JUMP_DOWN: - run(); - break; - case RUN: - break; - case JUMP_UP: - break; - case BE_ANGRY: - // we just landed - if(!state_timer.started()) { - sprite->set_action((dir==RIGHT)?"stand-right":"stand-left"); - stomp_count++; - drop_stalactite(); - - // go to other side after 3 jumps - if(stomp_count == 3) { - jump_down(); - } else { - // jump again - state_timer.start(STOMP_WAIT); - } - } - break; - case SQUISHED: - break; - } - } else if(hit.left || hit.right) { - // hit wall - jump_up(); - } -} - -IMPLEMENT_FACTORY(Yeti, "yeti") diff --git a/src/badguy/yeti.hpp b/src/badguy/yeti.hpp deleted file mode 100644 index cfc6d055d..000000000 --- a/src/badguy/yeti.hpp +++ /dev/null @@ -1,72 +0,0 @@ -// $Id$ -// -// SuperTux - Boss "Yeti" -// Copyright (C) 2005 Matthias Braun -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __YETI_H__ -#define __YETI_H__ - -#include - -#include "badguy.hpp" - -class Yeti : public BadGuy -{ -public: - Yeti(const lisp::Lisp& lisp); - ~Yeti(); - - void draw(DrawingContext& context); - void write(lisp::Writer& writer); - void activate(); - void active_update(float elapsed_time); - void collision_solid(const CollisionHit& hit); - bool collision_squished(GameObject& object); - void kill_squished(GameObject& object); - void kill_fall(); - - virtual Yeti* clone() const { return new Yeti((Yeti&)*this); } - -private: - void run(); - void jump_up(); - void be_angry(); - void drop_stalactite(); - void summon_snowball(); - void jump_down(); - - void draw_hit_points(DrawingContext& context); - - void take_hit(Player& player); - - enum YetiState { - JUMP_DOWN, - RUN, - JUMP_UP, - BE_ANGRY, - SQUISHED - }; - YetiState state; - Timer state_timer; - Timer safe_timer; - int stomp_count; - int hit_points; - std::auto_ptr hud_head; -}; - -#endif diff --git a/src/badguy/yeti_stalactite.cpp b/src/badguy/yeti_stalactite.cpp deleted file mode 100644 index de27da329..000000000 --- a/src/badguy/yeti_stalactite.cpp +++ /dev/null @@ -1,64 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include "yeti_stalactite.hpp" - -static const float SHAKE_TIME = .8f; - -YetiStalactite::YetiStalactite(const lisp::Lisp& lisp) - : Stalactite(lisp) -{ -} - -YetiStalactite::~YetiStalactite() -{ -} - -void -YetiStalactite::write(lisp::Writer& writer) -{ - writer.start_list("yeti_stalactite"); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.end_list("yeti_stalactite"); -} - -void -YetiStalactite::start_shaking() -{ - timer.start(SHAKE_TIME); - state = STALACTITE_SHAKING; -} - -bool -YetiStalactite::is_hanging() -{ - return state == STALACTITE_HANGING; -} - -void -YetiStalactite::active_update(float elapsed_time) -{ - if(state == STALACTITE_HANGING) - return; - - Stalactite::active_update(elapsed_time); -} - -IMPLEMENT_FACTORY(YetiStalactite, "yeti_stalactite") diff --git a/src/badguy/yeti_stalactite.hpp b/src/badguy/yeti_stalactite.hpp deleted file mode 100644 index 04897c0e8..000000000 --- a/src/badguy/yeti_stalactite.hpp +++ /dev/null @@ -1,40 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - - -#ifndef __YETI_STALACTITE_H__ -#define __YETI_STALACTITE_H__ - -#include "stalactite.hpp" - -class YetiStalactite : public Stalactite -{ -public: - YetiStalactite(const lisp::Lisp& lisp); - virtual ~YetiStalactite(); - - void write(lisp::Writer& ); - void active_update(float elapsed_time); - void start_shaking(); - bool is_hanging(); - - virtual YetiStalactite* clone() const { return new YetiStalactite(*this); } -}; - -#endif diff --git a/src/badguy/zeekling.cpp b/src/badguy/zeekling.cpp deleted file mode 100644 index 64a45669e..000000000 --- a/src/badguy/zeekling.cpp +++ /dev/null @@ -1,196 +0,0 @@ -// $Id$ -// -// Zeekling - flyer that swoops down when she spots the player -// Copyright (C) 2005 Matthias Braun -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#include -#include - -#include "zeekling.hpp" -#include "random_generator.hpp" - -Zeekling::Zeekling(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/zeekling/zeekling.sprite"), last_player(0) -{ - state = FLYING; -} - -Zeekling::Zeekling(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/zeekling/zeekling.sprite"), last_player(0) -{ - state = FLYING; -} - -void -Zeekling::write(lisp::Writer& writer) -{ - writer.start_list("zeekling"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("zeekling"); -} - -void -Zeekling::activate() -{ - speed = systemRandom.rand(130, 171); - physic.set_velocity_x(dir == LEFT ? -speed : speed); - physic.enable_gravity(false); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -bool -Zeekling::collision_squished(GameObject& object) -{ - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(object); - kill_fall(); - return true; -} - -void -Zeekling::onBumpHorizontal() { - if (state == FLYING) { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -speed : speed); - } else - if (state == DIVING) { - dir = (dir == LEFT ? RIGHT : LEFT); - state = FLYING; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -speed : speed); - physic.set_velocity_y(0); - } else - if (state == CLIMBING) { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -speed : speed); - } else { - assert(false); - } -} - -void -Zeekling::onBumpVertical() { - if (state == FLYING) { - physic.set_velocity_y(0); - } else - if (state == DIVING) { - state = CLIMBING; - physic.set_velocity_y(-speed); - sprite->set_action(dir == LEFT ? "left" : "right"); - } else - if (state == CLIMBING) { - state = FLYING; - physic.set_velocity_y(0); - } -} - -void -Zeekling::collision_solid(const CollisionHit& hit) -{ - if(hit.top || hit.bottom) { - onBumpVertical(); - } else if(hit.left || hit.right) { - onBumpHorizontal(); - } -} - -/** - * linear prediction of player and badguy positions to decide if we should enter the DIVING state - */ -bool -Zeekling::should_we_dive() { - - const MovingObject* player = this->get_nearest_player(); - if (player && last_player && (player == last_player)) { - - // get positions, calculate movement - const Vector player_pos = player->get_pos(); - const Vector player_mov = (player_pos - last_player_pos); - const Vector self_pos = this->get_pos(); - const Vector self_mov = (self_pos - last_self_pos); - - // new vertical speed to test with - float vy = 2*fabsf(self_mov.x); - - // do not dive if we are not above the player - float height = player_pos.y - self_pos.y; - if (height <= 0) return false; - - // do not dive if we are too far above the player - if (height > 512) return false; - - // do not dive if we would not descend faster than the player - float relSpeed = vy - player_mov.y; - if (relSpeed <= 0) return false; - - // guess number of frames to descend to same height as player - float estFrames = height / relSpeed; - - // guess where the player would be at this time - float estPx = (player_pos.x + (estFrames * player_mov.x)); - - // guess where we would be at this time - float estBx = (self_pos.x + (estFrames * self_mov.x)); - - // near misses are OK, too - if (fabsf(estPx - estBx) < 8) return true; - } - - // update last player tracked, as well as our positions - last_player = player; - if (player) { - last_player_pos = player->get_pos(); - last_self_pos = this->get_pos(); - } - - return false; -} - -void -Zeekling::active_update(float elapsed_time) { - if (state == FLYING) { - if (should_we_dive()) { - state = DIVING; - physic.set_velocity_y(2*fabsf(physic.get_velocity_x())); - sprite->set_action(dir == LEFT ? "diving-left" : "diving-right"); - } - BadGuy::active_update(elapsed_time); - return; - } else if (state == DIVING) { - BadGuy::active_update(elapsed_time); - return; - } else if (state == CLIMBING) { - // stop climbing when we're back at initial height - if (get_pos().y <= start_position.y) { - state = FLYING; - physic.set_velocity_y(0); - } - BadGuy::active_update(elapsed_time); - return; - } else { - assert(false); - } -} - -IMPLEMENT_FACTORY(Zeekling, "zeekling") diff --git a/src/badguy/zeekling.hpp b/src/badguy/zeekling.hpp deleted file mode 100644 index a130179fd..000000000 --- a/src/badguy/zeekling.hpp +++ /dev/null @@ -1,63 +0,0 @@ -// $Id$ -// -// Zeekling - flyer that swoops down when she spots the player -// Copyright (C) 2005 Matthias Braun -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. - -#ifndef __ZEEKLING_H__ -#define __ZEEKLING_H__ - -#include "badguy.hpp" - -class Zeekling : public BadGuy -{ -public: - Zeekling(const lisp::Lisp& reader); - Zeekling(const Vector& pos, Direction d); - - void activate(); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - void active_update(float elapsed_time); - - virtual Zeekling* clone() const { return new Zeekling(*this); } - -protected: - bool collision_squished(GameObject& object); - float speed; - - Timer diveRecoverTimer; - - enum ZeeklingState { - FLYING, - DIVING, - CLIMBING - }; - ZeeklingState state; - -private: - const MovingObject* last_player; /**< last player we tracked */ - Vector last_player_pos; /**< position we last spotted the player at */ - Vector last_self_pos; /**< position we last were at */ - - bool should_we_dive(); - void onBumpHorizontal(); - void onBumpVertical(); -}; - -#endif diff --git a/src/binreloc/binreloc.c b/src/binreloc/binreloc.c deleted file mode 100644 index 17df59e9d..000000000 --- a/src/binreloc/binreloc.c +++ /dev/null @@ -1,770 +0,0 @@ -/* - * BinReloc - a library for creating relocatable executables - * Written by: Hongli Lai - * http://autopackage.org/ - * - * This source code is public domain. You can relicense this code - * under whatever license you want. - * - * See http://autopackage.org/docs/binreloc/ for - * more information and how to use this. - */ - -#ifndef __BINRELOC_C__ -#define __BINRELOC_C__ - -// [Christoph] use config.h, which defines ENABLE_BINRELOC -#include - -#ifdef ENABLE_BINRELOC - #include - #include - #include -#endif /* ENABLE_BINRELOC */ -#include -#include -#include -#include -#include "binreloc.h" - -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - - - -/** @internal - * Find the canonical filename of the executable. Returns the filename - * (which must be freed) or NULL on error. If the parameter 'error' is - * not NULL, the error code will be stored there, if an error occured. - */ -static char * -_br_find_exe (BrInitError *error) -{ -#ifndef ENABLE_BINRELOC - if (error) - *error = BR_INIT_ERROR_DISABLED; - return NULL; -#else - char *path, *path2, *line, *result; - size_t buf_size; - ssize_t size; - struct stat stat_buf; - FILE *f; - - /* Read from /proc/self/exe (symlink) */ - if (sizeof (path) > SSIZE_MAX) - buf_size = SSIZE_MAX - 1; - else - buf_size = PATH_MAX - 1; - path = (char *) malloc (buf_size); - if (path == NULL) { - /* Cannot allocate memory. */ - if (error) - *error = BR_INIT_ERROR_NOMEM; - return NULL; - } - path2 = (char *) malloc (buf_size); - if (path2 == NULL) { - /* Cannot allocate memory. */ - if (error) - *error = BR_INIT_ERROR_NOMEM; - free (path); - return NULL; - } - - strncpy (path2, "/proc/self/exe", buf_size - 1); - - while (1) { - int i; - - size = readlink (path2, path, buf_size - 1); - if (size == -1) { - /* Error. */ - free (path2); - break; - } - - /* readlink() success. */ - path[size] = '\0'; - - /* Check whether the symlink's target is also a symlink. - * We want to get the final target. */ - i = stat (path, &stat_buf); - if (i == -1) { - /* Error. */ - free (path2); - break; - } - - /* stat() success. */ - if (!S_ISLNK (stat_buf.st_mode)) { - /* path is not a symlink. Done. */ - free (path2); - return path; - } - - /* path is a symlink. Continue loop and resolve this. */ - strncpy (path, path2, buf_size - 1); - } - - - /* readlink() or stat() failed; this can happen when the program is - * running in Valgrind 2.2. Read from /proc/self/maps as fallback. */ - - buf_size = PATH_MAX + 128; - line = (char *) realloc (path, buf_size); - if (line == NULL) { - /* Cannot allocate memory. */ - free (path); - if (error) - *error = BR_INIT_ERROR_NOMEM; - return NULL; - } - - f = fopen ("/proc/self/maps", "r"); - if (f == NULL) { - free (line); - if (error) - *error = BR_INIT_ERROR_OPEN_MAPS; - return NULL; - } - - /* The first entry should be the executable name. */ - result = fgets (line, (int) buf_size, f); - if (result == NULL) { - fclose (f); - free (line); - if (error) - *error = BR_INIT_ERROR_READ_MAPS; - return NULL; - } - - /* Get rid of newline character. */ - buf_size = strlen (line); - if (buf_size <= 0) { - /* Huh? An empty string? */ - fclose (f); - free (line); - if (error) - *error = BR_INIT_ERROR_INVALID_MAPS; - return NULL; - } - if (line[buf_size - 1] == 10) - line[buf_size - 1] = 0; - - /* Extract the filename; it is always an absolute path. */ - path = strchr (line, '/'); - - /* Sanity check. */ - if (strstr (line, " r-xp ") == NULL || path == NULL) { - fclose (f); - free (line); - if (error) - *error = BR_INIT_ERROR_INVALID_MAPS; - return NULL; - } - - path = strdup (path); - free (line); - fclose (f); - return path; -#endif /* ENABLE_BINRELOC */ -} - - -/** @internal - * Find the canonical filename of the executable which owns symbol. - * Returns a filename which must be freed, or NULL on error. - */ -static char * -_br_find_exe_for_symbol (const void *symbol, BrInitError *error) -{ - symbol = symbol; // [Christoph] mark it as used -#ifndef ENABLE_BINRELOC - if (error) - *error = BR_INIT_ERROR_DISABLED; - return (char *) NULL; -#else - #define SIZE PATH_MAX + 100 - FILE *f; - size_t address_string_len; - char *address_string, line[SIZE], *found; - - if (symbol == NULL) - return (char *) NULL; - - f = fopen ("/proc/self/maps", "r"); - if (f == NULL) - return (char *) NULL; - - address_string_len = 4; - address_string = (char *) malloc (address_string_len); - found = (char *) NULL; - - while (!feof (f)) { - char *start_addr, *end_addr, *end_addr_end, *file; - void *start_addr_p, *end_addr_p; - size_t len; - - if (fgets (line, SIZE, f) == NULL) - break; - - /* Sanity check. */ - if (strstr (line, " r-xp ") == NULL || strchr (line, '/') == NULL) - continue; - - /* Parse line. */ - start_addr = line; - end_addr = strchr (line, '-'); - file = strchr (line, '/'); - - /* More sanity check. */ - if (!(file > end_addr && end_addr != NULL && end_addr[0] == '-')) - continue; - - end_addr[0] = '\0'; - end_addr++; - end_addr_end = strchr (end_addr, ' '); - if (end_addr_end == NULL) - continue; - - end_addr_end[0] = '\0'; - len = strlen (file); - if (len == 0) - continue; - if (file[len - 1] == '\n') - file[len - 1] = '\0'; - - /* Get rid of "(deleted)" from the filename. */ - len = strlen (file); - if (len > 10 && strcmp (file + len - 10, " (deleted)") == 0) - file[len - 10] = '\0'; - - /* I don't know whether this can happen but better safe than sorry. */ - len = strlen (start_addr); - if (len != strlen (end_addr)) - continue; - - - /* Transform the addresses into a string in the form of 0xdeadbeef, - * then transform that into a pointer. */ - if (address_string_len < len + 3) { - address_string_len = len + 3; - address_string = (char *) realloc (address_string, address_string_len); - } - - memcpy (address_string, "0x", 2); - memcpy (address_string + 2, start_addr, len); - address_string[2 + len] = '\0'; - sscanf (address_string, "%p", &start_addr_p); - - memcpy (address_string, "0x", 2); - memcpy (address_string + 2, end_addr, len); - address_string[2 + len] = '\0'; - sscanf (address_string, "%p", &end_addr_p); - - - if (symbol >= start_addr_p && symbol < end_addr_p) { - found = file; - break; - } - } - - free (address_string); - fclose (f); - - if (found == NULL) - return (char *) NULL; - else - return strdup (found); -#endif /* ENABLE_BINRELOC */ -} - - -#ifndef BINRELOC_RUNNING_DOXYGEN - #undef NULL - #define NULL ((void *) 0) /* typecasted as char* for C++ type safeness */ -#endif - -static char *exe = (char *) NULL; - - -/** Initialize the BinReloc library (for applications). - * - * This function must be called before using any other BinReloc functions. - * It attempts to locate the application's canonical filename. - * - * @note If you want to use BinReloc for a library, then you should call - * br_init_lib() instead. - * - * @param error If BinReloc failed to initialize, then the error code will - * be stored in this variable. Set to NULL if you want to - * ignore this. See #BrInitError for a list of error codes. - * - * @returns 1 on success, 0 if BinReloc failed to initialize. - */ -int -br_init (BrInitError *error) -{ - exe = _br_find_exe (error); - return exe != NULL; -} - - -/** Initialize the BinReloc library (for libraries). - * - * This function must be called before using any other BinReloc functions. - * It attempts to locate the calling library's canonical filename. - * - * @note The BinReloc source code MUST be included in your library, or this - * function won't work correctly. - * - * @param error If BinReloc failed to initialize, then the error code will - * be stored in this variable. Set to NULL if you want to - * ignore this. See #BrInitError for a list of error codes. - * - * @returns 1 on success, 0 if a filename cannot be found. - */ -int -br_init_lib (BrInitError *error) -{ - exe = _br_find_exe_for_symbol ((const void *) "", error); - return exe != NULL; -} - - -/** Find the canonical filename of the current application. - * - * @param default_exe A default filename which will be used as fallback. - * @returns A string containing the application's canonical filename, - * which must be freed when no longer necessary. If BinReloc is - * not initialized, or if br_init() failed, then a copy of - * default_exe will be returned. If default_exe is NULL, then - * NULL will be returned. - */ -char * -br_find_exe (const char *default_exe) -{ - if (exe == (char *) NULL) { - /* BinReloc is not initialized. */ - if (default_exe != (const char *) NULL) - return strdup (default_exe); - else - return (char *) NULL; - } - return strdup (exe); -} - - -/** Locate the directory in which the current application is installed. - * - * The prefix is generated by the following pseudo-code evaluation: - * \code - * dirname(exename) - * \endcode - * - * @param default_dir A default directory which will used as fallback. - * @return A string containing the directory, which must be freed when no - * longer necessary. If BinReloc is not initialized, or if the - * initialization function failed, then a copy of default_dir - * will be returned. If default_dir is NULL, then NULL will be - * returned. - */ -char * -br_find_exe_dir (const char *default_dir) -{ - if (exe == NULL) { - /* BinReloc not initialized. */ - if (default_dir != NULL) - return strdup (default_dir); - else - return NULL; - } - - return br_dirname (exe); -} - - -/** Locate the prefix in which the current application is installed. - * - * The prefix is generated by the following pseudo-code evaluation: - * \code - * dirname(dirname(exename)) - * \endcode - * - * @param default_prefix A default prefix which will used as fallback. - * @return A string containing the prefix, which must be freed when no - * longer necessary. If BinReloc is not initialized, or if - * the initialization function failed, then a copy of default_prefix - * will be returned. If default_prefix is NULL, then NULL will be returned. - */ -char * -br_find_prefix (const char *default_prefix) -{ - char *dir1, *dir2; - - if (exe == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_prefix != (const char *) NULL) - return strdup (default_prefix); - else - return (char *) NULL; - } - - dir1 = br_dirname (exe); - dir2 = br_dirname (dir1); - free (dir1); - return dir2; -} - - -/** Locate the application's binary folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/bin" - * \endcode - * - * @param default_bin_dir A default path which will used as fallback. - * @return A string containing the bin folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if - * the initialization function failed, then a copy of default_bin_dir will - * be returned. If default_bin_dir is NULL, then NULL will be returned. - */ -char * -br_find_bin_dir (const char *default_bin_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_bin_dir != (const char *) NULL) - return strdup (default_bin_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "bin"); - free (prefix); - return dir; -} - - -/** Locate the application's superuser binary folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/sbin" - * \endcode - * - * @param default_sbin_dir A default path which will used as fallback. - * @return A string containing the sbin folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the - * initialization function failed, then a copy of default_sbin_dir will - * be returned. If default_bin_dir is NULL, then NULL will be returned. - */ -char * -br_find_sbin_dir (const char *default_sbin_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_sbin_dir != (const char *) NULL) - return strdup (default_sbin_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "sbin"); - free (prefix); - return dir; -} - - -/** Locate the application's data folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/share" - * \endcode - * - * @param default_data_dir A default path which will used as fallback. - * @return A string containing the data folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the - * initialization function failed, then a copy of default_data_dir - * will be returned. If default_data_dir is NULL, then NULL will be - * returned. - */ -char * -br_find_data_dir (const char *default_data_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_data_dir != (const char *) NULL) - return strdup (default_data_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "share"); - free (prefix); - return dir; -} - - -/** Locate the application's localization folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/share/locale" - * \endcode - * - * @param default_locale_dir A default path which will used as fallback. - * @return A string containing the localization folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the - * initialization function failed, then a copy of default_locale_dir will be returned. - * If default_locale_dir is NULL, then NULL will be returned. - */ -char * -br_find_locale_dir (const char *default_locale_dir) -{ - char *data_dir, *dir; - - data_dir = br_find_data_dir ((const char *) NULL); - if (data_dir == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_locale_dir != (const char *) NULL) - return strdup (default_locale_dir); - else - return (char *) NULL; - } - - dir = br_build_path (data_dir, "locale"); - free (data_dir); - return dir; -} - - -/** Locate the application's library folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/lib" - * \endcode - * - * @param default_lib_dir A default path which will used as fallback. - * @return A string containing the library folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the initialization - * function failed, then a copy of default_lib_dir will be returned. - * If default_lib_dir is NULL, then NULL will be returned. - */ -char * -br_find_lib_dir (const char *default_lib_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_lib_dir != (const char *) NULL) - return strdup (default_lib_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "lib"); - free (prefix); - return dir; -} - - -/** Locate the application's libexec folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/libexec" - * \endcode - * - * @param default_libexec_dir A default path which will used as fallback. - * @return A string containing the libexec folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the initialization - * function failed, then a copy of default_libexec_dir will be returned. - * If default_libexec_dir is NULL, then NULL will be returned. - */ -char * -br_find_libexec_dir (const char *default_libexec_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_libexec_dir != (const char *) NULL) - return strdup (default_libexec_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "libexec"); - free (prefix); - return dir; -} - - -/** Locate the application's configuration files folder. - * - * The path is generated by the following pseudo-code evaluation: - * \code - * prefix + "/etc" - * \endcode - * - * @param default_etc_dir A default path which will used as fallback. - * @return A string containing the etc folder's path, which must be freed when - * no longer necessary. If BinReloc is not initialized, or if the initialization - * function failed, then a copy of default_etc_dir will be returned. - * If default_etc_dir is NULL, then NULL will be returned. - */ -char * -br_find_etc_dir (const char *default_etc_dir) -{ - char *prefix, *dir; - - prefix = br_find_prefix ((const char *) NULL); - if (prefix == (char *) NULL) { - /* BinReloc not initialized. */ - if (default_etc_dir != (const char *) NULL) - return strdup (default_etc_dir); - else - return (char *) NULL; - } - - dir = br_build_path (prefix, "etc"); - free (prefix); - return dir; -} - - -/*********************** - * Utility functions - ***********************/ - -/** Concatenate str1 and str2 to a newly allocated string. - * - * @param str1 A string. - * @param str2 Another string. - * @returns A newly-allocated string. This string should be freed when no longer needed. - */ -char * -br_strcat (const char *str1, const char *str2) -{ - char *result; - size_t len1, len2; - - if (str1 == NULL) - str1 = ""; - if (str2 == NULL) - str2 = ""; - - len1 = strlen (str1); - len2 = strlen (str2); - - result = (char *) malloc (len1 + len2 + 1); - memcpy (result, str1, len1); - memcpy (result + len1, str2, len2); - result[len1 + len2] = '\0'; - - return result; -} - - -char * -br_build_path (const char *dir, const char *file) -{ - char *dir2, *result; - size_t len; - int must_free = 0; - - len = strlen (dir); - if (len > 0 && dir[len - 1] != '/') { - dir2 = br_strcat (dir, "/"); - must_free = 1; - } else - dir2 = (char *) dir; - - result = br_strcat (dir2, file); - if (must_free) - free (dir2); - return result; -} - - -/* Emulates glibc's strndup() */ -static char * -br_strndup (const char *str, size_t size) -{ - char *result = (char *) NULL; - size_t len; - - if (str == (const char *) NULL) - return (char *) NULL; - - len = strlen (str); - if (len == 0) - return strdup (""); - if (size > len) - size = len; - - result = (char *) malloc (len + 1); - memcpy (result, str, size); - result[size] = '\0'; - return result; -} - - -/** Extracts the directory component of a path. - * - * Similar to g_dirname() or the dirname commandline application. - * - * Example: - * \code - * br_dirname ("/usr/local/foobar"); --> Returns: "/usr/local" - * \endcode - * - * @param path A path. - * @returns A directory name. This string should be freed when no longer needed. - */ -char * -br_dirname (const char *path) -{ - char *end, *result; - - if (path == (const char *) NULL) - return (char *) NULL; - - end = strrchr (path, '/'); - if (end == (const char *) NULL) - return strdup ("."); - - while (end > path && *end == '/') - end--; - result = br_strndup (path, end - path + 1); - if (result[0] == 0) { - free (result); - return strdup ("/"); - } else - return result; -} - - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -#endif /* __BINRELOC_C__ */ diff --git a/src/binreloc/binreloc.h b/src/binreloc/binreloc.h deleted file mode 100644 index 592d99826..000000000 --- a/src/binreloc/binreloc.h +++ /dev/null @@ -1,80 +0,0 @@ -/* - * BinReloc - a library for creating relocatable executables - * Written by: Hongli Lai - * http://autopackage.org/ - * - * This source code is public domain. You can relicense this code - * under whatever license you want. - * - * See http://autopackage.org/docs/binreloc/ for - * more information and how to use this. - */ - -#ifndef __BINRELOC_H__ -#define __BINRELOC_H__ - -#ifdef __cplusplus -extern "C" { -#endif /* __cplusplus */ - - -/** These error codes can be returned by br_init(), br_init_lib(), gbr_init() or gbr_init_lib(). */ -typedef enum { - /** Cannot allocate memory. */ - BR_INIT_ERROR_NOMEM, - /** Unable to open /proc/self/maps; see errno for details. */ - BR_INIT_ERROR_OPEN_MAPS, - /** Unable to read from /proc/self/maps; see errno for details. */ - BR_INIT_ERROR_READ_MAPS, - /** The file format of /proc/self/maps is invalid; kernel bug? */ - BR_INIT_ERROR_INVALID_MAPS, - /** BinReloc is disabled (the ENABLE_BINRELOC macro is not defined). */ - BR_INIT_ERROR_DISABLED -} BrInitError; - - -#ifndef BINRELOC_RUNNING_DOXYGEN -/* Mangle symbol names to avoid symbol collisions with other ELF objects. */ - #define br_init PTeH3518859728963_br_init - #define br_init_lib PTeH3518859728963_br_init_lib - #define br_find_exe PTeH3518859728963_br_find_exe - #define br_find_exe_dir PTeH3518859728963_br_find_exe_dir - #define br_find_prefix PTeH3518859728963_br_find_prefix - #define br_find_bin_dir PTeH3518859728963_br_find_bin_dir - #define br_find_sbin_dir PTeH3518859728963_br_find_sbin_dir - #define br_find_data_dir PTeH3518859728963_br_find_data_dir - #define br_find_locale_dir PTeH3518859728963_br_find_locale_dir - #define br_find_lib_dir PTeH3518859728963_br_find_lib_dir - #define br_find_libexec_dir PTeH3518859728963_br_find_libexec_dir - #define br_find_etc_dir PTeH3518859728963_br_find_etc_dir - #define br_strcat PTeH3518859728963_br_strcat - #define br_build_path PTeH3518859728963_br_build_path - #define br_dirname PTeH3518859728963_br_dirname - - -#endif -int br_init (BrInitError *error); -int br_init_lib (BrInitError *error); - -char *br_find_exe (const char *default_exe); -char *br_find_exe_dir (const char *default_dir); -char *br_find_prefix (const char *default_prefix); -char *br_find_bin_dir (const char *default_bin_dir); -char *br_find_sbin_dir (const char *default_sbin_dir); -char *br_find_data_dir (const char *default_data_dir); -char *br_find_locale_dir (const char *default_locale_dir); -char *br_find_lib_dir (const char *default_lib_dir); -char *br_find_libexec_dir (const char *default_libexec_dir); -char *br_find_etc_dir (const char *default_etc_dir); - -/* Utility functions */ -char *br_strcat (const char *str1, const char *str2); -char *br_build_path (const char *dir, const char *file); -char *br_dirname (const char *path); - - -#ifdef __cplusplus -} -#endif /* __cplusplus */ - -#endif /* __BINRELOC_H__ */ diff --git a/src/collision.cpp b/src/collision.cpp deleted file mode 100644 index f96fdea53..000000000 --- a/src/collision.cpp +++ /dev/null @@ -1,188 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "collision.hpp" - -#include -#include -#include -#include -#include -#include "math/vector.hpp" -#include "math/aatriangle.hpp" -#include "math/rect.hpp" -#include "collision_hit.hpp" -#include "log.hpp" - -namespace collision -{ - -bool intersects(const Rect& r1, const Rect& r2) -{ - if(r1.p2.x < r2.p1.x || r1.p1.x > r2.p2.x) - return false; - if(r1.p2.y < r2.p1.y || r1.p1.y > r2.p2.y) - return false; - - return true; -} - -//--------------------------------------------------------------------------- - -namespace { - inline void makePlane(const Vector& p1, const Vector& p2, Vector& n, float& c) - { - n = Vector(p2.y-p1.y, p1.x-p2.x); - c = -(p2 * n); - float nval = n.norm(); - n /= nval; - c /= nval; - } - - static const float DELTA = .0001f; -} - -bool rectangle_aatriangle(Constraints* constraints, const Rect& rect, - const AATriangle& triangle) -{ - if(!intersects(rect, (const Rect&) triangle)) - return false; - - Vector normal; - float c; - Vector p1; - Rect area; - switch(triangle.dir & AATriangle::DEFORM_MASK) { - case 0: - area.p1 = triangle.p1; - area.p2 = triangle.p2; - break; - case AATriangle::DEFORM1: - area.p1 = Vector(triangle.p1.x, triangle.p1.y + triangle.get_height()/2); - area.p2 = triangle.p2; - break; - case AATriangle::DEFORM2: - area.p1 = triangle.p1; - area.p2 = Vector(triangle.p2.x, triangle.p1.y + triangle.get_height()/2); - break; - case AATriangle::DEFORM3: - area.p1 = triangle.p1; - area.p2 = Vector(triangle.p1.x + triangle.get_width()/2, triangle.p2.y); - break; - case AATriangle::DEFORM4: - area.p1 = Vector(triangle.p1.x + triangle.get_width()/2, triangle.p1.y); - area.p2 = triangle.p2; - break; - default: - assert(false); - } - - switch(triangle.dir & AATriangle::DIRECTION_MASK) { - case AATriangle::SOUTHWEST: - p1 = Vector(rect.p1.x, rect.p2.y); - makePlane(area.p1, area.p2, normal, c); - break; - case AATriangle::NORTHEAST: - p1 = Vector(rect.p2.x, rect.p1.y); - makePlane(area.p2, area.p1, normal, c); - break; - case AATriangle::SOUTHEAST: - p1 = rect.p2; - makePlane(Vector(area.p1.x, area.p2.y), - Vector(area.p2.x, area.p1.y), normal, c); - break; - case AATriangle::NORTHWEST: - p1 = rect.p1; - makePlane(Vector(area.p2.x, area.p1.y), - Vector(area.p1.x, area.p2.y), normal, c); - break; - default: - assert(false); - } - - float n_p1 = -(normal * p1); - float depth = n_p1 - c; - if(depth < 0) - return false; - -#if 0 - std::cout << "R: " << rect << " Tri: " << triangle << "\n"; - std::cout << "Norm: " << normal << " Depth: " << depth << "\n"; -#endif - - Vector outvec = normal * (depth + 0.2f); - - const float RDELTA = 3; - if(p1.x < area.p1.x - RDELTA || p1.x > area.p2.x + RDELTA - || p1.y < area.p1.y - RDELTA || p1.y > area.p2.y + RDELTA) { - set_rectangle_rectangle_constraints(constraints, rect, area); - constraints->hit.left = false; - constraints->hit.right = false; - } else { - if(outvec.x < 0) { - constraints->right = rect.get_right() + outvec.x; - } else { - constraints->left = rect.get_left() + outvec.x; - } - - if(outvec.y < 0) { - constraints->bottom = rect.get_bottom() + outvec.y; - constraints->hit.bottom = true; - } else { - constraints->top = rect.get_top() + outvec.y; - constraints->hit.top = true; - } - constraints->hit.slope_normal = normal; - } - - return true; -} - -void set_rectangle_rectangle_constraints(Constraints* constraints, - const Rect& r1, const Rect& r2) -{ - float itop = r1.get_bottom() - r2.get_top(); - float ibottom = r2.get_bottom() - r1.get_top(); - float ileft = r1.get_right() - r2.get_left(); - float iright = r2.get_right() - r1.get_left(); - - float vert_penetration = std::min(itop, ibottom); - float horiz_penetration = std::min(ileft, iright); - if(vert_penetration < horiz_penetration) { - if(itop < ibottom) { - constraints->bottom = std::min(constraints->bottom, r2.get_top()); - constraints->hit.bottom = true; - } else { - constraints->top = std::max(constraints->top, r2.get_bottom()); - constraints->hit.top = true; - } - } else { - if(ileft < iright) { - constraints->right = std::min(constraints->right, r2.get_left()); - constraints->hit.right = true; - } else { - constraints->left = std::max(constraints->left, r2.get_right()); - constraints->hit.left = true; - } - } -} - -} diff --git a/src/collision.hpp b/src/collision.hpp deleted file mode 100644 index ba6b6f8d9..000000000 --- a/src/collision.hpp +++ /dev/null @@ -1,73 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef __COLLISION_H__ -#define __COLLISION_H__ - -#include -#include "collision_hit.hpp" -#include - -class Vector; -class Rect; -class AATriangle; - -namespace collision -{ - -class Constraints -{ -public: - Constraints() { - float infinity = (std::numeric_limits::has_infinity ? std::numeric_limits::infinity() : std::numeric_limits::max()); - left = -infinity; - right = infinity; - top = -infinity; - bottom = infinity; - } - - bool has_constraints() const { - float infinity = (std::numeric_limits::has_infinity ? std::numeric_limits::infinity() : std::numeric_limits::max()); - return left > -infinity || right < infinity - || top > -infinity || bottom < infinity; - } - - float left; - float right; - float top; - float bottom; - Vector ground_movement; - CollisionHit hit; -}; - -/** checks if 2 rectangle intersect each other */ -bool intersects(const Rect& r1, const Rect& r2); - -/** does collision detection between a rectangle and an axis aligned triangle - * Returns true in case of a collision and fills in the hit structure then. - */ -bool rectangle_aatriangle(Constraints* constraints, const Rect& rect, - const AATriangle& triangle); - -void set_rectangle_rectangle_constraints(Constraints* constraints, - const Rect& r1, const Rect& r2); - -} - -#endif diff --git a/src/collision_hit.hpp b/src/collision_hit.hpp deleted file mode 100644 index 02879039a..000000000 --- a/src/collision_hit.hpp +++ /dev/null @@ -1,69 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef SUPERTUX_COLLISION_HIT_H -#define SUPERTUX_COLLISION_HIT_H - -#include -#include -#include "math/vector.hpp" - -/** - * Used as return value for the collision functions, to indicate how the - * collision should be handled - */ -enum HitResponse -{ - /// don't move the object - ABORT_MOVE = 0, - /// move object out of collision and check for collisions again - /// if this happens to often then the move will just be aborted - CONTINUE, - /// do the move ignoring the collision - FORCE_MOVE, - /// passes movement to collided object - PASS_MOVEMENT, - - /// the object should not appear solid - PASSTHROUGH, - /// the object should appear solid - SOLID, -}; - -/** - * This class collects data about a collision - */ -class CollisionHit -{ -public: - CollisionHit() { - left = false; - right = false; - top = false; - bottom = false; - crush = false; - } - - bool left, right; - bool top, bottom; - bool crush; - - Vector slope_normal; -}; - -#endif diff --git a/src/console.cpp b/src/console.cpp deleted file mode 100644 index 28ea36ce7..000000000 --- a/src/console.cpp +++ /dev/null @@ -1,525 +0,0 @@ -// $Id$ -// -// SuperTux - Console -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include -#include -#include -#include -#include "console.hpp" -#include "video/drawing_context.hpp" -#include "video/surface.hpp" -#include "scripting/squirrel_error.hpp" -#include "scripting/squirrel_util.hpp" -#include "physfs/physfs_stream.hpp" -#include "player_status.hpp" -#include "main.hpp" -#include "log.hpp" -#include "resources.hpp" -#include "gameconfig.hpp" - -/// speed (pixels/s) the console closes -static const float FADE_SPEED = 1; - -Console::Console() - : history_position(history.end()), vm(NULL), backgroundOffset(0), - height(0), alpha(1.0), offset(0), focused(false), stayOpen(0) { - fontheight = 8; -} - -Console::~Console() -{ - if(vm != NULL) { - sq_release(Scripting::global_vm, &vm_object); - } -} - -void -Console::init_graphics() -{ - font.reset(new Font(Font::FIXED, - "images/engine/fonts/andale12.png", - "images/engine/fonts/andale12-shadow.png", 7, 14, 1)); - fontheight = font->get_height(); - background.reset(new Surface("images/engine/console.png")); - background2.reset(new Surface("images/engine/console2.png")); -} - -void -Console::flush(ConsoleStreamBuffer* buffer) -{ - if (buffer == &outputBuffer) { - std::string s = outputBuffer.str(); - if ((s.length() > 0) && ((s[s.length()-1] == '\n') || (s[s.length()-1] == '\r'))) { - while ((s[s.length()-1] == '\n') || (s[s.length()-1] == '\r')) s.erase(s.length()-1); - addLines(s); - outputBuffer.str(std::string()); - } - } -} - -void -Console::ready_vm() -{ - if(vm == NULL) { - vm = Scripting::global_vm; - HSQUIRRELVM new_vm = sq_newthread(vm, 16); - if(new_vm == NULL) - throw Scripting::SquirrelError(vm, "Couldn't create new VM thread for console"); - - // store reference to thread - sq_resetobject(&vm_object); - if(SQ_FAILED(sq_getstackobj(vm, -1, &vm_object))) - throw Scripting::SquirrelError(vm, "Couldn't get vm object for console"); - sq_addref(vm, &vm_object); - sq_pop(vm, 1); - - // create new roottable for thread - sq_newtable(new_vm); - sq_pushroottable(new_vm); - if(SQ_FAILED(sq_setdelegate(new_vm, -2))) - throw Scripting::SquirrelError(new_vm, "Couldn't set console_table delegate"); - - sq_setroottable(new_vm); - - vm = new_vm; - - try { - std::string filename = "scripts/console.nut"; - IFileStream stream(filename); - Scripting::compile_and_run(vm, stream, filename); - } catch(std::exception& e) { - log_warning << "Couldn't load console.nut: " << e.what() << std::endl; - } - } -} - -void -Console::execute_script(const std::string& command) -{ - using namespace Scripting; - - ready_vm(); - - SQInteger oldtop = sq_gettop(vm); - try { - if(SQ_FAILED(sq_compilebuffer(vm, command.c_str(), command.length(), - "", SQTrue))) - throw SquirrelError(vm, "Couldn't compile command"); - - sq_pushroottable(vm); - if(SQ_FAILED(sq_call(vm, 1, SQTrue, SQTrue))) - throw SquirrelError(vm, "Problem while executing command"); - - if(sq_gettype(vm, -1) != OT_NULL) - addLines(squirrel2string(vm, -1)); - } catch(std::exception& e) { - addLines(e.what()); - } - SQInteger newtop = sq_gettop(vm); - if(newtop < oldtop) { - log_fatal << "Script destroyed squirrel stack..." << std::endl; - } else { - sq_settop(vm, oldtop); - } -} - -void -Console::input(char c) -{ - inputBuffer.insert(inputBufferPosition, 1, c); - inputBufferPosition++; -} - -void -Console::backspace() -{ - if ((inputBufferPosition > 0) && (inputBuffer.length() > 0)) { - inputBuffer.erase(inputBufferPosition-1, 1); - inputBufferPosition--; - } -} - -void -Console::eraseChar() -{ - if (inputBufferPosition < (int)inputBuffer.length()) { - inputBuffer.erase(inputBufferPosition, 1); - } -} - -void -Console::enter() -{ - addLines("> "+inputBuffer); - parse(inputBuffer); - inputBuffer = ""; - inputBufferPosition = 0; -} - -void -Console::scroll(int numLines) -{ - offset += numLines; - if (offset > 0) offset = 0; -} - -void -Console::show_history(int offset) -{ - while ((offset > 0) && (history_position != history.end())) { - history_position++; - offset--; - } - while ((offset < 0) && (history_position != history.begin())) { - history_position--; - offset++; - } - if (history_position == history.end()) { - inputBuffer = ""; - inputBufferPosition = 0; - } else { - inputBuffer = *history_position; - inputBufferPosition = inputBuffer.length(); - } -} - -void -Console::move_cursor(int offset) -{ - if (offset == -65535) inputBufferPosition = 0; - if (offset == +65535) inputBufferPosition = inputBuffer.length(); - inputBufferPosition+=offset; - if (inputBufferPosition < 0) inputBufferPosition = 0; - if (inputBufferPosition > (int)inputBuffer.length()) inputBufferPosition = inputBuffer.length(); -} - -// Helper functions for Console::autocomplete -// TODO: Fix rough documentation -namespace { - -void sq_insert_commands(std::list& cmds, HSQUIRRELVM vm, std::string table_prefix, std::string search_prefix); - -/** - * Acts upon key,value on top of stack: - * Appends key (plus type-dependent suffix) to cmds if table_prefix+key starts with search_prefix; - * Calls sq_insert_commands if search_prefix starts with table_prefix+key (and value is a table/class/instance); - */ -void -sq_insert_command(std::list& cmds, HSQUIRRELVM vm, std::string table_prefix, std::string search_prefix) -{ - const SQChar* key_chars; - if (SQ_FAILED(sq_getstring(vm, -2, &key_chars))) return; - std::string key_string = table_prefix + key_chars; - - switch (sq_gettype(vm, -1)) { - case OT_INSTANCE: - key_string+="."; - if (search_prefix.substr(0, key_string.length()) == key_string) { - sq_getclass(vm, -1); - sq_insert_commands(cmds, vm, key_string, search_prefix); - sq_pop(vm, 1); - } - break; - case OT_TABLE: - case OT_CLASS: - key_string+="."; - if (search_prefix.substr(0, key_string.length()) == key_string) { - sq_insert_commands(cmds, vm, key_string, search_prefix); - } - break; - case OT_CLOSURE: - case OT_NATIVECLOSURE: - key_string+="()"; - break; - default: - break; - } - - if (key_string.substr(0, search_prefix.length()) == search_prefix) { - cmds.push_back(key_string); - } - -} - -/** - * calls sq_insert_command for all entries of table/class on top of stack - */ -void -sq_insert_commands(std::list& cmds, HSQUIRRELVM vm, std::string table_prefix, std::string search_prefix) -{ - sq_pushnull(vm); // push iterator - while (SQ_SUCCEEDED(sq_next(vm,-2))) { - sq_insert_command(cmds, vm, table_prefix, search_prefix); - sq_pop(vm, 2); // pop key, val - } - sq_pop(vm, 1); // pop iterator -} - - -} -// End of Console::autocomplete helper functions - -void -Console::autocomplete() -{ - //int autocompleteFrom = inputBuffer.find_last_of(" ();+", inputBufferPosition); - int autocompleteFrom = inputBuffer.find_last_not_of("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_->.", inputBufferPosition); - if (autocompleteFrom != (int)std::string::npos) { - autocompleteFrom += 1; - } else { - autocompleteFrom = 0; - } - std::string prefix = inputBuffer.substr(autocompleteFrom, inputBufferPosition - autocompleteFrom); - addLines("> "+prefix); - - std::list cmds; - - ready_vm(); - - // append all keys of the current root table to list - sq_pushroottable(vm); // push root table - while(true) { - // check all keys (and their children) for matches - sq_insert_commands(cmds, vm, "", prefix); - - // cycle through parent(delegate) table - SQInteger oldtop = sq_gettop(vm); - if(SQ_FAILED(sq_getdelegate(vm, -1)) || oldtop == sq_gettop(vm)) { - break; - } - sq_remove(vm, -2); // remove old table - } - sq_pop(vm, 1); // remove table - - // depending on number of hits, show matches or autocomplete - if (cmds.size() == 0) addLines("No known command starts with \""+prefix+"\""); - if (cmds.size() == 1) { - // one match: just replace input buffer with full command - std::string replaceWith = cmds.front(); - inputBuffer.replace(autocompleteFrom, prefix.length(), replaceWith); - inputBufferPosition += (replaceWith.length() - prefix.length()); - } - if (cmds.size() > 1) { - // multiple matches: show all matches and set input buffer to longest common prefix - std::string commonPrefix = cmds.front(); - while (cmds.begin() != cmds.end()) { - std::string cmd = cmds.front(); - cmds.pop_front(); - addLines(cmd); - for (int n = commonPrefix.length(); n >= 1; n--) { - if (cmd.compare(0, n, commonPrefix) != 0) commonPrefix.resize(n-1); else break; - } - } - std::string replaceWith = commonPrefix; - inputBuffer.replace(autocompleteFrom, prefix.length(), replaceWith); - inputBufferPosition += (replaceWith.length() - prefix.length()); - } -} - -void -Console::addLines(std::string s) -{ - std::istringstream iss(s); - std::string line; - while (std::getline(iss, line, '\n')) addLine(line); -} - -void -Console::addLine(std::string s) -{ - // output line to stderr - std::cerr << s << std::endl; - - // wrap long lines - std::string overflow; - unsigned int line_count = 0; - do { - lines.push_front(Font::wrap_to_chars(s, 99, &overflow)); - line_count++; - s = overflow; - } while (s.length() > 0); - - // trim scrollback buffer - while (lines.size() >= 1000) - lines.pop_back(); - - // increase console height if necessary - if (height < 64) { - if(height < 4) - height = 4; - height += fontheight * line_count; - } - - // reset console to full opacity - alpha = 1.0; - - // increase time that console stays open - if(stayOpen < 6) - stayOpen += 1.5; -} - -void -Console::parse(std::string s) -{ - // make sure we actually have something to parse - if (s.length() == 0) return; - - // add line to history - history.push_back(s); - history_position = history.end(); - - // split line into list of args - std::vector args; - size_t start = 0; - size_t end = 0; - while (1) { - start = s.find_first_not_of(" ,", end); - end = s.find_first_of(" ,", start); - if (start == s.npos) break; - args.push_back(s.substr(start, end-start)); - } - - // command is args[0] - if (args.size() == 0) return; - std::string command = args.front(); - args.erase(args.begin()); - - // ignore if it's an internal command - if (consoleCommand(command,args)) return; - - try { - execute_script(s); - } catch(std::exception& e) { - addLines(e.what()); - } - -} - -bool -Console::consoleCommand(std::string /*command*/, std::vector /*arguments*/) -{ - return false; -} - -bool -Console::hasFocus() -{ - return focused; -} - -void -Console::show() -{ - if(!config->console_enabled) - return; - - focused = true; - height = 256; - alpha = 1.0; - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); -} - -void -Console::hide() -{ - focused = false; - height = 0; - stayOpen = 0; - - // clear input buffer - inputBuffer = ""; - inputBufferPosition = 0; - SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); -} - -void -Console::toggle() -{ - if (Console::hasFocus()) { - Console::hide(); - } - else { - Console::show(); - } -} - -void -Console::update(float elapsed_time) -{ - if(stayOpen > 0) { - stayOpen -= elapsed_time; - if(stayOpen < 0) - stayOpen = 0; - } else if(!focused && height > 0) { - alpha -= elapsed_time * FADE_SPEED; - if(alpha < 0) { - alpha = 0; - height = 0; - } - } -} - -void -Console::draw(DrawingContext& context) -{ - if (height == 0) - return; - - int layer = LAYER_GUI + 1; - - context.push_transform(); - context.set_alpha(alpha); - context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 - background->get_width() + backgroundOffset, height - background->get_height()), layer); - context.draw_surface(background2.get(), Vector(SCREEN_WIDTH/2 - background->get_width()/2 + backgroundOffset, height - background->get_height()), layer); - for (int x = (SCREEN_WIDTH/2 - background->get_width()/2 - (static_cast(ceilf((float)SCREEN_WIDTH / (float)background->get_width()) - 1) * background->get_width())); x < SCREEN_WIDTH; x+=background->get_width()) { - context.draw_surface(background.get(), Vector(x, height - background->get_height()), layer); - } - backgroundOffset+=10; - if (backgroundOffset > (int)background->get_width()) backgroundOffset -= (int)background->get_width(); - - int lineNo = 0; - - if (focused) { - lineNo++; - float py = height-4-1 * font->get_height(); - context.draw_text(font.get(), "> "+inputBuffer, Vector(4, py), ALIGN_LEFT, layer); - if (SDL_GetTicks() % 1000 < 750) { - int cursor_px = 2 + inputBufferPosition; - context.draw_text(font.get(), "_", Vector(4 + (cursor_px * font->get_text_width("X")), py), ALIGN_LEFT, layer); - } - } - - int skipLines = -offset; - for (std::list::iterator i = lines.begin(); i != lines.end(); i++) { - if (skipLines-- > 0) continue; - lineNo++; - float py = height - 4 - lineNo*font->get_height(); - if (py < -font->get_height()) break; - context.draw_text(font.get(), *i, Vector(4, py), ALIGN_LEFT, layer); - } - context.pop_transform(); -} - -Console* Console::instance = NULL; -int Console::inputBufferPosition = 0; -std::string Console::inputBuffer; -ConsoleStreamBuffer Console::outputBuffer; -std::ostream Console::output(&Console::outputBuffer); - diff --git a/src/console.hpp b/src/console.hpp deleted file mode 100644 index 59d393486..000000000 --- a/src/console.hpp +++ /dev/null @@ -1,141 +0,0 @@ -// $Id$ -// -// SuperTux - Console -// Copyright (C) 2006 Christoph Sommer -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef SUPERTUX_CONSOLE_H -#define SUPERTUX_CONSOLE_H - -#include -#include -#include -#include -#include -#include -#include - -class Console; -class ConsoleStreamBuffer; -class ConsoleCommandReceiver; -class DrawingContext; -class Surface; -class Font; - -class Console -{ -public: - Console(); - ~Console(); - - static Console* instance; - - static std::ostream output; /**< stream of characters to output to the console. Do not forget to send std::endl or to flush the stream. */ - - void init_graphics(); - - void input(char c); /**< add character to inputBuffer */ - void backspace(); /**< delete character left of inputBufferPosition */ - void eraseChar(); /**< delete character at inputBufferPosition */ - void enter(); /**< process and clear input stream */ - void scroll(int offset); /**< scroll console text up or down by @c offset lines */ - void autocomplete(); /**< autocomplete current command */ - void show_history(int offset); /**< move @c offset lines forward through history; Negative offset moves backward */ - void move_cursor(int offset); /**< move the cursor @c offset chars to the right; Negative offset moves backward; 0xFFFF moves to the end */ - - void draw(DrawingContext& context); /**< draw the console in a DrawingContext */ - void update(float elapsed_time); - - void show(); /**< display the console */ - void hide(); /**< hide the console */ - void toggle(); /**< display the console if hidden, hide otherwise */ - - bool hasFocus(); /**< true if characters should be sent to the console instead of their normal target */ - - template static bool string_is(std::string s) { - std::istringstream iss(s); - T i; - if ((iss >> i) && iss.eof()) { - return true; - } else { - return false; - } - } - - template static T string_to(std::string s) { - std::istringstream iss(s); - T i; - if ((iss >> i) && iss.eof()) { - return i; - } else { - return T(); - } - } - -private: - std::list history; /**< command history. New lines get added to back. */ - std::list::iterator history_position; /**< item of command history that is currently displayed */ - std::list lines; /**< backbuffer of lines sent to the console. New lines get added to front. */ - - std::auto_ptr background; /**< console background image */ - std::auto_ptr background2; /**< second, moving console background image */ - - HSQUIRRELVM vm; /**< squirrel thread for the console (with custom roottable) */ - HSQOBJECT vm_object; - - int backgroundOffset; /**< current offset of scrolling background image */ - float height; /**< height of the console in px */ - float alpha; - int offset; /**< decrease to scroll text up */ - bool focused; /**< true if console has input focus */ - std::auto_ptr font; - float fontheight; /**< height of the font (this is a separate var, because the font could not be initialized yet but is needed in the addLine message */ - - float stayOpen; - - static int inputBufferPosition; /**< position in inputBuffer before which to append new characters */ - static std::string inputBuffer; /**< string used for keyboard input */ - static ConsoleStreamBuffer outputBuffer; /**< stream buffer used by output stream */ - - void addLines(std::string s); /**< display a string of (potentially) multiple lines in the console */ - void addLine(std::string s); /**< display a line in the console */ - void parse(std::string s); /**< react to a given command */ - - /** ready a virtual machine instance, creating a new thread and loading default .nut files if needed */ - void ready_vm(); - - /** execute squirrel script and output result */ - void execute_script(const std::string& s); - - bool consoleCommand(std::string command, std::vector arguments); /**< process internal command; return false if command was unknown, true otherwise */ - - friend class ConsoleStreamBuffer; - void flush(ConsoleStreamBuffer* buffer); /**< act upon changes in a ConsoleStreamBuffer */ -}; - -class ConsoleStreamBuffer : public std::stringbuf -{ - public: - int sync() - { - int result = std::stringbuf::sync(); - if(Console::instance != NULL) - Console::instance->flush(this); - return result; - } -}; - -#endif diff --git a/src/control/codecontroller.cpp b/src/control/codecontroller.cpp deleted file mode 100644 index 81bbfeb83..000000000 --- a/src/control/codecontroller.cpp +++ /dev/null @@ -1,43 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "codecontroller.hpp" - -CodeController::CodeController() -{} - -CodeController::~CodeController() -{} - -void -CodeController::press(Control c, bool pressed) -{ - controls[c] = pressed; -} - -void -CodeController::update() -{ - Controller::update(); - - for(int i = 0; i < CONTROLCOUNT; ++i) - controls[i] = false; -} diff --git a/src/control/codecontroller.hpp b/src/control/codecontroller.hpp deleted file mode 100644 index fdc089323..000000000 --- a/src/control/codecontroller.hpp +++ /dev/null @@ -1,39 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __CODECONTROLLER_H__ -#define __CODECONTROLLER_H__ - -#include "controller.hpp" - -/** - * This is a dummy controler that doesn't react to any user input but should - * be controlled by code - */ -class CodeController : public Controller -{ -public: - CodeController(); - virtual ~CodeController(); - - void press(Control c, bool pressed = true); - void update(); -}; - -#endif diff --git a/src/control/controller.cpp b/src/control/controller.cpp deleted file mode 100644 index ee7a3e2f0..000000000 --- a/src/control/controller.cpp +++ /dev/null @@ -1,79 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "controller.hpp" - -const char* Controller::controlNames[] = { - "left", - "right", - "up", - "down", - "jump", - "action", - "pause-menu", - "menu-select", - "console", - "peek-left", - "peek-right", - 0 -}; - -Controller::Controller() -{ - reset(); -} - -Controller::~Controller() -{} - -void -Controller::reset() -{ - for(int i = 0; i < CONTROLCOUNT; ++i) { - controls[i] = false; - oldControls[i] = false; - } -} - -bool -Controller::hold(Control control) -{ - return controls[control]; -} - -bool -Controller::pressed(Control control) -{ - return !oldControls[control] && controls[control]; -} - -bool -Controller::released(Control control) -{ - return oldControls[control] && !controls[control]; -} - -void -Controller::update() -{ - for(int i = 0; i < CONTROLCOUNT; ++i) - oldControls[i] = controls[i]; -} diff --git a/src/control/controller.hpp b/src/control/controller.hpp deleted file mode 100644 index c8b45e82f..000000000 --- a/src/control/controller.hpp +++ /dev/null @@ -1,68 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __CONTROLLER_H__ -#define __CONTROLLER_H__ - -class Controller -{ -public: - static const char* controlNames[]; - - enum Control { - LEFT = 0, - RIGHT, - UP, - DOWN, - - JUMP, - ACTION, - - PAUSE_MENU, - MENU_SELECT, - - CONSOLE, - - PEEK_LEFT, - PEEK_RIGHT, - - CONTROLCOUNT - }; - - Controller(); - virtual ~Controller(); - - /** returns true if the control is pressed down */ - bool hold(Control control); - /** returns true if the control has just been pressed down this frame */ - bool pressed(Control control); - /** returns true if the control has just been released this frame */ - bool released(Control control); - - virtual void reset(); - virtual void update(); - -protected: - /** current control status */ - bool controls[CONTROLCOUNT]; - /** control status at last frame */ - bool oldControls[CONTROLCOUNT]; -}; - -#endif diff --git a/src/control/joystickkeyboardcontroller.cpp b/src/control/joystickkeyboardcontroller.cpp deleted file mode 100644 index 2bc549d6f..000000000 --- a/src/control/joystickkeyboardcontroller.cpp +++ /dev/null @@ -1,1000 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun , -// 2007 Ingo Ruhnke -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include -#include "joystickkeyboardcontroller.hpp" -#include "log.hpp" -#include "gui/menu.hpp" -#include "gettext.hpp" -#include "lisp/lisp.hpp" -#include "lisp/list_iterator.hpp" -#include "game_session.hpp" -#include "console.hpp" -#include "gameconfig.hpp" - -class JoystickKeyboardController::JoystickMenu : public Menu -{ -public: - JoystickMenu(JoystickKeyboardController* controller); - virtual ~JoystickMenu(); - - void update(); - std::string get_button_name(int button); - void update_menu_item(Control id); - virtual void menu_action(MenuItem* item); - JoystickKeyboardController* controller; -}; - -class JoystickKeyboardController::KeyboardMenu : public Menu -{ -public: - KeyboardMenu(JoystickKeyboardController* controller); - ~KeyboardMenu(); - - void update(); - std::string get_key_name(SDLKey key); - virtual void menu_action(MenuItem* item); - JoystickKeyboardController* controller; -}; - -JoystickKeyboardController::JoystickKeyboardController() - : hat_state(0), - wait_for_key(-1), wait_for_joystick(-1), - key_options_menu(0), joystick_options_menu(0) -{ - // initialize default keyboard map - keymap[SDLK_LEFT] = LEFT; - keymap[SDLK_RIGHT] = RIGHT; - keymap[SDLK_UP] = UP; - keymap[SDLK_DOWN] = DOWN; - keymap[SDLK_SPACE] = JUMP; - keymap[SDLK_LCTRL] = ACTION; - keymap[SDLK_LALT] = ACTION; - keymap[SDLK_ESCAPE] = PAUSE_MENU; - keymap[SDLK_p] = PAUSE_MENU; - keymap[SDLK_PAUSE] = PAUSE_MENU; - keymap[SDLK_RETURN] = MENU_SELECT; - keymap[SDLK_KP_ENTER] = MENU_SELECT; - keymap[SDLK_CARET] = CONSOLE; - keymap[SDLK_DELETE] = PEEK_LEFT; - keymap[SDLK_END] = PEEK_RIGHT; - - jump_with_up = false; - - int joystick_count = SDL_NumJoysticks(); - min_joybuttons = -1; - max_joybuttons = -1; - max_joyaxis = -1; - max_joyhats = -1; - - for(int i = 0; i < joystick_count; ++i) { - SDL_Joystick* joystick = SDL_JoystickOpen(i); - bool good = true; - if(SDL_JoystickNumButtons(joystick) < 2) { - log_info << "Joystick " << i << " has less than 2 buttons" << std::endl; - good = false; - } - if(SDL_JoystickNumAxes(joystick) < 2 - && SDL_JoystickNumHats(joystick) == 0) { - log_info << "Joystick " << i << " has less than 2 axes and no hat" << std::endl; - good = false; - } - if(!good) { - SDL_JoystickClose(joystick); - continue; - } - - if(min_joybuttons < 0 || SDL_JoystickNumButtons(joystick) < min_joybuttons) - min_joybuttons = SDL_JoystickNumButtons(joystick); - - if(SDL_JoystickNumButtons(joystick) > max_joybuttons) - max_joybuttons = SDL_JoystickNumButtons(joystick); - - if(SDL_JoystickNumAxes(joystick) > max_joyaxis) - max_joyaxis = SDL_JoystickNumAxes(joystick); - - if(SDL_JoystickNumHats(joystick) > max_joyhats) - max_joyhats = SDL_JoystickNumHats(joystick); - - joysticks.push_back(joystick); - } - - dead_zone = 1000; - - // Default joystick button configuration - joy_button_map[0] = JUMP; - joy_button_map[1] = ACTION; - // 6 or more Buttons - if( min_joybuttons > 5 ){ - joy_button_map[4] = PEEK_LEFT; - joy_button_map[5] = PEEK_RIGHT; - // 8 or more - if(min_joybuttons > 7) - joy_button_map[min_joybuttons-1] = PAUSE_MENU; - } else { - // map the last 2 buttons to menu and pause - if(min_joybuttons > 2) - joy_button_map[min_joybuttons-1] = PAUSE_MENU; - // map all remaining joystick buttons to MENU_SELECT - for(int i = 2; i < max_joybuttons; ++i) { - if(i != min_joybuttons-1) - joy_button_map[i] = MENU_SELECT; - } - } - - // Default joystick axis configuration - joy_axis_map[-1] = LEFT; - joy_axis_map[ 1] = RIGHT; - joy_axis_map[-2] = UP; - joy_axis_map[ 2] = DOWN; - - // some joysticks or SDL seem to produce some bogus events after being opened - Uint32 ticks = SDL_GetTicks(); - while(SDL_GetTicks() - ticks < 200) { - SDL_Event event; - SDL_PollEvent(&event); - } -} - -JoystickKeyboardController::~JoystickKeyboardController() -{ - for(std::vector::iterator i = joysticks.begin(); - i != joysticks.end(); ++i) { - if(*i != 0) - SDL_JoystickClose(*i); - } - - delete key_options_menu; - delete joystick_options_menu; -} - -void -JoystickKeyboardController::read(const lisp::Lisp& lisp) -{ - const lisp::Lisp* keymap_lisp = lisp.get_lisp("keymap"); - if(keymap_lisp) { - keymap.clear(); - lisp::ListIterator iter(keymap_lisp); - while(iter.next()) { - if(iter.item() == "map") { - int key = -1; - std::string control; - const lisp::Lisp* map = iter.lisp(); - map->get("key", key); - map->get("control", control); - if(key < SDLK_FIRST || key >= SDLK_LAST) { - log_info << "Invalid key '" << key << "' in keymap" << std::endl; - continue; - } - - int i = 0; - for(i = 0; controlNames[i] != 0; ++i) { - if(control == controlNames[i]) - break; - } - if(controlNames[i] == 0) { - log_info << "Invalid control '" << control << "' in keymap" << std::endl; - continue; - } - keymap[(SDLKey) key] = (Control)i; - } else { - log_info << "Invalid lisp element '" << iter.item() << "' in keymap" << std::endl; - } - } - } - - const lisp::Lisp* joystick_lisp = lisp.get_lisp("joystick"); - if(joystick_lisp) { - joystick_lisp->get("dead-zone", dead_zone); - joystick_lisp->get("jump-with-up", jump_with_up); - lisp::ListIterator iter(joystick_lisp); - while(iter.next()) { - if(iter.item() == "map") { - int button = -1; - int axis = 0; - int hat = -1; - std::string control; - const lisp::Lisp* map = iter.lisp(); - - map->get("control", control); - int i = 0; - for(i = 0; controlNames[i] != 0; ++i) { - if(control == controlNames[i]) - break; - } - if(controlNames[i] == 0) { - log_info << "Invalid control '" << control << "' in buttonmap" << std::endl; - continue; - } - - if (map->get("button", button)) { - if(button < 0 || button >= max_joybuttons) { - log_info << "Invalid button '" << button << "' in buttonmap" << std::endl; - continue; - } - bind_joybutton(button, (Control) i); - } - - if (map->get("axis", axis)) { - if (axis == 0 || abs(axis) > max_joyaxis) { - log_info << "Invalid axis '" << axis << "' in axismap" << std::endl; - continue; - } - bind_joyaxis(axis, (Control) i); - } - - if (map->get("hat", hat)) { - if (hat != SDL_HAT_UP && - hat != SDL_HAT_DOWN && - hat != SDL_HAT_LEFT && - hat != SDL_HAT_RIGHT) { - log_info << "Invalid axis '" << axis << "' in axismap" << std::endl; - continue; - } else { - bind_joyhat(hat, (Control) i); - } - } - } - } - } -} - -void -JoystickKeyboardController::write(lisp::Writer& writer) -{ - writer.start_list("keymap"); - for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) { - writer.start_list("map"); - writer.write_int("key", (int) i->first); - writer.write_string("control", controlNames[i->second]); - writer.end_list("map"); - } - writer.end_list("keymap"); - - writer.start_list("joystick"); - writer.write_int("dead-zone", dead_zone); - writer.write_bool("jump-with-up", jump_with_up); - - for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); - ++i) { - writer.start_list("map"); - writer.write_int("button", i->first); - writer.write_string("control", controlNames[i->second]); - writer.end_list("map"); - } - - for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { - writer.start_list("map"); - writer.write_int("hat", i->first); - writer.write_string("control", controlNames[i->second]); - writer.end_list("map"); - } - - for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) { - writer.start_list("map"); - writer.write_int("axis", i->first); - writer.write_string("control", controlNames[i->second]); - writer.end_list("map"); - } - - writer.end_list("joystick"); -} - -void -JoystickKeyboardController::reset() -{ - Controller::reset(); -} - -void -JoystickKeyboardController::set_joy_controls(Control id, bool value) -{ - if (jump_with_up && id == Controller::UP) - controls[Controller::JUMP] = value; - - controls[(Control)id] = value; -} - -void -JoystickKeyboardController::process_event(const SDL_Event& event) -{ - switch(event.type) { - case SDL_KEYUP: - case SDL_KEYDOWN: - process_key_event(event); - break; - - case SDL_JOYAXISMOTION: - process_axis_event(event.jaxis); - break; - - case SDL_JOYHATMOTION: - process_hat_event(event.jhat); - break; - - case SDL_JOYBUTTONDOWN: - case SDL_JOYBUTTONUP: - process_button_event(event.jbutton); - break; - - default: - break; - } -} - -void -JoystickKeyboardController::process_button_event(const SDL_JoyButtonEvent& jbutton) -{ - if(wait_for_joystick >= 0) - { - if(jbutton.state == SDL_PRESSED) - { - bind_joybutton(jbutton.button, (Control)wait_for_joystick); - joystick_options_menu->update(); - reset(); - wait_for_joystick = -1; - } - } - else - { - ButtonMap::iterator i = joy_button_map.find(jbutton.button); - if(i == joy_button_map.end()) { - log_debug << "Unmapped joybutton " << (int)jbutton.button << " pressed" << std::endl; - } else { - set_joy_controls(i->second, (jbutton.state == SDL_PRESSED)); - } - } -} - -void -JoystickKeyboardController::process_axis_event(const SDL_JoyAxisEvent& jaxis) -{ - if (wait_for_joystick >= 0) - { - if (abs(jaxis.value) > dead_zone) { - if (jaxis.value < 0) - bind_joyaxis(-(jaxis.axis + 1), Control(wait_for_joystick)); - else - bind_joyaxis(jaxis.axis + 1, Control(wait_for_joystick)); - - joystick_options_menu->update(); - wait_for_joystick = -1; - } - } - else - { - // Split the axis into left and right, so that both can be - // mapped seperatly (needed for jump/down vs up/down) - int axis = jaxis.axis + 1; - - AxisMap::iterator left = joy_axis_map.find(-axis); - AxisMap::iterator right = joy_axis_map.find(axis); - - if(left == joy_axis_map.end()) { - std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl; - } else { - if (jaxis.value < -dead_zone) - set_joy_controls(left->second, true); - else if (jaxis.value > dead_zone) - set_joy_controls(left->second, false); - else - set_joy_controls(left->second, false); - } - - if(right == joy_axis_map.end()) { - std::cout << "Unmapped joyaxis " << (int)jaxis.axis << " moved" << std::endl; - } else { - if (jaxis.value < -dead_zone) - set_joy_controls(right->second, false); - else if (jaxis.value > dead_zone) - set_joy_controls(right->second, true); - else - set_joy_controls(right->second, false); - } - } -} - -void -JoystickKeyboardController::process_hat_event(const SDL_JoyHatEvent& jhat) -{ - Uint8 changed = hat_state ^ jhat.value; - - if (wait_for_joystick >= 0) - { - if (changed & SDL_HAT_UP && jhat.value & SDL_HAT_UP) - bind_joyhat(SDL_HAT_UP, (Control)wait_for_joystick); - - if (changed & SDL_HAT_DOWN && jhat.value & SDL_HAT_DOWN) - bind_joyhat(SDL_HAT_DOWN, (Control)wait_for_joystick); - - if (changed & SDL_HAT_LEFT && jhat.value & SDL_HAT_LEFT) - bind_joyhat(SDL_HAT_LEFT, (Control)wait_for_joystick); - - if (changed & SDL_HAT_RIGHT && jhat.value & SDL_HAT_RIGHT) - bind_joyhat(SDL_HAT_RIGHT, (Control)wait_for_joystick); - - joystick_options_menu->update(); - wait_for_joystick = -1; - } - else - { - if (changed & SDL_HAT_UP) - { - HatMap::iterator it = joy_hat_map.find(SDL_HAT_UP); - if (it != joy_hat_map.end()) - set_joy_controls(it->second, jhat.value & SDL_HAT_UP); - } - - if (changed & SDL_HAT_DOWN) - { - HatMap::iterator it = joy_hat_map.find(SDL_HAT_DOWN); - if (it != joy_hat_map.end()) - set_joy_controls(it->second, jhat.value & SDL_HAT_DOWN); - } - - if (changed & SDL_HAT_LEFT) - { - HatMap::iterator it = joy_hat_map.find(SDL_HAT_LEFT); - if (it != joy_hat_map.end()) - set_joy_controls(it->second, jhat.value & SDL_HAT_LEFT); - } - - if (changed & SDL_HAT_RIGHT) - { - HatMap::iterator it = joy_hat_map.find(SDL_HAT_RIGHT); - if (it != joy_hat_map.end()) - set_joy_controls(it->second, jhat.value & SDL_HAT_RIGHT); - } - } - - hat_state = jhat.value; -} - -void -JoystickKeyboardController::process_key_event(const SDL_Event& event) -{ - KeyMap::iterator key_mapping = keymap.find(event.key.keysym.sym); - - // if console key was pressed: toggle console - if ((key_mapping != keymap.end()) && (key_mapping->second == CONSOLE)) { - if (event.type == SDL_KEYDOWN) - Console::instance->toggle(); - } else { - if (Console::instance->hasFocus()) { - // if console is open: send key there - process_console_key_event(event); - } else if (Menu::current()) { - // if menu mode: send key there - process_menu_key_event(event); - } else if(key_mapping == keymap.end()) { - // default action: update controls - log_debug << "Key " << event.key.keysym.sym << " is unbound" << std::endl; - } else { - Control control = key_mapping->second; - controls[control] = (event.type == SDL_KEYDOWN); - } - } -} - -void -JoystickKeyboardController::process_console_key_event(const SDL_Event& event) -{ - if (event.type != SDL_KEYDOWN) return; - - switch (event.key.keysym.sym) { - case SDLK_RETURN: - Console::instance->enter(); - break; - case SDLK_BACKSPACE: - Console::instance->backspace(); - break; - case SDLK_TAB: - Console::instance->autocomplete(); - break; - case SDLK_PAGEUP: - Console::instance->scroll(-1); - break; - case SDLK_PAGEDOWN: - Console::instance->scroll(+1); - break; - case SDLK_HOME: - Console::instance->move_cursor(-65535); - break; - case SDLK_END: - Console::instance->move_cursor(+65535); - break; - case SDLK_UP: - Console::instance->show_history(-1); - break; - case SDLK_DOWN: - Console::instance->show_history(+1); - break; - case SDLK_LEFT: - Console::instance->move_cursor(-1); - break; - case SDLK_RIGHT: - Console::instance->move_cursor(+1); - break; - default: - int c = event.key.keysym.unicode; - if ((c >= 32) && (c <= 126)) { - Console::instance->input((char)c); - } - break; - } -} - -void -JoystickKeyboardController::process_menu_key_event(const SDL_Event& event) -{ - // wait for key mode? - if(wait_for_key >= 0) { - if(event.type == SDL_KEYUP) - return; - - if(event.key.keysym.sym != SDLK_ESCAPE - && event.key.keysym.sym != SDLK_PAUSE) { - bind_key(event.key.keysym.sym, (Control) wait_for_key); - } - reset(); - key_options_menu->update(); - wait_for_key = -1; - return; - } - if(wait_for_joystick >= 0) { - if(event.key.keysym.sym == SDLK_ESCAPE) { - reset(); - joystick_options_menu->update(); - wait_for_joystick = -1; - } - return; - } - - Control control; - /* we use default keys when the menu is open (to avoid problems when - * redefining keys to invalid settings - */ - switch(event.key.keysym.sym) { - case SDLK_UP: - control = UP; - break; - case SDLK_DOWN: - control = DOWN; - break; - case SDLK_LEFT: - control = LEFT; - break; - case SDLK_RIGHT: - control = RIGHT; - break; - case SDLK_SPACE: - case SDLK_RETURN: - case SDLK_KP_ENTER: - control = MENU_SELECT; - break; - case SDLK_ESCAPE: - case SDLK_PAUSE: - control = PAUSE_MENU; - break; - default: - return; - break; - } - - controls[control] = (event.type == SDL_KEYDOWN); -} - -void -JoystickKeyboardController::unbind_joystick_control(Control control) -{ - // remove all previous mappings for that control - for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); /* no ++i */) { - if(i->second == control) - joy_axis_map.erase(i++); - else - ++i; - } - - for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); /* no ++i */) { - if(i->second == control) - joy_button_map.erase(i++); - else - ++i; - } - - for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); /* no ++i */) { - if(i->second == control) - joy_hat_map.erase(i++); - else - ++i; - } -} - -void -JoystickKeyboardController::bind_joyaxis(int axis, Control control) -{ - // axis isn't the SDL axis number, but axisnumber + 1 with sign - // changed depending on if the positive or negative end is to be - // used (negative axis 0 becomes -1, positive axis 2 becomes +3, - // etc.) - - unbind_joystick_control(control); - - // add new mapping - joy_axis_map[axis] = control; -} - -void -JoystickKeyboardController::bind_joyhat(int dir, Control c) -{ - unbind_joystick_control(c); - - // add new mapping - joy_hat_map[dir] = c; -} - -void -JoystickKeyboardController::bind_joybutton(int button, Control control) -{ - unbind_joystick_control(control); - - // add new mapping - joy_button_map[button] = control; -} - -void -JoystickKeyboardController::bind_key(SDLKey key, Control control) -{ - // remove all previous mappings for that control and for that key - for(KeyMap::iterator i = keymap.begin(); - i != keymap.end(); /* no ++i */) { - if(i->second == control) { - KeyMap::iterator e = i; - ++i; - keymap.erase(e); - } else { - ++i; - } - } - - KeyMap::iterator i = keymap.find(key); - if(i != keymap.end()) - keymap.erase(i); - - // add new mapping - keymap[key]= control; -} - -void -JoystickKeyboardController::print_joystick_mappings() -{ - std::cout << "Joystick Mappings" << std::endl; - std::cout << "-----------------" << std::endl; - for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) { - std::cout << "Axis: " << i->first << " -> " << i->second << std::endl; - } - - for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) { - std::cout << "Button: " << i->first << " -> " << i->second << std::endl; - } - - for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { - std::cout << "Hat: " << i->first << " -> " << i->second << std::endl; - } - std::cout << std::endl; -} - -SDLKey -JoystickKeyboardController::reversemap_key(Control c) -{ - for(KeyMap::iterator i = keymap.begin(); i != keymap.end(); ++i) { - if(i->second == c) - return i->first; - } - - return SDLK_UNKNOWN; -} - -int -JoystickKeyboardController::reversemap_joyaxis(Control c) -{ - for(AxisMap::iterator i = joy_axis_map.begin(); i != joy_axis_map.end(); ++i) { - if(i->second == c) - return i->first; - } - - return 0; -} - -int -JoystickKeyboardController::reversemap_joybutton(Control c) -{ - for(ButtonMap::iterator i = joy_button_map.begin(); i != joy_button_map.end(); ++i) { - if(i->second == c) - return i->first; - } - - return -1; -} - -int -JoystickKeyboardController::reversemap_joyhat(Control c) -{ - for(HatMap::iterator i = joy_hat_map.begin(); i != joy_hat_map.end(); ++i) { - if(i->second == c) - return i->first; - } - - return -1; -} - -Menu* -JoystickKeyboardController::get_key_options_menu() -{ - if(key_options_menu == 0) { - key_options_menu = new KeyboardMenu(this); - } - - return key_options_menu; -} - -Menu* -JoystickKeyboardController::get_joystick_options_menu() -{ - if(joystick_options_menu == 0) { - joystick_options_menu = new JoystickMenu(this); - } - - return joystick_options_menu; -} - -//---------------------------------------------------------------------------- - -JoystickKeyboardController::KeyboardMenu::KeyboardMenu( - JoystickKeyboardController* _controller) - : controller(_controller) -{ - add_label(_("Setup Keyboard")); - add_hl(); - add_controlfield(Controller::UP, _("Up")); - add_controlfield(Controller::DOWN, _("Down")); - add_controlfield(Controller::LEFT, _("Left")); - add_controlfield(Controller::RIGHT, _("Right")); - add_controlfield(Controller::JUMP, _("Jump")); - add_controlfield(Controller::ACTION, _("Action")); - add_controlfield(Controller::PEEK_LEFT, _("Peek Left")); - add_controlfield(Controller::PEEK_RIGHT, _("Peek Right")); - if (config->console_enabled) { - add_controlfield(Controller::CONSOLE, _("Console")); - } - add_hl(); - add_back(_("Back")); - update(); -} - -JoystickKeyboardController::KeyboardMenu::~KeyboardMenu() -{} - -std::string -JoystickKeyboardController::KeyboardMenu::get_key_name(SDLKey key) -{ - switch(key) { - case SDLK_UNKNOWN: - return _("None"); - case SDLK_UP: - return _("Up cursor"); - case SDLK_DOWN: - return _("Down cursor"); - case SDLK_LEFT: - return _("Left cursor"); - case SDLK_RIGHT: - return _("Right cursor"); - case SDLK_RETURN: - return _("Return"); - case SDLK_SPACE: - return _("Space"); - case SDLK_RSHIFT: - return _("Right Shift"); - case SDLK_LSHIFT: - return _("Left Shift"); - case SDLK_RCTRL: - return _("Right Control"); - case SDLK_LCTRL: - return _("Left Control"); - case SDLK_RALT: - return _("Right Alt"); - case SDLK_LALT: - return _("Left Alt"); - default: - return SDL_GetKeyName((SDLKey) key); - } -} - -void -JoystickKeyboardController::KeyboardMenu::menu_action(MenuItem* item) -{ - assert(item->id >= 0 && item->id < Controller::CONTROLCOUNT); - item->change_input(_("Press Key")); - controller->wait_for_key = item->id; -} - -void -JoystickKeyboardController::KeyboardMenu::update() -{ - // update menu - get_item_by_id((int) Controller::UP).change_input(get_key_name( - controller->reversemap_key(Controller::UP))); - get_item_by_id((int) Controller::DOWN).change_input(get_key_name( - controller->reversemap_key(Controller::DOWN))); - get_item_by_id((int) Controller::LEFT).change_input(get_key_name( - controller->reversemap_key(Controller::LEFT))); - get_item_by_id((int) Controller::RIGHT).change_input(get_key_name( - controller->reversemap_key(Controller::RIGHT))); - get_item_by_id((int) Controller::JUMP).change_input(get_key_name( - controller->reversemap_key(Controller::JUMP))); - get_item_by_id((int) Controller::ACTION).change_input(get_key_name( - controller->reversemap_key(Controller::ACTION))); - get_item_by_id((int) Controller::PEEK_LEFT).change_input(get_key_name( - controller->reversemap_key(Controller::PEEK_LEFT))); - get_item_by_id((int) Controller::PEEK_RIGHT).change_input(get_key_name( - controller->reversemap_key(Controller::PEEK_RIGHT))); - if (config->console_enabled) { - get_item_by_id((int) Controller::CONSOLE).change_input(get_key_name( - controller->reversemap_key(Controller::CONSOLE))); - } -} - -//--------------------------------------------------------------------------- - -JoystickKeyboardController::JoystickMenu::JoystickMenu( - JoystickKeyboardController* _controller) - : controller(_controller) -{ - add_label(_("Setup Joystick")); - add_hl(); - if(controller->joysticks.size() > 0) { - add_controlfield(Controller::UP, _("Up")); - add_controlfield(Controller::DOWN, _("Down")); - add_controlfield(Controller::LEFT, _("Left")); - add_controlfield(Controller::RIGHT, _("Right")); - add_controlfield(Controller::JUMP, _("Jump")); - add_controlfield(Controller::ACTION, _("Action")); - add_controlfield(Controller::PAUSE_MENU, _("Pause/Menu")); - add_controlfield(Controller::PEEK_LEFT, _("Peek Left")); - add_controlfield(Controller::PEEK_RIGHT, _("Peek Right")); - - add_toggle(Controller::CONTROLCOUNT, _("Jump with Up"), controller->jump_with_up); - } else { - add_deactive(-1, _("No Joysticks found")); - } - add_hl(); - add_back(_("Back")); - update(); -} - -JoystickKeyboardController::JoystickMenu::~JoystickMenu() -{} - -std::string -JoystickKeyboardController::JoystickMenu::get_button_name(int button) -{ - if(button < 0) - return _("None"); - - std::ostringstream name; - name << "Button " << button; - return name.str(); -} - -void -JoystickKeyboardController::JoystickMenu::menu_action(MenuItem* item) -{ - if (item->id >= 0 && item->id < Controller::CONTROLCOUNT) { - item->change_input(_("Press Button")); - controller->wait_for_joystick = item->id; - } else if (item->id == Controller::CONTROLCOUNT) { - controller->jump_with_up = item->toggled; - } -} - -void -JoystickKeyboardController::JoystickMenu::update_menu_item(Control id) -{ - int button = controller->reversemap_joybutton(id); - int axis = controller->reversemap_joyaxis(id); - int hat_dir = controller->reversemap_joyhat(id); - - if (button != -1) { - get_item_by_id((int)id).change_input(get_button_name(button)); - } else if (axis != 0) { - std::ostringstream name; - - name << "Axis "; - - if (axis < 0) - name << "-"; - else - name << "+"; - - if (abs(axis) == 1) - name << "X"; - else if (abs(axis) == 2) - name << "Y"; - else if (abs(axis) == 2) - name << "X2"; - else if (abs(axis) == 3) - name << "Y2"; - else - name << abs(axis); - - get_item_by_id((int)id).change_input(name.str()); - } else if (hat_dir != -1) { - std::string name; - - switch (hat_dir) - { - case SDL_HAT_UP: - name = "Hat Up"; - break; - - case SDL_HAT_DOWN: - name = "Hat Down"; - break; - - case SDL_HAT_LEFT: - name = "Hat Left"; - break; - - case SDL_HAT_RIGHT: - name = "Hat Right"; - break; - - default: - name = "Unknown hat_dir"; - break; - } - - get_item_by_id((int)id).change_input(name); - } else { - get_item_by_id((int)id).change_input("None"); - } -} - -void -JoystickKeyboardController::JoystickMenu::update() -{ - if(controller->joysticks.size() == 0) - return; - - update_menu_item(Controller::UP); - update_menu_item(Controller::DOWN); - update_menu_item(Controller::LEFT); - update_menu_item(Controller::RIGHT); - - update_menu_item(Controller::JUMP); - update_menu_item(Controller::ACTION); - update_menu_item(Controller::PAUSE_MENU); - update_menu_item(Controller::PEEK_LEFT); - update_menu_item(Controller::PEEK_RIGHT); - - get_item_by_id(Controller::CONTROLCOUNT).toggled = controller->jump_with_up; -} diff --git a/src/control/joystickkeyboardcontroller.hpp b/src/control/joystickkeyboardcontroller.hpp deleted file mode 100644 index 50225dc2d..000000000 --- a/src/control/joystickkeyboardcontroller.hpp +++ /dev/null @@ -1,115 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __JOYSTICKKEYBOARDCONTROLLER_H__ -#define __JOYSTICKKEYBOARDCONTROLLER_H__ - -#include "controller.hpp" -#include "lisp/lisp.hpp" -#include "lisp/writer.hpp" -#include -#include -#include - -class Menu; - -class JoystickKeyboardController : public Controller -{ -public: - JoystickKeyboardController(); - virtual ~JoystickKeyboardController(); - - /** Process an SDL Event and return true if the event has been used - */ - void process_event(const SDL_Event& event); - - void write(lisp::Writer& writer); - void read(const lisp::Lisp& lisp); - void reset(); - - Menu* get_key_options_menu(); - Menu* get_joystick_options_menu(); - -private: - void process_key_event(const SDL_Event& event); - void process_hat_event(const SDL_JoyHatEvent& jhat); - void process_axis_event(const SDL_JoyAxisEvent& jaxis); - void process_button_event(const SDL_JoyButtonEvent& jbutton); - void process_console_key_event(const SDL_Event& event); - void process_menu_key_event(const SDL_Event& event); - - void print_joystick_mappings(); - - typedef std::map KeyMap; - KeyMap keymap; - - typedef std::map ButtonMap; - ButtonMap joy_button_map; - - typedef std::map AxisMap; - AxisMap joy_axis_map; - - typedef std::map HatMap; - HatMap joy_hat_map; - - std::vector joysticks; - - std::string name; - - int dead_zone; - /// the number of buttons all joysticks have - int min_joybuttons; - /// the max number of buttons a joystick has - int max_joybuttons; - - int max_joyaxis; - - int max_joyhats; - - Uint8 hat_state; - - bool jump_with_up; - - SDLKey reversemap_key(Control c); - int reversemap_joybutton(Control c); - int reversemap_joyaxis(Control c); - int reversemap_joyhat(Control c); - - void unbind_joystick_control(Control c); - - void bind_joybutton(int button, Control c); - void bind_joyaxis(int axis, Control c); - void bind_joyhat(int dir, Control c); - void bind_key(SDLKey key, Control c); - - void set_joy_controls(Control id, bool value); - - int wait_for_key; - int wait_for_joystick; - - class KeyboardMenu; - class JoystickMenu; - - KeyboardMenu* key_options_menu; - JoystickMenu* joystick_options_menu; - friend class KeyboardMenu; - friend class JoystickMenu; -}; - -#endif diff --git a/src/direction.hpp b/src/direction.hpp deleted file mode 100644 index e665d2073..000000000 --- a/src/direction.hpp +++ /dev/null @@ -1,25 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef SUPERTUX_DIRECTION_H -#define SUPERTUX_DIRECTION_H - -enum Direction { AUTO, LEFT, RIGHT, UP, DOWN }; - -#endif diff --git a/src/fadeout.cpp b/src/fadeout.cpp deleted file mode 100644 index 283771ea1..000000000 --- a/src/fadeout.cpp +++ /dev/null @@ -1,56 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "fadeout.hpp" -#include "main.hpp" -#include "video/drawing_context.hpp" - -FadeOut::FadeOut(float fade_time, Color color) - : color(color), fade_time(fade_time), accum_time(0) -{ -} - -FadeOut::~FadeOut() -{ -} - -void -FadeOut::update(float elapsed_time) -{ - accum_time += elapsed_time; - if(accum_time > fade_time) - accum_time = fade_time; -} - -void -FadeOut::draw(DrawingContext& context) -{ - Color col = color; - col.alpha = accum_time / fade_time; - context.draw_filled_rect(Vector(0, 0), - Vector(SCREEN_WIDTH, SCREEN_HEIGHT), - col, LAYER_GUI+1); -} - -bool -FadeOut::done() -{ - return accum_time >= fade_time; -} diff --git a/src/fadeout.hpp b/src/fadeout.hpp deleted file mode 100644 index b005b8c28..000000000 --- a/src/fadeout.hpp +++ /dev/null @@ -1,46 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __FADEOUT_HPP__ -#define __FADEOUT_HPP__ - -#include "video/color.hpp" -#include "screen_fade.hpp" - -/** - * Fades a screen towards a specific color - */ -class FadeOut : public ScreenFade -{ -public: - FadeOut(float fade_time, Color dest_color = Color(0, 0, 0)); - virtual ~FadeOut(); - - virtual void update(float elapsed_time); - virtual void draw(DrawingContext& context); - - /// returns true if the effect is completed - virtual bool done(); - -private: - Color color; - float fade_time; - float accum_time; -}; - -#endif diff --git a/src/file_system.cpp b/src/file_system.cpp deleted file mode 100644 index 266da812f..000000000 --- a/src/file_system.cpp +++ /dev/null @@ -1,110 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "log.hpp" -#include "file_system.hpp" - -#include -#include -#include - -namespace FileSystem -{ - -std::string dirname(const std::string& filename) -{ - std::string::size_type p = filename.find_last_of('/'); - if(p == std::string::npos) - return ""; - - return filename.substr(0, p+1); -} - -std::string basename(const std::string& filename) -{ - std::string::size_type p = filename.find_last_of('/'); - if(p == std::string::npos) - return filename; - - return filename.substr(p+1, filename.size()-p-1); -} - -std::string strip_extension(const std::string& filename) -{ - std::string::size_type p = filename.find_last_of('.'); - if(p == std::string::npos) - return filename; - - return filename.substr(0, p); -} - -std::string normalize(const std::string& filename) -{ - std::vector path_stack; - - const char* p = filename.c_str(); - - while(true) { - while(*p == '/') { - p++; - continue; - } - - const char* pstart = p; - while(*p != '/' && *p != 0) { - ++p; - } - - size_t len = p - pstart; - if(len == 0) - break; - - std::string pathelem(pstart, p-pstart); - if(pathelem == ".") - continue; - - if(pathelem == "..") { - if(path_stack.empty()) { - - log_warning << "Invalid '..' in path '" << filename << "'" << std::endl; - // push it into the result path so that the users sees his error... - path_stack.push_back(pathelem); - } else { - path_stack.pop_back(); - } - } else { - path_stack.push_back(pathelem); - } - } - - // construct path - std::ostringstream result; - for(std::vector::iterator i = path_stack.begin(); - i != path_stack.end(); ++i) { - result << '/' << *i; - } - if(path_stack.empty()) - result << '/'; - - return result.str(); -} - -} diff --git a/src/file_system.hpp b/src/file_system.hpp deleted file mode 100644 index b8211884c..000000000 --- a/src/file_system.hpp +++ /dev/null @@ -1,43 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __FILESYSTEM_H__ -#define __FILESYSTEM_H__ - -#include -#include - -namespace FileSystem -{ - std::string dirname(const std::string& filename); - std::string basename(const std::string& filename); - - /** - * remove everything starting from and including the last dot - */ - std::string strip_extension(const std::string& filename); - - /** - * normalize filename so that "blup/bla/blo/../../bar" will become - * "blup/bar" - */ - std::string normalize(const std::string& filename); -} - -#endif diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp deleted file mode 100644 index 83b8c4dfe..000000000 --- a/src/flip_level_transformer.cpp +++ /dev/null @@ -1,136 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include - -#include "flip_level_transformer.hpp" -#include "object/tilemap.hpp" -#include "object/camera.hpp" -#include "badguy/badguy.hpp" -#include "sector.hpp" -#include "tile_manager.hpp" -#include "spawn_point.hpp" -#include "object/platform.hpp" -#include "object/block.hpp" - -void -FlipLevelTransformer::transform_sector(Sector* sector) -{ - float height = sector->get_height(); - - for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); - i != sector->gameobjects.end(); ++i) { - GameObject* object = *i; - - TileMap* tilemap = dynamic_cast (object); - if(tilemap) { - transform_tilemap(tilemap); - } - Player* player = dynamic_cast (object); - if(player) { - Vector pos = player->get_pos(); - pos.y = height - pos.y - player->get_bbox().get_height(); - player->move(pos); - continue; - } - BadGuy* badguy = dynamic_cast (object); - if(badguy) { - transform_badguy(height, badguy); - } - Platform* platform = dynamic_cast (object); - if(platform) { - transform_platform(height, *platform); - } - Block* block = dynamic_cast (object); - if(block) { - transform_block(height, *block); - } - MovingObject* mobject = dynamic_cast (object); - if(mobject) { - transform_moving_object(height, mobject); - } - } - for(Sector::SpawnPoints::iterator i = sector->spawnpoints.begin(); - i != sector->spawnpoints.end(); ++i) { - transform_spawnpoint(height, *i); - } - - if(sector->camera != 0 && sector->player != 0) - sector->camera->reset(sector->player->get_pos()); -} - -void -FlipLevelTransformer::transform_tilemap(TileMap* tilemap) -{ - for(size_t x = 0; x < tilemap->get_width(); ++x) { - for(size_t y = 0; y < tilemap->get_height()/2; ++y) { - // swap tiles - int y2 = tilemap->get_height()-1-y; - const Tile* t1 = tilemap->get_tile(x, y); - const Tile* t2 = tilemap->get_tile(x, y2); - tilemap->change(x, y, t2->getID()); - tilemap->change(x, y2, t1->getID()); - } - } - if(tilemap->get_drawing_effect() != 0) { - tilemap->set_drawing_effect(NO_EFFECT); - } else { - tilemap->set_drawing_effect(VERTICAL_FLIP); - } -} - -void -FlipLevelTransformer::transform_badguy(float height, BadGuy* badguy) -{ - Vector pos = badguy->get_start_position(); - pos.y = height - pos.y; - badguy->set_start_position(pos); -} - -void -FlipLevelTransformer::transform_spawnpoint(float height, SpawnPoint* spawn) -{ - Vector pos = spawn->pos; - pos.y = height - pos.y; - spawn->pos = pos; -} - -void -FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) -{ - Vector pos = object->get_pos(); - pos.y = height - pos.y - object->get_bbox().get_height(); - object->set_pos(pos); -} - -void -FlipLevelTransformer::transform_platform(float height, Platform& platform) -{ - Path& path = platform.get_path(); - for (std::vector::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) { - Vector& pos = i->position; - pos.y = height - pos.y - platform.get_bbox().get_height(); - } -} - -void -FlipLevelTransformer::transform_block(float height, Block& block) -{ - block.original_y = height - block.original_y - block.get_bbox().get_height(); -} diff --git a/src/flip_level_transformer.hpp b/src/flip_level_transformer.hpp deleted file mode 100644 index 832fe08ab..000000000 --- a/src/flip_level_transformer.hpp +++ /dev/null @@ -1,47 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#ifndef __FLIP_LEVEL_TRANSFORMER_H__ -#define __FLIP_LEVEL_TRANSFORMER_H__ - -#include "level_transformer.hpp" - -class TileMap; -class BadGuy; -class SpawnPoint; -class MovingObject; -class Platform; -class Block; - -/** Vertically or horizontally flip a level */ -class FlipLevelTransformer : public LevelTransformer -{ -public: - virtual void transform_sector(Sector* sector); - -private: - void transform_tilemap(TileMap* tilemap); - void transform_moving_object(float height, MovingObject* object); - void transform_badguy(float height, BadGuy* badguy); - void transform_spawnpoint(float height, SpawnPoint* spawnpoint); - void transform_platform(float height, Platform& platform); - void transform_block(float height, Block& block); -}; - -#endif diff --git a/src/game_object.cpp b/src/game_object.cpp deleted file mode 100644 index 273367f6e..000000000 --- a/src/game_object.cpp +++ /dev/null @@ -1,72 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include -#include "log.hpp" -#include "game_object.hpp" -#include "object_remove_listener.hpp" - -GameObject::GameObject() - : wants_to_die(false), remove_listeners(NULL) -{ -} - -GameObject::~GameObject() -{ - // call remove listeners (and remove them from the list) - RemoveListenerListEntry* entry = remove_listeners; - while(entry != NULL) { - RemoveListenerListEntry* next = entry->next; - entry->listener->object_removed(this); - delete entry; - entry = next; - } -} - - -void -GameObject::add_remove_listener(ObjectRemoveListener* listener) -{ - RemoveListenerListEntry* entry = new RemoveListenerListEntry(); - entry->next = remove_listeners; - entry->listener = listener; - remove_listeners = entry; -} - -void -GameObject::del_remove_listener(ObjectRemoveListener* listener) -{ - RemoveListenerListEntry* entry = remove_listeners; - if (entry->listener == listener) { - remove_listeners = entry->next; - delete entry; - return; - } - RemoveListenerListEntry* next = entry->next; - while(next != NULL) { - if (next->listener == listener) { - entry->next = next->next; - delete next; - break; - } - entry = next; - next = next->next; - } -} - diff --git a/src/game_object.hpp b/src/game_object.hpp deleted file mode 100644 index 5acc83338..000000000 --- a/src/game_object.hpp +++ /dev/null @@ -1,105 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef SUPERTUX_GAMEOBJECT_H -#define SUPERTUX_GAMEOBJECT_H - -#include -#include "refcounter.hpp" - -class DrawingContext; -class ObjectRemoveListener; - -/** - * This is a base class for all game objects. Each sector of a level will hold a - * list of active GameObject while the game is played. - * - * This class is responsible for: - * - Updating and Drawing the object. This should happen in the update() and - * draw() functions. Both are called once per frame. - * - Providing a safe way to remove the object by calling the remove_me - * functions. - */ -class GameObject : public RefCounter -{ -public: - GameObject(); - virtual ~GameObject(); - - /** This function is called once per frame and allows the object to update - * it's state. The elapsed_time is the time since the last frame in - * seconds and should be the base for all timed calculations (don't use - * SDL_GetTicks directly as this will fail in pause mode) - */ - virtual void update(float elapsed_time) = 0; - - /** The GameObject should draw itself onto the provided DrawingContext if this - * function is called. - */ - virtual void draw(DrawingContext& context) = 0; - - /** returns true if the object is not scheduled to be removed yet */ - bool is_valid() const - { - return !wants_to_die; - } - - /** schedules this object to be removed at the end of the frame */ - void remove_me() - { - wants_to_die = true; - } - - /** registers a remove listener which will be called if the object - * gets removed/destroyed - */ - void add_remove_listener(ObjectRemoveListener* listener); - - /** - * unregisters a remove listener, so it will no longer be called if the object - * gets removed/destroyed - */ - void del_remove_listener(ObjectRemoveListener* listener); - - const std::string& get_name() const - { - return name; - } - -private: - /** this flag indicates if the object should be removed at the end of the - * frame - */ - bool wants_to_die; - - struct RemoveListenerListEntry - { - RemoveListenerListEntry* next; - ObjectRemoveListener* listener; - }; - RemoveListenerListEntry* remove_listeners; - -protected: - /** - * a name for the gameobject, this is mostly a hint for scripts and for - * debugging, don't rely on names being set or being unique - */ - std::string name; -}; - -#endif /*SUPERTUX_GAMEOBJECT_H*/ diff --git a/src/game_session.cpp b/src/game_session.cpp deleted file mode 100644 index 0a61cd336..000000000 --- a/src/game_session.cpp +++ /dev/null @@ -1,647 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -#include "game_session.hpp" -#include "log.hpp" -#include "console.hpp" -#include "worldmap/worldmap.hpp" -#include "mainloop.hpp" -#include "audio/sound_manager.hpp" -#include "gui/menu.hpp" -#include "sector.hpp" -#include "level.hpp" -#include "tile.hpp" -#include "player_status.hpp" -#include "object/particlesystem.hpp" -#include "object/background.hpp" -#include "object/gradient.hpp" -#include "object/tilemap.hpp" -#include "object/camera.hpp" -#include "object/player.hpp" -#include "object/level_time.hpp" -#include "lisp/lisp.hpp" -#include "lisp/parser.hpp" -#include "resources.hpp" -#include "statistics.hpp" -#include "timer.hpp" -#include "options_menu.hpp" -#include "textscroller.hpp" -#include "control/codecontroller.hpp" -#include "control/joystickkeyboardcontroller.hpp" -#include "main.hpp" -#include "file_system.hpp" -#include "gameconfig.hpp" -#include "gettext.hpp" -#include "console.hpp" -#include "flip_level_transformer.hpp" -#include "trigger/secretarea_trigger.hpp" -#include "trigger/sequence_trigger.hpp" -#include "random_generator.hpp" -#include "scripting/squirrel_util.hpp" -#include "object/endsequence_walkright.hpp" -#include "object/endsequence_walkleft.hpp" -#include "object/endsequence_fireworks.hpp" -#include "direction.hpp" -#include "scripting/time_scheduler.hpp" - -// the engine will be run with a logical framerate of 64fps. -// We chose 64fps here because it is a power of 2, so 1/64 gives an "even" -// binary fraction... -static const float LOGICAL_FPS = 64.0; - -enum GameMenuIDs { - MNID_CONTINUE, - MNID_ABORTLEVEL -}; - -GameSession* GameSession::current_ = NULL; - -GameSession::GameSession(const std::string& levelfile_, Statistics* statistics) - : level(0), currentsector(0), - end_sequence(0), - levelfile(levelfile_), best_level_statistics(statistics), - capture_demo_stream(0), playback_demo_stream(0), demo_controller(0), - play_time(0) -{ - current_ = this; - currentsector = NULL; - - game_pause = false; - speed_before_pause = main_loop->get_speed(); - - statistics_backdrop.reset(new Surface("images/engine/menu/score-backdrop.png")); - - restart_level(); - - game_menu.reset(new Menu()); - game_menu->add_label(_("Pause")); - game_menu->add_hl(); - game_menu->add_entry(MNID_CONTINUE, _("Continue")); - game_menu->add_submenu(_("Options"), get_options_menu()); - game_menu->add_hl(); - game_menu->add_entry(MNID_ABORTLEVEL, _("Abort Level")); -} - -void -GameSession::restart_level() -{ - game_pause = false; - end_sequence = 0; - - main_controller->reset(); - - currentsector = 0; - - level.reset(new Level); - level->load(levelfile); - level->stats.total_coins = level->get_total_coins(); - level->stats.total_badguys = level->get_total_badguys(); - level->stats.total_secrets = level->get_total_count(); - level->stats.reset(); - if(reset_sector != "")level->stats.declare_invalid(); - - if(reset_sector != "") { - currentsector = level->get_sector(reset_sector); - if(!currentsector) { - std::stringstream msg; - msg << "Couldn't find sector '" << reset_sector << "' for resetting tux."; - throw std::runtime_error(msg.str()); - } - currentsector->activate(reset_pos); - } else { - currentsector = level->get_sector("main"); - if(!currentsector) - throw std::runtime_error("Couldn't find main sector"); - currentsector->activate("main"); - } - - //levelintro(); - - sound_manager->stop_music(); - currentsector->play_music(LEVEL_MUSIC); - - if(capture_file != "") { - int newSeed=0; // next run uses a new seed - while (newSeed == 0) // which is the next non-zero random num. - newSeed = systemRandom.rand(); - config->random_seed = systemRandom.srand(newSeed); - log_info << "Next run uses random seed " <random_seed <good()) { - std::stringstream msg; - msg << "Couldn't open demo file '" << filename << "' for writing."; - throw std::runtime_error(msg.str()); - } - capture_file = filename; - - char buf[30]; // save the seed in the demo file - snprintf(buf, sizeof(buf), "random_seed=%10d", config->random_seed); - for (int i=0; i==0 || buf[i-1]; i++) - capture_demo_stream->put(buf[i]); -} - -int -GameSession::get_demo_random_seed(const std::string& filename) -{ - std::istream* test_stream = new std::ifstream(filename.c_str()); - if(test_stream->good()) { - char buf[30]; // recall the seed from the demo file - int seed; - for (int i=0; i<30 && (i==0 || buf[i-1]); i++) - test_stream->get(buf[i]); - if (sscanf(buf, "random_seed=%10d", &seed) == 1) { - log_info << "Random seed " << seed << " from demo file" << std::endl; - return seed; - } - else - log_info << "Demo file contains no random number" << std::endl; - } - return 0; -} - -void -GameSession::play_demo(const std::string& filename) -{ - delete playback_demo_stream; - delete demo_controller; - - playback_demo_stream = new std::ifstream(filename.c_str()); - if(!playback_demo_stream->good()) { - std::stringstream msg; - msg << "Couldn't open demo file '" << filename << "' for reading."; - throw std::runtime_error(msg.str()); - } - - Player& tux = *currentsector->player; - demo_controller = new CodeController(); - tux.set_controller(demo_controller); - - // skip over random seed, if it exists in the file - char buf[30]; // ascii decimal seed - int seed; - for (int i=0; i<30 && (i==0 || buf[i-1]); i++) - playback_demo_stream->get(buf[i]); - if (sscanf(buf, "random_seed=%010d", &seed) != 1) - playback_demo_stream->seekg(0); // old style w/o seed, restart at beg -} - -void -GameSession::levelintro() -{ - sound_manager->stop_music(); - - DrawingContext context; - for(Sector::GameObjects::iterator i = currentsector->gameobjects.begin(); - i != currentsector->gameobjects.end(); ++i) { - Background* background = dynamic_cast (*i); - if(background) { - background->draw(context); - } - Gradient* gradient = dynamic_cast (*i); - if(gradient) { - gradient->draw(context); - } - } - -// context.draw_text(gold_text, level->get_name(), Vector(SCREEN_WIDTH/2, 160), -// ALIGN_CENTER, LAYER_FOREGROUND1); - context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), - LAYER_FOREGROUND1); - - std::stringstream ss_coins; - ss_coins << _("Coins") << ": " << player_status->coins; - context.draw_text(white_text, ss_coins.str(), Vector(SCREEN_WIDTH/2, 210), - ALIGN_CENTER, LAYER_FOREGROUND1); - - if((level->get_author().size()) && (level->get_author() != "SuperTux Team")) - context.draw_text(white_small_text, - std::string(_("contributed by ")) + level->get_author(), - Vector(SCREEN_WIDTH/2, 350), ALIGN_CENTER, LAYER_FOREGROUND1); - - if(best_level_statistics != NULL) - best_level_statistics->draw_message_info(context, _("Best Level Statistics")); - - wait_for_event(1.0, 3.0); -} - -void -GameSession::on_escape_press() -{ - if(currentsector->player->is_dying() || end_sequence) - { - // Let the timers run out, we fast-forward them to force past a sequence - if (end_sequence) - end_sequence->stop(); - - currentsector->player->dying_timer.start(FLT_EPSILON); - return; // don't let the player open the menu, when he is dying - } - - if(level->on_menukey_script != "") { - std::istringstream in(level->on_menukey_script); - run_script(in, "OnMenuKeyScript"); - } else { - toggle_pause(); - } -} - -void -GameSession::toggle_pause() -{ - if(!game_pause) { - speed_before_pause = main_loop->get_speed(); - main_loop->set_speed(0); - Menu::set_current(game_menu.get()); - game_menu->set_active_item(MNID_CONTINUE); - game_pause = true; - } else { - main_loop->set_speed(speed_before_pause); - Menu::set_current(NULL); - game_pause = false; - } -} - -HSQUIRRELVM -GameSession::run_script(std::istream& in, const std::string& sourcename) -{ - using namespace Scripting; - - // garbage collect thread list - for(ScriptList::iterator i = scripts.begin(); - i != scripts.end(); ) { - HSQOBJECT& object = *i; - HSQUIRRELVM vm = object_to_vm(object); - - if(sq_getvmstate(vm) != SQ_VMSTATE_SUSPENDED) { - sq_release(global_vm, &object); - i = scripts.erase(i); - continue; - } - - ++i; - } - - HSQOBJECT object = create_thread(global_vm); - scripts.push_back(object); - - HSQUIRRELVM vm = object_to_vm(object); - - compile_and_run(vm, in, sourcename); - - return vm; -} - -void -GameSession::process_events() -{ - // end of pause mode? - if(!Menu::current() && game_pause) { - game_pause = false; - } - - // playback a demo? - if(playback_demo_stream != 0) { - demo_controller->update(); - char left = false; - char right = false; - char up = false; - char down = false; - char jump = false; - char action = false; - playback_demo_stream->get(left); - playback_demo_stream->get(right); - playback_demo_stream->get(up); - playback_demo_stream->get(down); - playback_demo_stream->get(jump); - playback_demo_stream->get(action); - demo_controller->press(Controller::LEFT, left); - demo_controller->press(Controller::RIGHT, right); - demo_controller->press(Controller::UP, up); - demo_controller->press(Controller::DOWN, down); - demo_controller->press(Controller::JUMP, jump); - demo_controller->press(Controller::ACTION, action); - } - - // save input for demo? - if(capture_demo_stream != 0) { - capture_demo_stream ->put(main_controller->hold(Controller::LEFT)); - capture_demo_stream ->put(main_controller->hold(Controller::RIGHT)); - capture_demo_stream ->put(main_controller->hold(Controller::UP)); - capture_demo_stream ->put(main_controller->hold(Controller::DOWN)); - capture_demo_stream ->put(main_controller->hold(Controller::JUMP)); - capture_demo_stream ->put(main_controller->hold(Controller::ACTION)); - } -} - -void -GameSession::check_end_conditions() -{ - Player* tux = currentsector->player; - - /* End of level? */ - if(end_sequence && end_sequence->is_done()) { - finish(true); - } else if (!end_sequence && tux->is_dead()) { - restart_level(); - } -} - -void -GameSession::draw(DrawingContext& context) -{ - currentsector->draw(context); - drawstatus(context); - - if(game_pause) - draw_pause(context); -} - -void -GameSession::draw_pause(DrawingContext& context) -{ - context.draw_filled_rect( - Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), - Color(.2f, .2f, .2f, .5f), LAYER_FOREGROUND1); -} - -void -GameSession::process_menu() -{ - Menu* menu = Menu::current(); - if(menu) { - menu->update(); - - if(menu == game_menu.get()) { - switch (game_menu->check()) { - case MNID_CONTINUE: - Menu::set_current(0); - toggle_pause(); - break; - case MNID_ABORTLEVEL: - Menu::set_current(0); - main_loop->exit_screen(); - break; - } - } - } -} - -void -GameSession::setup() -{ - Menu::set_current(NULL); - current_ = this; - - if(currentsector != Sector::current()) { - currentsector->activate(currentsector->player->get_pos()); - } - currentsector->play_music(LEVEL_MUSIC); - - // Eat unneeded events - SDL_Event event; - while(SDL_PollEvent(&event)) - {} -} - -void -GameSession::update(float elapsed_time) -{ - // handle controller - if(main_controller->pressed(Controller::PAUSE_MENU)) - on_escape_press(); - - process_events(); - process_menu(); - - check_end_conditions(); - - // respawning in new sector? - if(newsector != "" && newspawnpoint != "") { - Sector* sector = level->get_sector(newsector); - if(sector == 0) { - log_warning << "Sector '" << newsector << "' not found" << std::endl; - } - sector->activate(newspawnpoint); - sector->play_music(LEVEL_MUSIC); - currentsector = sector; - newsector = ""; - newspawnpoint = ""; - } - - // Update the world state and all objects in the world - if(!game_pause) { - // Update the world - if (!end_sequence) { - play_time += elapsed_time; //TODO: make sure we don't count cutscene time - level->stats.time = play_time; - currentsector->update(elapsed_time); - } else { - if (!end_sequence->is_tux_stopped()) { - currentsector->update(elapsed_time); - } else { - end_sequence->update(elapsed_time); - } - } - } - - // update sounds - sound_manager->set_listener_position(currentsector->player->get_pos()); - - /* Handle music: */ - if (end_sequence) - return; - - if(currentsector->player->invincible_timer.started()) { - if(currentsector->player->invincible_timer.get_timeleft() <= - TUX_INVINCIBLE_TIME_WARNING) { - currentsector->play_music(HERRING_WARNING_MUSIC); - } else { - currentsector->play_music(HERRING_MUSIC); - } - } else if(currentsector->get_music_type() != LEVEL_MUSIC) { - currentsector->play_music(LEVEL_MUSIC); - } -} - -void -GameSession::finish(bool win) -{ - using namespace WorldMapNS; - - if(win) { - if(WorldMap::current()) - WorldMap::current()->finished_level(level.get()); - } - - main_loop->exit_screen(); -} - -void -GameSession::respawn(const std::string& sector, const std::string& spawnpoint) -{ - newsector = sector; - newspawnpoint = spawnpoint; -} - -void -GameSession::set_reset_point(const std::string& sector, const Vector& pos) -{ - reset_sector = sector; - reset_pos = pos; -} - -std::string -GameSession::get_working_directory() -{ - return FileSystem::dirname(levelfile); -} - -void -GameSession::display_info_box(const std::string& text) -{ - InfoBox* box = new InfoBox(text); - - bool running = true; - DrawingContext context; - - while(running) { - - // TODO make a screen out of this, another mainloop is ugly - main_controller->update(); - SDL_Event event; - while (SDL_PollEvent(&event)) { - main_controller->process_event(event); - if(event.type == SDL_QUIT) - main_loop->quit(); - } - - if(main_controller->pressed(Controller::JUMP) - || main_controller->pressed(Controller::ACTION) - || main_controller->pressed(Controller::PAUSE_MENU) - || main_controller->pressed(Controller::MENU_SELECT)) - running = false; - else if(main_controller->pressed(Controller::DOWN)) - box->scrolldown(); - else if(main_controller->pressed(Controller::UP)) - box->scrollup(); - box->draw(context); - draw(context); - context.do_drawing(); - sound_manager->update(); - } - - delete box; -} - -void -GameSession::start_sequence(const std::string& sequencename) -{ - // handle special "stoptux" sequence - if (sequencename == "stoptux") { - if (!end_sequence) { - log_warning << "Final target reached without an active end sequence" << std::endl; - this->start_sequence("endsequence"); - } - if (end_sequence) end_sequence->stop_tux(); - return; - } - - // abort if a sequence is already playing - if (end_sequence) - return; - - if (sequencename == "endsequence") { - if (currentsector->get_players()[0]->physic.get_velocity_x() < 0) { - end_sequence = new EndSequenceWalkLeft(); - } else { - end_sequence = new EndSequenceWalkRight(); - } - } else if (sequencename == "fireworks") { - end_sequence = new EndSequenceFireworks(); - } else { - log_warning << "Unknown sequence '" << sequencename << "'. Ignoring." << std::endl; - return; - } - - /* slow down the game for end-sequence */ - main_loop->set_speed(0.5f); - - currentsector->add_object(end_sequence); - end_sequence->start(); - - sound_manager->play_music("music/leveldone.ogg", false); - currentsector->player->invincible_timer.start(10000.0f); - - // Stop all clocks. - for(std::vector::iterator i = currentsector->gameobjects.begin(); - i != currentsector->gameobjects.end(); ++i) - { - GameObject* obj = *i; - - LevelTime* lt = dynamic_cast (obj); - if(lt) - lt->stop(); - } -} - -/* (Status): */ -void -GameSession::drawstatus(DrawingContext& context) -{ - player_status->draw(context); - - // draw level stats while end_sequence is running - if (end_sequence) { - level->stats.draw_endseq_panel(context, best_level_statistics, statistics_backdrop.get()); - } -} diff --git a/src/game_session.hpp b/src/game_session.hpp deleted file mode 100644 index fdb8f4f96..000000000 --- a/src/game_session.hpp +++ /dev/null @@ -1,144 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef SUPERTUX_GAMELOOP_H -#define SUPERTUX_GAMELOOP_H - -#include -#include -#include -#include "screen.hpp" -#include "math/vector.hpp" -#include "video/surface.hpp" -#include "object/endsequence.hpp" - -class Level; -class Sector; -class Statistics; -class DrawingContext; -class CodeController; -class Menu; - -/** - * The GameSession class controlls the controll flow of the Game (the part - * where you actually play a level) - */ -class GameSession : public Screen -{ -public: - GameSession(const std::string& levelfile, Statistics* statistics = NULL); - ~GameSession(); - - void record_demo(const std::string& filename); - int get_demo_random_seed(const std::string& filename); - void play_demo(const std::string& filename); - - void draw(DrawingContext& context); - void update(float frame_ratio); - void setup(); - - void set_current() - { current_ = this; } - static GameSession* current() - { return current_; } - - /// ends the current level - void finish(bool win = true); - void respawn(const std::string& sectorname, const std::string& spawnpointname); - void set_reset_point(const std::string& sectorname, const Vector& pos); - std::string get_reset_point_sectorname() - { return reset_sector; } - - Vector get_reset_point_pos() - { return reset_pos; } - - void display_info_box(const std::string& text); - - Sector* get_current_sector() - { return currentsector; } - - Level* get_current_level() - { return level.get(); } - - void start_sequence(const std::string& sequencename); - - /** - * returns the "working directory" usually this is the directory where the - * currently played level resides. This is used when locating additional - * resources for the current level/world - */ - std::string get_working_directory(); - void restart_level(); - - void toggle_pause(); - -private: - void check_end_conditions(); - void process_events(); - void capture_demo_step(); - - void levelintro(); - void drawstatus(DrawingContext& context); - void draw_pause(DrawingContext& context); - - HSQUIRRELVM run_script(std::istream& in, const std::string& sourcename); - void on_escape_press(); - void process_menu(); - - std::auto_ptr level; - std::auto_ptr statistics_backdrop; - - // scripts - typedef std::vector ScriptList; - ScriptList scripts; - - Sector* currentsector; - - int levelnb; - int pause_menu_frame; - - EndSequence* end_sequence; - - bool game_pause; - float speed_before_pause; - - std::string levelfile; - - // reset point (the point where tux respawns if he dies) - std::string reset_sector; - Vector reset_pos; - - // the sector and spawnpoint we should spawn after this frame - std::string newsector; - std::string newspawnpoint; - - static GameSession* current_; - - Statistics* best_level_statistics; - - std::ostream* capture_demo_stream; - std::string capture_file; - std::istream* playback_demo_stream; - CodeController* demo_controller; - - std::auto_ptr game_menu; - - float play_time; /**< total time in seconds that this session ran interactively */ -}; - -#endif /*SUPERTUX_GAMELOOP_H*/ diff --git a/src/gameconfig.cpp b/src/gameconfig.cpp deleted file mode 100644 index 49728045f..000000000 --- a/src/gameconfig.cpp +++ /dev/null @@ -1,133 +0,0 @@ -// $Id$ -// -// SuperTux - A Jump'n Run -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#include - -#include "gameconfig.hpp" - -#include -#include -#include - -#include "lisp/parser.hpp" -#include "lisp/lisp.hpp" -#include "lisp/writer.hpp" -#include "control/joystickkeyboardcontroller.hpp" -#include "resources.hpp" -#include "main.hpp" - -Config* config = 0; - -Config::Config() -{ - use_fullscreen = true; - //video = AUTO_VIDEO; - video = "auto"; - try_vsync = true; - show_fps = false; - sound_enabled = true; - music_enabled = true; - console_enabled = false; - random_seed = 0; // set by time(), by default (unless in config) - - screenwidth = 800; - screenheight = 600; - aspect_ratio = -1; // autodetect - - enable_script_debugger = false; - - locale = ""; // autodetect -} - -Config::~Config() -{} - -void -Config::load() -{ - lisp::Parser parser; - const lisp::Lisp* root = parser.parse("config"); - - const lisp::Lisp* config_lisp = root->get_lisp("supertux-config"); - if(!config_lisp) - throw std::runtime_error("File is not a supertux-config file"); - - config_lisp->get("show_fps", show_fps); - config_lisp->get("console", console_enabled); - config_lisp->get("locale", locale); - config_lisp->get("random_seed", random_seed); - - const lisp::Lisp* config_video_lisp = config_lisp->get_lisp("video"); - if(config_video_lisp) { - config_video_lisp->get("fullscreen", use_fullscreen); - //std::string video_string; - //config_video_lisp->get("video", video_string); - //video = get_video_system(video_string); - config_video_lisp->get("video", video); - config_video_lisp->get("vsync", try_vsync); - config_video_lisp->get("width", screenwidth); - config_video_lisp->get("height", screenheight); - config_video_lisp->get("aspect_ratio", aspect_ratio); - } - - const lisp::Lisp* config_audio_lisp = config_lisp->get_lisp("audio"); - if(config_audio_lisp) { - config_audio_lisp->get("sound_enabled", sound_enabled); - config_audio_lisp->get("music_enabled", music_enabled); - } - - const lisp::Lisp* config_control_lisp = config_lisp->get_lisp("control"); - if(config_control_lisp && main_controller) { - main_controller->read(*config_control_lisp); - } -} - -void -Config::save() -{ - lisp::Writer writer("config"); - - writer.start_list("supertux-config"); - - writer.write_bool("show_fps", show_fps); - writer.write_bool("console", console_enabled); - writer.write_string("locale", locale); - - writer.start_list("video"); - writer.write_bool("fullscreen", use_fullscreen); - //writer.write_string("video", get_video_string(video)); - writer.write_string("video", video); - writer.write_bool("vsync", try_vsync); - writer.write_int("width", screenwidth); - writer.write_int("height", screenheight); - writer.write_float("aspect_ratio", aspect_ratio); - writer.end_list("video"); - - writer.start_list("audio"); - writer.write_bool("sound_enabled", sound_enabled); - writer.write_bool("music_enabled", music_enabled); - writer.end_list("audio"); - - if(main_controller) { - writer.start_list("control"); - main_controller->write(writer); - writer.end_list("control"); - } - - writer.end_list("supertux-config"); -} diff --git a/src/gameconfig.hpp b/src/gameconfig.hpp deleted file mode 100644 index 2c39f939d..000000000 --- a/src/gameconfig.hpp +++ /dev/null @@ -1,66 +0,0 @@ -// $Id$ -// -// SuperTux= -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef SUPERTUX_CONFIG_H -#define SUPERTUX_CONFIG_H - -#include - -#include - -//#include "video/video_systems.hpp" - -class Config -{ -public: - Config(); - ~Config(); - - void load(); - void save(); - - /** screen width in pixel (warning: this is the real screen width+height, - * you should use the logical SCREEN_WIDTH and SCREEN_HEIGHT for your - * rendering code.) - */ - int screenwidth; - int screenheight; - float aspect_ratio; - - bool use_fullscreen; - std::string video; - bool try_vsync; - bool show_fps; - bool sound_enabled; - bool music_enabled; - bool console_enabled; - - int random_seed; // initial random seed. 0 ==> set from time() - - /** this variable is set if supertux should start in a specific level */ - std::string start_level; - bool enable_script_debugger; - std::string start_demo; - std::string record_demo; - - std::string locale; /**< force SuperTux language to this locale, e.g. "de". A file "data/locale/xx.po" must exist for this to work. An empty string means autodetect. */ -}; - -extern Config* config; - -#endif diff --git a/src/gettext.hpp b/src/gettext.hpp deleted file mode 100644 index a2bd00349..000000000 --- a/src/gettext.hpp +++ /dev/null @@ -1,38 +0,0 @@ -/* - This program is free software; you can redistribute it and/or modify it - under the terms of the GNU Library General Public License as published - by the Free Software Foundation; either version 2, or (at your option) - any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this program; if not, write to the Free Software - Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, - USA. */ -#ifndef _LIBGETTEXT_H -#define _LIBGETTEXT_H - -#include "tinygettext/tinygettext.hpp" - -extern TinyGetText::DictionaryManager dictionary_manager; - -static inline const char* _(const char* message) -{ - return dictionary_manager.get_dictionary().translate(message); -} - -static inline std::string _(const std::string& message) -{ - return dictionary_manager.get_dictionary().translate(message); -} - -static inline const char* N_(const char* id, const char* id2, int num) -{ - return dictionary_manager.get_dictionary().translate(id, id2, num).c_str(); -} - -#endif /* _LIBGETTEXT_H */ diff --git a/src/gui/button.cpp b/src/gui/button.cpp deleted file mode 100644 index 6b16a130d..000000000 --- a/src/gui/button.cpp +++ /dev/null @@ -1,257 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include -#include - -#include "main.hpp" -#include "button.hpp" -#include "mousecursor.hpp" -#include "video/font.hpp" -#include "video/surface.hpp" - -Font* Button::info_font = 0; -extern SDL_Surface* screen; - -/* Buttons */ - -Button::Button(Surface* image_, std::string info_, SDLKey binding_) - : binding(binding_) -{ - image = image_; - size = Vector(image->get_width(), image->get_height()); - id = 0; - info = info_; -} - -Button::~Button() -{ -} - -void Button::draw(DrawingContext &context, bool selected) -{ -if(selected) - context.draw_filled_rect(pos, size, Color (200,240,220), LAYER_GUI); -else - context.draw_filled_rect(pos, size, Color (200,200,220), LAYER_GUI); - -Vector tanslation = -context.get_translation(); -if(state == BT_SHOW_INFO) - { - Vector offset; - if(pos.x + tanslation.x < 100 && pos.y + tanslation.y > SCREEN_HEIGHT - 20) - offset = Vector(size.x, - 10); - else if(pos.x + tanslation.x < 100) - offset = Vector(size.x, 0); - else - offset = Vector(-30, -size.y/2); - context.draw_text(info_font, info, pos + offset, ALIGN_LEFT, LAYER_GUI+2); - if(binding != 0) - context.draw_text(info_font, "(" + std::string(SDL_GetKeyName(binding)) + - ")", pos + offset + Vector(0,12), - ALIGN_LEFT, LAYER_GUI+2); - } - -context.draw_surface_part(image, Vector(0,0), size, pos, LAYER_GUI+1); -} - -int Button::event(SDL_Event &event, int x_offset, int y_offset) -{ -state = BT_NONE; -switch(event.type) - { - case SDL_MOUSEBUTTONDOWN: - if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x && - event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y) - { - if(event.button.button == SDL_BUTTON_RIGHT) - state = BT_SHOW_INFO; - } - break; - case SDL_MOUSEBUTTONUP: - if(event.button.x > pos.x + x_offset && event.button.x < pos.x + x_offset + size.x && - event.button.y > pos.y + y_offset && event.button.y < pos.y + y_offset + size.y) - { - if(event.button.button == SDL_BUTTON_LEFT) - state = BT_SELECTED; - } - break; - case SDL_KEYDOWN: // key pressed - if(event.key.keysym.sym == binding) - state = BT_SELECTED; - break; - default: - break; - } -return state; -} - -/* Group of buttons */ - -ButtonGroup::ButtonGroup(Vector pos_, Vector buttons_size_, Vector buttons_box_) - : pos(pos_), buttons_size(buttons_size_), buttons_box(buttons_box_) -{ -buttons.clear(); -row = 0; -button_selected = -1; -mouse_hover = false; -mouse_left_button = false; -buttons_pair_nb = 0; -} - -ButtonGroup::~ButtonGroup() -{ -} - -void ButtonGroup::add_button(Button button, int id, bool select) -{ -button.pos.x = ((buttons.size()-buttons_pair_nb) % (int)buttons_box.x) * buttons_size.x; -button.pos.y = ((int)((buttons.size()-buttons_pair_nb) / buttons_box.x)) * buttons_size.y; -button.size = buttons_size; -button.id = id; -if(select) - button_selected = id; - -buttons.push_back(button); -} - -void ButtonGroup::add_pair_of_buttons(Button button1, int id1, Button button2, int id2) -{ -button1.pos.x = button2.pos.x = ((buttons.size()-buttons_pair_nb) % (int)buttons_box.x) * buttons_size.x; -button1.pos.y = button2.pos.y = ((int)((buttons.size()-buttons_pair_nb) / buttons_box.x)) * buttons_size.y; -button1.size.x = button2.size.x = buttons_size.x; -button1.size.y = button2.size.y = buttons_size.y / 2; -button2.pos.y += buttons_size.y / 2; -button1.id = id1; -button2.id = id2; - -buttons_pair_nb++; -buttons.push_back(button1); -buttons.push_back(button2); -} - -void ButtonGroup::draw(DrawingContext &context) -{ -context.draw_filled_rect(pos - Vector(12,4), - Vector(buttons_size.x*buttons_box.x + 16, buttons_size.y*buttons_box.y + 8), - Color (0,0,0, 128), LAYER_GUI-1); - -context.push_transform(); -context.set_translation(Vector(-pos.x, -pos.y + buttons_size.y*row)); -for(Buttons::iterator i = buttons.begin(); i != buttons.end(); ++i) - { - if(i->pos.y < row*buttons_size.y || - i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y) - continue; - - i->draw(context, i->id == button_selected); - } -context.pop_transform(); -} - -bool ButtonGroup::event(SDL_Event &event) -{ -bool caught_event = false; - -switch(event.type) - { - case SDL_MOUSEMOTION: - mouse_hover = false; - - if(mouse_left_button) - { - pos.x += int(event.motion.xrel * float(SCREEN_WIDTH)/screen->w); - pos.y += int(event.motion.yrel * float(SCREEN_HEIGHT)/screen->h); - caught_event = true; - } - if(event.button.x > pos.x-12 && event.button.x < pos.x+16 + buttons_box.x*buttons_size.x && - event.button.y > pos.y-4 && event.button.y < pos.y+8 + buttons_box.y*buttons_size.y) - mouse_hover = true; - break; - case SDL_MOUSEBUTTONDOWN: - if(event.button.x < pos.x-12 || event.button.x > pos.x+16 + - buttons_box.x*buttons_size.x || event.button.y < pos.y-4 || - event.button.y > pos.y+8 + buttons_box.y*buttons_size.y) - break; - - caught_event = true; - - if(event.button.button == SDL_BUTTON_WHEELUP) - { - row--; - if(row < 0) - row = 0; - } - else if(event.button.button == SDL_BUTTON_WHEELDOWN) - { - row++; - if(row > (int)((buttons.size()-buttons_pair_nb)/buttons_box.x) - (int)buttons_box.y + - ((int)(buttons.size()-buttons_pair_nb)%(int)buttons_box.x != 0 ? 1 : 0)) - row = (int)((buttons.size()-buttons_pair_nb)/buttons_box.x) - (int)buttons_box.y + - ((int)(buttons.size()-buttons_pair_nb)%(int)buttons_box.x != 0 ? 1 : 0); - } - else if(event.button.button == SDL_BUTTON_LEFT) - mouse_left_button = true; - else - caught_event = false; - break; - case SDL_MOUSEBUTTONUP: - mouse_left_button = false; - break; - default: - break; - } - -if(caught_event) - return true; - -for(Buttons::iterator i = buttons.begin(); i != buttons.end(); ++i) - { - if(i->pos.y < row*buttons_size.y || - i->pos.y + i->size.y > (row + buttons_box.y) * buttons_size.y) - continue; - - if(i->event(event, (int)pos.x, - (int)pos.y - row*(int)buttons_size.y) == BT_SELECTED) - { - button_selected = i->id; - caught_event = true; - break; - } - } - -return caught_event; -} - -int ButtonGroup::selected_id() -{ -return button_selected; -} - -void ButtonGroup::set_unselected() -{ -button_selected = -1; -} - -bool ButtonGroup::is_hover() -{ -return mouse_hover; -} diff --git a/src/gui/button.hpp b/src/gui/button.hpp deleted file mode 100644 index b81f51dbf..000000000 --- a/src/gui/button.hpp +++ /dev/null @@ -1,91 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef SUPERTUX_BUTTON_H -#define SUPERTUX_BUTTON_H - -#include -#include - -#include "math/vector.hpp" -#include "video/drawing_context.hpp" - -class Surface; - -class ButtonGroup; - -enum { - BT_NONE, - BT_HOVER, - BT_SELECTED, - BT_SHOW_INFO - }; - -class Button -{ -public: - Button(Surface* image_, std::string info_, SDLKey binding_); - ~Button(); - - void draw(DrawingContext& context, bool selected); - int event(SDL_Event& event, int x_offset = 0, int y_offset = 0); - - static Font* info_font; - -private: - friend class ButtonGroup; - - Vector pos, size; - - Surface* image; - SDLKey binding; - - int id; - int state; - std::string info; -}; - -class ButtonGroup -{ -public: - ButtonGroup(Vector pos_, Vector size_, Vector button_box_); - ~ButtonGroup(); - - void draw(DrawingContext& context); - bool event(SDL_Event& event); - - void add_button(Button button, int id, bool select = false); - void add_pair_of_buttons(Button button1, int id1, Button button2, int id2); - - int selected_id(); - void set_unselected(); - bool is_hover(); - -private: - Vector pos, buttons_size, buttons_box; - typedef std::vector