Translation updates
[supertux.git] / src /
2013-04-09 LMHPowerups glow in the dark
2013-04-09 LMHCandle made more versatile: flicker can be disabled...
2013-03-19 Tobias MarkusFixed several compiler warnings from bug 955
2013-03-19 Tobias MarkusInclude Badguys Killed stat in level endsequence, part...
2013-02-20 LMHMerge branch 'icyworld' new worldmap graphics for Icy...
2013-02-20 LMHTemporary fix to redundant glBlindTexture calls, see...
2013-02-13 Jonas KuemmerlinQuick and dirty fix to respawn camera jump bug; bug 850
2013-02-13 LMHShow 'Badguys killed' in the level intro stats; bug 951
2013-02-06 LMHBug 938: Fixed some compiler warnings under Mac OS X
2012-12-20 LMHMove index for addon manager to Google Code
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-05-01 Eric NewberryBracked case statements in bonus_block.cpp fixing build...
2012-03-22 LMHMinimal support for climbing graphics
2012-02-20 LMHCleaned up code slop in bonus_block.cpp introduced...
2012-01-31 LMHMerge branch 'lab'
2012-01-31 LMHTux-Worldmap: enabled sprite change for iceflower power...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2012-01-24 LMHScripted Object: gravity can be turned on/off (patch...
2012-01-24 LMHweakblock: ice-themed sprite/behavior added, fire bulle...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2012-01-21 LMHbug fix to lighting and hitbox for mriceblock (bug...
2011-09-28 Wolfgang BeckerMake it compile with 4.6.1.
2011-09-02 Ingo RuhnkeDisabled the frame around the title screen
2011-05-06 Wolfgang BeckerDetermine language on start-up if language is set to...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2011-03-08 Mathnerd314Revert some of binki's evil machinations from bugs...
2011-03-07 Mathnerd314Create and use --print-datadir on supertux2.exe to...
2011-03-07 Mathnerd314Fix for -Werror
2011-03-07 Mathnerd314Secret area messages
2011-01-11 Florian Forstericecrusher.cpp: Remove debug message.
2011-01-10 Christoph Sommercommitted stpatch20110110.diff by Jonas Kümmerlin
2011-01-09 Florian Forstersrc/badguy/dispenser.cpp: Remove debug messages.
2010-09-16 Mathnerd314Patch from ApOsTrOpHe to fix compile errors
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-08-28 Mathnerd314Minor MrIceBlock physics tweak
2010-08-24 Wolfgang BeckerSet collision group according to block's solidity....
2010-04-17 Matt McCutchenRecognize a SUPERTUX2_USER_DIR environment variable...
2010-04-17 Matt McCutchenSwitch to boost::format for non-trivial substitution...
2010-04-09 Mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-04-04 Mathnerd314Fill in hit properly for slopes (bouncing snowballs...
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-26 Wolfgang BeckerCleanup:
2010-03-26 Wolfgang BeckerDon't copy width and height because collision_static...
2010-03-23 Mathnerd314Minor logic change to KamikazeSnowball
2010-03-23 Mathnerd314Clean up Tile a bit
2010-03-20 Ingo Ruhnke-Weffc++ fix
2010-03-20 Mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-03-19 Mathnerd314Revert camera until I come up with a better idea
2010-03-15 Florian ForsterUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-12 Florian Forstersupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 Florian Forstersupertux/sector.cpp: Add support for "south", "west...
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 Florian ForsterRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-09 Florian ForsterOwl badguy: Fix turn-around behavior.
2010-03-09 Florian ForsterRenamed the "bombfish" sprite to "skydive".
2010-03-09 Florian ForsterRename the "BombFish" class to "SkyDive". The factory...
2010-03-09 Florian ForsterMove "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-08 Florian ForsterBombfish: Create the explosion at the bottom of the...
2010-03-08 Ingo RuhnkeAdded missing '('
2010-03-08 Ingo RuhnkeReverted r6576, Menus don't belong into JoystickKeyboar...
2010-03-07 Mathnerd314make joystick_options_menu and key_options_menu part...
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-07 Mathnerd314Placeholder for player_id
2010-03-07 Florian Forster"whereami()" function: Print coordinates as integers.
2010-03-06 Florian ForsterOwl: Drop "Bombfishes" by default.
2010-03-06 Ingo RuhnkeCompiler warning fix
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 Florian Forsteraddon_manager.cpp: Changed add-on URL to supertux.letha...
2010-03-05 Florian Forsterbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 Florian Forsterbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 Florian Forstersupertux/game_session.[ch]pp: Fix a segmantation fault...
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Minor cleanup in SoundManager
2010-03-04 Mathnerd314Use static casts in GL::Renderer
2010-03-04 Mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-04 Mathnerd314Remove walk key
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-03 Mathnerd314Apparently C++ doesn't automatically convert from std...
2010-03-03 Mathnerd314Check that savegame exists before trying to load it.
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