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[supertux.git] / src / video /
2008-03-14 Ingo Ruhnke- changed blitting code to not do sin/cos math when...
2008-02-26 Christoph SommerFixed the ever-elusive crash when using lightmaps:...
2008-02-25 Ingo Ruhnke- added support for rounded rectangles for use in the...
2008-02-18 Christoph SommerMerged patch for issue 0000298: supertux fails to compi...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-12-16 Tim GoyaInitial integration, lots of broken stuff
2007-12-16 Christoph SommerMade compiles on MacOS X a bit smoother, activated...
2007-08-25 Tim GoyaRemove draw_text from renderer.hpp and lightmap.hpp...
2007-08-24 Tim GoyaSDL: don't take note of a color in the optimizer if...
2007-08-24 Tim GoyaSDL: use E(X^2) - E(X)^2 for variance to reduce an...
2007-08-22 Tim GoyaImproved SDL_Surface optimizer to handle images that...
2007-08-21 Stephen Groundwateradded a missing include line.
2007-08-21 Tim GoyaSDL: Remove the alpha channel and approximate with...
2007-08-21 Tim GoyaSDL: use SDL_DisplayFormat instead of SDL_DisplayFormat...
2007-08-20 Tim Goya'auto' option that always picks what it thinks is the...
2007-08-18 Tim GoyaSDL: Implement lightmaps smaller than the screen size...
2007-08-18 Tim GoyaPrecalculated renderer specific surface data, better...
2007-08-17 Tim GoyaSDL: remove pointless refcount acrobatics on video...
2007-08-17 Tim GoyaSDL: slight performance boost to lightmaps
2007-08-17 Tim GoyaSDL: use hash table for color cache
2007-08-15 Tim GoyaRefactored video/ subsystem to make adding other method...
2007-05-27 Matthias Braunfix broken color state management
2007-05-26 Matthias Braunyou can compare colors now
2007-04-16 Matthias Braundon't adjust aspect-ratio in non-fullscreen modes,...
2007-04-15 Christoph SommerText wrapping in TextScroller, InfoBox and InfoBlock...
2007-04-09 Christoph Sommer"Print Screen"-Key takes screenshots
2007-02-28 Matthias Braun- Use obstacks for memory allocation for lispfiles...
2007-01-30 Matthias Braunrevert latest UV coordinate changes, as they decrease...
2007-01-30 Matthias Braunfix all cases of not-optimal UV-coordinates
2007-01-30 Tim GoyaKlaus Denker's patch to remove in-between tile lines...
2007-01-29 Arvid NorlanderFixed svn:keywords... (Why aren't people using the...
2007-01-29 Ingo Ruhnke- added new console font
2007-01-29 Ingo Ruhnke- some more bugs/cleanup to the font class
2007-01-28 Ingo Ruhnke- renamed LEFT_ALLIGN to ALIGN_LEFT
2007-01-28 Ingo Ruhnke- added support for variable width fonts (not fully...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-21 Wolfgang BeckerKlaus Denker's widescreen_fixes.patch:
2007-01-10 Wolfgang BeckerPatch by Klaus Denker:
2007-01-10 Wolfgang BeckerActivate firefly on restart
2006-11-19 Wolfgang BeckerThere is no light offscreen, ignore request there.
2006-11-18 Wolfgang BeckerMade lightmap as big as screen to prevent rounding...
2006-09-17 Wolfgang BeckerJust removing the "i->angle == 0.0f" part was a bad...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-08-11 Christoph Sommersmall hack to make magic blocks work for the moment...
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-09 Matthias Braunassert that the vector for Color constructor is long...
2006-08-09 Wolfgang BeckerLAYER_HUD and above ignore lightmap
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-02 Ingo Ruhnke- made light layer multiply instead of additive, fixed...
2006-07-01 Christoph SommerTrying out stricter UTF-8 checks
2006-06-30 Christoph SommerMalformed UTF-8 sequences are no longer fatal
2006-05-26 Christoph SommerWorked around bug with wrappping utf-8 text /
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-12 Matthias Braunfade out console
2006-04-11 Matthias Braunglu.h is not needed
2006-04-11 Matthias Braunsimply change the type to GLint instead of casting...
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-21 Matthias Braun- some win32 fixes
2006-02-09 Matthias Braunfirst version of floating image
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2005-12-28 Matthias Braunnormalize paths for images so that you can use .. in...
2005-10-29 Ondřej Hošek* Fixed gradient background bug
2005-10-17 Matthias Braunremove glu dependency again, since it seems some people...
2005-10-16 Marek Moeckelcommented out an error-message line in glutil.hpp that...
2005-10-08 Marek Moeckelfixed a missing include
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-10-02 Matthias Braun- Allow custom leveldots
2005-07-02 Matthias Braunupdate miniswig to handle multiple inheritance
2005-06-27 Matthias Brauncleanup and fixes to openal code
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-17 Matthias Braunimproved utf-8 code to correctly decode utf-8 byte...
2005-05-17 Ondřej HošekFixed semi-transparence problems with cards with fglrx...
2005-05-13 Ondřej Hošek* From now on, there is UTF-8 decoding in the Font...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-02 Matthias Braunmissing assert
2005-05-01 Matthias Braunforgot more stuff