fix some more timings and the long standing gradient software bug (which was function...
[supertux.git] / src / tile.h
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-07-21 Tobias GläßerThe SuperTux library features a SuperTux namespace...
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-06-22 Ricardo CruzAdded slope tiles.
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-08 Ricardo CruzReplaced uint32_t by Uint32. Has to be done, since...
2004-05-30 Matthias Braunforgot stdint.h
2004-05-30 Matthias Braundon't include polygon code yet
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-28 Ryan Flegel- added unisolid patch from Upsilon
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-17 Ryan Flegel- added spikes
2004-05-08 Tobias GläßerMake sure that tiles are loaded before tilegroups are...
2004-05-06 Tobias GläßerTileGroups are placed in a set now. BUTTON_WHEELUP...
2004-05-05 Tobias Gläßeradded draw_stretched capability to surface* and tile...
2004-05-03 Tobias Gläßermore leveleditor related improvements
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke<MatzeB> -cleanup in resource management functions
2004-04-25 Ingo Ruhnke- memleak fix and menu fix from MatzeB
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-04 Tobias Gläßer- Physic C++ rewrite (Matze Braun)
2004-04-03 Tobias Gläßerlots of improvements all over the code.
2004-03-28 Tobias Gläßer- Leveleditor improvements and fixes.
2004-03-28 Ingo Ruhnke- removed alpha from tile since it isn't needed
2004-03-28 Ingo Ruhnke- removed next_tile2, which isn't needed
2004-03-28 Tobias GläßerWe have our own mouse-cursor now! (graphics by Settra...
2004-03-25 Ingo Ruhnke- made TileManager::get() always return a valid tile
2004-03-25 Ingo Ruhnke- added translation table for the old format
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...