licence update
[supertux.git] / src / object /
2007-03-07 Christoph Sommersvn merge -c-4932 .
2007-03-07 Christoph SommerExperimental modification of jumping behaviour
2007-03-03 Matthias Braunrevert earlier target_y changes
2007-03-03 Matthias Braunsuper metroid style camera
2007-03-03 Matthias Braunoops, fix that
2007-03-03 Matthias Braunstop camera if player is dying
2007-03-03 Matthias Braunmake it possible to disable the no-scroll mode
2007-03-03 Matthias Braunat the left or right end, it's obvious which dir we...
2007-03-03 Matthias Braunmore work on the camera
2007-03-03 Matthias Braunfix clamping code, enable it in camera.cfg again
2007-03-03 Matthias Braunfix stupid bug in camera code, tweak camera settings...
2007-03-03 Matthias Braunthis should improve the YI mode, I plan more modificati...
2007-03-03 Matthias Braunexperimental code to influence camera, adjusted some...
2007-03-02 Tim Goyaminimize some #includes and replace with forward decls
2007-02-28 Matthias Braun- Use obstacks for memory allocation for lispfiles...
2007-02-04 Tim GoyaSaner life expectancy
2007-01-31 Christoph SommerTux can now climb stuff. Still has some rough edges...
2007-01-30 Tim GoyaReally, Really fix issue 0000141. Maybe broke the...
2007-01-29 Arvid NorlanderFixed svn:keywords... (Why aren't people using the...
2007-01-28 Christoph SommerSplit EndSequence into multiple types. Defeating the...
2007-01-28 Ingo Ruhnke- renamed LEFT_ALLIGN to ALIGN_LEFT
2007-01-28 Ondřej HošekB91: Tux now guesses direction to walk in during an...
2007-01-28 Wolfgang BeckerAllow Tux to unduck in unisolid tiles.
2007-01-28 Ondřej Hošek* Coins inside boxes are now being counted. (We'll...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-21 Wolfgang BeckerKlaus Denker's widescreen_fixes.patch:
2007-01-21 Christoph SommerExperiments with Kirby(1)-style-camera
2007-01-20 Wolfgang BeckerSet a speed limit for Tux. Used at the endsequence...
2007-01-20 Wolfgang BeckerMake Tux run automatically. As before, if he is carryin...
2007-01-20 Christoph SommerIssue #89: Respawn Tux at original, not current positio...
2007-01-19 Arvid NorlanderFixed svn:keywords and svn:eol-style for some of *...
2007-01-18 Christoph SommerSeparated EndSequence logic from GameSession. This...
2007-01-16 Christoph SommerTried reducing extent of motion sickness induced by...
2007-01-14 Wolfgang BeckerUpdated monodevelop files.
2007-01-14 Wolfgang BeckerMake boxes hit by bigtux from below bounce before they...
2007-01-10 Wolfgang BeckerActivate firefly on restart
2007-01-08 Christoph SommerImprove loading of old levels: Don't quit when backgrou...
2007-01-08 Christoph SommerMerged Patch #1811
2007-01-07 Wolfgang Beckertuxdev fixed the tux floating backwards while jumping bug
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2007-01-04 Wolfgang BeckerCheck if area is free of tiles and moving objects befor...
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-12-30 Wolfgang Beckerset 'world' when leaving iceicland
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-12-16 Wolfgang Becker[Patch #1251] by tuxdev: timelimit fudge factor
2006-12-16 Christoph SommerMerged floating image patch by DirtY iCE
2006-12-04 Wolfgang BeckerFixed fading for sixteen_to_nine and four_to_three.
2006-11-08 Wolfgang BeckerUpdate magic blocks only if center is on screen.
2006-11-01 Christoph SommerTrampoline is now a Rock. WalkingBadguys can bounce...
2006-11-01 Christoph SommerAllow Tux to throw rocks (and lanterns), so he won...
2006-11-01 Christoph SommerRefined "Air-arrow" to indicate y-position as well...
2006-11-01 Christoph SommerOnly backflip if player is not holding down LEFT or...
2006-10-28 Christoph SommerAdded litte "air arrow" to show where Tux is when he...
2006-10-28 Christoph SommerAdded some markup for doxygen, fixed a doxygen warning
2006-10-27 Christoph SommerMade LevelTime object scriptable (start, stop, get_time...
2006-10-23 Christoph SommerAllow solidity of tilemaps to be changed at runtime...
2006-09-24 Wolfgang BeckerBlack magic blocks now become solid, if any kind of...
2006-09-17 Wolfgang BeckerMagicblock timeout does not count if offscreen.
2006-09-17 Wolfgang BeckerA lantern with black light is turned off.
2006-09-17 Wolfgang BeckerDon't update magic blocks that are not on the screen...
2006-09-17 Christoph SommerAutomatically added lights are now colored and a bit...
2006-09-17 Wolfgang BeckerLantern. A portable Light Source. Demo in 'data/levels...
2006-09-13 Christoph SommerChanged "Light" GameObject to be a static, unichrome...
2006-08-17 Wolfgang BeckerTron's patch for touching practically anything (coins...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-14 Wolfgang Beckerugly hack to fix grabbing
2006-08-14 Wolfgang Beckergrab testlevel
2006-08-13 Matthias Braunmore small adjustments from Tron
2006-08-13 Matthias Braunfix from Tron so player doesn't get hurt by eggs
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-12 Christoph SommerReduced switching delay from 1s to 0.1s
2006-08-12 Wolfgang BeckerMagic Blocks stay solid for at least 1sec.
2006-08-11 Wolfgang Beckersolid scripted_objects now in COLGROUP_MOVING_STATIC
2006-08-11 Wolfgang BeckerMagic Blocks. (DrawingContext::get_light is not working...
2006-08-11 Christoph SommerVery experimental draw-tilemap-to-lightmap support...
2006-08-10 Wolfgang BeckerTrampoline is MOVING_STATIC Part 2.
2006-08-10 Wolfgang BeckerTrampoline is a MOVING_STATIC now.
2006-08-10 Christoph SommerCandle affects lightmap
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-10 Wolfgang BeckerUse standard color format for spotlight.
2006-08-09 Wolfgang BeckerGetting a rock on the head hurts.
2006-08-09 Christoph SommerOut the window, Sam. There's nothing but strangers...
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-08-08 Christoph SommerTileMaps can now use paths
2006-08-05 Wolfgang Beckermake it compile again
2006-08-05 Christoph SommerAdded code and placeholder graphics (selfmade, GPL...
2006-08-02 Matthias Braunfix for my last committ
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-02 Wolfgang BeckerMoving solids without physic-enabled are in COLGROUP_ST...
2006-08-01 Wolfgang BeckerHope this takes care of the problems with scripted...
2006-08-01 Wolfgang BeckerInfobox about Portable Rocks.
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerCommitted some code beautification patches by Tron
2006-07-25 Christoph SommerIn-game HUD now uses icons instead of text /
2006-07-24 Christoph SommerExperimental commit:
2006-07-24 Christoph SommerLevel time decreases only when game is not paused,...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
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