Badguy and graphic upgrades to level 'The Shattered Bridge'
[supertux.git] / src / object /
2013-10-26 LMHWeakBlocks draw in front of other objects allowing...
2013-10-26 LMHBonusBlock drawn on same layer as Block again
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHIcecrusher will no longer drop if there are static...
2013-10-26 LMHAdded a secondary coin sound to distinguish between...
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-10-26 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-10-26 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-10-26 LMHCleaned up some junk in bonus_block.
2013-10-26 LMHFinish making powerups drop out of bonus blocks when...
2013-10-26 LMHStart working on a bonusblock drop procedure for when...
2013-08-19 Tobias Markusbug 1001 part: Fix compiler warnings in iSpy
2013-08-18 Tobias MarkusIssue 1001: Fix compilation warning
2013-08-13 LMHSet default behavior for red potion powerups to flip...
2013-08-13 LMHTweaks to HeavyCoin to make it placeable in the editor
2013-08-12 Tobias MarkusReset points no longer activate if already in ringing...
2013-08-10 Tobias MarkusAllow butt-jumping on infoblocks
2013-08-08 LMHAdded a phase factor to dazed icecrusher eye motion...
2013-08-03 LMHCleaned up icecrusher eye socket graphics, made eyes...
2013-07-31 LMHLarge icecrusher sprites also support eye animation...
2013-07-28 LMHAnimated eyes of icecrusher to follow Tux
2013-07-25 LMHIcecrusher makes noise when hitting and throws up parti...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-16 LMHModified conditions in which Tux can release objects.
2013-07-16 LMHHeavyCoins make noise when they collide with solid...
2013-07-13 LMHNew BonusBlock content: 'explode' - a coin explosion.
2013-07-13 LMHReduced code for HeavyCoin used by CoinRain, correcting...
2013-07-11 LMHNew BonusBlock content: 'coinrain'. Causes ten coins...
2013-07-11 LMHCustom BonusBlocks now always run scripts if defined...
2013-07-11 LMHClimbing animation stops when Tux is not in motion
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2013-06-15 LMHImproved color candle light appearance
2013-05-21 Tobias MarkusFixed compiler warnings, see bug962
2013-04-16 LMHPowerups placed outside of bonus blocks glow if default...
2013-04-16 LMHStrawboxes glow when burning in the dark
2013-04-09 LMHInvincibility sparkles glow in the dark
2013-04-09 LMHNew BadGuys: 'iceflame' flame with fire vulnerability...
2013-04-09 LMHImproved glow radius of powerups
2013-04-09 LMHExplosions light up immediate area
2013-04-09 LMHFireballs glow in the dark, and added basic torch sprit...
2013-04-09 LMHPowerups glow in the dark
2013-04-09 LMHCandle made more versatile: flicker can be disabled...
2013-03-19 Tobias MarkusFixed several compiler warnings from bug 955
2012-12-07 LMHNew bonus_block contnet: trampolines & rock
2012-11-28 LMHNew bonus_block content: light
2012-11-23 LMHMulti-coin bonus block (not bricks) handeled correctly...
2012-05-01 Eric NewberryBracked case statements in bonus_block.cpp fixing build...
2012-03-22 LMHMinimal support for climbing graphics
2012-02-20 LMHCleaned up code slop in bonus_block.cpp introduced...
2012-01-24 LMHNew Object: rusty trampoline code by rgcjonas, graphics...
2012-01-24 LMHScripted Object: gravity can be turned on/off (patch...
2012-01-24 LMHweakblock: ice-themed sprite/behavior added, fire bulle...
2012-01-21 LMHBonusblock enhancements: sprite changable, multi-hit...
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2011-01-11 Florian Forstericecrusher.cpp: Remove debug message.
2010-09-16 Mathnerd314Patch from ApOsTrOpHe to fix compile errors
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-08-24 Wolfgang BeckerSet collision group according to block's solidity....
2010-04-09 Mathnerd314Bell sound from remaxim (plays on torch/firefly too)
2010-03-26 Florian ForsterKrosh: Add large (4x4) icecrusher sprite and code.
2010-03-26 Wolfgang BeckerCleanup:
2010-03-20 Ingo Ruhnke-Weffc++ fix
2010-03-20 Mathnerd314Rename ACTIVATION_DISTANCE to get compile_amalgation...
2010-03-19 Mathnerd314Revert camera until I come up with a better idea
2010-03-15 Florian ForsterUnstable tile: Implement a "slow fall" phase for sprite...
2010-03-11 Florian Forsterobject/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-07 Mathnerd314Pass player object in to BonusBlock rather than using...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-04 Mathnerd314First crack at a new camera, before my plane flight...
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Remove walk key
2010-03-02 Florian Forsterobject/explosion.[ch]pp: Added the "hurt" and "push...
2010-03-01 Florian Forsterobject/unstable_tile.[ch]pp: Implement third state...
2010-03-01 Ingo RuhnkeImplemented proper clipping
2010-02-28 Florian ForsterUnstable tile: Dissolve, then disappear without falling...
2010-02-28 Mathnerd314Small ctor change.
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian ForsterIcecrusher: Use Sector::get_nearest_player().
2010-02-26 Florian ForsterIceCrusher: Implemented a cooldown timer.
2010-02-26 Florian ForsterIceCrusher: Use gavitation rather than linear speed...
2010-02-22 Florian Forsterobject/tilemap.hpp: Add an explanation to the boolean...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-21 Florian ForsterBug 524: Fading TileMaps may change solidity of the...
2010-02-12 Mathnerd314CometParticleSystem include fix
2010-02-11 Florian ForsterVarious objects: Use "reader_get_layer" to parse the...
2010-02-11 Florian ForsterBug 527: Limit tilemap and background layers to (LAYER_...
2010-02-11 Florian ForsterBug 577: (Re)allow Player to low-jump from a stopped...
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 474: Flip bonus-block flowers and partial-size...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 560: Fix 1-pixel gaps between tiles near hidden...
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-26 Mathnerd314Shake camera on buttjump.
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