-Use "jump-with-up" in config for all controlers. No need
[supertux.git] / src / object /
2008-01-19 Christoph SommerButt Jump. As Big Tux, gain lots of speed and press...
2008-01-19 Christoph SommerStarted making Tux a single sprite again. Still missing...
2008-01-08 Matthias Braunrewrote/refactored tileset handling, tilesets are now...
2008-01-07 Christoph SommerFirst step towards multiple tilesets per tilemap. Code...
2008-01-06 Matthias Braunimplemented camera style 4 for vertical direction
2008-01-06 Christoph SommerPlay stereo effects in relation to camera, not player...
2008-01-06 Christoph Sommerpreload sounds
2007-12-27 Christoph SommerAdded special "edit" mode to GameSession and Player...
2007-12-20 Christoph SommerAllow scripted inputs to Tux GameObject with a CodeCont...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-10-07 Ondřej HošekFix #239: take current game speed into consideration...
2007-08-24 Ingo Ruhnke- added quick&dirty peeking back (not exactly perfect...
2007-07-12 Ondřej HošekIspy should now "really" be written out.
2007-07-02 Christoph SommerIspy
2007-06-18 Christoph SommerTwo new toys to play with
2007-06-17 Christoph SommerFixed Rocks being flagged as on the ground while they...
2007-06-16 Wolfgang BeckerKeep fire on backflip. Image still missing
2007-06-13 Christoph SommerMoved Explosion object to foreground, changed Mr. Rocke...
2007-06-13 Christoph SommerAdded new "Explosion" object
2007-06-13 Christoph SommerFixed typo in Block.cpp that kept bonus blocks from...
2007-06-07 Christoph SommerCleaned up Ghost Particle speed calculation. Closes...
2007-05-27 Christoph SommerPlatforms without a name that start with "running"...
2007-05-26 Christoph SommerGhostTree can now be killed
2007-05-26 Wolfgang Beckerplay sound when willowisp is caught
2007-05-26 Christoph Sommer(Tree)WillOWisps no longer collide with closed lamps.
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-05-26 Matthias Braunextend moving_object with a collides function that...
2007-05-26 Matthias Brauntypo fix
2007-05-25 Christoph SommerOnly draw Tux' arm in front of other objects if he...
2007-05-25 Matthias Brauntext object supports anchor points now
2007-05-25 Matthias Braundisable swimming
2007-05-23 Tim GoyaExperimental feature: Allow Tux to throw stuff straight up
2007-04-17 Christoph SommerFixed Tux picking up dead BadGuys: Will no longer pick...
2007-04-16 Christoph SommerInvisible block solidity now applies to all objects...
2007-04-15 Christoph SommerText wrapping in TextScroller, InfoBox and InfoBlock...
2007-04-10 Wolfgang BeckerScroll nonblocking infoblock by moving half a block...
2007-04-10 Christoph SommerExperiments with InfoBlock no longer pausing the game
2007-04-09 Christoph SommerAdded "Invisible Wall" area by tjcarter (GPL2+/CC-by-sa)
2007-04-01 Christoph SommerExposed Tilemap alpha manipulation to squirrel and...
2007-03-07 Christoph Sommersvn merge -c-4932 .
2007-03-07 Christoph SommerExperimental modification of jumping behaviour
2007-03-03 Matthias Braunrevert earlier target_y changes
2007-03-03 Matthias Braunsuper metroid style camera
2007-03-03 Matthias Braunoops, fix that
2007-03-03 Matthias Braunstop camera if player is dying
2007-03-03 Matthias Braunmake it possible to disable the no-scroll mode
2007-03-03 Matthias Braunat the left or right end, it's obvious which dir we...
2007-03-03 Matthias Braunmore work on the camera
2007-03-03 Matthias Braunfix clamping code, enable it in camera.cfg again
2007-03-03 Matthias Braunfix stupid bug in camera code, tweak camera settings...
2007-03-03 Matthias Braunthis should improve the YI mode, I plan more modificati...
2007-03-03 Matthias Braunexperimental code to influence camera, adjusted some...
2007-03-02 Tim Goyaminimize some #includes and replace with forward decls
2007-02-28 Matthias Braun- Use obstacks for memory allocation for lispfiles...
2007-02-04 Tim GoyaSaner life expectancy
2007-01-31 Christoph SommerTux can now climb stuff. Still has some rough edges...
2007-01-30 Tim GoyaReally, Really fix issue 0000141. Maybe broke the...
2007-01-29 Arvid NorlanderFixed svn:keywords... (Why aren't people using the...
2007-01-28 Christoph SommerSplit EndSequence into multiple types. Defeating the...
2007-01-28 Ingo Ruhnke- renamed LEFT_ALLIGN to ALIGN_LEFT
2007-01-28 Ondřej HošekB91: Tux now guesses direction to walk in during an...
2007-01-28 Wolfgang BeckerAllow Tux to unduck in unisolid tiles.
2007-01-28 Ondřej Hošek* Coins inside boxes are now being counted. (We'll...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-21 Wolfgang BeckerKlaus Denker's widescreen_fixes.patch:
2007-01-21 Christoph SommerExperiments with Kirby(1)-style-camera
2007-01-20 Wolfgang BeckerSet a speed limit for Tux. Used at the endsequence...
2007-01-20 Wolfgang BeckerMake Tux run automatically. As before, if he is carryin...
2007-01-20 Christoph SommerIssue #89: Respawn Tux at original, not current positio...
2007-01-19 Arvid NorlanderFixed svn:keywords and svn:eol-style for some of *...
2007-01-18 Christoph SommerSeparated EndSequence logic from GameSession. This...
2007-01-16 Christoph SommerTried reducing extent of motion sickness induced by...
2007-01-14 Wolfgang BeckerUpdated monodevelop files.
2007-01-14 Wolfgang BeckerMake boxes hit by bigtux from below bounce before they...
2007-01-10 Wolfgang BeckerActivate firefly on restart
2007-01-08 Christoph SommerImprove loading of old levels: Don't quit when backgrou...
2007-01-08 Christoph SommerMerged Patch #1811
2007-01-07 Wolfgang Beckertuxdev fixed the tux floating backwards while jumping bug
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2007-01-04 Wolfgang BeckerCheck if area is free of tiles and moving objects befor...
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-12-30 Wolfgang Beckerset 'world' when leaving iceicland
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-12-16 Wolfgang Becker[Patch #1251] by tuxdev: timelimit fudge factor
2006-12-16 Christoph SommerMerged floating image patch by DirtY iCE
2006-12-04 Wolfgang BeckerFixed fading for sixteen_to_nine and four_to_three.
2006-11-08 Wolfgang BeckerUpdate magic blocks only if center is on screen.
2006-11-01 Christoph SommerTrampoline is now a Rock. WalkingBadguys can bounce...
2006-11-01 Christoph SommerAllow Tux to throw rocks (and lanterns), so he won...
2006-11-01 Christoph SommerRefined "Air-arrow" to indicate y-position as well...
2006-11-01 Christoph SommerOnly backflip if player is not holding down LEFT or...
2006-10-28 Christoph SommerAdded litte "air arrow" to show where Tux is when he...
2006-10-28 Christoph SommerAdded some markup for doxygen, fixed a doxygen warning
2006-10-27 Christoph SommerMade LevelTime object scriptable (start, stop, get_time...
2006-10-23 Christoph SommerAllow solidity of tilemaps to be changed at runtime...
2006-09-24 Wolfgang BeckerBlack magic blocks now become solid, if any kind of...
2006-09-17 Wolfgang BeckerMagicblock timeout does not count if offscreen.
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