- Refactored worldmap a bit to reuse GameObject from the rest of the game
[supertux.git] / src / level.h
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-25 Matthias Braunmake supertux accepts normal paths on the commandline
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-26 Ryan Flegellevel editor patch from Richard
2004-09-24 Matthias Braunremoved unused function whcih caused compile errors
2004-09-24 Ricardo CruzUploading the level editor I was working on - It isn...
2004-09-17 Ricardo CruzAdded Total to statistics.
2004-07-21 Tobias GläßerThe SuperTux library features a SuperTux namespace...
2004-07-07 Ricardo CruzInstead of setting the level to be flipped from the...
2004-07-07 Ricardo CruzAdded vertical flipping to levels!
2004-06-16 Ingo Ruhnke- moved level subsets into their own file
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-26 Matthias Braunsome cleanups and robustness checks, I added while...
2004-05-25 Matthias Braunimplemented autoscrolling and proper camera parsing...
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braun-converted remaining classes to GameObject
2004-05-20 Matthias Braun-changed Level class to save tiles in a big 1 dimension...
2004-05-16 Ryan Flegel- added support for different types of objects
2004-05-14 Ryan Flegel- more resolution fixes
2004-05-11 Ricardo CruzFirst step for vertical scrolling stop.
2004-05-07 Ricardo CruzAdded horizontal auto scrolling!
2004-05-03 Tobias Gläßerleveleditor related improvements. Added bkgd_speed.
2004-05-03 Tobias Gläßerleveleditor improvements
2004-05-03 Ricardo CruzAdded back scrolling!
2004-04-29 Matthias Braunanother leak fix for the leveleditor
2004-04-29 Matthias Braunfixed some memory leaks in the leveleditor and level...
2004-04-29 Matthias Braun-optimized and cleaned up collision_object_map
2004-04-28 Ingo Ruhnke<MatzeB> my patch fixes another leak in the levelsubset...
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-24 Ingo Ruhnke- fixed bug in Menu::check()
2004-04-21 Ingo Ruhnke- music patch from MatzeB, should fix crash on level...
2004-04-20 Ingo Ruhnke- added standard copyright header to every file
2004-04-19 Ingo Ruhnke- implemented reset points
2004-04-18 Ingo Ruhnke- commited start_pos patch from sik0fewl
2004-04-18 Ingo Ruhnke- added constructor to level
2004-04-16 Ingo Ruhnke- replaced a few pure pointers with std::vector<>
2004-04-13 Ricardo CruzJust changed each bkgd_top_* and bkgd_bottom_* to be...
2004-04-13 Ingo Ruhnke- converted texture_type into a Surface class
2004-04-12 Ricardo CruzAdded "author" field for levels.
2004-04-11 Ricardo CruzAdded support for gradients :)
2004-04-11 Ingo Ruhnke- made some more global variables, local
2004-04-11 Ingo Ruhnke- moved gameobjects into there own file
2004-04-11 Ingo Ruhnke- moved some more level_ stuff into the levelclass
2004-04-11 Ingo Ruhnke- removed obsolete hardcoded tiles
2004-04-11 Ingo Ruhnke- moved stuff from gamesession to world
2004-04-10 Ingo Ruhnke- moved lots of code around, made gameloop even more...
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- more c++-ification
2004-04-10 Ingo Ruhnke- some indent fixes
2004-03-27 Ingo Ruhnke- removed dn_tilemap
2004-03-25 Ingo Ruhnke- added alternative (more flexible) way to define badgu...
2004-03-24 Tobias Gläßernew levelformat with multiple layers and and new tilese...
2004-03-23 Ingo Ruhnke- removed unneded typedef's for structs
2004-03-22 Ingo Ruhnkefixed indention to look a bit nicer
2004-03-20 Tobias Gläßernew level-format, many changes to level-related stuff
2004-03-20 Tobias Gläßerchanged to lisp-style
2004-03-19 Ingo Ruhnke- added level starting from command line thingy
2004-03-02 Tobias GläßerImproved buttons. You can create new level-subsets...
2004-02-24 Tobias Gläßermany code-cleanups. merged leveleditor patch from Ricar...
2004-02-18 Tobias Gläßerhuge CVS merge, see ChangeLog for details.
2004-02-02 Tobias Gläßermoved savelevel() code to level.h/c where it belongs...
2004-02-01 Tobias GläßerYet another huge code merge representing the current...
2004-01-20 Tobias Gläßerarrays are dynamic now, fixed bugs, more code cleanups
2004-01-18 Tobias GläßerHuge code merge. This reflects the current status of...
2003-12-31 Tobias Gläßerapplied leveleditor and multiline-drawtext patches...