fix some more timings and the long standing gradient software bug (which was function...
[supertux.git] / src / gameloop.cpp
2004-11-23 Matthias Braunfix some more timings and the long standing gradient...
2004-11-20 Matthias Braunforgot to update makefiles
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-31 Ricardo CruzAdded a parameter for Particles to set the drawing...
2004-10-30 Ricardo CruzAdded my own flapping. :)
2004-10-29 Ricardo CruzRedesigned Particles algorithm.
2004-10-19 Ricardo CruzDo fading for Contrib Worldmaps, as well.
2004-10-07 Ricardo CruzSometime ago I asked what keys ppl would prefer, made...
2004-10-06 Ricardo CruzSplited out level stuff from SpecialTile to a Level...
2004-10-04 Ricardo CruzAdded support for tile animation on worldmap.
2004-09-20 Ricardo CruzWhen swap keep statistics so far. (not tested - I'd...
2004-09-17 Ricardo CruzAdded Total to statistics.
2004-09-17 Marek Moeckeldon't loose a life when using the "kill" cheat
2004-09-16 Ricardo CruzAdded support for setting up end sequence animations...
2004-09-16 Ricardo CruzChanged behavior of centered text drawing and added...
2004-09-16 Ricardo CruzAdded a "gotoend" cheat to put Tux near the end of...
2004-09-15 Marek Moeckeldisabled hovering by default (needs tweaking!)
2004-09-15 Ricardo CruzForgot to make this translatable.
2004-09-15 Ricardo CruzAdded drawing of statistics on levels messages and...
2004-09-15 Marek Moeckeladded two new cheat codes:
2004-09-15 Ricardo CruzMade statistics to keep track of also: bad guys squishe...
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
2004-09-14 Ricardo CruzWhen typying 'lifeup' pause is triggered (cause of...
2004-09-14 Ricardo CruzMade code using fireworks sound effect.
2004-09-13 Ricardo CruzAdded fire works at the end sequence.
2004-09-13 Ricardo CruzSpawn points should now be working!
2004-09-13 Ricardo CruzMoved cheating code, so that it ain't run every cycle...
2004-09-12 Ricardo CruzI guess this way is faster.
2004-09-11 Ricardo CruzI guess the checking is unnecessary.
2004-09-11 Ricardo CruzImplemented a cheating system, mainly for debugging.
2004-09-08 Matthias Braunapplied netsrot's patch
2004-08-06 Tobias GläßerConverted many char*s to std::strings. This is providin...
2004-07-28 Tobias Gläßer- Various fixes and cleanups.
2004-07-28 Ricardo CruzAdded a --flip-levels argument, I guess it doesn't...
2004-07-27 Tobias Gläßer- Cleanups
2004-07-27 Ricardo CruzDisabled level flipping on debug mode.
2004-07-27 Tobias GläßerC++ifyied SuperTux ticks.
2004-07-26 Tobias GläßerMoved defines.h out of the library and back to src/.
2004-07-26 Tobias GläßerMade the SuperTux library again a bit more selfstanding.
2004-07-25 Tobias Gläßer- Major changes in Setup-API.
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-07 Ricardo CruzInstead of setting the level to be flipped from the...
2004-07-07 Ricardo CruzAdded vertical flipping to levels!
2004-06-22 Ricardo CruzDon't show "by", in case the author name is blank.
2004-06-10 Ricardo CruzTweaked pause level name text.
2004-06-09 Ricardo CruzAdded level's name when in pause.
2004-06-09 Ricardo CruzFixed aligment of Coins with Lives.
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-03 Ricardo CruzFixed lives positon.
2004-06-03 Ricardo CruzMore strings set as translatable.
2004-06-03 Ricardo CruzFixed a couple of evil spaces.
2004-06-03 Ricardo CruzAdded more strings to be translated.
2004-06-02 Matthias Brauncleaned up font drawing code and added support for...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...
2004-05-30 Matthias Braunfix so that pause text is displayed correctly
2004-05-30 Matthias Braun-Changed drawing model. Everything is handled through...
2004-05-27 Ricardo CruzImplemented Tux growing animation.
2004-05-24 Matthias Braun-renamed ViewPort to Camera
2004-05-21 Matthias Brauneliminated global scroll_x and scroll_y variables
2004-05-20 Matthias Braunconverted player to new object system
2004-05-20 Matthias Braun-Added new object system and converted some GameObjects...
2004-05-19 Ricardo CruzLevel's draw_bg() now takes full care of the background...
2004-05-18 Ricardo CruzJust pushed the level info down.
2004-05-17 Ricardo CruzJust made the keys UP code go when the menu is called.
2004-05-17 Ricardo CruzDon't open the menu on the end sequence.
2004-05-16 Ricardo CruzGame end screen is drawn by the world map now. This...
2004-05-14 Ryan Flegel- even more res fixes--we're getting there
2004-05-14 Ryan Flegel- more resolution fixes
2004-05-12 Ricardo CruzFirst implementation of the ice power.
2004-05-12 Ryan Flegel- fixed some enums
2004-05-10 Ricardo CruzWhen pressing a player's key and then press Esc, the...
2004-05-10 Tobias Gläßerminor updates
2004-05-10 Tobias GläßerFixed some TODO-list bugs.
2004-05-04 Ricardo CruzFixed frame_ratio() workaround.
2004-05-03 Matthias Braunhiding the time while end_sequence wasn't nice
2004-05-03 Matthias Braunfix timeup issues when endsequence triggered
2004-05-02 Matthias Braunfixed musicproblems in endgame and fixed multicoinblock...
2004-04-29 Ingo Ruhnke- fixed align of lives display to handle >10 lives
2004-04-29 Ingo Ruhnke<MatzeB> -updates the TODO file
2004-04-28 Ingo Ruhnke- added level done song, endseq needs to be a bit longe...
2004-04-27 Ingo Ruhnke- reset bonus on kill
2004-04-27 Ingo Ruhnke- added extro support to worldmap, crashes however...
2004-04-27 Ricardo CruzApplied patch from Matze Braun that was sent to the...
2004-04-26 Ingo Ruhnke- 'nother badguy fix from MatzeB:
2004-04-26 Ingo Ruhnke- new more bulletprof endsequence code patch from MatzeB
2004-04-26 Ingo Ruhnke- removed st_abort() from lisp reader, client code...
2004-04-26 Ricardo CruzRemoved (just commented) the clear screen code before...
2004-04-26 Ingo Ruhnke- added more meaningfull savegame titles
2004-04-26 Ingo Ruhnke- fixed lives status to handle more than 5 lives
2004-04-26 Ingo Ruhnke- added way to interupt exit sequence
2004-04-26 Ingo Ruhnke- added saving of bonuses on worldmap, no loading yet
2004-04-25 Ingo Ruhnke- tweaked bullet and endsequence
2004-04-25 Ingo Ruhnke-added gradient support for start screens
2004-04-25 Ingo Ruhnke- improved look of start/gameover screens
2004-04-25 Ingo Ruhnkereplaced distros with coins
2004-04-24 Ingo Ruhnke- patch from MatzeB to make music handling easier and...
2004-04-24 Ricardo CruzAdded a new concept to the menu, the ID.
2004-04-24 Ricardo CruzTook st_pause_ticks_stop() out of the events loop.
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