Sorry, was too early for that patch.
[supertux.git] / src / badguy /
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-11-04 Christoph SommerBadguys squish badguys.
2006-11-01 Christoph SommerTrampoline is now a Rock. WalkingBadguys can bounce...
2006-09-30 Wolfgang BeckerStop dispense_timer on deactivate.
2006-09-08 Christoph SommerTwo new Badguys: Toad and Mole.
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-16 Christoph SommerFixed squished Skullyhops looking healthy again after...
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-13 Wolfgang BeckerWalking Leaf, a badguy easy to be killed that does...
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-02 Matthias BraunReverted bigger parts of tuxdev patch:
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-22 Stephen Groundwaterputting mr.bomb back a version.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-14 Wolfgang Becker'hop' sound
2006-07-14 Wolfgang BeckerSound for connecting totems.
2006-07-13 Ingo Ruhnke- fixed include guarts
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-12 Christoph SommerTwo more "WalkingBadguy"s
2006-07-12 Wolfgang BeckerSkully jumps again.
2006-07-12 Wolfgang BeckerNo more shooting Igel from behind.
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-11 Stephen GroundwaterAdded a bottom and top section to grumbel's blue mounta...
2006-07-10 Christoph SommerStumpy no longer moonwalks while dizzy /
2006-07-10 Christoph SommerSplit off Mr.Tree's small form as new Badguy "Stumpy"
2006-07-10 Christoph SommerFixed MrTree floating in the air when squished /
2006-07-10 Wolfgang BeckerTree, snail: only turn around when hit from front.
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerTesting new base class "WalkingBadguy"
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Wolfgang BeckerMade Snail and Mr.Tree change direction only once per...
2006-07-09 Christoph SommerA little work on Dart and DartTrap
2006-07-09 Wolfgang BeckerMr Bomb turns arround again when colliding with other...
2006-07-09 Matthias Braunfix correctly
2006-07-09 Matthias Braunfix mriceblock for now, something similar should be...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerExpanded sleeping Spiky's wakeup range
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-06 Wolfgang Beckerno more flying mr bomb
2006-07-06 Wolfgang BeckerMr. Bomb now supports custom sprites.
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-03 Christoph SommerExperimenting with Bomb explosions and particles
2006-07-03 Wolfgang BeckerFixed MrTree. He uses activate() to change direction...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-07-02 Wolfgang BeckerSet launchdirection ie. the initial direction of badguy...
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-06-22 Christoph SommerAdded ticking sound (self-made, public domain) for...
2006-06-21 Christoph SommerMoved "Fish" badguy behind water, made him dip complete...
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-06-02 Christoph SommerAdded dart fire and dart hit sound (selfmade, PD) /
2006-05-31 Wolfgang BeckerReset to release memory.
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-30 Christoph SommerStalactites no longer fall while Tux is more than 400px...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-29 Wolfgang BeckerReset state for reactivated MrIceBlock.
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-28 Matthias Braunsmall fixes
2006-05-26 Matthias Braunfix
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-26 Christoph SommerTrying out new ManagedSoundSource
2006-05-22 Christoph SommerMade fish jump again
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-14 Matthias Braunsomre sound preloading
2006-05-13 Christoph SommerSmall bug
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-30 Christoph SommerExperimented with loading hitbox from .sprite file
2006-04-28 Ryan FlegelFixed bug I introduced with last commit
2006-04-28 Ryan FlegelLet Tux bounce off badguys when he's invincible. This...
2006-04-27 Ryan FlegelReverted MrBomb kill behaviour
2006-04-27 Christoph SommerTried enabling keyword substitution for $Id$
2006-04-27 Christoph SommerRemoved snowsnail, added snail
2006-04-27 Ryan FlegelWe already call bounce() in kill_squished()
2006-04-26 Stephen Groundwatermore testing with the Yeti defeat scene, the artwork...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCause MrBomb to be instantly killed by invincibility...
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Ryan FlegelChanged check to determine oif Tux squishes a badguy
2006-04-25 Ryan FlegelLet us hit yeti with bullets
2006-04-25 Ryan FlegelAllow custom squish time for Yeti
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
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