From: Marek Moeckel Date: Sat, 7 May 2005 12:25:40 +0000 (+0000) Subject: adding re-ordered data directories X-Git-Url: https://git.octo.it/?a=commitdiff_plain;h=147634cda2b097cf34753268ef83849fce379292;p=supertux.git adding re-ordered data directories changed the name of "data" to "basest" to reflect coolness of soon-to-be-implemented PhysFS (also, i needed a different name while debugging) :) hope i didn't forget anything... i made a backup just in case SVN-Revision: 2430 --- diff --git a/basest/images/background/arctis.jpg b/basest/images/background/arctis.jpg new file mode 100644 index 000000000..ccf47eb28 Binary files /dev/null and b/basest/images/background/arctis.jpg differ diff --git a/basest/images/background/arctis_dark.jpg b/basest/images/background/arctis_dark.jpg new file mode 100644 index 000000000..c2d56645b Binary files /dev/null and b/basest/images/background/arctis_dark.jpg differ diff --git a/basest/images/background/cave2.jpg b/basest/images/background/cave2.jpg new 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b/basest/images/engine/fonts/white-small.png new file mode 100644 index 000000000..fc8d51a40 Binary files /dev/null and b/basest/images/engine/fonts/white-small.png differ diff --git a/basest/images/engine/fonts/white.png b/basest/images/engine/fonts/white.png new file mode 100644 index 000000000..b0f260ae5 Binary files /dev/null and b/basest/images/engine/fonts/white.png differ diff --git a/basest/images/engine/icons/SuperTux.xpm b/basest/images/engine/icons/SuperTux.xpm new file mode 100644 index 000000000..f3da064f6 --- /dev/null +++ b/basest/images/engine/icons/SuperTux.xpm @@ -0,0 +1,100 @@ +/* XPM */ +static char * supertux_xpm[] = { +"32 32 65 1", +" c None", +". c #020400", +"+ c #10120F", +"@ c #1E1D02", +"# c #1A1B19", +"$ c #262827", +"% c #333534", +"& c #413517", +"* c #3C342A", +"= c #424341", +"- c #514714", +"; c #52492B", +"> c #444A4F", +", c #3D4D60", +"' c #51524F", +") c #5C5E5B", +"! c #5A646F", +"~ c #696648", +"{ c #7A6A1D", +"] c #55708B", +"^ c #8E6635", +"/ c #7D7232", +"( c #70716E", +"_ c #597E9E", +": c #978123", +"< c #908234", +"[ c #6D8297", +"} c #A3783C", +"| c #838481", +"1 c #9C8E14", +"2 c #9A9072", +"3 c #BF8940", +"4 c #939490", +"5 c #A79D3A", +"6 c #929799", +"7 c #84A2BB", +"8 c #72A6DC", +"9 c #AC9B7E", +"0 c #6BA7F2", +"a c #BFA525", +"b c #6DB1F1", +"c c #B9A960", +"d c #A7A7A1", +"e c #8AB7E1", +"f c #A1BBA6", +"g c #88BBF1", +"h c #DFB23E", +"i c #9EB9CE", +"j c #D3C30E", +"k c #CEBE46", +"l c #B3C396", +"m c #DAC437", +"n c #C2C985", +"o c #C0C2BF", +"p c #A2CBF4", +"q c #ECCB2C", +"r c #E5DA1D", +"s c #CDCDB4", +"t c #B7D4ED", +"u c #D0D2CF", +"v c #D3DAE1", +"w c #C7E2F7", +"x c #DFE1DD", +"y c #EAECE9", +"z c #FAFCF9", +" ", +" gg ", +" gppg ", +" eppeeg ", +" e7[!,]_8 ", +" ])'=%#..$, ", +" [>)'=$+++.._ ", +" 7!''=%#%|6!.,8 ", +" p!>)>=$$>v|.+#78 ", +" pi%=''=%#'u..&:knlf ", +" pw7$=>=>%##'%:amqqqmmm ", +" ptt]#%=%%$...+^3hhqhhhk ", +" twt7%#%%$.#....*^}}9di7g ", +" pwwt,#%=%$.......#*'ebbbb0 ", +" twwt6$$>%$#......=|d67ggbgb0 ", +" twww7,%===%#.....$4vzzxegbbbb0 ", +" pwww[$=>==$#..+#=|xzzzzvebbbb0 ", +" twv>%='=%$...$'4uyzzzzzi8bb0 ", +" pt,%'>=%#...#>|vyzzzzziei8 ", +" ps~%''%$######$(yzzzzzunrk ", +" ch/''=$###$$$##6yzzzzsmj1 ", +" cam^'%%##.#)!)=6vyzzzdk: ", +" c #444A4F", +", c #3D4D60", +"' c #51524F", +") c #5C5E5B", +"! c #5A646F", +"~ c #696648", +"{ c #7A6A1D", +"] c #55708B", +"^ c #8E6635", +"/ c #7D7232", +"( c #70716E", +"_ c #597E9E", +": c #978123", +"< c #908234", +"[ c #6D8297", +"} c #A3783C", +"| c #838481", +"1 c #9C8E14", +"2 c #9A9072", +"3 c #BF8940", +"4 c #939490", +"5 c #A79D3A", +"6 c #929799", +"7 c #84A2BB", +"8 c #72A6DC", +"9 c #AC9B7E", +"0 c #6BA7F2", +"a c #BFA525", +"b c #6DB1F1", +"c c #B9A960", +"d c #A7A7A1", +"e c #8AB7E1", +"f c #A1BBA6", +"g c #88BBF1", +"h c #DFB23E", +"i c #9EB9CE", +"j c #D3C30E", +"k c #CEBE46", +"l c #B3C396", +"m c #DAC437", +"n c #C2C985", +"o c #C0C2BF", +"p c #A2CBF4", +"q c #ECCB2C", +"r c #E5DA1D", +"s c #CDCDB4", +"t c #B7D4ED", +"u c #D0D2CF", +"v c #D3DAE1", +"w c #C7E2F7", +"x c #DFE1DD", +"y c #EAECE9", +"z c #FAFCF9", +" ", +" gg ", +" gppg ", +" eppeeg ", +" e7[!,]_8 ", +" ])'=%#..$, ", +" [>)'=$+++.._ ", +" 7!''=%#%|6!.,8 ", +" p!>)>=$$>v|.+#78 ", +" pi%=''=%#'u..&:knlf ", +" pw7$=>=>%##'%:amqqqmmm ", +" ptt]#%=%%$...+^3hhqhhhk ", +" twt7%#%%$.#....*^}}9di7g ", +" pwwt,#%=%$.......#*'ebbbb0 ", +" twwt6$$>%$#......=|d67ggbgb0 ", +" twww7,%===%#.....$4vzzxegbbbb0 ", +" pwww[$=>==$#..+#=|xzzzzvebbbb0 ", +" twv>%='=%$...$'4uyzzzzzi8bb0 ", +" pt,%'>=%#...#>|vyzzzzziei8 ", +" ps~%''%$######$(yzzzzzunrk ", +" ch/''=$###$$$##6yzzzzsmj1 ", +" cam^'%%##.#)!)=6vyzzzdk: ", +" , 2005. +# +msgid "" +msgstr "" +"Project-Id-Version: SuperTux-CVS\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-10-20 14:06-0600\n" +"PO-Revision-Date: 2004-10-12 19:31+0200\n" +"Last-Translator: Javier Beaumont \n" +"Language-Team: Spanish Team \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=ISO-8859-1\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.9\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "per " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "El nivell es mou verticalment!" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Les millors estadístiques del nivell" + +#: src/gameloop.cpp:670 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSA - Prem 'P' per a continuar" + +#: src/gameloop.cpp:675 +msgid "Playing: " +msgstr "Jugant: " + +#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +msgid "SCORE" +msgstr "PUNTS" + +#: src/gameloop.cpp:855 +msgid "Press ESC To Return" +msgstr "Prem ESC per a tornar" + +#: src/gameloop.cpp:860 +msgid "TIME's UP" +msgstr "FORA DE TEMPS" + +#: src/gameloop.cpp:864 +msgid "TIME" +msgstr "TEMPS" + +#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +msgid "COINS" +msgstr "MONEDES" + +#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 +#: src/worldmap.cpp:1137 +msgid "LIVES" +msgstr "VIDES" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Resultat:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "PUNTS: %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#, c-format +msgid "COINS: %d" +msgstr "MONEDES: %d" + +#: src/gameloop.cpp:956 +msgid "Slot" +msgstr "Ranura" + +#: src/gameloop.cpp:956 +msgid "Free" +msgstr "Lliure" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "Carrega el Subconjunt" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 +#: src/title.cpp:220 +msgid "Back" +msgstr "Enrera" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "Nou Subconjunt del Nivell" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "Nom del fitxer " + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "Titol " + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "Descripció" + +#: src/leveleditor.cpp:78 +#, fuzzy +msgid "Create" +msgstr "Credits" + +#: src/leveleditor.cpp:83 +#, fuzzy +msgid "Level Editor Menu" +msgstr "Menu de l'Editor de nivells" + +#: src/leveleditor.cpp:85 +#, fuzzy +msgid "Return to Level Editor" +msgstr "Torna a l'Editor de nivells" + +#: src/leveleditor.cpp:86 +#, fuzzy +msgid "Create Level Subset" +msgstr "Crea un Subconjunt del Nivell" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "Carrega un Subconjunt del Nivell" + +#: src/leveleditor.cpp:89 +#, fuzzy +msgid "Quit Level Editor" +msgstr "Abandona l'Editor de nivells" + +#: src/leveleditor.cpp:92 +#, fuzzy +msgid "Level Settings" +msgstr "Preferencies del nivell" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "Nom " + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "Autor " + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "Amplada " + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "Altura " + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "Aplica" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "Esborra" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "Trampoli" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "Plataforma de vol" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "Porta" + +#: src/leveleditor.cpp:146 +msgid "Edtit foreground tiles" +msgstr "Edita el primer pla" + +#: src/leveleditor.cpp:148 +msgid "Edit interactive tiles" +msgstr "Edita la interactivitat" + +#: src/leveleditor.cpp:150 +msgid "Edit background tiles" +msgstr "Edita el fons" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "Sector seguent" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "Sector anterior" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "Nivell seguent" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "Nivell anterior" + +#: src/leveleditor.cpp:158 +#, fuzzy +msgid "Save level" +msgstr "Desa el nivell" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "Prova el nivell" + +#: src/leveleditor.cpp:160 +#, fuzzy +msgid "Setup level" +msgstr "Configurar les tecles" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 +#: src/leveleditor.cpp:834 +msgid "Level not saved. Wanna to?" +msgstr "Nivell no desat. Voleu desar-lo?" + +#: src/leveleditor.cpp:357 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "El nivell %d no existeix. Voleu crear-lo?" + +#: src/leveleditor.cpp:560 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Editor de nivells" + +#: src/leveleditor.cpp:583 +msgid "F1 for help" +msgstr "Prem F1 per ajuda" + +#: src/leveleditor.cpp:585 +msgid "Choose a level subset" +msgstr "Elegeix el subconjunt de nivell" + +#: src/leveleditor.cpp:769 +msgid "No more sectors exist. Create another?" +msgstr "No hi ha mes sectors. Voleu crear-ne mes?" + +#: src/leveleditor.cpp:921 +msgid "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:957 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:997 +#, fuzzy +msgid "- Level Editor's Help -" +msgstr "- Ajuda de l'Editor de Nivells -" + +#: src/leveleditor.cpp:1001 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Premi qualsevol tecla per continuar - Pag %d/%d" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Comencar el joc" + +#: src/misc.cpp:94 src/title.cpp:112 +msgid "Contrib Levels" +msgstr "Nivells aportats" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Opcions" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Credits" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Sortir" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (no suportat)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "Tota la Pantalla" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "So " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Musica " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "Mostrar FPS " + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Configurar les tecles" + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Configurar el Joystick" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Configurar el teclat" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Moure a la esquerra" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Moure a la dreta" + +#: src/misc.cpp:131 +#, fuzzy +msgid "Up/Activate" +msgstr "Activar" + +#: src/misc.cpp:132 +#, fuzzy +msgid "Down/Duck" +msgstr "Acotar-se" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Botar" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Poder/Correr" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Configurar el Joystick" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "Boto A" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "Boto B" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Desar el joc" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pausa" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Continuar" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Abandonar el nivell" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Sortir del joc" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Introdueixi el seu nom:" + +#: src/player.cpp:1240 +#, c-format +msgid "Good! x%d" +msgstr "Be! x%d" + +#: src/player.cpp:1242 +#, c-format +msgid "Great! x%d" +msgstr "Molt Be! x%d" + +#: src/player.cpp:1244 +#, c-format +msgid "Awesome! x%d" +msgstr "MOLT BE! x%d" + +#: src/player.cpp:1246 +#, c-format +msgid "Incredible! x%d" +msgstr "Increible! x%d" + +#: src/player.cpp:1248 +#, c-format +msgid "Godlike! ;-) x%d" +msgstr "Com Deu! ;-) x%d" + +#: src/player.cpp:1250 +#, c-format +msgid "Unbelievable!! x%d" +msgstr "No pot ser cert!! x%d" + +#: src/statistics.cpp:113 +#, fuzzy +msgid "- Best Level Statistics -" +msgstr "- Les millors estadistiques del nivell" + +#: src/statistics.cpp:117 +#, fuzzy +msgid "Max score:" +msgstr "Maxima puntuacio: %d" + +#: src/statistics.cpp:137 +msgid "Max coins collected:" +msgstr "Maxim de monedes recolectades:" + +#: src/statistics.cpp:139 +#, fuzzy +msgid "Max fragging:" +msgstr "Maxim de morts: %d" + +#: src/statistics.cpp:141 +#, fuzzy +msgid "Min time needed:" +msgstr "Minim de temps necessari: %d" + +#: src/statistics.cpp:170 +#, fuzzy, c-format +msgid "Max score: %d" +msgstr "Puntuacio maxima: %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Maxim de monedes recolectades: %d / %d" + +#: src/statistics.cpp:180 +#, fuzzy, c-format +msgid "Max fragging: %d / %d" +msgstr "Maxim de morts: %d" + +#: src/statistics.cpp:184 +#, fuzzy, c-format +msgid "Min time needed: %d / %d" +msgstr "Minim de temps necessari: %d / %d" + +#: src/title.cpp:374 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright (c) 2003 L'Equip de SuperTux\n" +"Aquest joc ve sense ABSOLUTAMENT CAP GARANTIA. Aixo es programari lliure, i" +"tens permis per a redistribuir-lo baix certes condicions; mira el fitxer " +"COPYING\n" +"per a mes detalls.\n" + +#: src/title.cpp:426 +msgid "Are you sure you want to delete slot" +msgstr "Esta segur de voler esborrar la ranura?" + +#: src/worldmap.cpp:952 +msgid "GAMEOVER" +msgstr "FI DEL JUEGO" + +#: src/worldmap.cpp:959 +msgid "Total Statistics" +msgstr "Estadistiques totals" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Mode d'Us: %s [OPCIONS] NOM_DEL_FITXER\n" +"\n" + +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Opcions grafiques:\n" +" -f, --fullscreen Funciona a pantalla completa.\n" +" -w, --window Funciona a una finestra.\n" +" --opengl En cas de que s'hagi compilat amb suport per a \n" +" OpenGL, aixo l'avtivara.\n" +" --sdl Emprar SDL com a renderitzador grafic (software)\n" +"\n" +"Opcions de so:\n" +" --disable-sound Si s'ha compilat amb suport per a so, aixo\n" +" desactivara el so per a aquesta sessio.\n" +" --disable-music Igual que l'anterior, pero aixo desactiva la musica.\n" +"\n" +"Opcions varies:\n" +" -j, --joystick NUM Empra el joystick NUM (per defecte: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Defineix com s'han de mapejar els botons i l'eix\n" +" del joystick\n" +" --leveleditor Obre l'editor de nivells en un fitxers.\n" +" --worldmap Obre el mapa del fitxer especificat.\n" +" --flip-levels «Intercanvia els nivells amunt-avall.»\n" +" -d, --datadir DIR Carrega les dades del joc desde DIR (Per defecte: " +"automatic)\n" +" --debug Activa el mode de depuracio, que es util per a " +"desenvolupadors.\n" +" --help Mostra un missatge d'ajuda amb una llista de les " +"opcions\n" +" de les comandes de linia, llicencia i controls del " +"juego.\n" +" --usage Mostra un breu missatje llistant les opcions dels " +"comandes de linea.\n" +" --version Mostra la versio de SuperTux que esteu executant.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Us: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] NOM_DEL_FITXER\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Si" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "No" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Amunt" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Avall" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Esquerra" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Dreta" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Entrar" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Espai" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Shift dret" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Shift esquerre" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Control dret" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Control esquerre" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt dret" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt esquerre" diff --git a/basest/locale/de.po b/basest/locale/de.po new file mode 100644 index 000000000..eb1b48d05 --- /dev/null +++ b/basest/locale/de.po @@ -0,0 +1,629 @@ +# German translations for SuperTux package +# German messages for SuperTux. +# Copyright (C) 2004 SuperTux Development Team +# This file is distributed under the same license as the SuperTux package. +# , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: SuperTux 0.1.1\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2004-12-15 17:21+0100\n" +"PO-Revision-Date: 2004-12-06 18:26+0100\n" +"Last-Translator: Matze Braun \n" +"Language-Team: German \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=ISO-8859-1\n" +"Content-Transfer-Encoding: 8bit\n" + +#: lib/app/setup.cpp:798 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Aufruf: %s [OPTIONS] FILENAME\n" +"\n" + +#: lib/app/setup.cpp:799 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Display Options:\n" +" -f, --fullscreen Im Vollbildmodus starten\n" +" -w, --window Im Fenstermodus starten\n" +" --opengl OpenGL benutzen\n" +" --sdl SDL Software renderer benutzen\n" +"\n" +"Sound Options:\n" +" --disable-sound Sound deaktivieren\n" +" --disable-music Musik deaktivieren\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Joystick NUM benutzen (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Belegung der Joystick Knöpfe und Axen einstellen\n" +" --leveleditor Startet den Level Editor\n" +" --worldmap Startet im Worldmap Modus\n" +" -d, --datadir DIR Verzeichnis mit Spieldaten (standard: automatisch)\n" +" --debug Debug Modus aktivieren\n" +" --help diese Hilfe anzeigen und beenden\n" +" --usage kurzen Hilfstext über Optionen anzeigen\n" +" --version Versionsinformationen anzeigen\n" +"\n" + +#: lib/app/setup.cpp:858 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Aufruf: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] DATEI\n" + +#: lib/gui/menu.cpp:68 +msgid "Yes" +msgstr "Ja" + +#: lib/gui/menu.cpp:69 +msgid "No" +msgstr "Nein" + +#: lib/gui/menu.cpp:237 +msgid "Up cursor" +msgstr "Nach Oben" + +#: lib/gui/menu.cpp:240 +msgid "Down cursor" +msgstr "Nach Unten" + +#: lib/gui/menu.cpp:243 +msgid "Left cursor" +msgstr "Nach Links" + +#: lib/gui/menu.cpp:246 +msgid "Right cursor" +msgstr "Nach Rechts" + +#: lib/gui/menu.cpp:249 +msgid "Return" +msgstr "Return" + +#: lib/gui/menu.cpp:252 +msgid "Space" +msgstr "Space" + +#: lib/gui/menu.cpp:255 +msgid "Right Shift" +msgstr "Shift Rechts" + +#: lib/gui/menu.cpp:258 +msgid "Left Shift" +msgstr "Shift Links" + +#: lib/gui/menu.cpp:261 +msgid "Right Control" +msgstr "Steuerung Rechts" + +#: lib/gui/menu.cpp:264 +msgid "Left Control" +msgstr "Steuerung Links" + +#: lib/gui/menu.cpp:267 +msgid "Right Alt" +msgstr "Alt Rechts" + +#: lib/gui/menu.cpp:270 +msgid "Left Alt" +msgstr "Alt Links" + +#: src/worldmap.cpp:802 +msgid "GAMEOVER" +msgstr "Game Over" + +#: src/worldmap.cpp:805 src/gameloop.cpp:922 +#, c-format +msgid "COINS: %d" +msgstr "Münzen: %d" + +#: src/worldmap.cpp:810 +msgid "Total Statistics" +msgstr "Gesamt Statistiken" + +#: src/worldmap.cpp:963 src/gameloop.cpp:843 +msgid "SCORE" +msgstr "Punkte" + +#: src/worldmap.cpp:967 src/gameloop.cpp:865 src/gameloop.cpp:866 +msgid "COINS" +msgstr "Münzen" + +#: src/worldmap.cpp:988 src/worldmap.cpp:989 src/gameloop.cpp:887 +#: src/gameloop.cpp:888 +msgid "LIVES" +msgstr "Leben" + +#: src/title.cpp:124 src/misc.cpp:98 +msgid "Contrib Levels" +msgstr "Zusatzlevel" + +#: src/title.cpp:143 src/title.cpp:216 src/misc.cpp:129 src/misc.cpp:140 +#: src/misc.cpp:153 src/misc.cpp:164 src/leveleditor.cpp:67 +#: src/leveleditor.cpp:77 +msgid "Back" +msgstr "Zurück" + +#: src/title.cpp:351 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"Diese Spiel kommt OHNE GEWÄHRLEISTUNG. Dies ist freie Software und sie\n" +"dürfen sie gerne unter bestimmten Bedingungen weiterverteilen; Details " +"finden\n" +"Sie in der Datei COPYING.\n" + +#: src/title.cpp:408 +msgid "Are you sure you want to delete slot" +msgstr "Sind sie sicher, dass sie den Spielstand löschen wollen?" + +#: src/gameloop.cpp:204 +msgid "contributed by " +msgstr "von" + +#: src/gameloop.cpp:209 +msgid "Best Level Statistics" +msgstr "Bester Level Statistik" + +#: src/gameloop.cpp:646 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSE - Drücke 'P' zum Spielen" + +#: src/gameloop.cpp:651 +msgid "Playing: " +msgstr "Spiele:" + +#: src/gameloop.cpp:848 +msgid "Press ESC To Return" +msgstr "Drücke ESC um zurückzukehren" + +#: src/gameloop.cpp:853 +msgid "TIME's UP" +msgstr "Zeit ist um" + +#: src/gameloop.cpp:858 +msgid "TIME" +msgstr "Zeit" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Ergebnis:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "Punkte: %d" + +#: src/gameloop.cpp:950 +msgid "Slot" +msgstr "Speicherplatz" + +#: src/gameloop.cpp:951 +msgid "Free" +msgstr "frei" + +#: src/statistics.cpp:111 +msgid "- Best Level Statistics -" +msgstr "- Beste level Statistik -" + +#: src/statistics.cpp:115 +msgid "Max score:" +msgstr "Max Punkte:" + +#: src/statistics.cpp:135 +msgid "Max coins collected:" +msgstr "Max Münzen gesammelt:" + +#: src/statistics.cpp:137 +msgid "Max fragging:" +msgstr "Max besiegt:" + +#: src/statistics.cpp:139 +msgid "Min time needed:" +msgstr "Min Zeit benötigt:" + +#: src/statistics.cpp:168 +#, c-format +msgid "Max score: %d" +msgstr "Max Punkte: %d" + +#: src/statistics.cpp:174 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Max Münzen gesammelt: %d / %d" + +#: src/statistics.cpp:178 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Max besiegt: %d / %d" + +#: src/statistics.cpp:182 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Min Zeit benötigt: %d / %d" + +#: src/misc.cpp:97 src/misc.cpp:156 +msgid "Start Game" +msgstr "Spiel Beginnen" + +#: src/misc.cpp:99 src/misc.cpp:104 src/misc.cpp:179 src/misc.cpp:186 +msgid "Options" +msgstr "Einstellungen" + +#: src/misc.cpp:100 src/leveleditor.cpp:562 +msgid "Level Editor" +msgstr "Level Editor" + +#: src/misc.cpp:101 +msgid "Credits" +msgstr "Mitwirkende" + +#: src/misc.cpp:102 +msgid "Quit" +msgstr "Beenden" + +#: src/misc.cpp:107 +msgid "OpenGL " +msgstr "OpenGL" + +#: src/misc.cpp:109 +msgid "OpenGL (not supported)" +msgstr "OpenGL (nicht vorhanden)" + +#: src/misc.cpp:111 +msgid "Fullscreen" +msgstr "Ganzer Bildschirm" + +#: src/misc.cpp:114 src/misc.cpp:119 +msgid "Sound " +msgstr "Sound" + +#: src/misc.cpp:115 src/misc.cpp:120 +msgid "Music " +msgstr "Musik" + +#: src/misc.cpp:122 +msgid "Show FPS " +msgstr "FPS anzeigen" + +#: src/misc.cpp:123 +msgid "Setup Keys" +msgstr "Tasten einstellen" + +#: src/misc.cpp:126 +msgid "Setup Joystick" +msgstr "Joystick einstellen" + +#: src/misc.cpp:131 +msgid "Keyboard Setup" +msgstr "Tastatur einstellen" + +#: src/misc.cpp:133 +msgid "Left move" +msgstr "Nach Links" + +#: src/misc.cpp:134 +msgid "Right move" +msgstr "Nach Rechts" + +#: src/misc.cpp:135 +msgid "Up/Activate" +msgstr "Nach Oben/Aktivieren" + +#: src/misc.cpp:136 +msgid "Down/Duck" +msgstr "Nach Unten/Ducken" + +#: src/misc.cpp:137 +msgid "Jump" +msgstr "Springen" + +#: src/misc.cpp:138 +msgid "Power/Run" +msgstr "Power/Rennen" + +#: src/misc.cpp:144 +msgid "Joystick Setup" +msgstr "Joystick Einstellungen" + +#: src/misc.cpp:148 +msgid "A button" +msgstr "A Knopf" + +#: src/misc.cpp:149 +msgid "B button" +msgstr "B Knopf" + +#: src/misc.cpp:166 +msgid "Save Game" +msgstr "Spiel Speichern" + +#: src/misc.cpp:176 src/misc.cpp:183 +msgid "Pause" +msgstr "Pause" + +#: src/misc.cpp:178 src/misc.cpp:185 +msgid "Continue" +msgstr "Fortsetzen" + +#: src/misc.cpp:181 +msgid "Abort Level" +msgstr "Level Abbrechen" + +#: src/misc.cpp:188 +msgid "Quit Game" +msgstr "Spiel Beenden" + +#: src/misc.cpp:190 +msgid "Enter your name:" +msgstr "Geben Sie ihren Namen ein:" + +#: src/leveleditor.cpp:61 +msgid "Load Subset" +msgstr "Subset laden" + +#: src/leveleditor.cpp:70 +msgid "New Level Subset" +msgstr "Neues Level-subset" + +#: src/leveleditor.cpp:72 +msgid "Filename " +msgstr "Dateiname" + +#: src/leveleditor.cpp:73 +msgid "Title " +msgstr "Titel" + +#: src/leveleditor.cpp:74 +msgid "Description" +msgstr "Beschreibung" + +#: src/leveleditor.cpp:75 +msgid "Create" +msgstr "Erzeugen" + +#: src/leveleditor.cpp:80 +msgid "Level Editor Menu" +msgstr "Level Editor" + +#: src/leveleditor.cpp:82 +msgid "Return to Level Editor" +msgstr "Zurück zum Level Editor" + +#: src/leveleditor.cpp:83 +msgid "Create Level Subset" +msgstr "Level-subset erstellen" + +#: src/leveleditor.cpp:84 +msgid "Load Level Subset" +msgstr "Level-subset laden" + +#: src/leveleditor.cpp:86 +msgid "Quit Level Editor" +msgstr "Level Editor Beenden" + +#: src/leveleditor.cpp:89 +msgid "Level Settings" +msgstr "Level-Einstellungen" + +#: src/leveleditor.cpp:91 +msgid "Name " +msgstr "Name" + +#: src/leveleditor.cpp:92 +msgid "Author " +msgstr "Autor" + +#: src/leveleditor.cpp:93 +msgid "Width " +msgstr "Breite" + +#: src/leveleditor.cpp:94 +msgid "Height " +msgstr "Höhe" + +#: src/leveleditor.cpp:96 +msgid "Apply" +msgstr "Anwenden" + +#: src/leveleditor.cpp:104 +msgid "Eraser" +msgstr "Radiergummie" + +#: src/leveleditor.cpp:136 +msgid "Trampoline" +msgstr "Trampolin" + +#: src/leveleditor.cpp:137 +msgid "Flying Platform" +msgstr "Fliegende Platform" + +#: src/leveleditor.cpp:141 +msgid "Edtit foreground tiles" +msgstr "Vordergrund Bearbeiten" + +#: src/leveleditor.cpp:143 +msgid "Edit interactive tiles" +msgstr "Interaktive Teile Bearbeiten" + +#: src/leveleditor.cpp:145 +msgid "Edit background tiles" +msgstr "Hintergrund Bearbeiten" + +#: src/leveleditor.cpp:149 +msgid "Next sector" +msgstr "Nächster Sektor" + +#: src/leveleditor.cpp:150 +msgid "Prevous sector" +msgstr "Letzter Sektor" + +#: src/leveleditor.cpp:151 +msgid "Next level" +msgstr "Nächster Level" + +#: src/leveleditor.cpp:152 +msgid "Prevous level" +msgstr "Letzter Level" + +#: src/leveleditor.cpp:153 +msgid "Save level" +msgstr "Level speichern" + +#: src/leveleditor.cpp:154 +msgid "Test level" +msgstr "Test Level" + +#: src/leveleditor.cpp:155 +msgid "Setup level" +msgstr "Level-Einstellungen" + +#: src/leveleditor.cpp:237 src/leveleditor.cpp:727 src/leveleditor.cpp:752 +#: src/leveleditor.cpp:841 +msgid "Level not saved. Wanna to?" +msgstr "Level wurde noch nicht gespeichert. Jetzt speichern?" + +#: src/leveleditor.cpp:363 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Level %d exisitiert nicht. Jetzte erstellen?" + +#: src/leveleditor.cpp:585 +msgid "F1 for help" +msgstr "Für Hilfe F1 drücken" + +#: src/leveleditor.cpp:587 +msgid "Choose a level subset" +msgstr "Wählen Sie ein Level-Subset aus" + +#: src/leveleditor.cpp:778 +msgid "No more sectors exist. Create another?" +msgstr "Keine weiteren Sektoren vorhanden. Einen weiteren erzeugen?" + +#: src/leveleditor.cpp:936 +msgid "" +"This is the built-in level editor. Its aim is to be intuitive\n" +"and simple to use, so it should be pretty straightforward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking at the level. To scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom the level in/out.\n" +"\n" +"You probably already noticed those floating groups of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts. You can find them by pressing the Right mouse button on\n" +"a button. That will also show what that button does.\n" +"Groups of buttons can also be moved around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons does, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger group\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:972 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Levels have three tiles layers:\n" +"Foreground - tiles are drawn on top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn underneath everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"Last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, including resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"PS: If you are looking for something more powerful, you might like to\n" +"try FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:1012 +msgid "- Level Editor's Help -" +msgstr "- Level Editor Hilfe -" + +#: src/leveleditor.cpp:1016 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Um fortzufahren beliebige Taste drücken - Seite %d/%d" + +#: src/object/player.cpp:279 +#, c-format +msgid "New max combo: %d" +msgstr "Neue Max Kombination: %d" diff --git a/basest/locale/es.po b/basest/locale/es.po new file mode 100644 index 000000000..85c559e4c --- /dev/null +++ b/basest/locale/es.po @@ -0,0 +1,712 @@ +# Spanish translation for SuperTux package. +# Translation of supertux.pot to es_ES +# This file is distributed under the same license as the SuperTux package. +# Copyright (C) 2004 SuperTux Development Team. +# Javier Beaumont , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: SuperTux-CVS\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-10-20 14:06-0600\n" +"PO-Revision-Date: 2004-10-12 19:31+0200\n" +"Last-Translator: Javier Beaumont \n" +"Language-Team: Spanish Team \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=ISO-8859-1\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.9\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "por " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "¡En nivel se mueve verticálmente!" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Las mejores estadísticas del nivel" + +#: src/gameloop.cpp:670 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSA - Pulsa 'P' para continuar" + +#: src/gameloop.cpp:675 +msgid "Playing: " +msgstr "Jugando: " + +#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +msgid "SCORE" +msgstr "PUNTOS" + +#: src/gameloop.cpp:855 +msgid "Press ESC To Return" +msgstr "Pulsa ESC para volver" + +#: src/gameloop.cpp:860 +msgid "TIME's UP" +msgstr "FUERA DE TIEMPO" + +#: src/gameloop.cpp:864 +msgid "TIME" +msgstr "TIEMPO" + +#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +msgid "COINS" +msgstr "MONEDAS" + +#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 +#: src/worldmap.cpp:1137 +msgid "LIVES" +msgstr "VIDAS" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Resultado:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "PUNTOS: %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#, c-format +msgid "COINS: %d" +msgstr "MONEDAS: %d" + +#: src/gameloop.cpp:956 +msgid "Slot" +msgstr "Ranura" + +#: src/gameloop.cpp:956 +msgid "Free" +msgstr "Libre" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 +#: src/title.cpp:220 +msgid "Back" +msgstr "Volver" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "" + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "" + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "" + +#: src/leveleditor.cpp:78 +#, fuzzy +msgid "Create" +msgstr "Creditos" + +#: src/leveleditor.cpp:83 +#, fuzzy +msgid "Level Editor Menu" +msgstr "Editor de niveles" + +#: src/leveleditor.cpp:85 +#, fuzzy +msgid "Return to Level Editor" +msgstr "Editor de niveles" + +#: src/leveleditor.cpp:86 +#, fuzzy +msgid "Create Level Subset" +msgstr "Las mejores estadísticas del nivel" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "" + +#: src/leveleditor.cpp:89 +#, fuzzy +msgid "Quit Level Editor" +msgstr "Editor de niveles" + +#: src/leveleditor.cpp:92 +#, fuzzy +msgid "Level Settings" +msgstr "Estadísticas del nivel" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "" + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "" + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "" + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "" + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "" + +#: src/leveleditor.cpp:146 +msgid "Edtit foreground tiles" +msgstr "" + +#: src/leveleditor.cpp:148 +msgid "Edit interactive tiles" +msgstr "" + +#: src/leveleditor.cpp:150 +msgid "Edit background tiles" +msgstr "" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "" + +#: src/leveleditor.cpp:158 +#, fuzzy +msgid "Save level" +msgstr "Salvar el juego" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "" + +#: src/leveleditor.cpp:160 +#, fuzzy +msgid "Setup level" +msgstr "Configurar las teclas" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 +#: src/leveleditor.cpp:834 +msgid "Level not saved. Wanna to?" +msgstr "" + +#: src/leveleditor.cpp:357 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "" + +#: src/leveleditor.cpp:560 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Editor de niveles" + +#: src/leveleditor.cpp:583 +msgid "F1 for help" +msgstr "" + +#: src/leveleditor.cpp:585 +msgid "Choose a level subset" +msgstr "" + +#: src/leveleditor.cpp:769 +msgid "No more sectors exist. Create another?" +msgstr "" + +#: src/leveleditor.cpp:921 +msgid "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:957 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:997 +#, fuzzy +msgid "- Level Editor's Help -" +msgstr "Editor de niveles" + +#: src/leveleditor.cpp:1001 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Comenzar el juego" + +#: src/misc.cpp:94 src/title.cpp:112 +msgid "Contrib Levels" +msgstr "Niveles aportados" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Opciones" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Creditos" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Salir" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (no soportado)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "Pantalla completa" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "Sonido " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Música " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "Mostrar FPS " + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Configurar las teclas" + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Configurar el Joystick" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Configurar el teclado" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Para la izquierda" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Para la derecha" + +#: src/misc.cpp:131 +#, fuzzy +msgid "Up/Activate" +msgstr "Activado" + +#: src/misc.cpp:132 +#, fuzzy +msgid "Down/Duck" +msgstr "Agacharse" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Saltar" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Poder/Correr" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Configurar el Joystick" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "Botón A" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "Botón B" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Salvar el juego" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pausa" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Continuar" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Abortar el nivel" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Salir del juego" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Introduce tu nombre:" + +#: src/player.cpp:1240 +#, c-format +msgid "Good! x%d" +msgstr "" + +#: src/player.cpp:1242 +#, c-format +msgid "Great! x%d" +msgstr "" + +#: src/player.cpp:1244 +#, c-format +msgid "Awesome! x%d" +msgstr "" + +#: src/player.cpp:1246 +#, c-format +msgid "Incredible! x%d" +msgstr "" + +#: src/player.cpp:1248 +#, c-format +msgid "Godlike! ;-) x%d" +msgstr "" + +#: src/player.cpp:1250 +#, c-format +msgid "Unbelievable!! x%d" +msgstr "" + +#: src/statistics.cpp:113 +#, fuzzy +msgid "- Best Level Statistics -" +msgstr "Las mejores estadísticas del nivel" + +#: src/statistics.cpp:117 +#, fuzzy +msgid "Max score:" +msgstr "Máxima puntuación: %d" + +#: src/statistics.cpp:137 +msgid "Max coins collected:" +msgstr "" + +#: src/statistics.cpp:139 +#, fuzzy +msgid "Max fragging:" +msgstr "Máxima matanza: %d" + +#: src/statistics.cpp:141 +#, fuzzy +msgid "Min time needed:" +msgstr "Mínimo tiempo necesario: %d" + +#: src/statistics.cpp:170 +#, fuzzy, c-format +msgid "Max score: %d" +msgstr "Máxima puntuación: %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "" + +#: src/statistics.cpp:180 +#, fuzzy, c-format +msgid "Max fragging: %d / %d" +msgstr "Máxima matanza: %d" + +#: src/statistics.cpp:184 +#, fuzzy, c-format +msgid "Min time needed: %d / %d" +msgstr "Mínimo tiempo necesario: %d" + +#: src/title.cpp:374 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright (c) 2003 El equipo de SuperTux\n" +"Este juego viene sin ABSOLUTAMENTE NINGUNA GARANTÍA. Esto es software libre, " +"y tu\n" +"tienes permiso para redistribuirlo bajo ciertas condiciones; mira el archivo " +"COPYING\n" +"para detalles.\n" + +#: src/title.cpp:426 +msgid "Are you sure you want to delete slot" +msgstr "¿Estás seguro de que quieres borrar la ranura?" + +#: src/worldmap.cpp:952 +msgid "GAMEOVER" +msgstr "FIN DEL JUEGO" + +#: src/worldmap.cpp:959 +msgid "Total Statistics" +msgstr "Estadísticas totales" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Uso: %s [OPCIONES] NOMBRE_DEL_FICHERO\n" +"\n" + +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Opciones gráficas:\n" +" -f, --fullscreen Funciona a pantalla completa.\n" +" -w, --window Funciona en una ventana.\n" +" --opengl En el caso de que se haya compilado con soporte para\n" +" OpenGL, esto lo activara y SuperTux hará uso de ello.\n" +" --sdl Usar SDL como render gráfico (software)\n" +"\n" +"Opciones de sonido:\n" +" --disable-sound Si se ha compilado con soporte para sonido, esto\n" +" desactivará el sonido para esta sesión de juego.\n" +" --disable-music Igual que el anterior, pero esto desactiva la música.\n" +"\n" +"Opciones varias:\n" +" -j, --joystick NUM Usa el joystick NUM (por defecto: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define como deben estar mapeados los botones y el eje\n" +" del joystick\n" +" --leveleditor Abre el editor de niveles en un fichero.\n" +" --worldmap Abre el fichero de mapa del mundo especificado.\n" +" --flip-levels «Flip levels upside-down.»\n" +" -d, --datadir DIR Carga los datos del juego desde DIR (Por defecto: " +"automático)\n" +" --debug Activa el modo de depuración, que es útil para " +"desarrolladores.\n" +" --help Muestra un mensaje de ayuda con una lista de las " +"opciones\n" +" de los comandos de linea, licencia y controles del " +"juego.\n" +" --usage Muestra un breve mensaje listando las opciones de los " +"comandos de linea.\n" +" --version Muestra la versión de SuperTux que estás ejecutando.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Uso: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] NOMBRE_DEL_FICHERO\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Si" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "No" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Arriba" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Abajo" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Izquierda" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Derecha" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Entrar" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Espácio" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Shift derecho" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Shift izquierdo" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Control derecho" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Control izquierdo" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt derecho" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt izquierdo" + +#~ msgid "Min shots: %d" +#~ msgstr "Mínimos tiros: %d" + +#~ msgid "Min jumps: %d" +#~ msgstr "Mínimos saltos: %d" + +#~ msgid "Slot %d - Savegame" +#~ msgstr "Slot %d - Juego salvado" + +#~ msgid "Slot %d - Free" +#~ msgstr "Slot %d - Libre" + +#~ msgid " SuperTux " +#~ msgstr " SuperTux " + +#~ msgid "" +#~ "\n" +#~ " Please see the file \"README.txt\" for more details.\n" +#~ msgstr "" +#~ "\n" +#~ " Por favor mira el fichero \"README.txt\" para más detalles.\n" diff --git a/basest/locale/fr.po b/basest/locale/fr.po new file mode 100644 index 000000000..62483f3ae --- /dev/null +++ b/basest/locale/fr.po @@ -0,0 +1,665 @@ +# translation of fr.po to Français +# This file is distributed under the same license as the PACKAGE package. +# Copyright (C) YEAR SuperTux Development Team. +# Frederic Rodrigo , 2004. +# Frederic Rodrigo , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: fr\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-10-20 14:06-0600\n" +"PO-Revision-Date: 2004-11-09 15:22+0100\n" +"Last-Translator: Frederic Rodrigo \n" +"Language-Team: Français\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.3.1\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "par " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "Niveau inversé verticalement !" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Statistiques des meilleurs niveaux" + +#: src/gameloop.cpp:670 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSE - Pressez P pour jouer" + +#: src/gameloop.cpp:675 +msgid "Playing: " +msgstr "Jouer : " + +#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +msgid "SCORE" +msgstr "SCORE" + +#: src/gameloop.cpp:855 +msgid "Press ESC To Return" +msgstr "Pressez ÉCHAP pour revenir" + +#: src/gameloop.cpp:860 +msgid "TIME's UP" +msgstr "TEMPS écoulé" + +#: src/gameloop.cpp:864 +msgid "TIME" +msgstr "TEMPS" + +#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +msgid "COINS" +msgstr "PIÈCES" + +#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 +#: src/worldmap.cpp:1137 +msgid "LIVES" +msgstr "VIES" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Résultat :" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "SCORE : %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#, c-format +msgid "COINS: %d" +msgstr "PIÈCES : %d" + +#: src/gameloop.cpp:956 +msgid "Slot" +msgstr "Slot" + +#: src/gameloop.cpp:956 +msgid "Free" +msgstr "Libre" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 +#: src/title.cpp:220 +msgid "Back" +msgstr "Retour" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "Fichier " + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "Titre " + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "Description" + +#: src/leveleditor.cpp:78 +msgid "Create" +msgstr "Créer" + +#: src/leveleditor.cpp:83 +msgid "Level Editor Menu" +msgstr "Menu de l'éditeur de niveaux" + +#: src/leveleditor.cpp:85 +msgid "Return to Level Editor" +msgstr "Retourner à l'éditeur de niveaux" + +#: src/leveleditor.cpp:86 +msgid "Create Level Subset" +msgstr "" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "" + +#: src/leveleditor.cpp:89 +msgid "Quit Level Editor" +msgstr "Quitter l'éditeur de niveaux" + +#: src/leveleditor.cpp:92 +msgid "Level Settings" +msgstr "Paramètres du niveau" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "Nom " + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "Auteur " + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "Largeur " + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "Hauteur " + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "Appliquer" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "Effacer" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "Trampoline" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "Platforme volante" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "Porte" + +#: src/leveleditor.cpp:146 +#, fuzzy +msgid "Edtit foreground tiles" +msgstr "Éditer les motifs d'avant plan" + +#: src/leveleditor.cpp:148 +#, fuzzy +msgid "Edit interactive tiles" +msgstr "Éditer les motifs interactifs" + +#: src/leveleditor.cpp:150 +#, fuzzy +msgid "Edit background tiles" +msgstr "Éditer les motifs de l'arrière plan" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "Secteur suivant" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "Secteur précédant" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "Niveau suivant" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "Niveau précédant" + +#: src/leveleditor.cpp:158 +msgid "Save level" +msgstr "Enregistrer le niveau" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "Tester le niveau" + +#: src/leveleditor.cpp:160 +msgid "Setup level" +msgstr "Paramètrer le niveau" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 +#: src/leveleditor.cpp:834 +msgid "Level not saved. Wanna to?" +msgstr "Le niveau n'a pas étais enregistré, que faire ?" + +#: src/leveleditor.cpp:357 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Le niveau %d n'existe pas, le créer ?" + +#: src/leveleditor.cpp:560 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Éditeur de niveaux" + +#: src/leveleditor.cpp:583 +msgid "F1 for help" +msgstr "F1 pour l'aide" + +#: src/leveleditor.cpp:585 +msgid "Choose a level subset" +msgstr "" + +#: src/leveleditor.cpp:769 +msgid "No more sectors exist. Create another?" +msgstr "Il n'y a plus de secteur. En créer un nouveau ?" + +#: src/leveleditor.cpp:921 +msgid "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:957 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:997 +msgid "- Level Editor's Help -" +msgstr "- Aide de l'éditeur de niveaux -" + +#: src/leveleditor.cpp:1001 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Appuyez sur une touche pour continuer - Page %d/%d" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Jouer" + +#: src/misc.cpp:94 src/title.cpp:112 +msgid "Contrib Levels" +msgstr "Contributions" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Options" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Crédits" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Quitter" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (non supporté)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "Plein écran" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "Son " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Musique " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "FPS " + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Touches " + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Joystick" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Touches" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Gauche" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Droite" + +#: src/misc.cpp:131 +msgid "Up/Activate" +msgstr "Monter/Activer" + +#: src/misc.cpp:132 +msgid "Down/Duck" +msgstr "Descendre/S'accroupir" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Sauter" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Tirer/Courir" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Joystick" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "Boutton A" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "Boutton B" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Enregistrer le jeu" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pause" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Continuer" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Abandonner le niveau" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Quitter le jeu" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Entrez votre nom :" + +#: src/player.cpp:1240 +#, c-format +msgid "Good! x%d" +msgstr "Bien ! x%d" + +#: src/player.cpp:1242 +#, c-format +msgid "Great! x%d" +msgstr "Excellant ! x%d" + +#: src/player.cpp:1244 +#, c-format +msgid "Awesome! x%d" +msgstr "Impressionnant ! x%d" + +#: src/player.cpp:1246 +#, c-format +msgid "Incredible! x%d" +msgstr "Incroyable ! x%d" + +#: src/player.cpp:1248 +#, c-format +msgid "Godlike! ;-) x%d" +msgstr "Tel un dieu ! ;-) x%d" + +#: src/player.cpp:1250 +#, c-format +msgid "Unbelievable!! x%d" +msgstr "Époustouflant !! x%d" + +#: src/statistics.cpp:113 +msgid "- Best Level Statistics -" +msgstr "- Statistiques des meilleurs niveaux -" + +#: src/statistics.cpp:117 +msgid "Max score:" +msgstr "Score max :" + +#: src/statistics.cpp:137 +msgid "Max coins collected:" +msgstr "Pièces max :" + +#: src/statistics.cpp:139 +msgid "Max fragging:" +msgstr "Frags max :" + +#: src/statistics.cpp:141 +msgid "Min time needed:" +msgstr "Temps min :" + +#: src/statistics.cpp:170 +#, c-format +msgid "Max score: %d" +msgstr "Score max : %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Pièces max : %d / %d" + +#: src/statistics.cpp:180 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Frags max : %d / %d" + +#: src/statistics.cpp:184 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Temps min : %d / %d" + +#: src/title.cpp:374 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" + +#: src/title.cpp:426 +msgid "Are you sure you want to delete slot" +msgstr "Êtes-vous sûr de vouloir supprimer le slot" + +#: src/worldmap.cpp:952 +msgid "GAMEOVER" +msgstr "GAMEOVER" + +#: src/worldmap.cpp:959 +msgid "Total Statistics" +msgstr "Statistiques globales" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Usage : %s [OPTIONS] FICHIER\n" +"\n" + +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Options de l'affichage :\n" +" -f, --fullscreen Démarre en mode plein écran.\n" +" -w, --window Démarre en mode fenêtre.\n" +" --opengl Utilise le support pour l'OpenGL s'il a étais " +"compilé.\n" +" --sdl Utilise le rendu logiciel SDL.\n" +"\n" +"Options du son :\n" +" --disable-sound Désactive le son s'il est supporté.\n" +" --disable-music Désactive la musique si elle est supporté.\n" +"\n" +"Autres options:\n" +" -j, --joystick NUM Utilise le joystick NUM (défaut: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Définit de quelle façon les bouttons du joystick\n" +" doivent être utilisés\n" +" --leveleditor Ouvre l'éditeur de niveau avec un fichier.\n" +" --worldmap Ouvre un fichier de carte du monde\n" +" --flip-levels Inverser le niveau verticalement.\n" +" -d, --datadir DIR Charge les données du jeu depuis DIR\n" +" (défaut: automatique)\n" +" --debug Active le mode debug, utile pour les développeurs.\n" +" --help Affiche un résumé des options de la ligne de\n" +" commande, la licence et les touches .\n" +" --usage Affiche un bref résumé des options de la ligne\n" +" de commande.\n" +" --version Affiche la version de SuperTux utilisé.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "Usage : %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-levels] FICHIER\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Oui" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "Non" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Monter" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Descendre" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Gauche" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Droite" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Entré" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Espace" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Maj Droite" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Maj Gauche" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Contrôle Droit" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Contrôle Gauche" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt Droit" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt Gauche" + diff --git a/basest/locale/it.po b/basest/locale/it.po new file mode 100644 index 000000000..2fc35a2a2 --- /dev/null +++ b/basest/locale/it.po @@ -0,0 +1,733 @@ +# translation of supertux.pot to Italian +# This file is distributed under the same license as the supertux package. +# Copyright (C) 2004 SuperTux Development Team. +# Iknos , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: it\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-10-20 14:06-0600\n" +"PO-Revision-Date: 2004-10-20 22:42+0200\n" +"Last-Translator: Iknos \n" +"Language-Team: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.9\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "da " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "Livello invertito verticalmente!" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Statistiche migliori del livello" + +#: src/gameloop.cpp:670 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSA - Premi 'P' per giocare" + +#: src/gameloop.cpp:675 +msgid "Playing: " +msgstr "Giocando: " + +#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +msgid "SCORE" +msgstr "PUNTI" + +#: src/gameloop.cpp:855 +msgid "Press ESC To Return" +msgstr "Premi ESC per ritornare" + +#: src/gameloop.cpp:860 +msgid "TIME's UP" +msgstr "IL TEMPO E' FINITO" + +#: src/gameloop.cpp:864 +msgid "TIME" +msgstr "TEMPO" + +#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +msgid "COINS" +msgstr "MONETE" + +#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 +#: src/worldmap.cpp:1137 +msgid "LIVES" +msgstr "VITE" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Risultato:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "PUNTI: %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#, c-format +msgid "COINS: %d" +msgstr "MONETE: %d" + +#: src/gameloop.cpp:956 +msgid "Slot" +msgstr "Slot" + +#: src/gameloop.cpp:956 +msgid "Free" +msgstr "Libero" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "Carica subset" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 +#: src/title.cpp:220 +msgid "Back" +msgstr "Indietro" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "Nuovo subset di livelli" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "Nome file " + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "Titolo " + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "Descrizione" + +#: src/leveleditor.cpp:78 +msgid "Create" +msgstr "Crea" + +#: src/leveleditor.cpp:83 +msgid "Level Editor Menu" +msgstr "Menu editor di livelli" + +#: src/leveleditor.cpp:85 +msgid "Return to Level Editor" +msgstr "Ritorna all'editor" + +#: src/leveleditor.cpp:86 +msgid "Create Level Subset" +msgstr "Crea subset di livelli" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "Carica subset di livelli" + +#: src/leveleditor.cpp:89 +msgid "Quit Level Editor" +msgstr "Esci dall'editor" + +#: src/leveleditor.cpp:92 +msgid "Level Settings" +msgstr "Impostazioni livello" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "Nome " + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "Autore " + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "Largh. " + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "Altezza" + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "Applica" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "Gomma" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "Trampolino" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "Piattaforma volante" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "Porta" + +#: src/leveleditor.cpp:146 +msgid "Edtit foreground tiles" +msgstr "Modifica piastrelle anteriori" + +#: src/leveleditor.cpp:148 +msgid "Edit interactive tiles" +msgstr "Modifica piastrelle interattive" + +#: src/leveleditor.cpp:150 +msgid "Edit background tiles" +msgstr "Modifica piastrelle posteriori" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "Prossimo settore" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "Settore precedente" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "Prossimo livello" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "Livello precedente" + +#: src/leveleditor.cpp:158 +msgid "Save level" +msgstr "Salva livello" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "Prova il livello" + +#: src/leveleditor.cpp:160 +msgid "Setup level" +msgstr "Configura livello" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 +#: src/leveleditor.cpp:834 +msgid "Level not saved. Wanna to?" +msgstr "Livello non salvato. Vuoi salvarlo?" + +#: src/leveleditor.cpp:357 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Il livello %d non esiste. Lo vuoi creare?" + +#: src/leveleditor.cpp:560 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Editor di livelli" + +#: src/leveleditor.cpp:583 +msgid "F1 for help" +msgstr "Premi F1 per aiuto" + +#: src/leveleditor.cpp:585 +msgid "Choose a level subset" +msgstr "Scegli un subset di livelli" + +#: src/leveleditor.cpp:769 +msgid "No more sectors exist. Create another?" +msgstr "Non esistono altri settori. Crearne un'altro?" + +# Questo e' l'editor di livelli integrato. E' stato costruito per essere intuitivo\n +# e semplice da usare.\n +# \n +# Per aprire un livello, per prima cosa +#: src/leveleditor.cpp:921 +msgid "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" + +#: src/leveleditor.cpp:957 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" + +#: src/leveleditor.cpp:997 +msgid "- Level Editor's Help -" +msgstr "- Guida all'editor di livelli -" + +#: src/leveleditor.cpp:1001 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Premi un tasto qualsiasi per continuare - Pagina %d su %d" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Inizia a giocare" + +#: src/misc.cpp:94 src/title.cpp:112 +msgid "Contrib Levels" +msgstr "Livelli aggiuntivi" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Opzioni" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Crediti" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Esci" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (non supportato)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "A tutto schermo" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "Suono " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Musica " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "Mostra FPS" + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Configura tasti" + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Configura Joystick" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Configurazione tastiera" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Sinistra" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Destra" + +#: src/misc.cpp:131 +msgid "Up/Activate" +msgstr "Su/Attivare" + +#: src/misc.cpp:132 +msgid "Down/Duck" +msgstr "Giu'/Abbassarsi" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Salto" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Potere/Corsa" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Configurazione Joystick" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "Pulstante A" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "Pulsante B" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Salva il gioco" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pausa" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Continua" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Chiudi il livello" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Chiudi il gioco" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Scrivi il tuo nome:" + +#: src/player.cpp:1240 +#, c-format +msgid "Good! x%d" +msgstr "Bene! x%d" + +#: src/player.cpp:1242 +#, c-format +msgid "Great! x%d" +msgstr "Grande! x%d" + +#: src/player.cpp:1244 +#, c-format +msgid "Awesome! x%d" +msgstr "Ottimo! x%d" + +#: src/player.cpp:1246 +#, c-format +msgid "Incredible! x%d" +msgstr "Incredibile! x%d" + +#: src/player.cpp:1248 +#, c-format +msgid "Godlike! ;-) x%d" +msgstr "DIVINO! ;-) x%d" + +# TOO much similiar to "Incredible!", 2 strings ago =) +#: src/player.cpp:1250 +#, c-format +msgid "Unbelievable!! x%d" +msgstr "Incredibile!! x%d" + +#: src/statistics.cpp:113 +msgid "- Best Level Statistics -" +msgstr "- Statistiche migliori del livello -" + +#: src/statistics.cpp:117 +msgid "Max score:" +msgstr "Punti max:" + +#: src/statistics.cpp:137 +msgid "Max coins collected:" +msgstr "Monete max:" + +#: src/statistics.cpp:139 +msgid "Max fragging:" +msgstr "Vittime max:" + +#: src/statistics.cpp:141 +msgid "Min time needed:" +msgstr "Tempo minimo impiegato:" + +#: src/statistics.cpp:170 +#, c-format +msgid "Max score: %d" +msgstr "Max punti: %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Max monete: %d / %d" + +#: src/statistics.cpp:180 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Max vittime: %d / %d" + +#: src/statistics.cpp:184 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Min tempo impiegato: %d / %d" + +# Updated year from 2003 to 2004 +#: src/title.cpp:374 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Questo gioco NON fornisce ALCUNA GARANZIA. E' software libero, e tu puoi\n" +"redistribuirlo sotto determinate condizioni; guarda il file COPYING\n" +"per maggiori informazioni.\n" + +#: src/title.cpp:426 +msgid "Are you sure you want to delete slot" +msgstr "Sei sicuro di voler cancellare lo slot" + +#: src/worldmap.cpp:952 +msgid "GAMEOVER" +msgstr "GAMEOVER" + +#: src/worldmap.cpp:959 +msgid "Total Statistics" +msgstr "Statistiche totali" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "Utilizzo: %s [OPZIONI] NOME_FILE\n" + +# --help Display a help message summarizing command-line options, license and game controls. +# Modified to Display this message +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Opzioni video:\n" +" -f, --fullscreen Avvia il gioco in modalita' tutto schermo. -w, --" +"window Avvia il gioco in una finestra.\n" +" --opengl Se il supporto OpenGL e' stato compilato, lo usa.\n" +" --sdl Usa il rendering software SDL.\n" +"\n" +"Opzioni audio:\n" +" --disable-sound Non usa il suono anche se il supporto audio e' stato " +"compilato.\n" +" --disable-music Come sopra, ma disabilita la musica.\n" +"\n" +"Opzioni varie:\n" +" -j, --joystick NUM Usa il joystick NUM (default: 0).\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Definisce come i pulsanti e le assi del joystick " +"vadano mappate.\n" +" --leveleditor Apre l'editor di livelli nel file specificato.\n" +" --worldmap Apre la mappa specificata.\n" +" --flip-levels Inverte i livelli dall'alto al basso.\n" +" -d, --datadir DIR Usa come directory data DIR (default: automatico).\n" +" --debug Attiva la modalità DEBUG, utile per gli sviluppatori.\n" +" --help Mostra questo messaggio.\n" +" --usage Mostra una breve guida all'uso delle opzioni da linea " +"di comando .\n" +" --version Mostra la versione di SuperTux che hai installata.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Utilizzo: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] " +"[--debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--" +"flip-levels] NOME_FILE\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Si" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "No" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Freccia su" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Freccia giu'" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Freccia sinistra" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Freccia destra" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Invio" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Spazio" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Shift destro" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Shift sinistro" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Ctrl destro" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Ctrl sinistro" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt destro" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt sinistro" diff --git a/basest/locale/messages.pot b/basest/locale/messages.pot new file mode 100644 index 000000000..9ab6388b3 --- /dev/null +++ b/basest/locale/messages.pot @@ -0,0 +1,555 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2005-05-07 11:47+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: src/worldmap.cpp:760 +msgid "GAMEOVER" +msgstr "" + +#: src/worldmap.cpp:763 src/game_session.cpp:799 +#, c-format +msgid "COINS: %d" +msgstr "" + +#: src/worldmap.cpp:768 +msgid "Total Statistics" +msgstr "" + +#: src/worldmap.cpp:898 src/game_session.cpp:720 +msgid "SCORE" +msgstr "" + +#: src/worldmap.cpp:902 src/game_session.cpp:741 src/game_session.cpp:742 +msgid "COINS" +msgstr "" + +#: src/worldmap.cpp:923 src/worldmap.cpp:924 src/game_session.cpp:763 +#: src/game_session.cpp:764 +msgid "LIVES" +msgstr "" + +#: src/misc.cpp:79 src/misc.cpp:98 +msgid "Start Game" +msgstr "" + +#: src/misc.cpp:80 src/title.cpp:122 +msgid "Contrib Levels" +msgstr "" + +#: src/misc.cpp:81 src/misc.cpp:86 src/misc.cpp:111 src/misc.cpp:118 +msgid "Options" +msgstr "" + +#: src/misc.cpp:82 src/leveleditor.cpp:578 +msgid "Level Editor" +msgstr "" + +#: src/misc.cpp:83 +msgid "Credits" +msgstr "" + +#: src/misc.cpp:84 +msgid "Quit" +msgstr "" + +#: src/misc.cpp:88 +msgid "Fullscreen" +msgstr "" + +#: src/misc.cpp:89 +msgid "Sound" +msgstr "" + +#: src/misc.cpp:90 +msgid "Music" +msgstr "" + +#: src/misc.cpp:91 +msgid "Setup Keys" +msgstr "" + +#: src/misc.cpp:93 +msgid "Setup Joystick" +msgstr "" + +#: src/misc.cpp:96 src/misc.cpp:106 src/leveleditor.cpp:86 +#: src/leveleditor.cpp:96 src/title.cpp:141 src/title.cpp:214 +#: src/control/joystickkeyboardcontroller.cpp:539 +#: src/control/joystickkeyboardcontroller.cpp:623 +msgid "Back" +msgstr "" + +#: src/misc.cpp:108 src/misc.cpp:115 +msgid "Pause" +msgstr "" + +#: src/misc.cpp:110 src/misc.cpp:117 +msgid "Continue" +msgstr "" + +#: src/misc.cpp:113 +msgid "Abort Level" +msgstr "" + +#: src/misc.cpp:120 +msgid "Quit Game" +msgstr "" + +#: src/leveleditor.cpp:80 +msgid "Load Subset" +msgstr "" + +#: src/leveleditor.cpp:89 +msgid "New Level Subset" +msgstr "" + +#: src/leveleditor.cpp:91 +msgid "Filename " +msgstr "" + +#: src/leveleditor.cpp:92 +msgid "Title " +msgstr "" + +#: src/leveleditor.cpp:93 +msgid "Description" +msgstr "" + +#: src/leveleditor.cpp:94 +msgid "Create" +msgstr "" + +#: src/leveleditor.cpp:99 +msgid "Level Editor Menu" +msgstr "" + +#: src/leveleditor.cpp:101 +msgid "Return to Level Editor" +msgstr "" + +#: src/leveleditor.cpp:102 +msgid "Create Level Subset" +msgstr "" + +#: src/leveleditor.cpp:103 +msgid "Load Level Subset" +msgstr "" + +#: src/leveleditor.cpp:105 +msgid "Quit Level Editor" +msgstr "" + +#: src/leveleditor.cpp:108 +msgid "Level Settings" +msgstr "" + +#: src/leveleditor.cpp:110 +msgid "Name " +msgstr "" + +#: src/leveleditor.cpp:111 +msgid "Author " +msgstr "" + +#: src/leveleditor.cpp:112 +msgid "Width " +msgstr "" + +#: src/leveleditor.cpp:113 +msgid "Height " +msgstr "" + +#: src/leveleditor.cpp:115 +msgid "Apply" +msgstr "" + +#: src/leveleditor.cpp:123 +msgid "Eraser" +msgstr "" + +#: src/leveleditor.cpp:150 +msgid "Edtit foreground tiles" +msgstr "" + +#: src/leveleditor.cpp:152 +msgid "Edit interactive tiles" +msgstr "" + +#: src/leveleditor.cpp:154 +msgid "Edit background tiles" +msgstr "" + +#: src/leveleditor.cpp:158 +msgid "Next sector" +msgstr "" + +#: src/leveleditor.cpp:159 +msgid "Prevous sector" +msgstr "" + +#: src/leveleditor.cpp:160 +msgid "Next level" +msgstr "" + +#: src/leveleditor.cpp:161 +msgid "Prevous level" +msgstr "" + +#: src/leveleditor.cpp:162 +msgid "Save level" +msgstr "" + +#: src/leveleditor.cpp:163 +msgid "Test level" +msgstr "" + +#: src/leveleditor.cpp:164 +msgid "Setup level" +msgstr "" + +#: src/leveleditor.cpp:246 src/leveleditor.cpp:742 src/leveleditor.cpp:768 +#: src/leveleditor.cpp:846 +msgid "Level not saved. Wanna to?" +msgstr "" + +#: src/leveleditor.cpp:373 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "" + +#: src/leveleditor.cpp:601 +msgid "F1 for help" +msgstr "" + +#: src/leveleditor.cpp:603 +msgid "Choose a level subset" +msgstr "" + +#: src/leveleditor.cpp:786 +msgid "No more sectors exist. Create another?" +msgstr "" + +#: src/leveleditor.cpp:940 +msgid "" +"This is the built-in level editor. Its aim is to be intuitive\n" +"and simple to use, so it should be pretty straightforward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking at the level. To scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom the level in/out.\n" +"\n" +"You probably already noticed those floating groups of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts. You can find them by pressing the Right mouse button on\n" +"a button. That will also show what that button does.\n" +"Groups of buttons can also be moved around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons does, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger group\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:976 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Levels have three tiles layers:\n" +"Foreground - tiles are drawn on top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn underneath everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"Last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, including resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"PS: If you are looking for something more powerful, you might like to\n" +"try FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:1016 +msgid "- Level Editor's Help -" +msgstr "" + +#: src/leveleditor.cpp:1020 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "" + +#: src/title.cpp:341 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you " +"are welcome to\n" +"redistribute it under certain conditions; see the file COPYING for details.\n" +msgstr "" + +#: src/title.cpp:402 +msgid "Are you sure you want to delete slot" +msgstr "" + +#: src/statistics.cpp:111 +msgid "- Best Level Statistics -" +msgstr "" + +#: src/statistics.cpp:115 +#, c-format +msgid "Max score:" +msgstr "" + +#: src/statistics.cpp:135 +#, c-format +msgid "Max coins collected:" +msgstr "" + +#: src/statistics.cpp:137 +#, c-format +msgid "Max fragging:" +msgstr "" + +#: src/statistics.cpp:139 +#, c-format +msgid "Min time needed:" +msgstr "" + +#: src/statistics.cpp:168 +#, c-format +msgid "Max score: %d" +msgstr "" + +#: src/statistics.cpp:174 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "" + +#: src/statistics.cpp:178 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "" + +#: src/statistics.cpp:182 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "" + +#: src/game_session.cpp:210 +msgid "contributed by " +msgstr "" + +#: src/game_session.cpp:215 +msgid "Best Level Statistics" +msgstr "" + +#: src/game_session.cpp:468 +msgid "PAUSE - Press 'P' To Play" +msgstr "" + +#: src/game_session.cpp:471 +msgid "Playing: " +msgstr "" + +#: src/game_session.cpp:724 +msgid "Press ESC To Return" +msgstr "" + +#: src/game_session.cpp:729 +msgid "TIME's UP" +msgstr "" + +#: src/game_session.cpp:734 +msgid "TIME" +msgstr "" + +#: src/game_session.cpp:793 +msgid "Result:" +msgstr "" + +#: src/game_session.cpp:796 +#, c-format +msgid "SCORE: %d" +msgstr "" + +#: src/game_session.cpp:826 +msgid "Slot" +msgstr "" + +#: src/game_session.cpp:827 +msgid "Free" +msgstr "" + +#: src/main.cpp:141 +#, c-format +msgid "" +"Usage: %s [OPTIONS] LEVELFILE\n" +"\n" +msgstr "" + +#: src/main.cpp:143 +#, c-format +msgid "" +"Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" -g, --geometry WIDTHxHEIGHT Run SuperTux in give resolution\n" +" --help Show this help message\n" +" --version Display SuperTux version and quit\n" +"\n" +msgstr "" + +#: src/gui/menu.cpp:68 +msgid "Yes" +msgstr "" + +#: src/gui/menu.cpp:69 +msgid "No" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:530 +msgid "Keyboard Setup" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:532 +msgid "Up" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:533 +msgid "Down" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:534 +msgid "Left" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:535 +msgid "Right" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:536 +#: src/control/joystickkeyboardcontroller.cpp:616 +msgid "Jump" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:537 +#: src/control/joystickkeyboardcontroller.cpp:617 +msgid "Shoot/Run" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:551 +#: src/control/joystickkeyboardcontroller.cpp:634 +msgid "None" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:553 +msgid "Up cursor" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:555 +msgid "Down cursor" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:557 +msgid "Left cursor" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:559 +msgid "Right cursor" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:561 +msgid "Return" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:563 +msgid "Space" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:565 +msgid "Right Shift" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:567 +msgid "Left Shift" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:569 +msgid "Right Control" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:571 +msgid "Left Control" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:573 +msgid "Right Alt" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:575 +msgid "Left Alt" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:585 +msgid "Press Key" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:613 +msgid "Joystick Setup" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:618 +msgid "Pause/Menu" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:620 +msgid "No Joysticks found" +msgstr "" + +#: src/control/joystickkeyboardcontroller.cpp:645 +msgid "Press Button" +msgstr "" diff --git a/basest/locale/nl.po b/basest/locale/nl.po new file mode 100644 index 000000000..4cf927742 --- /dev/null +++ b/basest/locale/nl.po @@ -0,0 +1,753 @@ +# Dutch translation of SuperTux. +# Copyright (C) YEAR SuperTux Development Team +# This file is distributed under the same license as the PACKAGE package. +# Frank van der Loo , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: SuperTux 0.1.1\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-11-10 22:38+0100\n" +"PO-Revision-Date: 2004-06-07 21:48+0100\n" +"Last-Translator: Frank van der Loo \n" +"Language-Team: Dutch \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=iso-8859-1\n" +"Content-Transfer-Encoding: 8bit\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "door " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "Level Ondersteboven!" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Beste Level Statistieken" + +#: src/gameloop.cpp:687 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSE - Druk op 'P' Om Verder Te Gaan" + +#: src/gameloop.cpp:692 +#, c-format +msgid "Playing: " +msgstr "Level: " + +#: src/gameloop.cpp:867 src/worldmap.cpp:1105 +msgid "SCORE" +msgstr "SCORE" + +#: src/gameloop.cpp:872 +msgid "Press ESC To Return" +msgstr "Druk op ESC Om Terug Te Gaan" + +#: src/gameloop.cpp:877 +msgid "TIME's UP" +msgstr "TIJD is OM" + +#: src/gameloop.cpp:881 +msgid "TIME" +msgstr "TIJD" + +#: src/gameloop.cpp:888 src/gameloop.cpp:889 src/worldmap.cpp:1109 +msgid "COINS" +msgstr "MUNTEN" + +#: src/gameloop.cpp:910 src/gameloop.cpp:911 src/worldmap.cpp:1130 +#: src/worldmap.cpp:1131 +msgid "LIVES" +msgstr "LEVENS" + +#: src/gameloop.cpp:933 +msgid "Result:" +msgstr "Resultaat:" + +#: src/gameloop.cpp:936 +#, c-format +msgid "SCORE: %d" +msgstr "SCORE: %d" + +#: src/gameloop.cpp:939 src/worldmap.cpp:949 +#, c-format +msgid "COINS: %d" +msgstr "MUNTEN: %d" + +#: src/gameloop.cpp:973 +msgid "Slot" +msgstr "Slot" + +#: src/gameloop.cpp:973 +msgid "Free" +msgstr "Vrij" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "Laad Subset" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:156 +#: src/title.cpp:248 +msgid "Back" +msgstr "Terug" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "Nieuwe Level Subset" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "Bestandsnaam " + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "Titel " + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "Beschrijving" + +#: src/leveleditor.cpp:78 +msgid "Create" +msgstr "Aanmaken" + +#: src/leveleditor.cpp:83 +msgid "Level Editor Menu" +msgstr "Level Bewerker Menu" + +#: src/leveleditor.cpp:85 +msgid "Return to Level Editor" +msgstr "Terug naar Level Bewerker" + +#: src/leveleditor.cpp:86 +msgid "Create Level Subset" +msgstr "Maak Level Subset" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "Laad Level Subset" + +#: src/leveleditor.cpp:89 +msgid "Quit Level Editor" +msgstr "Level Bewerker Afsluiten" + +#: src/leveleditor.cpp:92 +msgid "Level Settings" +msgstr "Level Instellingen" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "Naam " + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "Auteur " + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "Breedte " + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "Hoogte " + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "Toepassen" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "Gum" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "Trampoline" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "Vliegend Platform" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "Deur" + +#: src/leveleditor.cpp:146 +msgid "Edtit foreground tiles" +msgstr "Bewerk voorgrond tegels" + +#: src/leveleditor.cpp:148 +msgid "Edit interactive tiles" +msgstr "Bewerk interactieve tegels" + +#: src/leveleditor.cpp:150 +msgid "Edit background tiles" +msgstr "Bewerk achtergrond tegels" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "Volgende sector" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "Vorige sector" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "Volgend level" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "Vorig level" + +#: src/leveleditor.cpp:158 +msgid "Save level" +msgstr "Bewaar level" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "Test level" + +#: src/leveleditor.cpp:160 +msgid "Setup level" +msgstr "Level Instellen" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:727 src/leveleditor.cpp:752 +#: src/leveleditor.cpp:840 +msgid "Level not saved. Wanna to?" +msgstr "Level niet bewaard. Wilt u het bewaren?" + +#: src/leveleditor.cpp:366 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Level %d bestaat niet. Aanmaken?" + +#: src/leveleditor.cpp:569 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Level Bewerker" + +#: src/leveleditor.cpp:592 +msgid "F1 for help" +msgstr "F1 voor help" + +#: src/leveleditor.cpp:594 +msgid "Choose a level subset" +msgstr "Kies een level subset" + +#: src/leveleditor.cpp:778 +msgid "No more sectors exist. Create another?" +msgstr "Er bestaan geen andere sectoren meer. Een andere aanmaken?" + +#: src/leveleditor.cpp:928 +msgid "" +"This is the built-in level editor. Its aim is to be intuitive\n" +"and simple to use, so it should be pretty straightforward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking at the level. To scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom the level in/out.\n" +"\n" +"You probably already noticed those floating groups of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts. You can find them by pressing the Right mouse button on\n" +"a button. That will also show what that button does.\n" +"Groups of buttons can also be moved around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons does, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger group\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" +"Dit is de ingebouwde level bewerker. Zijn doel is om intuitief\n" +"en simpel te gebruiken te zijn, dus zou het vrij duidelijk moeten zijn.\n" +"\n" +"Om een level te openen, moet u eerst een level subset selecteren uit\n" +"het menu (of uw eigen subset maken).\n" +"Een level subset is simpelweg een verzameling levels.\n" +"Ze kunnen gespeeld worden via het Contrib menu.\n" +"\n" +"Om het menu te krijgen vanuit de level bewerker, druk op Esc.\n" +"\n" +"U kijkt nu naar de level. Om er in te scrollen, druk\n" +"op de rechter muisknop en sleep de muis. Het beweegt net als in\n" +"een strategisch spel.\n" +"U kunt ook de pijltjes toetsen en Page Up/Down gebruiken.\n" +"\n" +"'+' en '-' toetsen kunnen gebruikt worden om in/uit te zoomen.\n" +"\n" +"U heeft waarschijnlijk de zwevende groepen knoppen al opgemerkt.\n" +"Elk heeft een ander doel. Om een bepaalde knop te selecteren klik\n" +"er op met de linker muisknop. Een aantal knoppen hebben sneltoetsen.\n" +"U kunt ze vinden door met de rechter muisknop op een knop te klikken.\n" +"Dat laat ook zien wat die knop doet.\n" +"Groepen knoppen kunnen ook verplaatst worden door ze te slepen,\n" +"terwijl u de linker muisknop ingedrukt houdt.\n" +"\n" +"Laten we wat leren over wat elke groep knoppen doet, OK?\n" +"\n" +"Om te beginnen met tegels en objecten te plaatsen gebruikt u de grote groep\n" +"knoppen. Elke knop is een andere tegel. Om het in de level te plaatsen,\n" +"klikt u er op en klikt met de linker muisknop in de level.\n" +"U kunt ook tegels kopieren in de level met de middelste muisknop.\n" +"Gebruik de muiswiel om door die groep knoppen te scrollen. U vindt\n" +"vijanden en spel objecten onderin.\n" + +#: src/leveleditor.cpp:964 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Levels have three tiles layers:\n" +"Foreground - tiles are drawn on top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn underneath everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"Last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, including resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"PS: If you are looking for something more powerful, you might like to\n" +"try FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" +"De Voorgrond/Interactieve/Achtergrond knoppen kunnen gebruikt worden\n" +"om de desbetreffende laag te zien en te bewerken. Levels hebben lagen van\n" +"drie tegels:\n" +"Voorgrond - tegels die over alles getekend worden en geen contact hebben\n" +"met de speler.\n" +"Interactief - dit zijn de tegels die contact hebben met de speler.\n" +"Achtergrond - tegels die onder alles getekend worden en geen contact hebben\n" +"met de speler.\n" +"De niet geselecteerde lagen worden half-doorzichtig getekend.\n" +"\n" +"Ten slotte, de groep knoppen die over is, is bedoeld om\n" +"gerelateerde acties met de level uit te voeren.\n" +"Van links naar rechts:\n" +"Mini pijlen - kunnen gebruikt worden om andere sectoren te kiezen.\n" +"Sectoren zijn mini-levels, zeg maar, die toegankelijk zijn via een deur.\n" +"Grote pijlen - kies een ander level in dezelfde level subset.\n" +"Diskette - bewaar de level\n" +"Tux - test de level\n" +"Gereedschap - stel een aantal instellingen van de level in, waaronder de grootte.\n" +"\n" +"We zijn bij het einde van deze Howto aanbeland.\n" +"\n" +"Vergeet niet om ons een aantal coole levels te sturen. :)\n" +"\n" +"Veel plezier,\n" +" SuperTux ontwikkel team\n" +"\n" +"PS: Als u iets krachtigers zoekt, wilt u misschien FlexLay proberen.\n" +"FlexLay is een level bewerker die een aantal spellen ondersteunt,\n" +"waaronder SuperTux. Het is een onafhankelijk project.\n" +"Website: http://pingus.seul.org/~grumbel/flexlay/" + +#: src/leveleditor.cpp:1004 +msgid "- Level Editor's Help -" +msgstr "- Level Bewerkers Help -" + +#: src/leveleditor.cpp:1008 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Druk op een toets om verder te gaan - Pagina %d/%d" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Spel Starten" + +#: src/misc.cpp:94 src/title.cpp:126 +msgid "Contrib Levels" +msgstr "Contrib Levels" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Opties" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Credits" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Afsluiten" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (niet ondersteund)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "Volledig scherm" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "Geluid " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Muziek " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "Toon FPS " + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Toetsen Instellen" + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Joystick Instellen" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Toetsenbord Instellen" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Naar links" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Naar rechts" + +#: src/misc.cpp:131 +msgid "Up/Activate" +msgstr "Omhoog/Activeer" + +#: src/misc.cpp:132 +msgid "Down/Duck" +msgstr "Omlaag/Buk" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Spring" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Kracht/Rennen" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Joystick Instellen" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "A knop" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "B knop" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Bewaar Spel" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pause" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Verder gaan" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Level Afbreken" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Spel Afsluiten" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Voer uw naam in:" + +#: src/player.cpp:361 +#, c-format +msgid "New max combo: %d" +msgstr "Nieuwe max combo: %d" + +#: src/statistics.cpp:113 +msgid "- Best Level Statistics -" +msgstr "- Beste Level Statistieken -" + +#: src/statistics.cpp:117 +#, c-format +msgid "Max score:" +msgstr "Max score:" + +#: src/statistics.cpp:137 +#, c-format +msgid "Max coins collected:" +msgstr "Max munten verzameld:" + +#: src/statistics.cpp:139 +#, c-format +msgid "Max fragging:" +msgstr "Max fragging:" + +#: src/statistics.cpp:141 +#, c-format +msgid "Min time needed:" +msgstr "Min benodigde tijd:" + +#: src/statistics.cpp:170 +#, c-format +msgid "Max score: %d" +msgstr "Max score: %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Max munten verzameld: %d / %d" + +#: src/statistics.cpp:180 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Max fragging %d / %d" + +#: src/statistics.cpp:184 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Min benodigde tijd: %d / %d" + +#: src/title.cpp:387 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright (C) 2003 SuperTux Devel Team\n" +"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n" +"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n" +"voor details.\n" + +#: src/title.cpp:441 +msgid "Are you sure you want to delete slot" +msgstr "Weet u zeker dat u slot wilt verwijderen?" + +#: src/worldmap.cpp:946 +msgid "GAMEOVER" +msgstr "GAMEOVER" + +#: src/worldmap.cpp:953 +msgid "Total Statistics" +msgstr "Totale Statistieken" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Gebruik: %s [OPTIES] BESTANDSNAAM\n" +"\n" + +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Beeld Opties:\n" +" -f, --fullscreen Draai in volledig scherm.\n" +" -w, --windows Draai in venster.\n" +" --opengl Als OpenGL ondersteuning is meegecompileerd, " +"dan vertelt dit\n" +" SuperTux om er gebruik van te maken.\n" +" --sdl Gebruik SDL voor het renderen\n" +"\n" +"Geluid Opties:\n" +" --disable-sound Als geluidsondersteuning is meegecompileerd, dan " +"schakelt dit\n" +" het geluid uit voor deze sessie van het spel.\n" +" --disable-music Zoals hierboven, maar dit schakelt de muziek uit.\n" +"\n" +"Overige Opties:\n" +" -j, --joystick NUM Gebruik joystick NUM (standaard: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Defineert hoe de joystick knoppen en assen gebruikt " +"worden\n" +" --leveleditor Opent de leveleditor in een bestand. (Werkt alleen als " +"een bestand is opgegeven.)\n" +" --worldmap Opent het gespecificeerde worldmap bestand.\n" +" --flip-levels Draai levels ondersteboven.\n" +" -d, --datadir DIR Laad Spel data uit DIR (standaard: automatisch)\n" +" --debug Schakelt de debug-modus in, wat nuttig is voor " +"ontwikkelaars.\n" +" --help Toon een help bericht waarin de opties,\n" +" licentie en besturing worden getoond.\n" +" --usage Toon een kort bericht waarin de opties worden " +"opgesomd.\n" +" --version Toon de versie van SuperTux die u heeft.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Gebruik: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] BESTANDSNAAM\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Ja" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "Nee" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Pijltje omhoom" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Pijltje omlaag" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Pijltje naar links" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Pijltje naar rechts" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Enter" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Spatiebalk" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Rechter Shift toets" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Linker Shift toets" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Rechter Control toets" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Linker Control toets" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Rechter Alt toets" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Linker Alt toets" + +msgid "Slot %d - Savegame" +msgstr "Slot %d - Bewaard spel" + +msgid "Slot %d - Free" +msgstr "Slot %d - Vrij" + +msgid " SuperTux " +msgstr " SuperTux " + +msgid "" +"\n" +" Please see the file \"README.txt\" for more details.\n" +msgstr "" +"\n" +" Lees a.u.b. het bestand \"README.txt\" voor meer details.\n" + +msgid " SuperTux " +msgstr " SuperTux " + +msgid "" +"\n" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"\n" +"Copyright (C) 2003 SuperTux Devel Team\n" +"Dit spel komt ZONDER ENIGE GARANTIE. Dit is vrije software, en u\n" +"mag het verspreiden onder bepaalde voorwaarden; bekijk het bestand COPYING\n" +"voor details.\n" + +#~ msgid "Good! x%d" +#~ msgstr "Goed! x%d" + +#~ msgid "Great! x%d" +#~ msgstr "Geweldig! x%d" diff --git a/basest/locale/nn.po b/basest/locale/nn.po new file mode 100644 index 000000000..68594d18f --- /dev/null +++ b/basest/locale/nn.po @@ -0,0 +1,506 @@ +# Translation of nn to Norwegian Nynorsk +# translation of nn.po to Norwegian Nynorsk +# This file is distributed under the same license as the PACKAGE package. +# Copyright (C) YEAR SuperTux Development Team. +# Karl Ove Hufthammer , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: nn\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2004-12-07 18:49+0100\n" +"PO-Revision-Date: 2004-12-10 17:54+0100\n" +"Last-Translator: Karl Ove Hufthammer \n" +"Language-Team: Norwegian Nynorsk \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.9\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: src/gameloop.cpp:204 +msgid "contributed by " +msgstr "Laga av " + +#: src/gameloop.cpp:209 +msgid "Best Level Statistics" +msgstr "Brettrekordar" + +#: src/gameloop.cpp:646 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSE – Trykk «P» for Ã¥ halda fram" + +#: src/gameloop.cpp:651 +#, c-format +msgid "Playing: " +msgstr "Brett: " + +#: src/gameloop.cpp:843 src/worldmap.cpp:963 +msgid "SCORE" +msgstr "POENG" + +#: src/gameloop.cpp:848 +msgid "Press ESC To Return" +msgstr "Trykk «Escape» for Ã¥ gÃ¥ tilbake" + +#: src/gameloop.cpp:853 +msgid "TIME's UP" +msgstr "DU HAR BRUKT OPP TIDA" + +#: src/gameloop.cpp:858 +msgid "TIME" +msgstr "TID" + +#: src/gameloop.cpp:865 src/gameloop.cpp:866 src/worldmap.cpp:967 +msgid "COINS" +msgstr "MYNTAR" + +#: src/gameloop.cpp:887 src/gameloop.cpp:888 src/worldmap.cpp:988 +#: src/worldmap.cpp:989 +msgid "LIVES" +msgstr "LIV" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Resultat:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "POENG: %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:805 +#, c-format +msgid "COINS: %d" +msgstr "MYNTAR: %d" + +#: src/gameloop.cpp:950 +msgid "Slot" +msgstr "Plass" + +#: src/gameloop.cpp:951 +msgid "Free" +msgstr "Ledig" + +#: src/leveleditor.cpp:61 +msgid "Load Subset" +msgstr "Hent del" + +#: src/leveleditor.cpp:67 src/leveleditor.cpp:77 src/misc.cpp:129 +#: src/misc.cpp:140 src/misc.cpp:153 src/misc.cpp:164 src/title.cpp:143 +#: src/title.cpp:216 +msgid "Back" +msgstr "Tilbake" + +#: src/leveleditor.cpp:70 +msgid "New Level Subset" +msgstr "Ny brettdel" + +#: src/leveleditor.cpp:72 +msgid "Filename " +msgstr "Filenamn " + +#: src/leveleditor.cpp:73 +msgid "Title " +msgstr "Tittel " + +#: src/leveleditor.cpp:74 +msgid "Description" +msgstr "Skildring" + +#: src/leveleditor.cpp:75 +msgid "Create" +msgstr "Lag" + +#: src/leveleditor.cpp:80 +msgid "Level Editor Menu" +msgstr "Brettlagingsmeny" + +#: src/leveleditor.cpp:82 +msgid "Return to Level Editor" +msgstr "Tilbake til brettlaging" + +#: src/leveleditor.cpp:83 +msgid "Create Level Subset" +msgstr "Lag brettdel" + +#: src/leveleditor.cpp:84 +msgid "Load Level Subset" +msgstr "Opna brettdel" + +#: src/leveleditor.cpp:86 +msgid "Quit Level Editor" +msgstr "Avslutt brettlaging" + +#: src/leveleditor.cpp:89 +msgid "Level Settings" +msgstr "Brettval" + +#: src/leveleditor.cpp:91 +msgid "Name " +msgstr "Namn " + +#: src/leveleditor.cpp:92 +msgid "Author " +msgstr "Forfattar" + +#: src/leveleditor.cpp:93 +msgid "Width " +msgstr "Breidd " + +#: src/leveleditor.cpp:94 +msgid "Height " +msgstr "Høgd " + +#: src/leveleditor.cpp:96 +msgid "Apply" +msgstr "Bruk" + +#: src/leveleditor.cpp:104 +msgid "Eraser" +msgstr "Viskelêr" + +#: src/leveleditor.cpp:136 +msgid "Trampoline" +msgstr "Trampoline" + +#: src/leveleditor.cpp:137 +msgid "Flying Platform" +msgstr "Flyande plattform" + +#: src/leveleditor.cpp:141 +msgid "Edtit foreground tiles" +msgstr "Endra forgrunnsflis" + +#: src/leveleditor.cpp:143 +msgid "Edit interactive tiles" +msgstr "Endra interaktive fliser" + +#: src/leveleditor.cpp:145 +msgid "Edit background tiles" +msgstr "Endra bakgrunnsfliser" + +#: src/leveleditor.cpp:149 +msgid "Next sector" +msgstr "Ny sektor" + +#: src/leveleditor.cpp:150 +msgid "Prevous sector" +msgstr "Førre sektor" + +#: src/leveleditor.cpp:151 +msgid "Next level" +msgstr "Neste brett" + +#: src/leveleditor.cpp:152 +msgid "Prevous level" +msgstr "Førre brett" + +#: src/leveleditor.cpp:153 +msgid "Save level" +msgstr "Lagra brett" + +#: src/leveleditor.cpp:154 +msgid "Test level" +msgstr "Prøv brett" + +#: src/leveleditor.cpp:155 +msgid "Setup level" +msgstr "Set opp brett" + +#: src/leveleditor.cpp:237 src/leveleditor.cpp:727 src/leveleditor.cpp:752 +#: src/leveleditor.cpp:841 +msgid "Level not saved. Wanna to?" +msgstr "Brettet er ikkje lagra. Ønskjer du Ã¥ lagra det?" + +#: src/leveleditor.cpp:363 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Brettet «%d» finst ikkje? Vil du laga det?" + +#: src/leveleditor.cpp:562 src/misc.cpp:100 +msgid "Level Editor" +msgstr "Lag brett" + +#: src/leveleditor.cpp:585 +msgid "F1 for help" +msgstr "«F1» for hjelp" + +#: src/leveleditor.cpp:587 +msgid "Choose a level subset" +msgstr "Vel brettdel" + +#: src/leveleditor.cpp:778 +msgid "No more sectors exist. Create another?" +msgstr "Det finst ikkje fleire sektorar. Vil du laga ein ny?" + +#: src/leveleditor.cpp:936 +msgid "" +"This is the built-in level editor. Its aim is to be intuitive\n" +"and simple to use, so it should be pretty straightforward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking at the level. To scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom the level in/out.\n" +"\n" +"You probably already noticed those floating groups of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts. You can find them by pressing the Right mouse button on\n" +"a button. That will also show what that button does.\n" +"Groups of buttons can also be moved around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons does, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger group\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" + +#: src/leveleditor.cpp:972 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Levels have three tiles layers:\n" +"Foreground - tiles are drawn on top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn underneath everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"Last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, including resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"PS: If you are looking for something more powerful, you might like to\n" +"try FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" + +#: src/leveleditor.cpp:1012 +msgid "- Level Editor's Help -" +msgstr "– Hjelp for brettlaging –" + +#: src/leveleditor.cpp:1016 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Trykk pÃ¥ ein tast for Ã¥ halda fram – side %d av %d" + +#: src/misc.cpp:97 src/misc.cpp:156 +msgid "Start Game" +msgstr "Start spelet" + +#: src/misc.cpp:98 src/title.cpp:124 +msgid "Contrib Levels" +msgstr "Andre brett" + +#: src/misc.cpp:99 src/misc.cpp:104 src/misc.cpp:179 src/misc.cpp:186 +msgid "Options" +msgstr "Oppsett" + +#: src/misc.cpp:101 +msgid "Credits" +msgstr "Rulletekst" + +#: src/misc.cpp:102 +msgid "Quit" +msgstr "Avslutt" + +#: src/misc.cpp:107 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:109 +msgid "OpenGL (not supported)" +msgstr "OpenGL (ikkje støtta)" + +#: src/misc.cpp:111 +msgid "Fullscreen" +msgstr "Fullskjerm " + +#: src/misc.cpp:114 src/misc.cpp:119 +msgid "Sound " +msgstr "Lyd " + +#: src/misc.cpp:115 src/misc.cpp:120 +msgid "Music " +msgstr "Musikk " + +#: src/misc.cpp:122 +msgid "Show FPS " +msgstr "Vis FPS " + +#: src/misc.cpp:123 +msgid "Setup Keys" +msgstr "Speltastar" + +#: src/misc.cpp:126 +msgid "Setup Joystick" +msgstr "Styrespak" + +#: src/misc.cpp:131 +msgid "Keyboard Setup" +msgstr "Tastaturoppsett" + +#: src/misc.cpp:133 +msgid "Left move" +msgstr "Venstre" + +#: src/misc.cpp:134 +msgid "Right move" +msgstr "Høgre" + +#: src/misc.cpp:135 +msgid "Up/Activate" +msgstr "Opp/bruk" + +#: src/misc.cpp:136 +msgid "Down/Duck" +msgstr "Ned/dukk" + +#: src/misc.cpp:137 +msgid "Jump" +msgstr "Hopp" + +#: src/misc.cpp:138 +msgid "Power/Run" +msgstr "Kraft/spring" + +#: src/misc.cpp:144 +msgid "Joystick Setup" +msgstr "Styrespakoppsett" + +#: src/misc.cpp:148 +msgid "A button" +msgstr "Knapp A" + +#: src/misc.cpp:149 +msgid "B button" +msgstr "Knapp B" + +#: src/misc.cpp:166 +msgid "Save Game" +msgstr "Lagra spel" + +#: src/misc.cpp:176 src/misc.cpp:183 +msgid "Pause" +msgstr "Pause" + +#: src/misc.cpp:178 src/misc.cpp:185 +msgid "Continue" +msgstr "Hald fram" + +#: src/misc.cpp:181 +msgid "Abort Level" +msgstr "Avbryt brett" + +#: src/misc.cpp:188 +msgid "Quit Game" +msgstr "Avslutt spel" + +#: src/misc.cpp:190 +msgid "Enter your name:" +msgstr "Skriv inn namnet ditt:" + +#: src/title.cpp:351 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright © 2003 SuperTux-laget.\n" +"Dette spelet kjem heilt utan nokon garantiar. Det er fri programvare,\n" +"og du kan kopiera det til andre under visse vilkÃ¥r. SjÃ¥ fila «COPYING»\n" +"for meir informasjon.\n" + +#: src/title.cpp:408 +msgid "Are you sure you want to delete slot" +msgstr "Er du sikker pÃ¥ at du vil sletta plass" + +#: src/worldmap.cpp:802 +msgid "GAMEOVER" +msgstr "SPELET ER SLUTT" + +#: src/worldmap.cpp:810 +msgid "Total Statistics" +msgstr "Totalstatistikk" + +#: src/statistics.cpp:111 +msgid "- Best Level Statistics -" +msgstr "– Brettrekordar –" + +#: src/statistics.cpp:115 +#, c-format +msgid "Max score:" +msgstr "Største poengsum:" + +#: src/statistics.cpp:135 +#, c-format +msgid "Max coins collected:" +msgstr "Flest myntar:" + +#: src/statistics.cpp:137 +#, c-format +msgid "Max fragging:" +msgstr "Mest knusing:" + +#: src/statistics.cpp:139 +#, c-format +msgid "Min time needed:" +msgstr "Kortast tid brukt:" + +#: src/statistics.cpp:168 +#, c-format +msgid "Max score: %d" +msgstr "Flest poeng: %d" + +#: src/statistics.cpp:174 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Flest myntar: %d/%d" + +#: src/statistics.cpp:178 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Mest knusing: %d/%d" + +#: src/statistics.cpp:182 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Kortast tid brukt: %d/%d" + +#: src/object/player.cpp:279 +#, c-format +msgid "New max combo: %d" +msgstr "Ny makskombo: %d" + diff --git a/basest/locale/pt.po b/basest/locale/pt.po new file mode 100644 index 000000000..593264f90 --- /dev/null +++ b/basest/locale/pt.po @@ -0,0 +1,733 @@ +# translation of pt.po to European Portuguese +# translation of pt.po to +# translation of pt.po to +# translation of pt.po to +# translation of pt.po to +# This file is distributed under the same license as the PACKAGE package. +# Copyright (C) YEAR SuperTux Development Team. +# Ricardo Cruz , 2004. +# +msgid "" +msgstr "" +"Project-Id-Version: pt\n" +"Report-Msgid-Bugs-To: supertux-devel@lists.berlios.de\n" +"POT-Creation-Date: 2004-10-20 14:06-0600\n" +"PO-Revision-Date: 2004-10-12 19:44+0100\n" +"Last-Translator: Ricardo Cruz \n" +"Language-Team: European Portuguese\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: KBabel 1.3\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: src/gameloop.cpp:205 +msgid "by " +msgstr "por " + +#: src/gameloop.cpp:211 +msgid "Level Vertically Flipped!" +msgstr "Nível Invertido na Vertical!" + +#: src/gameloop.cpp:215 +msgid "Best Level Statistics" +msgstr "Melhores Estatísticas do Nível" + +#: src/gameloop.cpp:670 +msgid "PAUSE - Press 'P' To Play" +msgstr "PAUSA - Carrega no 'P' para continuar" + +#: src/gameloop.cpp:675 +msgid "Playing: " +msgstr "Jogando: " + +#: src/gameloop.cpp:850 src/worldmap.cpp:1111 +msgid "SCORE" +msgstr "PONTOS" + +#: src/gameloop.cpp:855 +msgid "Press ESC To Return" +msgstr "Carrega no ESC para sair" + +#: src/gameloop.cpp:860 +msgid "TIME's UP" +msgstr "PASSOU O TEMPO" + +#: src/gameloop.cpp:864 +msgid "TIME" +msgstr "TEMPO" + +#: src/gameloop.cpp:871 src/gameloop.cpp:872 src/worldmap.cpp:1115 +msgid "COINS" +msgstr "MOEDAS" + +#: src/gameloop.cpp:893 src/gameloop.cpp:894 src/worldmap.cpp:1136 +#: src/worldmap.cpp:1137 +msgid "LIVES" +msgstr "VIDAS" + +#: src/gameloop.cpp:916 +msgid "Result:" +msgstr "Resultado:" + +#: src/gameloop.cpp:919 +#, c-format +msgid "SCORE: %d" +msgstr "PONTOS: %d" + +#: src/gameloop.cpp:922 src/worldmap.cpp:955 +#, c-format +msgid "COINS: %d" +msgstr "MOEDAS: %d" + +#: src/gameloop.cpp:956 +msgid "Slot" +msgstr "Slot" + +#: src/gameloop.cpp:956 +msgid "Free" +msgstr "Livre" + +#: src/leveleditor.cpp:64 +msgid "Load Subset" +msgstr "Carregar Conjunto" + +#: src/leveleditor.cpp:70 src/leveleditor.cpp:80 src/misc.cpp:125 +#: src/misc.cpp:136 src/misc.cpp:149 src/misc.cpp:160 src/title.cpp:142 +#: src/title.cpp:220 +msgid "Back" +msgstr "Recuar" + +#: src/leveleditor.cpp:73 +msgid "New Level Subset" +msgstr "Novo Conjunto de Níveis" + +#: src/leveleditor.cpp:75 +msgid "Filename " +msgstr "Nome do ficheiro" + +#: src/leveleditor.cpp:76 +msgid "Title " +msgstr "Título " + +#: src/leveleditor.cpp:77 +msgid "Description" +msgstr "Descrição<" + +#: src/leveleditor.cpp:78 +msgid "Create" +msgstr "Criar" + +#: src/leveleditor.cpp:83 +msgid "Level Editor Menu" +msgstr "Menu do Editor de Níveis" + +#: src/leveleditor.cpp:85 +msgid "Return to Level Editor" +msgstr "Voltar ao Editor de Níveis" + +#: src/leveleditor.cpp:86 +msgid "Create Level Subset" +msgstr "Criar um Grupo de Níveis" + +#: src/leveleditor.cpp:87 +msgid "Load Level Subset" +msgstr "Carregar um Conjunto de Níveis" + +#: src/leveleditor.cpp:89 +msgid "Quit Level Editor" +msgstr "Sair do Editor de Níveis" + +#: src/leveleditor.cpp:92 +msgid "Level Settings" +msgstr "Definições do Nível" + +#: src/leveleditor.cpp:94 +msgid "Name " +msgstr "Nome " + +#: src/leveleditor.cpp:95 +msgid "Author " +msgstr "Autor " + +#: src/leveleditor.cpp:96 +msgid "Width " +msgstr "Largura " + +#: src/leveleditor.cpp:97 +msgid "Height " +msgstr "Altura " + +#: src/leveleditor.cpp:99 +msgid "Apply" +msgstr "Aplicar" + +#: src/leveleditor.cpp:109 +msgid "Eraser" +msgstr "Borracha" + +#: src/leveleditor.cpp:141 +msgid "Trampoline" +msgstr "Trampolim" + +#: src/leveleditor.cpp:142 +msgid "Flying Platform" +msgstr "Plataforma Voadora" + +#: src/leveleditor.cpp:143 +msgid "Door" +msgstr "Porta" + +#: src/leveleditor.cpp:146 +msgid "Edtit foreground tiles" +msgstr "Editar camada da frente" + +#: src/leveleditor.cpp:148 +msgid "Edit interactive tiles" +msgstr "Editar camada interactiva" + +#: src/leveleditor.cpp:150 +msgid "Edit background tiles" +msgstr "Editar camada de fundo" + +#: src/leveleditor.cpp:154 +msgid "Next sector" +msgstr "Próximo sector" + +#: src/leveleditor.cpp:155 +msgid "Prevous sector" +msgstr "Sector anterior" + +#: src/leveleditor.cpp:156 +msgid "Next level" +msgstr "Próximo nível" + +#: src/leveleditor.cpp:157 +msgid "Prevous level" +msgstr "Nível anterior" + +#: src/leveleditor.cpp:158 +msgid "Save level" +msgstr "Gravar o nível" + +#: src/leveleditor.cpp:159 +msgid "Test level" +msgstr "Testar o nível" + +#: src/leveleditor.cpp:160 +msgid "Setup level" +msgstr "Configurar o nível" + +#: src/leveleditor.cpp:242 src/leveleditor.cpp:718 src/leveleditor.cpp:743 +#: src/leveleditor.cpp:834 +msgid "Level not saved. Wanna to?" +msgstr "Nível não gravado. Gravá-lo?" + +#: src/leveleditor.cpp:357 +#, c-format +msgid "Level %d doesn't exist. Create it?" +msgstr "Nível %d não existe. Criá-lo?" + +#: src/leveleditor.cpp:560 src/misc.cpp:96 +msgid "Level Editor" +msgstr "Editor de Níveis" + +#: src/leveleditor.cpp:583 +msgid "F1 for help" +msgstr "F1 para ajuda" + +#: src/leveleditor.cpp:585 +msgid "Choose a level subset" +msgstr "Escolhe um conjunto de níveis" + +#: src/leveleditor.cpp:769 +msgid "No more sectors exist. Create another?" +msgstr "Não existem mais sectores. Criar outro?" + +#: src/leveleditor.cpp:921 +msgid "" +"This is the built-in level editor. It's aim is to be intuitive\n" +"and simple to use, so it should be pretty straight forward.\n" +"\n" +"To open a level, first you'll have to select a level subset from\n" +"the menu (or create your own).\n" +"A level subset is basically a collection of levels.\n" +"They can then be played from the Contrib menu.\n" +"\n" +"To access the menu from the level editor, just press Esc.\n" +"\n" +"You are currently looking to the level, to scroll it, just\n" +"press the right mouse button and drag the mouse. It will move like\n" +"a strategy game.\n" +"You can also use the arrow keys and Page Up/Down.\n" +"\n" +"'+' and '-' keys can be used to zoom in/out the level.\n" +"\n" +"You probably already noticed those floating group of buttons.\n" +"Each one serves a different purpose. To select a certain button\n" +"just press the Left mouse button on it. A few buttons have key\n" +"shortcuts, you can know it by pressing the Right mouse button on\n" +"it. That will also show what that button does.\n" +"Group of buttons can also be move around by just dragging them,\n" +"while pressing the Left mouse button.\n" +"\n" +"Let's learn a bit of what each group of buttons do, shall we?\n" +"\n" +"To starting putting tiles and objects around use the bigger gropup\n" +"of buttons. Each button is a different tile. To put it on the level,\n" +"just press it and then left click in the level.\n" +"You can also copy tiles from the level by using the middle mouse button.\n" +"Use the mouse wheel to scroll that group of buttons. You will find\n" +"enemies and game objects in the bottom.\n" +msgstr "" +"Este é o editor de níveis embutido. O seu objectivo é o de ser intuitivo\n" +"e simples de usar, por isso deve requerer grandes explicações.\n" +"\n" +"Para abrir um nível, primeiro escolhe um conjunto de níve\n" +"do menú (ou cria o teu próprio conjunto).\n" +"Um conjunto de níveis é basicamente uma colecção de níveis.\n" +"Podendo ser acedidos a partir do menú de Contribuições.\n" +"\n" +"Para acederes ao menu do editor de níveis, carrega no Esc.\n" +"\n" +"Estás agora a olhar para o editor de níveis, para deslizares, podes\n" +"usar o botão direito do rato e arrastá-lo. Irá ser deslizado como de\n" +"um jogo de estratégia se tratasse.\n" +"Podes também usar as teclas de seta e o Page Up/Down.\n" +"\n" +"As teclas '+' e '-' podem ser usadas para ampliar/reduzir o nível.\n" +"\n" +"Já deverás ter reparado no grupo de botões flutuante.\n" +"Cada um serve um propósito diferente. Para escolheres um certo botão\n" +"usa o botão esquerdo do rato no mesmo. Alguns botões tem uma tecla\n" +"de atalho, que pode ser visualizada carregando com o botão do rato direito " +"no\n" +"mesmo. Isso irá mostrar o que o botão faz, também.\n" +"Os grupos de botões podem também ser movidos arrastando-os,\n" +"enquanto o botão esquerdo do rato é pressionado.\n" +"\n" +"Vamos aprender um pouco do que cada grupo de botões faz, certo?\n" +"\n" +"Para começares a introduzir 'tiles' e objectos usa o grupo de botões\n" +"maior. Cada botão é um 'tile' diferente. Para o pôres no nível,\n" +"carrega no mesmo e depois usa o botão esquerdo do rato no nível.\n" +"Podes também copiar 'tiles' do nível usando o botão do meio do rato (a roda " +"serve).\n" +"Usa a roda do rato para deslizares pelo grupo de botões. Irás encontrar\n" +"inimigos e elementos do jogo no fundo.\n" + +#: src/leveleditor.cpp:957 +msgid "" +"The Foreground/Interactive/Background buttons may be used to\n" +"see and edit the respective layer. Level's have three tiles layers:\n" +"Foreground - tiles are drawn in top of everything and have no contact\n" +"with the player.\n" +"Interactive - these are the tiles that have contact with the player.\n" +"Background - tiles are drawn in bottom of everything and have no contact\n" +"with the player.\n" +"The unselected layers will be drawn semi-transparently.\n" +"\n" +"At last, but not least, the group of buttons that's left serves\n" +"to do related actions with the level.\n" +"From left to right:\n" +"Mini arrows - can be used to choose other sectors.\n" +"Sectors are mini-levels, so to speak, that can be accessed using a door.\n" +"Big arrows - choose other level in the same level subset.\n" +"Diskette - save the level\n" +"Tux - test the level\n" +"Tools - set a few settings for the level, incluiding resizing it.\n" +"\n" +"We have reached the end of this Howto.\n" +"\n" +"Don't forget to send us a few cool levels. :)\n" +"\n" +"Enjoy,\n" +" SuperTux development team\n" +"\n" +"ps: If you are looking for something more powerfull, you can give it a\n" +"try to FlexLay. FlexLay is a level editor that supports several games,\n" +"including SuperTux. It is an independent project.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" +msgstr "" +"Da esquerda para a direita:\n" +"Mini setas - podem ser usadas para escolher outros sectores..\n" +"Sectores são mini-níveis, por assim dizer, que podem ser acessíveis por " +"portas.\n" +"Setas grantes - permitem escolher outro nível no mesmo conjunto de níveis.\n" +"Disquete - gravar o nível.\n" +"Tux - testar o nível.\n" +"Ferramentas - configura algumas definições do nível, incluíndo mudanças do " +"tamanho do mesmo.\n" +"\n" +"Chegámos ao fim deste Howto.\n" +"\n" +"Não te esqueças de nos enviares alguns níveis porreiros. :)\n" +"\n" +"Diverte-te,\n" +" A equipa de desenvolvimento do SuperTux\n" +"\n" +"ps: Se estiver à procurar de algo mais poderoso, dá uma olhada\n" +"ao FlexLay. O FlexLay é um editor de níveis que suporta vários jogos,\n" +"incluíndo o SuperTux. É um projecto independente.\n" +"Webpage: http://pingus.seul.org/~grumbel/flexlay/" + +#: src/leveleditor.cpp:997 +msgid "- Level Editor's Help -" +msgstr "- Ajuda do Editor de Níveis -" + +#: src/leveleditor.cpp:1001 +#, c-format +msgid "Press any key to continue - Page %d/%d" +msgstr "Carregar numa tecla para continuar - Página %d/%d" + +#: src/misc.cpp:93 src/misc.cpp:152 +msgid "Start Game" +msgstr "Começar o Jogo" + +#: src/misc.cpp:94 src/title.cpp:112 +msgid "Contrib Levels" +msgstr "Contribuições" + +#: src/misc.cpp:95 src/misc.cpp:100 src/misc.cpp:175 src/misc.cpp:182 +msgid "Options" +msgstr "Opções" + +#: src/misc.cpp:97 +msgid "Credits" +msgstr "Méritos" + +#: src/misc.cpp:98 +msgid "Quit" +msgstr "Sair" + +#: src/misc.cpp:103 +msgid "OpenGL " +msgstr "OpenGL " + +#: src/misc.cpp:105 +msgid "OpenGL (not supported)" +msgstr "OpenGL (não suportado)" + +#: src/misc.cpp:107 +msgid "Fullscreen" +msgstr "Fullscreen" + +#: src/misc.cpp:110 src/misc.cpp:115 +msgid "Sound " +msgstr "Som " + +#: src/misc.cpp:111 src/misc.cpp:116 +msgid "Music " +msgstr "Música " + +#: src/misc.cpp:118 +msgid "Show FPS " +msgstr "Mostrar FPS" + +#: src/misc.cpp:119 +msgid "Setup Keys" +msgstr "Configurar Teclas" + +#: src/misc.cpp:122 +msgid "Setup Joystick" +msgstr "Configurar Joystick" + +#: src/misc.cpp:127 +msgid "Keyboard Setup" +msgstr "Configuração do Teclado" + +#: src/misc.cpp:129 +msgid "Left move" +msgstr "Para a Esquerda" + +#: src/misc.cpp:130 +msgid "Right move" +msgstr "Para a Direita" + +#: src/misc.cpp:131 +msgid "Up/Activate" +msgstr "Cima/Activar" + +#: src/misc.cpp:132 +msgid "Down/Duck" +msgstr "Baixo/Abaixar" + +#: src/misc.cpp:133 +msgid "Jump" +msgstr "Saltar" + +#: src/misc.cpp:134 +msgid "Power/Run" +msgstr "Poder/Correr" + +#: src/misc.cpp:140 +msgid "Joystick Setup" +msgstr "Configuração do Joystick" + +#: src/misc.cpp:144 +msgid "A button" +msgstr "Butão A" + +#: src/misc.cpp:145 +msgid "B button" +msgstr "Butão B" + +#: src/misc.cpp:162 +msgid "Save Game" +msgstr "Gravar o Jogo" + +#: src/misc.cpp:172 src/misc.cpp:179 +msgid "Pause" +msgstr "Pausa" + +#: src/misc.cpp:174 src/misc.cpp:181 +msgid "Continue" +msgstr "Continuar" + +#: src/misc.cpp:177 +msgid "Abort Level" +msgstr "Abortar Nível" + +#: src/misc.cpp:184 +msgid "Quit Game" +msgstr "Sair do Jogo" + +#: src/misc.cpp:186 +msgid "Enter your name:" +msgstr "Insire o teu nome:" + +#: src/player.cpp:1240 +#, c-format +msgid "Good! x%d" +msgstr "Boa! x%d" + +#: src/player.cpp:1242 +#, c-format +msgid "Great! x%d" +msgstr "Bestial! x%d" + +#: src/player.cpp:1244 +#, c-format +msgid "Awesome! x%d" +msgstr "Fantástico| x%d" + +#: src/player.cpp:1246 +#, c-format +msgid "Incredible! x%d" +msgstr "Incrível! x%d" + +#: src/player.cpp:1248 +#, c-format +msgid "Godlike! ;-) x%d" +msgstr "És Deus?! ;-) x%d" + +#: src/player.cpp:1250 +#, c-format +msgid "Unbelievable!! x%d" +msgstr "Inacreditável!! x%d" + +#: src/statistics.cpp:113 +msgid "- Best Level Statistics -" +msgstr "- Melhores Estatísticas do Nível -" + +#: src/statistics.cpp:117 +msgid "Max score:" +msgstr "Máx pontos:" + +#: src/statistics.cpp:137 +msgid "Max coins collected:" +msgstr "Máx moedas apanhadas:" + +#: src/statistics.cpp:139 +msgid "Max fragging:" +msgstr "Max matança:" + +#: src/statistics.cpp:141 +msgid "Min time needed:" +msgstr "Min tempo necessário:" + +#: src/statistics.cpp:170 +#, c-format +msgid "Max score: %d" +msgstr "Máx pontos: %d" + +#: src/statistics.cpp:176 +#, c-format +msgid "Max coins collected: %d / %d" +msgstr "Máx moedas apanhadas: %d / %d" + +#: src/statistics.cpp:180 +#, c-format +msgid "Max fragging: %d / %d" +msgstr "Máx matança: %d / %d" + +#: src/statistics.cpp:184 +#, c-format +msgid "Min time needed: %d / %d" +msgstr "Min tempo necessário: %d / %d" + +#: src/title.cpp:374 +msgid "" +"Copyright (c) 2003 SuperTux Devel Team\n" +"This game comes with ABSOLUTELY NO WARRANTY. This is free software, and you\n" +"are welcome to redistribute it under certain conditions; see the file " +"COPYING\n" +"for details.\n" +msgstr "" +"Copyright (c) 2003 Equipa do SuperTux\n" +"Este jogo vem sem ABSOLUTAMENTE NENHUMA GARANTIA. Isto é software livre, e\n" +"és encorajado a o redistribuir, mas sob certas condições; ler o ficheiro " +"COPYING\n" +"para mais informações.\n" + +#: src/title.cpp:426 +msgid "Are you sure you want to delete slot" +msgstr "Tens a certeza que queres remover o slot" + +#: src/worldmap.cpp:952 +msgid "GAMEOVER" +msgstr "FIM DO JOGO" + +#: src/worldmap.cpp:959 +msgid "Total Statistics" +msgstr "Estatísticas Totais" + +#: lib/app/setup.cpp:774 +#, c-format +msgid "" +"Usage: %s [OPTIONS] FILENAME\n" +"\n" +msgstr "" +"Uso: %s [OPÇÕES] NOME_DO_FICHEIRO\n" +"\n" + +#: lib/app/setup.cpp:775 +msgid "" +"Display Options:\n" +" -f, --fullscreen Run in fullscreen mode.\n" +" -w, --window Run in window mode.\n" +" --opengl If OpenGL support was compiled in, this will tell\n" +" SuperTux to make use of it.\n" +" --sdl Use the SDL software graphical renderer\n" +"\n" +"Sound Options:\n" +" --disable-sound If sound support was compiled in, this will\n" +" disable sound for this session of the game.\n" +" --disable-music Like above, but this will disable music.\n" +"\n" +"Misc Options:\n" +" -j, --joystick NUM Use joystick NUM (default: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define how joystick buttons and axis should be mapped\n" +" --leveleditor Opens the leveleditor in a file.\n" +" --worldmap Opens the specified worldmap file.\n" +" --flip-levels Flip levels upside-down.\n" +" -d, --datadir DIR Load Game data from DIR (default: automatic)\n" +" --debug Enables the debug mode, which is useful for " +"developers.\n" +" --help Display a help message summarizing command-line\n" +" options, license and game controls.\n" +" --usage Display a brief message summarizing command-line " +"options.\n" +" --version Display the version of SuperTux you're running.\n" +"\n" +msgstr "" +"Opções Gráficas:\n" +" --fullscreen Correr ocupando todo o ecrã.\n" +" -w, --window Correr numa janela.\n" +" --opengl Caso tenha sido compilado com suporte para OpenGL, " +"isto irá fazer\n" +" com que o SuperTux o use.\n" +" --sdl Usar o SDL como renderer gráfico (software)\n" +"\n" +"Opções de Som:\n" +" --disable-sound Se tiver sido compilado com suporte ao som, isto irá\n" +" o desactivar.\n" +" --disable-music Tal como o anterior, mas desactiva a música.\n" +"\n" +"Miscelâneos:\n" +" -j, --joystick NUM Usar o joystick NUM (omissão: 0)\n" +" --joymap XAXIS:YAXIS:A:B:START\n" +" Define como os botões e eixos devem ser mapeados\n" +" --leveleditor Abre o editor de níveis num dado ficheiro (e apenas " +"quando um é fornecido.)\n" +" --worldmap Abre o ficheiro de worldmap especificado.\n" +" --flip-levels Inverte os níveis na vertical.\n" +" -d, --datadir DIR Carregar os dados do jogo do DIR (omissão: " +"automático)\n" +" --debug-mode Activa o modo de depuração, que é útil para " +"programadores.\n" +" --help Mostra um texto de ajuda com os sumários da linha de " +"comando\n" +" opções, licença e contolos do jogo.\n" +" --usage Mostra uma breve listagem das opções via a linha de " +"comandos.\n" +" --version Mostra a versão do SuperTux que estás a correr.\n" +"\n" + +#: lib/app/setup.cpp:834 +#, c-format +msgid "" +"Usage: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] FILENAME\n" +msgstr "" +"Uso: %s [--fullscreen] [--opengl] [--disable-sound] [--disable-music] [--" +"debug] | [--usage | --help | --version] [--leveleditor] [--worldmap] [--flip-" +"levels] NOME_DO_FICHEIRO\n" + +#: lib/gui/menu.cpp:67 +msgid "Yes" +msgstr "Sim" + +#: lib/gui/menu.cpp:68 +msgid "No" +msgstr "Não" + +#: lib/gui/menu.cpp:236 +msgid "Up cursor" +msgstr "Cima" + +#: lib/gui/menu.cpp:239 +msgid "Down cursor" +msgstr "Baixo" + +#: lib/gui/menu.cpp:242 +msgid "Left cursor" +msgstr "Esquerda" + +#: lib/gui/menu.cpp:245 +msgid "Right cursor" +msgstr "Direita" + +#: lib/gui/menu.cpp:248 +msgid "Return" +msgstr "Enter" + +#: lib/gui/menu.cpp:251 +msgid "Space" +msgstr "Espaço" + +#: lib/gui/menu.cpp:254 +msgid "Right Shift" +msgstr "Shift direito" + +#: lib/gui/menu.cpp:257 +msgid "Left Shift" +msgstr "Shift esquerdo" + +#: lib/gui/menu.cpp:260 +msgid "Right Control" +msgstr "Control direito" + +#: lib/gui/menu.cpp:263 +msgid "Left Control" +msgstr "Control esquerdo" + +#: lib/gui/menu.cpp:266 +msgid "Right Alt" +msgstr "Alt direito" + +#: lib/gui/menu.cpp:269 +msgid "Left Alt" +msgstr "Alt esquerdo" diff --git a/basest/music/Mortimers_chipdisko.mod b/basest/music/Mortimers_chipdisko.mod new file mode 100644 index 000000000..09715b36c Binary files /dev/null and b/basest/music/Mortimers_chipdisko.mod differ diff --git a/basest/music/bonuscave.mod b/basest/music/bonuscave.mod new file mode 100644 index 000000000..22c1450bd Binary files /dev/null and b/basest/music/bonuscave.mod differ diff --git a/basest/music/bossattack.mod b/basest/music/bossattack.mod new file mode 100644 index 000000000..1381971da Binary files /dev/null and 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$(CSOUND) sfx.orc $< -W -o $@.1 -g + $(SOX) -r 22100 -s $@.1 $@ + rm $@.1 + +clean: + rm *.wav + rm *~ + diff --git a/contrib/sounds/csound/bubble.sco b/contrib/sounds/csound/bubble.sco new file mode 100644 index 000000000..d0cb3ae9b --- /dev/null +++ b/contrib/sounds/csound/bubble.sco @@ -0,0 +1,24 @@ + +; Bubble is very unproblematic, just needs a sine as a source (you +; might experiment with the gen to make the bubble sound different + +f 1 0 64 10 1 + +; lots of bubbles, just use one! + +;i3 0 0.1 8.0 30000 1.0004 +;i3 0 0.1 6.0 30000 1.0006 +;i3 0 0.1 5.11 30000 1.0006 +;i3 0 0.1 6.01 30000 1.0006 +;i3 0 0.1 6.02 30000 1.0006 +;i3 0 0.1 7.0 30000 1.0005 + +i3 0 0.1 6.11 30000 1.0005 + +;i3 0 0.1 7.01 30000 1.0005 +;i3 0 0.1 7.02 30000 1.0005 +;i3 0 0.1 8.02 30000 1.0004 +;i3 0 0.1 8.0 30000 1.0004 +;i3 0 0.1 8.11 30000 1.0004 +;i3 0 0.1 8.01 30000 1.0004 +;i3 0 0.1 8.02 30000 1.0004 diff --git a/contrib/sounds/csound/cscore.out b/contrib/sounds/csound/cscore.out new file mode 100644 index 000000000..e69de29bb diff --git a/contrib/sounds/csound/flower.sco b/contrib/sounds/csound/flower.sco new file mode 100644 index 000000000..e2e433c7d --- /dev/null +++ b/contrib/sounds/csound/flower.sco @@ -0,0 +1,24 @@ + +f1 0 16384 10 1 0.5 0.25 0.125 0.1 0.2 0.1 0.1 0.2 0.1 0.1 + +t 0 600 + +i4.1 0 0.25 10 20000 +i4.2 0.25 0.25 10.04 20000 +i4.3 0.5 0.5 10.07 30000 + +i4.4 1 0.25 10.04 20000 +i4.5 1.25 0.25 10.07 20000 +i4.6 1.5 0.5 10.09 30000 + +i4.7 2 0.25 10.09 20000 +i4.8 2.25 0.25 11.00 20000 +i4.9 2.5 0.5 11.04 30000 + +i4.10 3 0.25 11.00 20000 +i4.11 3.25 0.25 11.04 20000 +i4.12 3.5 0.5 11.07 30000 + +f0 7 + +e diff --git a/contrib/sounds/csound/lava.sco b/contrib/sounds/csound/lava.sco new file mode 100644 index 000000000..098d808ad --- /dev/null +++ b/contrib/sounds/csound/lava.sco @@ -0,0 +1,12 @@ + +; lava + +;i1 0 1 100 3000 3000 2 +i1 0 3 100 1000 3000 1 +;i1 0 1 100 500 500 0.5 +;i1 0 1 50 500 500 0.5 +;i1 0 1 100 3000 1000 0.5 +;i1 0 1 100 8000 8000 0.5 +;i1 0 1 100 8000 8000 2 +;i1 0 1 100 6000 3000 3 + diff --git a/contrib/sounds/csound/rain.sco b/contrib/sounds/csound/rain.sco new file mode 100644 index 000000000..c8e88852f --- /dev/null +++ b/contrib/sounds/csound/rain.sco @@ -0,0 +1,10 @@ + +; rain + +i2 0 2 3000 0.5 5000 -0.1 3 8000 + + + + + + diff --git a/contrib/sounds/csound/sfx.orc b/contrib/sounds/csound/sfx.orc new file mode 100644 index 000000000..e06f1d16d --- /dev/null +++ b/contrib/sounds/csound/sfx.orc @@ -0,0 +1,106 @@ + +; supertux - various sound effect orchestra +; +; note - The sounds can't be looped right away, an external program needs +; to be used to make them loop +; +; Bastiaan Zapf - freenode.net basti_ + +sr = 44100 +kr = 44100 +ksmps = 1 +nchnls = 1 + +; lava sound + +instr 1 + ; Generate a random between 0 and 1. + ; krange = 1 + + kocrck init 0 + + a1 exprand 10 ; exponential noise as a base + + kncrck exprand 1 ; get new crackle raw + kcrck = (kocrck-kncrck)/2 ; dc correct crackle + kocrck = kncrck ; remember old crackle + + a1 pareq a1, p4, 30 , 1 , 1 ; growl + a1 pareq a1, p5, 0 , 1 , 2 ; high stop + a1 pareq a1, p6, kncrck, p7, 0 ; "crackling" of various intensity + + a1 pareq a1, 10, 0 , 1 , 1 ; thunder stop (dc correction) + + aout = a1*750 ; adjust your volume here + + out aout + +endin + +; rain / water - this is quite similar to lava, just "crackles" more + +instr 2 + + a1 exprand 10 + + kocrck init 0 + kncrck exprand 1 ; get new crackle + k2crck = kncrck + kncrck = kncrck -1 + kncrck = kncrck^p8 ; few high values, many low values - how sparse + ; the highs are is controlled by the power (p8). + kcrck = (kocrck-kncrck)/2 ; dc correct crackle + kocrck = kncrck ; remember old crackle + + a1 pareq a1, p4,p5, 1, 1 ; growl + a1 pareq a1, p6 ,1+kncrck*p7 ,1, 0 ; "crackling" + a1 pareq a1, p6/2,1+k2crck*p7 ,1, 0 ; "crackling" + a1 pareq a1, p6/3,1+k2crck*p7 ,1, 0 ; "crackling" + + a1 pareq a1, 10, 0, 0.7, 1 ; thunder stop (dc correction) + a1 pareq a1, p9, 0, 0.7, 2 ; extreme high stop + + out a1*700 ; adjust your volume here +endin + + +instr 3 + ifqc = cpspch(p4) + + kamp linseg 0,p3/4,1,p3/2,1,p3/4,0 + + kff init 1 + + aout oscil3 p5,ifqc*kff,1 ; make a sound + aout butterhp aout,500,0.5 ; ear protection ;) + + kff = kff*p6 ; frequency exponential rise + out aout*kamp + +endin + +instr 4 + + ifqc= cpspch(p4) + ihold + + kamp linseg 0,p3/8,1,p3*6/8,1,p3/8,0 + kfenv expseg 0.001,p3/8,3,p3,1,p3*1,0.001 + + asrc oscili p5/4,ifqc,1 + aout lowres asrc,ifqc*kfenv/2,2 + aphs phaser2 aout, ifqc*(kfenv+1), 0.89,20, 2, 2, 0.6 + + aout = aout - aphs + + aecho reverb aout,0.01,0.1 + aout=aout+aecho*0.3 + + aout balance aout,asrc + + aout butterhp aout,1000,0 + + + out aout*kamp + +endin \ No newline at end of file diff --git a/contrib/sounds/csound/test.orc b/contrib/sounds/csound/test.orc new file mode 100644 index 000000000..7ddcb290b --- /dev/null +++ b/contrib/sounds/csound/test.orc @@ -0,0 +1,18 @@ +/* gen10.orc */ +; Initialize the global variables. +sr = 44100 +kr = 4410 +ksmps = 10 +nchnls = 1 + +; Instrument #1. +instr 1 + kamp = 30000 + kcps = 440 + ifn = 1 + + ; Play the sine wave stored in Table #1. + a1 oscil kamp, kcps, ifn + out a1 +endin +/* gen10.orc */ diff --git a/contrib/sounds/csound/test.sco b/contrib/sounds/csound/test.sco new file mode 100644 index 000000000..0741a83a5 --- /dev/null +++ b/contrib/sounds/csound/test.sco @@ -0,0 +1,8 @@ +/* gen10.sco */ +; Table #1: a simple sine wave (using GEN10). +f 1 0 16384 10 1 + +; Play Instrument #1 for 2 seconds. +i 1 0 2 +e +/* gen10.sco */ diff --git a/contrib/sounds/csound/waterfall.sco b/contrib/sounds/csound/waterfall.sco new file mode 100644 index 000000000..f43ced92a --- /dev/null +++ b/contrib/sounds/csound/waterfall.sco @@ -0,0 +1,10 @@ + +; use the rain instrument to make a waterfall like sound + +i2 0 2 1000 10 5000 0.4 1 8000 + + + + + + diff --git a/contrib/sounds/jurpeee.wav b/contrib/sounds/jurpeee.wav new file mode 100644 index 000000000..7b83dccd8 Binary files /dev/null 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a/contrib/sounds/tuxsound2.wav b/contrib/sounds/tuxsound2.wav new file mode 100644 index 000000000..b1e9ab119 Binary files /dev/null and b/contrib/sounds/tuxsound2.wav differ diff --git a/contrib/sounds/tuxsoundHQ.wav b/contrib/sounds/tuxsoundHQ.wav new file mode 100644 index 000000000..6f9555a68 Binary files /dev/null and b/contrib/sounds/tuxsoundHQ.wav differ