BombFish: Add an enemy that can be dropped by "Owl".
authorflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sat, 6 Mar 2010 19:47:36 +0000 (19:47 +0000)
committerflorianf <florianf@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sat, 6 Mar 2010 19:47:36 +0000 (19:47 +0000)
git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6564 837edb03-e0f3-0310-88ca-d4d4e8b29345

data/images/creatures/bombfish/bombfish.sprite [new file with mode: 0644]
src/badguy/bombfish.cpp [new file with mode: 0644]
src/badguy/bombfish.hpp [new file with mode: 0644]
src/supertux/object_factory.cpp

diff --git a/data/images/creatures/bombfish/bombfish.sprite b/data/images/creatures/bombfish/bombfish.sprite
new file mode 100644 (file)
index 0000000..5d1d3ee
--- /dev/null
@@ -0,0 +1,6 @@
+(supertux-sprite
+ (action
+  (name "default")
+  (hitbox 8 4 28 43)
+  (images "bombfish.png"))
+)
diff --git a/src/badguy/bombfish.cpp b/src/badguy/bombfish.cpp
new file mode 100644 (file)
index 0000000..58a15b2
--- /dev/null
@@ -0,0 +1,132 @@
+//  SuperTux
+//  Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "badguy/bombfish.hpp"
+
+#include "supertux/constants.hpp"
+#include "supertux/sector.hpp"
+#include "object/player.hpp"
+#include "object/explosion.hpp"
+
+BombFish::BombFish(const Reader& reader) :
+  BadGuy(reader, "images/creatures/bombfish/bombfish.sprite"),
+  is_grabbed(false)
+{
+}
+
+BombFish::BombFish(const Vector& pos, Direction d) :
+  BadGuy(pos, d, "images/creatures/bombfish/bombfish.sprite"),
+  is_grabbed(false)
+{
+}
+
+void
+BombFish::collision_solid(const CollisionHit& hit)
+{
+  if (hit.bottom) {
+    explode ();
+    return;
+  }
+
+  if (hit.left || hit.right)
+    physic.set_velocity_x (0.0);
+} /* void collision_solid */
+
+HitResponse
+BombFish::collision_badguy(BadGuy&, const CollisionHit& hit)
+{
+  if (hit.bottom) {
+    explode ();
+    return (ABORT_MOVE);
+  }
+
+  return (FORCE_MOVE);
+} /* HitResponse collision_badguy */
+
+void
+BombFish::grab (MovingObject&, const Vector& pos, Direction dir)
+{
+  movement = pos - get_pos();
+  this->dir = dir;
+
+  is_grabbed = true;
+
+  physic.set_velocity_x (movement.x * LOGICAL_FPS);
+  physic.set_velocity_y (0.0);
+  physic.set_acceleration_y (0.0);
+  physic.enable_gravity (false);
+  set_colgroup_active (COLGROUP_DISABLED);
+}
+
+void
+BombFish::ungrab (MovingObject& , Direction)
+{
+  is_grabbed = false;
+
+  physic.set_velocity_y (0);
+  physic.set_acceleration_y (0);
+  physic.enable_gravity (true);
+  set_colgroup_active (COLGROUP_MOVING);
+}
+
+HitResponse
+BombFish::collision_player(Player&, const CollisionHit& hit)
+{
+  if (hit.bottom) {
+    explode ();
+    return (ABORT_MOVE);
+  }
+
+  return FORCE_MOVE;
+} /* HitResponse collision_player */
+
+bool
+BombFish::collision_squished (GameObject& obj)
+{
+  Player *player = dynamic_cast<Player *> (&obj);
+  if (player) {
+    player->bounce (*this);
+    return (false);
+  }
+
+  explode ();
+  return (false);
+} /* bool collision_squished */
+
+void
+BombFish::active_update (float elapsed_time)
+{
+  if (!is_grabbed)
+    movement = physic.get_movement(elapsed_time);
+} /* void active_update */
+
+void
+BombFish::explode (void)
+{
+  if (!is_valid ())
+    return;
+
+  Explosion *explosion = new Explosion (get_bbox ().get_middle ());
+
+  explosion->hurts (true);
+  explosion->pushes (false);
+  Sector::current()->add_object (explosion);
+
+  remove_me ();
+} /* void explode */
+
+/* vim: set sw=2 sts=2 et fdm=marker : */
+/* EOF */
diff --git a/src/badguy/bombfish.hpp b/src/badguy/bombfish.hpp
new file mode 100644 (file)
index 0000000..b9a988b
--- /dev/null
@@ -0,0 +1,51 @@
+//  SuperTux
+//  Copyright (C) 2010 Florian Forster <supertux at octo.it>
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP
+#define HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP
+
+#include "badguy/badguy.hpp"
+#include "object/portable.hpp"
+
+class BombFish : public BadGuy, public Portable
+{
+  private:
+    bool is_grabbed;
+
+  public:
+    BombFish(const Reader& reader);
+    BombFish(const Vector& pos, Direction d);
+
+    void collision_solid(const CollisionHit& hit);
+    HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
+
+    /* Inherited from Portable */
+    void grab(MovingObject& object, const Vector& pos, Direction dir);
+    void ungrab(MovingObject& object, Direction dir);
+
+  protected:
+    HitResponse collision_player(Player& player, const CollisionHit& hit);
+    bool collision_squished (GameObject& obj);
+
+    void active_update (float elapsed_time);
+
+    void explode (void);
+};
+
+#endif /* HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP */
+
+/* vim: set sw=2 sts=2 et fdm=marker : */
+/* EOF */
index f8cdc6c..ebc9869 100644 (file)
@@ -26,6 +26,7 @@
 #include "badguy/angrystone.hpp"
 #include "badguy/badguy.hpp"
 #include "badguy/bomb.hpp"
+#include "badguy/bombfish.hpp"
 #include "badguy/bouncing_snowball.hpp"
 #include "badguy/captainsnowball.hpp"
 #include "badguy/crystallo.hpp"
@@ -175,6 +176,7 @@ ObjectFactory::init_factories()
 {
   // badguys
   add_factory<AngryStone>("angrystone");
+  add_factory<BombFish>("bombfish");
   add_factory<BouncingSnowball>("bouncingsnowball");
   add_factory<CaptainSnowball>("captainsnowball");
   add_factory<Crystallo>("crystallo");