Owl releases payload when killed by fire of invincibility, fixes bug 782
authorDaniela Ferraz <danielaafferraz@gmail.com>
Mon, 8 Jul 2013 20:57:26 +0000 (10:57 -1000)
committerLMH <lmh.0013@gmail.com>
Mon, 8 Jul 2013 20:57:26 +0000 (10:57 -1000)
src/badguy/owl.cpp
src/badguy/owl.hpp

index 20886d4..f379153 100644 (file)
 
 #include "badguy/owl.hpp"
 
-#include "sprite/sprite.hpp"
-#include "supertux/object_factory.hpp"
-#include "supertux/sector.hpp"
+#include "audio/sound_manager.hpp"
 #include "object/anchor_point.hpp"
 #include "object/player.hpp"
 #include "object/rock.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 #include "util/reader.hpp"
 #include "util/log.hpp"
 
@@ -109,10 +110,10 @@ Owl::active_update (float elapsed_time)
         carried_object->ungrab (*this, dir);
         carried_object = NULL;
       }
-      else
+
+     else
         carried_object->grab (*this, obj_pos, dir);
     }
-
     else { /* if (is_above_player) */
       carried_object->ungrab (*this, dir);
       carried_object = NULL;
@@ -137,6 +138,24 @@ Owl::collision_squished(GameObject&)
 }
 
 void
+Owl::kill_fall()
+{
+  sound_manager->play("sounds/fall.wav", get_pos());
+  physic.set_velocity_y(0);
+  physic.set_acceleration_y(0);
+  physic.enable_gravity(true);
+  set_state(STATE_FALLING);
+
+  if (carried_object != NULL) {
+    carried_object->ungrab (*this, dir);
+    carried_object = NULL;
+  }
+
+  // start dead-script
+  run_dead_script();
+}
+
+void
 Owl::collision_solid(const CollisionHit& hit)
 {
   if(hit.top || hit.bottom) {
index b880bf2..6614fe1 100644 (file)
@@ -29,6 +29,7 @@ public:
 
   void initialize();
   void collision_solid(const CollisionHit& hit);
+  void kill_fall();
 
 protected:
   bool is_above_player (void);