revert earlier target_y changes
authorMatthias Braun <matze@braunis.de>
Sat, 3 Mar 2007 22:46:12 +0000 (22:46 +0000)
committerMatthias Braun <matze@braunis.de>
Sat, 3 Mar 2007 22:46:12 +0000 (22:46 +0000)
SVN-Revision: 4926

src/object/camera.cpp

index 51d22d2..ed81966 100644 (file)
@@ -326,14 +326,10 @@ Camera::update_scroll_normal(float elapsed_time)
     // position where he last touched the ground. (this probably needs
     // exceptions for trampolines and similar things in the future)
     float target_y;
-#if 0
     if(player->fall_mode == Player::JUMPING)
       target_y = player->last_ground_y + player->get_bbox().get_height();
     else
       target_y = player->get_bbox().p2.y;
-#endif
-    target_y = player->last_ground_y;
-
     target_y -= SCREEN_HEIGHT * config.target_y;
 
     // delta_y is the distance we'd have to travel to directly reach target_y