+// SuperTux
+// Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "supertux/menu/worldmap_cheat_menu.hpp"
+
+#include "gui/menu_item.hpp"
+#include "gui/menu_manager.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/savegame.hpp"
+#include "util/gettext.hpp"
+#include "worldmap/level.hpp"
+#include "worldmap/worldmap.hpp"
+
+WorldmapCheatMenu::WorldmapCheatMenu()
+{
+ add_label(_("Cheats"));
+ add_hl();
+ add_entry(MNID_GROW, _("Bonus: Grow"));
+ add_entry(MNID_FIRE, _("Bonus: Fire"));
+ add_entry(MNID_ICE, _("Bonus: Ice"));
+ add_entry(MNID_SHRINK, _("Bonus: None"));
+ add_hl();
+ add_entry(MNID_FINISH_LEVEL, _("Finish Level"));
+ add_entry(MNID_RESET_LEVEL, _("Reset Level"));
+ add_hl();
+ add_entry(MNID_FINISH_WORLDMAP, _("Finish WorldMap"));
+ add_entry(MNID_RESET_WORLDMAP, _("Reset WorldMap"));
+ add_hl();
+ add_back(_("Back"));
+}
+
+void
+WorldmapCheatMenu::menu_action(MenuItem* item)
+{
+ worldmap::WorldMap* worldmap = worldmap::WorldMap::current();
+ if (!worldmap)
+ {
+ log_warning << "couldn't access WorldMap::current()" << std::endl;
+ }
+ else
+ {
+ PlayerStatus* status = worldmap->get_savegame().get_player_status();
+
+ switch(item->id)
+ {
+ case MNID_GROW:
+ status->bonus = GROWUP_BONUS;
+ break;
+
+ case MNID_FIRE:
+ status->bonus = FIRE_BONUS;
+ break;
+
+ case MNID_ICE:
+ status->bonus = ICE_BONUS;
+ break;
+
+ case MNID_SHRINK:
+ status->bonus = NO_BONUS;
+ break;
+
+ case MNID_FINISH_LEVEL:
+ {
+ worldmap::LevelTile* level_tile = worldmap->at_level();
+ if (level_tile)
+ {
+ level_tile->set_solved(true);
+ level_tile->set_perfect(false);
+ }
+ }
+ break;
+
+ case MNID_RESET_LEVEL:
+ {
+ worldmap::LevelTile* level_tile = worldmap->at_level();
+ if (level_tile)
+ {
+ level_tile->set_solved(false);
+ level_tile->set_perfect(false);
+ }
+ }
+ break;
+
+ case MNID_FINISH_WORLDMAP:
+ worldmap->set_levels_solved(true, false);
+ break;
+
+ case MNID_RESET_WORLDMAP:
+ worldmap->set_levels_solved(false, false);
+ break;
+ }
+ }
+
+ MenuManager::instance().clear_menu_stack();
+}
+
+/* EOF */