- ~Physic();
-
- /// Resets all velocities and accelerations to 0.
- void reset();
-
- /// Sets velocity to a fixed value.
- void set_velocity(float vx, float vy);
- void set_velocity(const Vector& vector);
-
- void set_velocity_x(float vx);
- void set_velocity_y(float vy);
-
- /// Velocities invertion.
- void inverse_velocity_x();
- void inverse_velocity_y();
-
- Vector get_velocity() const;
- float get_velocity_x() const;
- float get_velocity_y() const;
-
- /// Set acceleration.
- /** Sets acceleration applied to the object. (Note that gravity is
- * eventually added to the vertical acceleration)
- */
- void set_acceleration(float ax, float ay);
-
- void set_acceleration_x(float ax);
- void set_acceleration_y(float ay);
-
- Vector get_acceleration() const;
- float get_acceleration_x() const;
- float get_acceleration_y() const;
-
- /// Enables or disables handling of gravity.
- void enable_gravity(bool gravity_enabled);
- bool gravity_enabled() const;
-
- /// Set gravity to apply to object when enabled
- void set_gravity(float gravity);
-
- /// Get gravity to apply to object when enabled
- float get_gravity() const;