This pulls in <SDL_compat.h> on SDL 1.3, which emulates some functions
required by these classes.
#include "video/gl/gl_lightmap.hpp"
#include "video/gl/gl_lightmap.hpp"
#include <SDL_image.h>
#include <algorithm>
#include <assert.h>
#include <SDL_image.h>
#include <algorithm>
#include <assert.h>
#ifndef HEADER_SUPERTUX_VIDEO_SDL_RENDERER_HPP
#define HEADER_SUPERTUX_VIDEO_SDL_RENDERER_HPP
#ifndef HEADER_SUPERTUX_VIDEO_SDL_RENDERER_HPP
#define HEADER_SUPERTUX_VIDEO_SDL_RENDERER_HPP
#include <SDL_video.h>
#include "video/renderer.hpp"
#include <SDL_video.h>
#include "video/renderer.hpp"