#include "audio/sound_manager.hpp"
#include "object/player.hpp"
#include "object/powerup.hpp"
#include "audio/sound_manager.hpp"
#include "object/player.hpp"
#include "object/powerup.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
#include "supertux/sector.hpp"
#include "sprite/sprite.hpp"
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
player->get_status()->add_coins(100);
player->make_invincible();
} else if (sprite_name == "images/powerups/1up/1up.sprite") {
player->get_status()->add_coins(100);