move over rewritten lispreader from tuxkart (with additional fixes), generalized...
authorMatthias Braun <matze@braunis.de>
Sun, 28 Nov 2004 14:57:45 +0000 (14:57 +0000)
committerMatthias Braun <matze@braunis.de>
Sun, 28 Nov 2004 14:57:45 +0000 (14:57 +0000)
commitef57479f613b900b73eba8e8f4d026aae0de25cc
tree2b1249e24c6d9edc397a199f4cd7db8cc7bb0adc
parent8504d17a262d6bf54e5bb4ae52939c5ff685a9bc
move over rewritten lispreader from tuxkart (with additional fixes), generalized TileManager and Tile classes and use them for the worldmap too

SVN-Revision: 2212
92 files changed:
TODO
data/images/worldmap/antarctica.stwt
data/levels/test/bonusblock.stl
data/levels/test/foresttheme.stl
data/levels/test/noloktest.stl
data/levels/test/sectors.stl
data/levels/test/simple.stl
lib/Jamfile
lib/audio/sound_manager.cpp
lib/lisp/lexer.cpp [new file with mode: 0644]
lib/lisp/lexer.h [new file with mode: 0644]
lib/lisp/lisp.cpp [new file with mode: 0644]
lib/lisp/lisp.h [new file with mode: 0644]
lib/lisp/list_iterator.cpp [new file with mode: 0644]
lib/lisp/list_iterator.h [new file with mode: 0644]
lib/lisp/parser.cpp [new file with mode: 0644]
lib/lisp/parser.h [new file with mode: 0644]
lib/lisp/writer.cpp [new file with mode: 0644]
lib/lisp/writer.h [new file with mode: 0644]
lib/special/sprite.h
lib/special/sprite_data.cpp
lib/special/sprite_data.h
lib/special/sprite_manager.cpp
lib/utils/configfile.cpp
lib/utils/configfile.h
lib/video/font.cpp
src/badguy/badguy.h
src/badguy/bomb.cpp
src/badguy/bomb.h
src/badguy/bouncing_snowball.cpp
src/badguy/bouncing_snowball.h
src/badguy/dispenser.cpp
src/badguy/dispenser.h
src/badguy/flame.cpp
src/badguy/flame.h
src/badguy/jumpy.cpp
src/badguy/jumpy.h
src/badguy/mrbomb.cpp
src/badguy/mrbomb.h
src/badguy/mriceblock.cpp
src/badguy/mriceblock.h
src/badguy/nolok_01.cpp
src/badguy/nolok_01.h
src/badguy/snowball.cpp
src/badguy/snowball.h
src/badguy/spike.cpp
src/badguy/spike.h
src/badguy/spiky.cpp
src/badguy/spiky.h
src/gameloop.cpp
src/high_scores.cpp [deleted file]
src/high_scores.h [deleted file]
src/level.cpp
src/level.h
src/level_subset.cpp
src/level_subset.h
src/leveleditor.cpp
src/misc.cpp
src/misc.h
src/object/background.cpp
src/object/background.h
src/object/camera.cpp
src/object/camera.h
src/object/gameobjs.cpp
src/object/gameobjs.h
src/object/particlesystem.cpp
src/object/particlesystem.h
src/object/platform.cpp
src/object/platform.h
src/object/tilemap.cpp
src/object/tilemap.h
src/resources.cpp
src/resources.h
src/sector.cpp
src/sector.h
src/serializable.h
src/statistics.cpp
src/statistics.h
src/supertux.cpp
src/tile.cpp
src/tile.h
src/tile_manager.cpp
src/tile_manager.h
src/title.cpp
src/trigger/door.cpp
src/trigger/door.h
src/trigger/secretarea_trigger.cpp
src/trigger/secretarea_trigger.h
src/trigger/sequence_trigger.cpp
src/trigger/sequence_trigger.h
src/worldmap.cpp
src/worldmap.h