Precalculated renderer specific surface data, better management of multiple renderers...
authorTim Goya <tuxdev103@gmail.com>
Sat, 18 Aug 2007 01:21:26 +0000 (01:21 +0000)
committerTim Goya <tuxdev103@gmail.com>
Sat, 18 Aug 2007 01:21:26 +0000 (01:21 +0000)
commite7a12ed844f040d270e50ce25f74de5f017c1157
tree84b787a6d1a812d9c18cc01fac5cab82642e010c
parent1a7d91fb1b3bc3520f04976fed1029bba1542ac6
Precalculated renderer specific surface data, better management of multiple renderers (all the big switches in one file and uses an enum), symbolic names for commonly used colors.

SVN-Revision: 5143
20 files changed:
src/gameconfig.cpp
src/gameconfig.hpp
src/video/color.cpp [new file with mode: 0644]
src/video/color.hpp
src/video/drawing_context.cpp
src/video/gl_lightmap.cpp
src/video/gl_renderer.cpp
src/video/gl_surface_data.hpp [new file with mode: 0644]
src/video/image_texture.cpp [deleted file]
src/video/image_texture.hpp [deleted file]
src/video/sdl_lightmap.cpp
src/video/sdl_lightmap.hpp
src/video/sdl_renderer.cpp
src/video/sdl_renderer.hpp
src/video/sdl_surface_data.hpp [new file with mode: 0644]
src/video/sdl_texture.cpp
src/video/surface.hpp
src/video/texture_manager.cpp
src/video/video_systems.cpp [new file with mode: 0644]
src/video/video_systems.hpp [new file with mode: 0644]