Use a new Texture for each Surface, this should fix blending artifacts caused by...
authorgrumbel <grumbel@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 6 Dec 2009 12:44:11 +0000 (12:44 +0000)
committergrumbel <grumbel@837edb03-e0f3-0310-88ca-d4d4e8b29345>
Sun, 6 Dec 2009 12:44:11 +0000 (12:44 +0000)
commita3d7403438f3a5caf84bbcecde6001729b093529
tree4f92140d1d00fc76c0a982472cfded7fbc0a61a5
parent6c0122271b7d4c1beae1f91042b07c24b603f390
Use a new Texture for each Surface, this should fix blending artifacts caused by shared Textures (code is not bug free right now, the ship path on the Worldmap doesn't show up)

git-svn-id: http://supertux.lethargik.org/svn/supertux/trunk/supertux@6186 837edb03-e0f3-0310-88ca-d4d4e8b29345
src/video/sdl_surface_ptr.hpp
src/video/surface.cpp
src/video/texture_manager.cpp
src/video/texture_manager.hpp