* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
authorMathnerd314 <man.is.allan@gmail.com>
Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)
committerMathnerd314 <man.is.allan@gmail.com>
Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)
commit09c91c0f9f096f2b045912b2bfbbd27ea25d00fa
treeed4ea55bb10cb5f6eb6bc5dd945d38f5ce9138fe
parenta42a84cf7e6a8d146c3d7f8c9cfb32885aede925
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)

SVN-Revision: 6382
38 files changed:
TODO
src/badguy/dispenser.cpp
src/badguy/flyingsnowball.cpp
src/badguy/ghosttree.cpp
src/badguy/kugelblitz.cpp
src/badguy/mole.cpp
src/badguy/mrtree.cpp
src/badguy/poisonivy.cpp
src/badguy/skullyhop.cpp
src/badguy/stalactite.cpp
src/badguy/stumpy.cpp
src/badguy/zeekling.cpp
src/math/random_generator.cpp
src/math/random_generator.hpp
src/object/broken_brick.cpp
src/object/candle.cpp
src/object/cloud_particle_system.cpp
src/object/comet_particle_system.cpp
src/object/explosion.cpp
src/object/firefly.cpp
src/object/fireworks.cpp
src/object/ghost_particle_system.cpp
src/object/particles.cpp
src/object/player.cpp
src/object/player.hpp
src/object/pulsing_light.cpp
src/object/rain_particle_system.cpp
src/object/skull_tile.cpp
src/object/snow_particle_system.cpp
src/object/tilemap.cpp
src/object/tilemap.hpp
src/object/wind.cpp
src/scripting/functions.cpp
src/supertux/game_session.cpp
src/supertux/levelintro.cpp
src/supertux/main.cpp
src/supertux/sector.cpp
src/video/color.hpp